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# include "StdAfxSA.h"
# include <limits>
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# include <algorithm>
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# include "ScriptSA.h"
# include "GeneralSA.h"
# include "ModelInfoSA.h"
# include "VehicleSA.h"
# include "PedSA.h"
# include "AudioHardwareSA.h"
# include "LinkListSA.h"
# include "PNGFile.h"
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# include "WaveDecoderSA.h"
# include "FLACDecoderSA.h"
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// RW wrappers
static void * varAtomicDefaultRenderCallBack = AddressByVersion < void * > ( 0x7491C0 , 0x749AD0 , 0x783180 ) ;
WRAPPER RpAtomic * AtomicDefaultRenderCallBack ( RpAtomic * atomic ) { WRAPARG ( atomic ) ; VARJMP ( varAtomicDefaultRenderCallBack ) ; }
static void * varRtPNGImageRead = AddressByVersion < void * > ( 0x7CF9B0 , 0x7D02B0 , 0x809970 ) ;
WRAPPER RwImage * RtPNGImageRead ( const RwChar * imageName ) { WRAPARG ( imageName ) ; VARJMP ( varRtPNGImageRead ) ; }
static void * varRwTextureCreate = AddressByVersion < void * > ( 0x7F37C0 , 0x7F40C0 , 0x82D780 ) ;
WRAPPER RwTexture * RwTextureCreate ( RwRaster * raster ) { WRAPARG ( raster ) ; VARJMP ( varRwTextureCreate ) ; }
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static void * varRwRasterCreate = AddressByVersion < void * > ( 0x7FB230 , 0x7FBB30 , 0x8351F0 , 0x82FA80 , 0x82F950 ) ;
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WRAPPER RwRaster * RwRasterCreate ( RwInt32 width , RwInt32 height , RwInt32 depth , RwInt32 flags ) { WRAPARG ( width ) ; WRAPARG ( height ) ; WRAPARG ( depth ) ; WRAPARG ( flags ) ; VARJMP ( varRwRasterCreate ) ; }
static void * varRwImageDestroy = AddressByVersion < void * > ( 0x802740 , 0x803040 , 0x83C700 ) ;
WRAPPER RwBool RwImageDestroy ( RwImage * image ) { WRAPARG ( image ) ; VARJMP ( varRwImageDestroy ) ; }
static void * varRpMaterialSetTexture = AddressByVersion < void * > ( 0x74DBC0 , 0x74E4D0 , 0x787B80 ) ;
WRAPPER RpMaterial * RpMaterialSetTexture ( RpMaterial * material , RwTexture * texture ) { VARJMP ( varRpMaterialSetTexture ) ; }
static void * varRwFrameGetLTM = AddressByVersion < void * > ( 0x7F0990 , 0x7F1290 , 0x82A950 ) ;
WRAPPER RwMatrix * RwFrameGetLTM ( RwFrame * frame ) { VARJMP ( varRwFrameGetLTM ) ; }
static void * varRwMatrixTranslate = AddressByVersion < void * > ( 0x7F2450 , 0x7F2D50 , 0x82C410 ) ;
WRAPPER RwMatrix * RwMatrixTranslate ( RwMatrix * matrix , const RwV3d * translation , RwOpCombineType combineOp ) { WRAPARG ( matrix ) ; WRAPARG ( translation ) ; WRAPARG ( combineOp ) ; VARJMP ( varRwMatrixTranslate ) ; }
static void * varRwMatrixRotate = AddressByVersion < void * > ( 0x7F1FD0 , 0x7F28D0 , 0x82BF90 ) ;
WRAPPER RwMatrix * RwMatrixRotate ( RwMatrix * matrix , const RwV3d * axis , RwReal angle , RwOpCombineType combineOp ) { WRAPARG ( matrix ) ; WRAPARG ( axis ) ; WRAPARG ( angle ) ; WRAPARG ( combineOp ) ; VARJMP ( varRwMatrixRotate ) ; }
static void * varRwD3D9SetRenderState = AddressByVersion < void * > ( 0x7FC2D0 , 0x7FCBD0 , 0x836290 ) ;
WRAPPER void RwD3D9SetRenderState ( RwUInt32 state , RwUInt32 value ) { WRAPARG ( state ) ; WRAPARG ( value ) ; VARJMP ( varRwD3D9SetRenderState ) ; }
static void * var_rwD3D9SetVertexShader = AddressByVersion < void * > ( 0x7F9FB0 , 0x7FA8B0 , 0x833F70 ) ;
WRAPPER void _rwD3D9SetVertexShader ( void * shader ) { VARJMP ( var_rwD3D9SetVertexShader ) ; }
static void * varRwD3D9CreateVertexShader = AddressByVersion < void * > ( 0x7FAC60 , 0x7FB560 , 0x834C20 ) ;
WRAPPER RwBool RwD3D9CreateVertexShader ( const RwUInt32 * function , void * * shader ) { VARJMP ( varRwD3D9CreateVertexShader ) ; }
static void * varRwD3D9DeleteVertexShader = AddressByVersion < void * > ( 0x7FAC90 , 0x7FB590 , 0x834C50 ) ;
WRAPPER void RwD3D9DeleteVertexShader ( void * shader ) { VARJMP ( varRwD3D9DeleteVertexShader ) ; }
static void * var_rwD3D9SetVertexShaderConstant = AddressByVersion < void * > ( 0x7FACA0 , 0x7FB5A0 , 0x834C60 ) ;
WRAPPER void _rwD3D9SetVertexShaderConstant ( RwUInt32 registerAddress ,
const void * constantData ,
RwUInt32 constantCount ) { VARJMP ( var_rwD3D9SetVertexShaderConstant ) ; }
static void * var_rpD3D9VertexDeclarationInstColor = AddressByVersion < void * > ( 0x754AE0 , 0x7553F0 , 0x78EAA0 ) ;
WRAPPER RwBool _rpD3D9VertexDeclarationInstColor ( RwUInt8 * mem ,
const RwRGBA * color ,
RwInt32 numVerts ,
RwUInt32 stride ) { VARJMP ( var_rpD3D9VertexDeclarationInstColor ) ; }
static void * varRwD3D9GetTransform = AddressByVersion < void * > ( 0x7FA4F0 , 0x7FADF0 , 0x8344B0 ) ;
WRAPPER void _RwD3D9GetTransform ( RwUInt32 state , void * matrix ) { VARJMP ( varRwD3D9GetTransform ) ; }
RwCamera * RwCameraBeginUpdate ( RwCamera * camera )
{
return camera - > beginUpdate ( camera ) ;
}
RwCamera * RwCameraEndUpdate ( RwCamera * camera )
{
return camera - > endUpdate ( camera ) ;
}
RwCamera * RwCameraClear ( RwCamera * camera , RwRGBA * colour , RwInt32 clearMode )
{
return RWSRCGLOBAL ( stdFunc [ rwSTANDARDCAMERACLEAR ] ) ( camera , colour , clearMode ) ! = FALSE ? camera : NULL ;
}
RwFrame * RwFrameForAllChildren ( RwFrame * frame , RwFrameCallBack callBack , void * data )
{
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for ( RwFrame * curFrame = frame - > child ; curFrame ! = nullptr ; curFrame = curFrame - > next )
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{
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if ( callBack ( curFrame , data ) = = NULL )
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break ;
}
return frame ;
}
RwFrame * RwFrameForAllObjects ( RwFrame * frame , RwObjectCallBack callBack , void * data )
{
for ( RwLLLink * link = rwLinkListGetFirstLLLink ( & frame - > objectList ) ; link ! = rwLinkListGetTerminator ( & frame - > objectList ) ; link = rwLLLinkGetNext ( link ) )
{
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if ( callBack ( & rwLLLinkGetData ( link , RwObjectHasFrame , lFrame ) - > object , data ) = = NULL )
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break ;
}
return frame ;
}
RwFrame * RwFrameUpdateObjects ( RwFrame * frame )
{
if ( ! rwObjectTestPrivateFlags ( & frame - > root - > object , rwFRAMEPRIVATEHIERARCHYSYNCLTM | rwFRAMEPRIVATEHIERARCHYSYNCOBJ ) )
rwLinkListAddLLLink ( & RWSRCGLOBAL ( dirtyFrameList ) , & frame - > root - > inDirtyListLink ) ;
rwObjectSetPrivateFlags ( & frame - > root - > object , rwObjectGetPrivateFlags ( & frame - > root - > object ) | ( rwFRAMEPRIVATEHIERARCHYSYNCLTM | rwFRAMEPRIVATEHIERARCHYSYNCOBJ ) ) ;
rwObjectSetPrivateFlags ( & frame - > object , rwObjectGetPrivateFlags ( & frame - > object ) | ( rwFRAMEPRIVATESUBTREESYNCLTM | rwFRAMEPRIVATESUBTREESYNCOBJ ) ) ;
return frame ;
}
RwMatrix * RwMatrixUpdate ( RwMatrix * matrix )
{
matrix - > flags & = ~ ( rwMATRIXTYPEMASK | rwMATRIXINTERNALIDENTITY ) ;
return matrix ;
}
RwRaster * RwRasterSetFromImage ( RwRaster * raster , RwImage * image )
{
if ( RWSRCGLOBAL ( stdFunc [ rwSTANDARDRASTERSETIMAGE ] ) ( raster , image , 0 ) ! = FALSE )
{
if ( image - > flags & rwIMAGEGAMMACORRECTED )
raster - > privateFlags | = rwRASTERGAMMACORRECTED ;
return raster ;
}
return NULL ;
}
RwImage * RwImageFindRasterFormat ( RwImage * ipImage , RwInt32 nRasterType , RwInt32 * npWidth , RwInt32 * npHeight , RwInt32 * npDepth , RwInt32 * npFormat )
{
RwRaster outRaster ;
if ( RWSRCGLOBAL ( stdFunc [ rwSTANDARDIMAGEFINDRASTERFORMAT ] ) ( & outRaster , ipImage , nRasterType ) ! = FALSE )
{
* npFormat = RwRasterGetFormat ( & outRaster ) | outRaster . cType ;
* npWidth = RwRasterGetWidth ( & outRaster ) ;
* npHeight = RwRasterGetHeight ( & outRaster ) ;
* npDepth = RwRasterGetDepth ( & outRaster ) ;
return ipImage ;
}
return NULL ;
}
RpClump * RpClumpForAllAtomics ( RpClump * clump , RpAtomicCallBack callback , void * pData )
{
for ( RwLLLink * link = rwLinkListGetFirstLLLink ( & clump - > atomicList ) ; link ! = rwLinkListGetTerminator ( & clump - > atomicList ) ; link = rwLLLinkGetNext ( link ) )
{
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if ( callback ( rwLLLinkGetData ( link , RpAtomic , inClumpLink ) , pData ) = = NULL )
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break ;
}
return clump ;
}
RpClump * RpClumpRender ( RpClump * clump )
{
RpClump * retClump = clump ;
for ( RwLLLink * link = rwLinkListGetFirstLLLink ( & clump - > atomicList ) ; link ! = rwLinkListGetTerminator ( & clump - > atomicList ) ; link = rwLLLinkGetNext ( link ) )
{
RpAtomic * curAtomic = rwLLLinkGetData ( link , RpAtomic , inClumpLink ) ;
if ( RpAtomicGetFlags ( curAtomic ) & rpATOMICRENDER )
{
// Not sure why they need this
RwFrameGetLTM ( RpAtomicGetFrame ( curAtomic ) ) ;
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if ( RpAtomicRender ( curAtomic ) = = NULL )
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retClump = NULL ;
}
}
return retClump ;
}
RpGeometry * RpGeometryForAllMaterials ( RpGeometry * geometry , RpMaterialCallBack fpCallBack , void * pData )
{
for ( RwInt32 i = 0 , j = geometry - > matList . numMaterials ; i < j ; i + + )
{
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if ( fpCallBack ( geometry - > matList . materials [ i ] , pData ) = = NULL )
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break ;
}
return geometry ;
}
RwInt32 RpHAnimIDGetIndex ( RpHAnimHierarchy * hierarchy , RwInt32 ID )
{
for ( RwInt32 i = 0 , j = hierarchy - > numNodes ; i < j ; i + + )
{
if ( ID = = hierarchy - > pNodeInfo [ i ] . nodeID )
return i ;
}
return - 1 ;
}
RwMatrix * RpHAnimHierarchyGetMatrixArray ( RpHAnimHierarchy * hierarchy )
{
return hierarchy - > pMatrixArray ;
}
// Other wrappers
void ( * GTAdelete ) ( void * ) = AddressByVersion < void ( * ) ( void * ) > ( 0x82413F , 0x824EFF , 0x85E58C ) ;
const char * ( * GetFrameNodeName ) ( RwFrame * ) = AddressByVersion < const char * ( * ) ( RwFrame * ) > ( 0x72FB30 , 0x730360 , 0x769C20 ) ;
RpHAnimHierarchy * ( * GetAnimHierarchyFromSkinClump ) ( RpClump * ) = AddressByVersion < RpHAnimHierarchy * ( * ) ( RpClump * ) > ( 0x734A40 , 0x735270 , 0x7671B0 ) ;
auto SetVolume = AddressByVersion < void ( __thiscall * ) ( void * , float ) > ( 0x4D7C60 , 0x4D7E60 , 0x4E2750 ) ;
auto InitializeUtrax = AddressByVersion < void ( __thiscall * ) ( void * ) > ( 0x4F35B0 , 0x4F3A10 , 0x4FFA80 ) ;
auto CanSeeOutSideFromCurrArea = AddressByVersion < bool ( * ) ( ) > ( 0x53C4A0 , 0x53C940 , 0x54E440 ) ;
auto __rwD3D9TextureHasAlpha = AddressByVersion < BOOL ( * ) ( RwTexture * ) > ( 0x4C9EA0 , 0x4CA090 , 0x4D47E0 ) ;
auto RenderOneXLUSprite = AddressByVersion < void ( * ) ( float , float , float , float , float , int , int , int , int , float , char , char , char ) > ( 0x70D000 , 0x70D830 , 0x7592C0 ) ;
static BOOL ( * IsAlreadyRunning ) ( ) ;
static void ( * TheScriptsLoad ) ( ) ;
static void ( * WipeLocalVariableMemoryForMissionScript ) ( ) ;
static bool ( * InitialiseRenderWare ) ( ) ;
static void ( * ShutdownRenderWare ) ( ) ;
static void ( * DoSunAndMoon ) ( ) ;
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static void ( * D3D9RenderPreLit ) ( void * , void * , void * , void * ) ;
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auto WorldRemove = AddressByVersion < void ( * ) ( CEntity * ) > ( 0x563280 , 0 , 0x57D370 , 0x57C480 , 0x57C3B0 ) ;
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// SA variables
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void * * rwengine = * AddressByVersion < void * * * > ( 0x58FFC0 , 0x53F032 , 0x48C194 , 0x48B167 , 0x48B167 ) ;
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RwInt32 & ms_extraVertColourPluginOffset = * * AddressByVersion < int * * > ( 0x5D6362 , 0x5D6B42 , 0x5F2B65 ) ;
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unsigned char & nGameClockDays = * * AddressByVersion < unsigned char * * > ( 0x4E841D , 0x4E886D , 0x4F3871 ) ;
unsigned char & nGameClockMonths = * * AddressByVersion < unsigned char * * > ( 0x4E842D , 0x4E887D , 0x4F3861 ) ;
void * & pUserTracksStuff = * * AddressByVersion < void * * * > ( 0x4D9B7B , 0x4DA06C , 0x4E4A43 ) ;
bool & CCutsceneMgr__ms_running = * * AddressByVersion < bool * * > ( 0x53F92D , 0x434241 , 0x422061 ) ;
float & fFarClipZ = * * AddressByVersion < float * * > ( 0x70D21F , 0x70DA4F , 0x421AB2 ) ;
RwTexture * * const gpCoronaTexture = * AddressByVersion < RwTexture * * * > ( 0x6FAA8C , 0x6FB2BC , 0x5480BF ) ;
int & MoonSize = * * AddressByVersion < int * * > ( 0x713B0C , 0x71433C , 0x72F0AB ) ;
CZoneInfo * & pCurrZoneInfo = * * AddressByVersion < CZoneInfo * * * > ( 0x58ADB1 , 0x58B581 , 0x407F93 ) ;
CRGBA * HudColour = * AddressByVersion < CRGBA * * > ( 0x58ADF6 , 0x58B5C6 , 0x440648 ) ;
float & m_fDNBalanceParam = * * AddressByVersion < float * * > ( 0x4A9062 , 0x4A90F2 , 0x4B2512 ) ;
RpLight * & pAmbient = * * AddressByVersion < RpLight * * * > ( 0x5BA53A , 0x735D11 , 0x5D90F0 ) ;
CLinkListSA < CPed * > & ms_weaponPedsForPC = * * AddressByVersion < CLinkListSA < CPed * > * * > ( 0x53EACA , 0x53EF6A , 0x551101 ) ;
CLinkListSA < AlphaObjectInfo > & m_alphaList = * * AddressByVersion < CLinkListSA < AlphaObjectInfo > * * > ( 0x733A4D , 0x73427D , 0x76DCA3 ) ;
// Custom variables
static float fSunFarClip ;
static RwTexture * gpMoonMask = nullptr ;
static HMODULE hDLLModule ;
static struct
{
char Extension [ 8 ] ;
unsigned int Codec ;
} UserTrackExtensions [ ] = { { " .ogg " , DECODER_VORBIS } , { " .mp3 " , DECODER_QUICKTIME } ,
{ " .wav " , DECODER_WAVE } , { " .wma " , DECODER_WINDOWSMEDIA } ,
{ " .wmv " , DECODER_WINDOWSMEDIA } , { " .aac " , DECODER_QUICKTIME } ,
{ " .m4a " , DECODER_QUICKTIME } , { " .mov " , DECODER_QUICKTIME } ,
{ " .fla " , DECODER_FLAC } , { " .flac " , DECODER_FLAC } } ;
// Regular functions
static RpMaterial * AlphaTest ( RpMaterial * pMaterial , void * pData )
{
if ( RpMaterialGetTexture ( pMaterial ) )
{
if ( __rwD3D9TextureHasAlpha ( RpMaterialGetTexture ( pMaterial ) ) )
{
* static_cast < BOOL * > ( pData ) = TRUE ;
return nullptr ;
}
}
else if ( RpMaterialGetColor ( pMaterial ) - > alpha < 255 )
{
* static_cast < BOOL * > ( pData ) = TRUE ;
return nullptr ;
}
return pMaterial ;
}
static RpAtomic * RenderAtomic ( RpAtomic * pAtomic , float fComp )
{
UNREFERENCED_PARAMETER ( fComp ) ;
return AtomicDefaultRenderCallBack ( pAtomic ) ;
}
RpAtomic * OnePassAlphaRender ( RpAtomic * atomic )
{
BOOL nAlphaBlending ;
RwRenderStateGet ( rwRENDERSTATEVERTEXALPHAENABLE , & nAlphaBlending ) ;
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RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , reinterpret_cast < void * > ( TRUE ) ) ;
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atomic = AtomicDefaultRenderCallBack ( atomic ) ;
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RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , reinterpret_cast < void * > ( nAlphaBlending ) ) ;
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return atomic ;
}
RpAtomic * TwoPassAlphaRender_aap ( RpAtomic * atomic )
{
// For cutscenes, fall back to one-pass render
if ( CCutsceneMgr__ms_running & & ! CanSeeOutSideFromCurrArea ( ) )
return AtomicDefaultRenderCallBack ( atomic ) ;
int nPushedAlpha , nAlphaFunction ;
int nZWrite ;
int nAlphaBlending ;
RwRenderStateGet ( rwRENDERSTATEALPHATESTFUNCTIONREF , & nPushedAlpha ) ;
RwRenderStateGet ( rwRENDERSTATEZWRITEENABLE , & nZWrite ) ;
RwRenderStateGet ( rwRENDERSTATEVERTEXALPHAENABLE , & nAlphaBlending ) ;
RwRenderStateGet ( rwRENDERSTATEALPHATESTFUNCTION , & nAlphaFunction ) ;
// 1st pass
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , reinterpret_cast < void * > ( TRUE ) ) ;
if ( nPushedAlpha = = 100 ) // or should we just force it? do we ever use something else anyway?
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTIONREF , reinterpret_cast < void * > ( 128 ) ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTION , reinterpret_cast < void * > ( rwALPHATESTFUNCTIONGREATEREQUAL ) ) ;
atomic = AtomicDefaultRenderCallBack ( atomic ) ;
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if ( atomic ! = nullptr )
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{
// 2nd pass
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTION , reinterpret_cast < void * > ( rwALPHATESTFUNCTIONLESS ) ) ;
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , FALSE ) ;
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atomic = AtomicDefaultRenderCallBack ( atomic ) ;
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}
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTIONREF , reinterpret_cast < void * > ( nPushedAlpha ) ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTION , reinterpret_cast < void * > ( nAlphaFunction ) ) ;
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , reinterpret_cast < void * > ( nZWrite ) ) ;
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , reinterpret_cast < void * > ( nAlphaBlending ) ) ;
return atomic ;
}
RpAtomic * TwoPassAlphaRender_Silent ( RpAtomic * atomic )
{
// For cutscenes, fall back to one-pass render
if ( CCutsceneMgr__ms_running & & ! CanSeeOutSideFromCurrArea ( ) )
return AtomicDefaultRenderCallBack ( atomic ) ;
int nPushedAlpha , nAlphaFunction ;
int nZWrite ;
int nAlphaBlending ;
RwRenderStateGet ( rwRENDERSTATEALPHATESTFUNCTIONREF , & nPushedAlpha ) ;
RwRenderStateGet ( rwRENDERSTATEZWRITEENABLE , & nZWrite ) ;
RwRenderStateGet ( rwRENDERSTATEVERTEXALPHAENABLE , & nAlphaBlending ) ;
RwRenderStateGet ( rwRENDERSTATEALPHATESTFUNCTION , & nAlphaFunction ) ;
// 1st pass
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , reinterpret_cast < void * > ( FALSE ) ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTIONREF , reinterpret_cast < void * > ( 255 ) ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTION , reinterpret_cast < void * > ( rwALPHATESTFUNCTIONEQUAL ) ) ;
atomic = AtomicDefaultRenderCallBack ( atomic ) ;
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if ( atomic ! = nullptr )
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{
// 2nd pass
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , reinterpret_cast < void * > ( TRUE ) ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTION , reinterpret_cast < void * > ( rwALPHATESTFUNCTIONLESS ) ) ;
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , FALSE ) ;
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atomic = AtomicDefaultRenderCallBack ( atomic ) ;
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}
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTIONREF , reinterpret_cast < void * > ( nPushedAlpha ) ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTION , reinterpret_cast < void * > ( nAlphaFunction ) ) ;
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , reinterpret_cast < void * > ( nZWrite ) ) ;
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , reinterpret_cast < void * > ( nAlphaBlending ) ) ;
return atomic ;
}
RpAtomic * StaticPropellerRender ( RpAtomic * pAtomic )
{
int nPushedAlpha ;
RwRenderStateGet ( rwRENDERSTATEALPHATESTFUNCTIONREF , & nPushedAlpha ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTIONREF , 0 ) ;
pAtomic = AtomicDefaultRenderCallBack ( pAtomic ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTIONREF , reinterpret_cast < void * > ( nPushedAlpha ) ) ;
return pAtomic ;
}
template < RpAtomic * renderer ( RpAtomic * ) >
RpAtomic * RenderBigVehicleActomic ( RpAtomic * pAtomic , float fComp )
{
UNREFERENCED_PARAMETER ( fComp ) ;
const char * pNodeName = GetFrameNodeName ( RpAtomicGetFrame ( pAtomic ) ) ;
if ( ! strncmp ( pNodeName , " moving_prop " , 11 ) )
return renderer ( pAtomic ) ;
if ( ! strncmp ( pNodeName , " static_prop " , 11 ) )
return StaticPropellerRender ( pAtomic ) ;
return AtomicDefaultRenderCallBack ( pAtomic ) ;
}
void RenderVehicleHiDetailAlphaCB_HunterDoor ( RpAtomic * pAtomic )
{
AlphaObjectInfo NewObject ;
NewObject . callback = RenderAtomic ;
NewObject . fCompareValue = - std : : numeric_limits < float > : : infinity ( ) ;
NewObject . pAtomic = pAtomic ;
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m_alphaList . InsertFront ( NewObject ) ;
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}
template < RpAtomic * renderer ( RpAtomic * ) >
void SetRendererForAtomic ( RpAtomic * pAtomic )
{
BOOL bHasAlpha = FALSE ;
RpGeometryForAllMaterials ( RpAtomicGetGeometry ( pAtomic ) , AlphaTest , & bHasAlpha ) ;
if ( bHasAlpha )
RpAtomicSetRenderCallBack ( pAtomic , renderer ) ;
}
template < RpAtomic * renderer ( RpAtomic * ) >
void SetRendererForAtomic_NoTest ( RpAtomic * pAtomic )
{
RpAtomicSetRenderCallBack ( pAtomic , renderer ) ;
}
void RenderWeapon ( CPed * pPed )
{
pPed - > RenderWeapon ( false , false ) ;
ms_weaponPedsForPC . Insert ( pPed ) ;
}
void RenderWeaponPedsForPC ( )
{
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , reinterpret_cast < void * > ( TRUE ) ) ;
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , FALSE ) ;
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for ( auto it = ms_weaponPedsForPC . Next ( nullptr ) ; it ! = nullptr ; it = ms_weaponPedsForPC . Next ( it ) )
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{
it - > V ( ) - > SetupLighting ( ) ;
it - > V ( ) - > RenderWeapon ( true , false ) ;
it - > V ( ) - > RemoveLighting ( ) ;
}
}
/*void RenderWeaponsList()
{
int nPushedAlpha , nAlphaFunction ;
int nZWrite ;
int nAlphaBlending ;
RwRenderStateGet ( rwRENDERSTATEALPHATESTFUNCTIONREF , & nPushedAlpha ) ;
RwRenderStateGet ( rwRENDERSTATEZWRITEENABLE , & nZWrite ) ;
RwRenderStateGet ( rwRENDERSTATEVERTEXALPHAENABLE , & nAlphaBlending ) ;
RwRenderStateGet ( rwRENDERSTATEALPHATESTFUNCTION , & nAlphaFunction ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTIONREF , reinterpret_cast < void * > ( 255 ) ) ;
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , reinterpret_cast < void * > ( TRUE ) ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTION , reinterpret_cast < void * > ( rwALPHATESTFUNCTIONLESS ) ) ;
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , FALSE ) ;
for ( auto i = ms_weaponPedsForPC . m_lnListHead . m_pNext ; i ! = & ms_weaponPedsForPC . m_lnListTail ; i = i - > m_pNext )
{
i - > V ( ) - > SetupLighting ( ) ;
RenderWeaponHooked ( i - > V ( ) ) ;
i - > V ( ) - > RemoveLighting ( ) ;
}
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTIONREF , reinterpret_cast < void * > ( nPushedAlpha ) ) ;
RwRenderStateSet ( rwRENDERSTATEALPHATESTFUNCTION , reinterpret_cast < void * > ( nAlphaFunction ) ) ;
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , reinterpret_cast < void * > ( nZWrite ) ) ;
RwRenderStateSet ( rwRENDERSTATEVERTEXALPHAENABLE , reinterpret_cast < void * > ( nAlphaBlending ) ) ;
} */
template < RpAtomic * renderer ( RpAtomic * ) >
RpAtomic * RenderPedCB ( RpAtomic * pAtomic )
{
BOOL bHasAlpha = FALSE ;
RpGeometryForAllMaterials ( RpAtomicGetGeometry ( pAtomic ) , AlphaTest , & bHasAlpha ) ;
if ( bHasAlpha )
return renderer ( pAtomic ) ;
return AtomicDefaultRenderCallBack ( pAtomic ) ;
}
static CAEFLACDecoder * __stdcall DecoderCtor ( CAEDataStream * pData )
{
return new CAEFLACDecoder ( pData ) ;
}
static CAEWaveDecoder * __stdcall CAEWaveDecoderInit ( CAEDataStream * pStream )
{
return new CAEWaveDecoder ( pStream ) ;
}
static void BasketballFix ( unsigned char * pBuf , int nSize )
{
for ( int i = 0 , hits = 0 ; i < nSize & & hits < 7 ; i + + , pBuf + + )
{
// Pattern check for save pickup XYZ
if ( * ( unsigned int * ) pBuf = = 0x449DE19A ) // Save pickup X
{
hits + + ;
* ( float * ) pBuf = 1291.8f ;
}
else if ( * ( unsigned int * ) pBuf = = 0xC4416AE1 ) // Save pickup Y
{
hits + + ;
* ( float * ) pBuf = - 797.8284f ;
}
else if ( * ( unsigned int * ) pBuf = = 0x44886C7B ) // Save pickup Z
{
hits + + ;
* ( float * ) pBuf = 1089.5f ;
}
else if ( * ( unsigned int * ) pBuf = = 0x449DF852 ) // Save point X
{
hits + + ;
* ( float * ) pBuf = 1286.8f ;
}
else if ( * ( unsigned int * ) pBuf = = 0xC44225C3 ) // Save point Y
{
hits + + ;
* ( float * ) pBuf = - 797.69f ;
}
else if ( * ( unsigned int * ) pBuf = = 0x44885C7B ) // Save point Z
{
hits + + ;
* ( float * ) pBuf = 1089.1f ;
}
else if ( * ( unsigned int * ) pBuf = = 0x43373AE1 ) // Save point A
{
hits + + ;
* ( float * ) pBuf = 90.0f ;
}
}
}
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static unsigned char * ScriptSpace ;
static int * ScriptParams ;
static size_t ScriptFileSize , ScriptMissionSize ;
static void InitializeScriptGlobals ( )
{
static bool bInitScriptStuff = false ;
if ( ! bInitScriptStuff )
{
ScriptSpace = * AddressByVersion < unsigned char * * > ( 0x5D5380 , 0x5D5B60 , 0x450E34 ) ;
ScriptParams = * AddressByVersion < int * * > ( 0x48995B , 0x46410A , 0x46979A ) ;
ScriptFileSize = * AddressByVersion < size_t * > ( 0x468E74 + 1 , 0 , 0 /*TODO*/ ) ;
ScriptMissionSize = * AddressByVersion < size_t * > ( 0x489A5A + 1 , 0 , 0 /*TODO*/ ) ;
bInitScriptStuff = true ;
}
}
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static void SweetsGirlFix ( )
{
InitializeScriptGlobals ( ) ;
// Changes @ == int to @ >= int in two places
if ( * ( uint16_t * ) ( ScriptSpace + ScriptFileSize + 2510 ) = = 0x0039 )
* ( uint16_t * ) ( ScriptSpace + ScriptFileSize + 2510 ) = 0x0029 ;
if ( * ( uint16_t * ) ( ScriptSpace + ScriptFileSize + 2680 ) = = 0x0039 )
* ( uint16_t * ) ( ScriptSpace + ScriptFileSize + 2680 ) = 0x0029 ;
}
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static void MountainCloudBoysFix ( )
{
static const BYTE bOldCode [ 22 ] = {
0xD6 , 0x00 , 0x04 , 0x00 , 0x39 , 0x00 , 0x03 , 0xEF , 0x00 , 0x04 , 0x02 , 0x4D ,
0x00 , 0x01 , 0x90 , 0xF2 , 0xFF , 0xFF , 0xD6 , 0x00 , 0x04 , 0x01
} ;
static const BYTE bNewCode [ 22 ] = {
0x00 , 0x00 , 0x00 , 0x00 , 0xD6 , 0x00 , 0x04 , 0x03 , 0x39 , 0x00 , 0x03 , 0x2B ,
0x00 , 0x04 , 0x0B , 0x39 , 0x00 , 0x03 , 0xEF , 0x00 , 0x04 , 0x02
} ;
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InitializeScriptGlobals ( ) ;
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// Faulty code lies under offset 3367 - replace it if it matches
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if ( memcmp ( ScriptSpace + ScriptFileSize + 3367 , bOldCode , sizeof ( bOldCode ) ) = = 0 )
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{
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memcpy ( ScriptSpace + ScriptFileSize + 3367 , bNewCode , sizeof ( bNewCode ) ) ;
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}
}
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void TheScriptsLoad_BasketballFix ( )
{
TheScriptsLoad ( ) ;
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InitializeScriptGlobals ( ) ;
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BasketballFix ( ScriptSpace + 8 , * ( int * ) ( ScriptSpace + 3 ) ) ;
}
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void StartNewMission_SCMFixes ( )
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{
WipeLocalVariableMemoryForMissionScript ( ) ;
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InitializeScriptGlobals ( ) ;
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// INITIAL - Basketball fix
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if ( ScriptParams [ 0 ] = = 0 )
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BasketballFix ( ScriptSpace + ScriptFileSize , ScriptMissionSize ) ;
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// HOODS5 - Sweet's Girl fix
else if ( ScriptParams [ 0 ] = = 18 )
SweetsGirlFix ( ) ;
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// WUZI1 - Mountain Cloud Boys fix
else if ( ScriptParams [ 0 ] = = 53 )
MountainCloudBoysFix ( ) ;
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}
// 1.01 kinda fixed it
bool GetCurrentZoneLockedOrUnlocked ( float fPosX , float fPosY )
{
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// Exploit RAII really bad
static const float GridXOffset = * * AddressByVersion < float * * > ( 0x572135 + 2 , 0 , 0 /*TODO*/ ) , GridYOffset = * * AddressByVersion < float * * > ( 0x57214A + 2 , 0 , 0 /*TODO*/ ) ;
static const float GridXSize = * * AddressByVersion < float * * > ( 0x57213B + 2 , 0 , 0 /*TODO*/ ) , GridYSize = * * AddressByVersion < float * * > ( 0x572153 + 2 , 0 , 0 /*TODO*/ ) ;
static const int GridXNum = ( 2.0f * GridXOffset ) * GridXSize , GridYNum = ( 2.0f * GridYOffset ) * GridYSize ;
static unsigned char * const ZonesVisited = * AddressByVersion < unsigned char * * > ( 0x57216A , 0 , 0x5870E8 ) - ( GridYNum - 1 ) ; // 1.01 fixed it!
int Xindex = ( fPosX + GridXOffset ) * GridXSize ;
int Yindex = ( fPosY + GridYOffset ) * GridYSize ;
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// "Territories fix"
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if ( ( Xindex > = 0 & & Xindex < GridXNum ) & & ( Yindex > = 0 & & Yindex < GridYNum ) )
return ZonesVisited [ GridXNum * Xindex - Yindex + ( GridYNum - 1 ) ] ! = 0 ;
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// Outside of map bounds
return true ;
}
// By NTAuthority
void DrawMoonWithPhases ( int moonColor , float * screenPos , float sizeX , float sizeY )
{
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if ( gpMoonMask = = nullptr )
{
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if ( GetFileAttributes ( " lunar.png " ) ! = INVALID_FILE_ATTRIBUTES )
{
// load from file
gpMoonMask = CPNGFile : : ReadFromFile ( " lunar.png " ) ;
}
else
{
// Load from memory
HMODULE thisModule ;
GetModuleHandleEx ( GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT , ( LPCSTR ) DrawMoonWithPhases , & thisModule ) ;
HRSRC resource = FindResource ( thisModule , MAKEINTRESOURCE ( IDR_LUNAR64 ) , RT_RCDATA ) ;
void * pMoonMask = static_cast < void * > ( LoadResource ( thisModule , resource ) ) ;
gpMoonMask = CPNGFile : : ReadFromMemory ( pMoonMask , SizeofResource ( thisModule , resource ) ) ;
FreeResource ( pMoonMask ) ;
}
}
//D3DPERF_BeginEvent(D3DCOLOR_ARGB(0,0,0,0), L"render moon");
float currentDayFraction = nGameClockDays / 31.0f ;
RwRenderStateSet ( rwRENDERSTATETEXTURERASTER , nullptr ) ;
RwRenderStateSet ( rwRENDERSTATESRCBLEND , ( void * ) rwBLENDSRCALPHA ) ;
RwRenderStateSet ( rwRENDERSTATEDESTBLEND , ( void * ) rwBLENDONE ) ;
float a10 = 1.0f / fFarClipZ ;
float size = ( MoonSize * 2 ) + 4.0f ;
RwD3D9SetRenderState ( D3DRS_COLORWRITEENABLE , D3DCOLORWRITEENABLE_ALPHA ) ;
RenderOneXLUSprite ( screenPos [ 0 ] , screenPos [ 1 ] , fFarClipZ , sizeX * size , sizeY * size , 0 , 0 , 0 , 0 , a10 , - 1 , 0 , 0 ) ;
RwRenderStateSet ( rwRENDERSTATETEXTURERASTER , RwTextureGetRaster ( gpMoonMask ) ) ;
RwRenderStateSet ( rwRENDERSTATESRCBLEND , ( void * ) rwBLENDINVSRCCOLOR ) ;
RwRenderStateSet ( rwRENDERSTATEDESTBLEND , ( void * ) rwBLENDINVSRCCOLOR ) ;
float maskX = ( sizeX * size ) * 5.4f * ( currentDayFraction - 0.5f ) + screenPos [ 0 ] ;
float maskY = screenPos [ 1 ] + ( ( sizeY * size ) * 0.7f ) ;
RenderOneXLUSprite ( maskX , maskY , fFarClipZ , sizeX * size * 1.7f , sizeY * size * 1.7f , 0 , 0 , 0 , 255 , a10 , - 1 , 0 , 0 ) ;
RwD3D9SetRenderState ( D3DRS_COLORWRITEENABLE , D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED ) ;
RwRenderStateSet ( rwRENDERSTATETEXTURERASTER , RwTextureGetRaster ( gpCoronaTexture [ 2 ] ) ) ;
RwRenderStateSet ( rwRENDERSTATESRCBLEND , ( void * ) rwBLENDDESTALPHA ) ;
RwRenderStateSet ( rwRENDERSTATEDESTBLEND , ( void * ) rwBLENDONE ) ;
RwRenderStateSet ( rwRENDERSTATEZWRITEENABLE , 0 ) ;
RenderOneXLUSprite ( screenPos [ 0 ] , screenPos [ 1 ] , fFarClipZ , sizeX * size , sizeY * size , moonColor , moonColor , moonColor * 0.85f , 255 , a10 , - 1 , 0 , 0 ) ;
RwRenderStateSet ( rwRENDERSTATESRCBLEND , ( void * ) rwBLENDONE ) ;
RwRenderStateSet ( rwRENDERSTATEDESTBLEND , ( void * ) rwBLENDONE ) ;
//D3DPERF_EndEvent();
}
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CRGBA * CRGBA : : BlendGangColour ( uint8_t r , uint8_t g , uint8_t b , uint8_t a )
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{
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double colourIntensity = static_cast < double > ( pCurrZoneInfo - > ZoneColour . a ) / 255.0 ;
* this = BlendSqr ( CRGBA ( r , g , b ) , HudColour [ 3 ] , colourIntensity ) ;
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this - > a = a ;
return this ;
}
void SunAndMoonFarClip ( )
{
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fSunFarClip = std : : min ( 1500.0f , fFarClipZ ) ;
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DoSunAndMoon ( ) ;
}
// STEAM ONLY
template < bool bX1 , bool bY1 , bool bX2 , bool bY2 >
void DrawRect_HalfPixel_Steam ( CRect & rect , const CRGBA & rgba )
{
if ( bX1 )
rect . x1 - = 0.5f ;
if ( bY1 )
rect . y1 - = 0.5f ;
if ( bX2 )
rect . x2 - = 0.5f ;
if ( bY2 )
rect . y2 - = 0.5f ;
// Steam CSprite2d::DrawRect
( ( void ( * ) ( const CRect & , const CRGBA & ) ) 0x75CDA0 ) ( rect , rgba ) ;
}
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char * GetMyDocumentsPath ( )
{
static char cUserFilesPath [ MAX_PATH ] ;
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static char * ppTempBufPtr = * GetVer ( ) = = 0 ? * AddressByRegion_10 < char * * > ( 0x744FE5 ) : cUserFilesPath ;
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if ( ppTempBufPtr [ 0 ] = = ' \0 ' )
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{
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static char * * const ppUserFilesDir = AddressByVersion < char * * > ( 0x74503F , 0x74586F , 0x77EE50 , 0x77902B , 0x778F1B ) ;
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char cTmpPath [ MAX_PATH ] ;
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SHGetFolderPath ( nullptr , CSIDL_MYDOCUMENTS , nullptr , SHGFP_TYPE_CURRENT , ppTempBufPtr ) ;
PathAppend ( ppTempBufPtr , * ppUserFilesDir ) ;
CreateDirectory ( ppTempBufPtr , nullptr ) ;
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strcpy ( cTmpPath , ppTempBufPtr ) ;
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PathAppend ( cTmpPath , " Gallery " ) ;
CreateDirectory ( cTmpPath , nullptr ) ;
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strcpy ( cTmpPath , ppTempBufPtr ) ;
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PathAppend ( cTmpPath , " User Tracks " ) ;
CreateDirectory ( cTmpPath , nullptr ) ;
}
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return ppTempBufPtr ;
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}
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static LARGE_INTEGER FrameTime ;
DWORD GetTimeSinceLastFrame ( )
{
LARGE_INTEGER curTime ;
QueryPerformanceCounter ( & curTime ) ;
return curTime . QuadPart - FrameTime . QuadPart ;
}
static void ( * RsEventHandler ) ( int , void * ) ;
void NewFrameRender ( int nEvent , void * pParam )
{
QueryPerformanceCounter ( & FrameTime ) ;
RsEventHandler ( nEvent , pParam ) ;
}
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# include <ctime>
# include <random>
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int Int32Rand ( )
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{
static std : : ranlux48 generator ( time ( nullptr ) ) ;
return generator ( ) & 0x7FFFFFFF ;
}
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void ( * FlushSpriteBuffer ) ( ) = AddressByVersion < void ( * ) ( ) > ( 0x70CF20 , 0x70D750 , 0x7591E0 , 0x753AE0 , 0x753A00 ) ;
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void FlushLensSwitchZ ( RwRenderState rwa , void * rwb )
{
FlushSpriteBuffer ( ) ;
RwRenderStateSet ( rwa , rwb ) ;
}
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void ( * InitSpriteBuffer2D ) ( ) = AddressByVersion < void ( * ) ( ) > ( 0x70CFD0 , 0x70D800 , 0x759290 , 0x753B90 , 0x753AB0 ) ;
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void InitBufferSwitchZ ( RwRenderState rwa , void * rwb )
{
RwRenderStateSet ( rwa , rwb ) ;
InitSpriteBuffer2D ( ) ;
}
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static void * const g_fx = * AddressByVersion < void * * > ( 0x4A9649 , 0x4AA4EF , 0x4B2BB9 , 0x4B0BE4 , 0x4B0BC4 ) ;
DWORD * msaaValues = * AddressByVersion < DWORD * * > ( 0x4CCBC5 , 0x4CCDB5 , 0x4D7462 , 0x4D6CE5 , 0x4D6CB5 ) ;
RwRaster * & pMirrorBuffer = * * AddressByVersion < RwRaster * * * > ( 0x723001 , 0x723831 , 0x754971 , 0x74F3E1 , 0x74F311 ) ;
RwRaster * & pMirrorZBuffer = * * AddressByVersion < RwRaster * * * > ( 0x72301C , 0x72384C , 0x75498C , 0x74F3FC , 0x74F32C ) ;
void CreateMirrorBuffers ( )
{
if ( pMirrorBuffer = = nullptr )
{
DWORD oldMsaa [ 2 ] = { msaaValues [ 0 ] , msaaValues [ 1 ] } ;
msaaValues [ 0 ] = msaaValues [ 1 ] = 0 ;
DWORD quality = * ( DWORD * ) ( ( BYTE * ) g_fx + 0x54 ) ;
if ( quality > = 3 ) // Very High
{
pMirrorBuffer = RwRasterCreate ( 2048 , 1024 , 0 , rwRASTERTYPECAMERATEXTURE ) ;
pMirrorZBuffer = RwRasterCreate ( 2048 , 1024 , 0 , rwRASTERTYPEZBUFFER ) ;
}
else if ( quality > = 1 ) // Medium
{
pMirrorBuffer = RwRasterCreate ( 1024 , 512 , 0 , rwRASTERTYPECAMERATEXTURE ) ;
pMirrorZBuffer = RwRasterCreate ( 1024 , 512 , 0 , rwRASTERTYPEZBUFFER ) ;
}
else
{
pMirrorBuffer = RwRasterCreate ( 512 , 256 , 0 , rwRASTERTYPECAMERATEXTURE ) ;
pMirrorZBuffer = RwRasterCreate ( 512 , 256 , 0 , rwRASTERTYPEZBUFFER ) ;
}
msaaValues [ 0 ] = oldMsaa [ 0 ] ;
msaaValues [ 1 ] = oldMsaa [ 1 ] ;
}
}
RwUInt32 ( * orgGetMaxMultiSamplingLevels ) ( ) ;
RwUInt32 GetMaxMultiSamplingLevels ( )
{
RwUInt32 maxSamples = orgGetMaxMultiSamplingLevels ( ) ;
RwUInt32 option ;
_BitScanForward ( ( DWORD * ) & option , maxSamples ) ;
return option + 1 ;
}
static void ( * orgChangeMultiSamplingLevels ) ( RwUInt32 ) ;
void ChangeMultiSamplingLevels ( RwUInt32 level )
{
orgChangeMultiSamplingLevels ( 1 < < ( level - 1 ) ) ;
}
static void ( * orgSetMultiSamplingLevels ) ( RwUInt32 ) ;
void SetMultiSamplingLevels ( RwUInt32 level )
{
orgSetMultiSamplingLevels ( 1 < < ( level - 1 ) ) ;
}
void MSAAText ( char * buffer , const char * , DWORD level )
{
sprintf ( buffer , " %ux " , 1 < < level ) ;
}
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static RwInt32 numSavedVideoModes ;
static RwInt32 ( * orgGetNumVideoModes ) ( ) ;
RwInt32 GetNumVideoModes_Store ( )
{
return numSavedVideoModes = orgGetNumVideoModes ( ) ;
}
RwInt32 GetNumVideoModes_Retrieve ( )
{
return numSavedVideoModes ;
}
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static void * ( * orgMemMgrMalloc ) ( RwUInt32 , RwUInt32 ) ;
void * CollisionData_MallocAndInit ( RwUInt32 size , RwUInt32 hint )
{
CColData * mem = ( CColData * ) orgMemMgrMalloc ( size , hint ) ;
mem - > m_bFlags = 0 ;
mem - > m_dwNumShadowTriangles = mem - > m_dwNumShadowVertices = 0 ;
mem - > m_pShadowVertices = mem - > m_pShadowTriangles = nullptr ;
return mem ;
}
static void * ( * orgNewAlloc ) ( size_t ) ;
void * CollisionData_NewAndInit ( size_t size )
{
CColData * mem = ( CColData * ) orgNewAlloc ( size ) ;
mem - > m_bFlags = 0 ;
return mem ;
}
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static void ( * orgEscalatorsUpdate ) ( ) ;
void UpdateEscalators ( )
{
if ( ! CEscalator : : ms_entitiesToRemove . empty ( ) )
{
for ( auto it : CEscalator : : ms_entitiesToRemove )
{
WorldRemove ( it ) ;
delete it ;
}
CEscalator : : ms_entitiesToRemove . clear ( ) ;
}
orgEscalatorsUpdate ( ) ;
}
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static char * * pStencilShadowsPad = * AddressByVersion < char * * * > ( 0x70FC4F , 0 , 0x75E286 , 0x758A47 , 0x758937 ) ;
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void StencilShadowAlloc ( )
{
static char * pMemory = nullptr ;
if ( pMemory = = nullptr )
{
pMemory = static_cast < char * > ( orgNewAlloc ( 3 * 0x6000 ) ) ;
pStencilShadowsPad [ 0 ] = pMemory ;
pStencilShadowsPad [ 1 ] = pMemory + 0x6000 ;
pStencilShadowsPad [ 2 ] = pMemory + ( 2 * 0x6000 ) ;
}
}
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RwBool GTARtAnimInterpolatorSetCurrentAnim ( RtAnimInterpolator * animI , RtAnimAnimation * anim )
{
animI - > pCurrentAnim = anim ;
animI - > currentTime = 0.0f ;
const RtAnimInterpolatorInfo * info = anim - > interpInfo ;
animI - > currentInterpKeyFrameSize = info - > interpKeyFrameSize ;
animI - > currentAnimKeyFrameSize = info - > animKeyFrameSize ;
animI - > keyFrameApplyCB = info - > keyFrameApplyCB ;
animI - > keyFrameBlendCB = info - > keyFrameBlendCB ;
animI - > keyFrameInterpolateCB = info - > keyFrameInterpolateCB ;
animI - > keyFrameAddCB = info - > keyFrameAddCB ;
for ( RwInt32 i = 0 ; i < animI - > numNodes ; + + i )
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{
RtAnimKeyFrameInterpolate ( animI , rtANIMGETINTERPFRAME ( animI , i ) ,
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( RwChar * ) anim - > pFrames + i * animI - > currentAnimKeyFrameSize ,
( RwChar * ) anim - > pFrames + ( i + animI - > numNodes ) * animI - > currentAnimKeyFrameSize , 0.0f ) ;
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}
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animI - > pNextFrame = ( RwChar * ) anim - > pFrames + 2 * animI - > currentAnimKeyFrameSize * animI - > numNodes ;
return TRUE ;
}
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void __stdcall CdStreamSetFilePointer ( HANDLE hFile , uint32_t distanceToMove , void * , DWORD dwMoveMethod )
{
LARGE_INTEGER li ;
li . QuadPart = int64_t ( distanceToMove ) < < 11 ;
SetFilePointerEx ( hFile , li , nullptr , dwMoveMethod ) ;
}
static auto * pCdStreamSetFilePointer = CdStreamSetFilePointer ;
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2015-04-23 18:41:20 +02:00
# include <xnamath.h>
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static void * pNVCShader = nullptr ;
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static bool bRenderNVC = false ;
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static bool bXMSupported ;
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bool ShaderAttach ( )
{
// CGame::InitialiseRenderWare
if ( InitialiseRenderWare ( ) )
{
HMODULE thisModule ;
GetModuleHandleEx ( GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS | GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT , ( LPCSTR ) ShaderAttach , & thisModule ) ;
HRSRC resource = FindResource ( thisModule , MAKEINTRESOURCE ( IDR_NVCSHADER ) , RT_RCDATA ) ;
RwUInt32 * shader = static_cast < RwUInt32 * > ( LoadResource ( thisModule , resource ) ) ;
RwD3D9CreateVertexShader ( shader , reinterpret_cast < void * * > ( & pNVCShader ) ) ;
FreeResource ( shader ) ;
2015-04-23 18:41:20 +02:00
2016-07-04 00:36:24 +02:00
bXMSupported = XMVerifyCPUSupport ( ) ! = FALSE ;
2015-04-22 15:20:40 +02:00
return true ;
}
return false ;
}
void ShaderDetach ( )
{
if ( pNVCShader )
RwD3D9DeleteVertexShader ( pNVCShader ) ;
// PluginDetach?
ShutdownRenderWare ( ) ;
}
// Function for 1.01
BOOL Initialise3D ( void * pParam )
{
2016-09-12 00:09:21 +02:00
RwBool ( * RsRwInitialize ) ( void * ) ;
Memory : : ReadCall ( 0x5BFB92 , RsRwInitialize ) ;
2015-04-22 15:20:40 +02:00
if ( RsRwInitialize ( pParam ) )
return ShaderAttach ( ) ;
return false ;
}
void SetShader ( RxD3D9InstanceData * pInstData )
{
if ( bRenderNVC )
{
float fEnvVars [ 2 ] = { m_fDNBalanceParam , RpMaterialGetColor ( pInstData - > material ) - > alpha * ( 1.0f / 255.0f ) } ;
RwRGBAReal * AmbientLight = RpLightGetColor ( pAmbient ) ;
// Normalise the balance
if ( fEnvVars [ 0 ] < 0.0f )
fEnvVars [ 0 ] = 0.0f ;
else if ( fEnvVars [ 0 ] > 1.0f )
fEnvVars [ 0 ] = 1.0f ;
RwD3D9SetVertexShader ( pNVCShader ) ;
//_rwD3D9VSSetActiveWorldMatrix(RwFrameGetLTM(RpAtomicGetFrame(pRenderedAtomic)));
//_rwD3D9VSSetActiveWorldMatrix(RwFrameGetMatrix(RpAtomicGetFrame(pRenderedAtomic)));
//_rwD3D9VSGetComposedTransformMatrix(&outMat);
2015-04-23 18:41:20 +02:00
XMMATRIX worldMat , viewMat , projMat ;
XMMATRIX worldViewProjMat ;
2015-04-22 15:20:40 +02:00
_RwD3D9GetTransform ( D3DTS_WORLD , & worldMat ) ;
_RwD3D9GetTransform ( D3DTS_VIEW , & viewMat ) ;
_RwD3D9GetTransform ( D3DTS_PROJECTION , & projMat ) ;
2015-04-23 18:41:20 +02:00
if ( bXMSupported )
{
worldViewProjMat = XMMatrixMultiply ( XMMatrixMultiply ( worldMat , viewMat ) , projMat ) ;
}
else
{
XMMATRIX tempMat ;
ZeroMemory ( & worldViewProjMat , sizeof ( worldViewProjMat ) ) ;
ZeroMemory ( & tempMat , sizeof ( tempMat ) ) ;
for ( int i = 0 ; i < 4 ; i + + )
{
for ( int j = 0 ; j < 4 ; j + + )
{
for ( int x = 0 ; x < 4 ; x + + )
tempMat . m [ i ] [ j ] + = worldMat . m [ i ] [ x ] * viewMat . m [ x ] [ j ] ;
}
}
for ( int i = 0 ; i < 4 ; i + + )
{
for ( int j = 0 ; j < 4 ; j + + )
{
for ( int x = 0 ; x < 4 ; x + + )
worldViewProjMat . m [ i ] [ j ] + = tempMat . m [ i ] [ x ] * projMat . m [ x ] [ j ] ;
}
}
}
//RwD3D9SetVertexShaderConstant(2, &worldMat, 4);
//RwD3D9SetVertexShaderConstant(6, &viewMat, 4);
//RwD3D9SetVertexShaderConstant(10, &projMat, 4);
RwD3D9SetVertexShaderConstant ( 2 , & worldViewProjMat , 4 ) ;
2015-04-22 15:20:40 +02:00
RwD3D9SetVertexShaderConstant ( 0 , fEnvVars , 1 ) ;
RwD3D9SetVertexShaderConstant ( 1 , AmbientLight , 1 ) ;
}
else
RwD3D9SetVertexShader ( pInstData - > vertexShader ) ;
}
void __declspec ( naked ) SetShader2 ( )
{
_asm
{
mov bRenderNVC , 1
push ecx
push edx
push edi
push ebp
2017-03-02 21:23:17 +01:00
call D3D9RenderPreLit
2015-04-22 15:20:40 +02:00
add esp , 10 h
mov bRenderNVC , 0
retn
}
}
static void * pJackedEsi ;
static void * PassDayColoursToShader_NextIt = AddressByVersion < void * > ( 0x5D6382 , 0x5D6B62 , 0x5F2B81 ) ;
static void * PassDayColoursToShader_Return = AddressByVersion < void * > ( 0x5D63BD , 0x5D6B9D , 0x5F2BB4 ) ;
void __declspec ( naked ) HijackEsi ( )
{
_asm
{
mov [ esp + 48 h - 2 Ch ] , eax
mov pJackedEsi , esi
lea esi , [ ebp + 44 h ]
jmp PassDayColoursToShader_NextIt
}
}
void __declspec ( naked ) PassDayColoursToShader ( )
{
_asm
{
mov [ esp + 54 h ] , eax
jz PassDayColoursToShader_FindDayColours
jmp PassDayColoursToShader_NextIt
PassDayColoursToShader_FindDayColours :
xor eax , eax
PassDayColoursToShader_FindDayColours_Loop :
cmp byte ptr [ esp + eax * 8 + 48 h - 28 h + 6 ] , D3DDECLUSAGE_COLOR
jnz PassDayColoursToShader_FindDayColours_Next
cmp byte ptr [ esp + eax * 8 + 48 h - 28 h + 7 ] , 1
jz PassDayColoursToShader_DoDayColours
PassDayColoursToShader_FindDayColours_Next :
inc eax
jmp PassDayColoursToShader_FindDayColours_Loop
PassDayColoursToShader_DoDayColours :
mov esi , pJackedEsi
mov edx , [ ms_extraVertColourPluginOffset ]
mov edx , dword ptr [ edx ]
mov edx , dword ptr [ edx + esi + 4 ]
mov edi , dword ptr [ ebp + 18 h ]
mov [ esp + 48 h + 4 ] , edx
mov edx , dword ptr [ ebp + 4 ]
lea eax , [ esp + eax * 8 + 48 h - 26 h ]
mov [ esp + 48 h + 0 Ch ] , edx
mov [ esp + 48 h - 2 Ch ] , eax
lea esi , [ ebp + 44 h ]
PassDayColoursToShader_Iterate :
mov edx , dword ptr [ esi + 14 h ]
mov eax , dword ptr [ esi ]
push edi
push edx
mov edx , dword ptr [ esp + 50 h + 4 ]
lea edx , [ edx + eax * 4 ]
imul eax , edi
push edx
mov edx , dword ptr [ esp + 54 h - 2 Ch ]
movzx edx , word ptr [ edx ]
add ecx , eax
add edx , ecx
push edx
call _rpD3D9VertexDeclarationInstColor
mov ecx , dword ptr [ esp + 58 h - 34 h ]
mov [ esi + 8 ] , eax
mov eax , dword ptr [ esp + 58 h + 0 Ch ]
add esp , 10 h
add esi , 24 h
dec eax
mov [ esp + 48 h + 0 Ch ] , eax
jnz PassDayColoursToShader_Iterate
jmp PassDayColoursToShader_Return
}
}
void __declspec ( naked ) PassDayColoursToShader_Steam ( )
{
_asm
{
dec ebx
jz PassDayColoursToShader_FindDayColours
jmp PassDayColoursToShader_NextIt
PassDayColoursToShader_FindDayColours :
xor eax , eax
PassDayColoursToShader_FindDayColours_Loop :
cmp byte ptr [ esp + eax * 8 + 48 h - 28 h + 6 ] , D3DDECLUSAGE_COLOR
jnz PassDayColoursToShader_FindDayColours_Next
cmp byte ptr [ esp + eax * 8 + 48 h - 28 h + 7 ] , 1
jz PassDayColoursToShader_DoDayColours
PassDayColoursToShader_FindDayColours_Next :
inc eax
jmp PassDayColoursToShader_FindDayColours_Loop
PassDayColoursToShader_DoDayColours :
mov esi , pJackedEsi
mov edx , [ ms_extraVertColourPluginOffset ]
mov edx , dword ptr [ edx ]
mov edx , dword ptr [ edx + esi + 4 ]
mov edi , dword ptr [ ebp + 18 h ]
mov [ esp + 48 h + 0 Ch ] , edx
mov ebx , dword ptr [ ebp + 4 ]
lea eax , [ esp + eax * 8 + 48 h - 26 h ]
mov [ esp + 48 h - 2 Ch ] , eax
lea esi , [ ebp + 44 h ]
PassDayColoursToShader_Iterate :
mov edx , dword ptr [ esi + 14 h ]
mov eax , dword ptr [ esi ]
push edi
push edx
mov edx , dword ptr [ esp + 50 h + 0 Ch ]
lea edx , [ edx + eax * 4 ]
imul eax , edi
push edx
mov edx , dword ptr [ esp + 54 h - 2 Ch ]
add eax , dword ptr [ esp + 54 h - 34 h ]
movzx edx , word ptr [ edx ]
add edx , eax
push edx
call _rpD3D9VertexDeclarationInstColor
mov [ esi + 8 ] , eax
add esp , 10 h
add esi , 24 h
dec ebx
jnz PassDayColoursToShader_Iterate
jmp PassDayColoursToShader_Return
}
}
void __declspec ( naked ) ChangeEdi_Steam ( )
{
_asm
{
mov edi , SIZE D3DCOLOR
cmp byte ptr [ esp + 4 Ch - 35 h ] , 0
retn
}
}
// Hooks
void __declspec ( naked ) LightMaterialsFix ( )
{
_asm
{
mov [ esi ] , edi
mov ebx , [ ecx ]
lea esi , [ edx + 4 ]
mov [ ebx + 4 ] , esi
mov edi , [ esi ]
mov [ ebx + 8 ] , edi
add esi , 4
mov [ ebx + 12 ] , esi
mov edi , [ esi ]
mov [ ebx + 16 ] , edi
add ebx , 20
mov [ ecx ] , ebx
retn
}
}
void __declspec ( naked ) UserTracksFix ( )
{
_asm
{
push [ esp + 4 ]
call SetVolume
mov ecx , [ pUserTracksStuff ]
mov byte ptr [ ecx + 0 Dh ] , 1
call InitializeUtrax
retn 4
}
}
void __declspec ( naked ) UserTracksFix_Steam ( )
{
_asm
{
push [ esp + 4 ]
call SetVolume
mov ecx , [ pUserTracksStuff ]
mov byte ptr [ ecx + 5 ] , 1
call InitializeUtrax
retn 4
}
}
// Unused on Steam EXE
static void * UsageIndex1_JumpBack = AddressByVersion < void * > ( 0x5D611B , 0x5D68FB , 1 ) ;
void __declspec ( naked ) UsageIndex1 ( )
{
_asm
{
mov byte ptr [ esp + eax * 8 + 27 h ] , 1
inc eax
jmp UsageIndex1_JumpBack
}
}
void __declspec ( naked ) ResetAlphaFuncRefAfterRender ( )
{
_asm
{
mov edx , [ rwengine ]
mov edx , [ edx ]
mov ecx , [ esp + 7 Ch - 74 h ]
push ecx
push rwRENDERSTATEALPHATESTFUNCTIONREF
call dword ptr [ edx + 20 h ]
add esp , 8
pop edi
pop esi
add esp , 74 h
retn
}
}
void __declspec ( naked ) ResetAlphaFuncRefAfterRender_Steam ( )
{
_asm
{
mov edx , [ rwengine ]
mov edx , [ edx ]
mov ecx , [ esp + 80 h - 74 h ]
push ecx
push rwRENDERSTATEALPHATESTFUNCTIONREF
call dword ptr [ edx + 20 h ]
add esp , 8
pop edi
pop esi
add esp , 78 h
retn
}
}
static void * PlaneAtomicRendererSetup_JumpBack = AddressByVersion < void * > ( 0x4C7986 , 0x4C7A06 , 0x4D2275 ) ;
static void * RenderVehicleHiDetailAlphaCB_BigVehicle = AddressByVersion < void * > ( 0x734370 , 0x734BA0 , 0x76E400 ) ;
static void * RenderVehicleHiDetailCB_BigVehicle = AddressByVersion < void * > ( 0x733420 , 0x733C50 , 0x76D6C0 ) ;
void __declspec ( naked ) PlaneAtomicRendererSetup ( )
{
static const char aStaticProp [ ] = " static_prop " ;
static const char aMovingProp [ ] = " moving_prop " ;
_asm
{
mov eax , [ esi + 4 ]
push eax
call GetFrameNodeName
//push eax
mov [ esp + 8 + 8 ] , eax
push 11
push offset aStaticProp
push eax
call strncmp
add esp , 10 h
test eax , eax
jz PlaneAtomicRendererSetup_Alpha
push 11
push offset aMovingProp
push [ esp + 12 + 8 ]
call strncmp
add esp , 0 Ch
test eax , eax
jnz PlaneAtomicRendererSetup_NoAlpha
PlaneAtomicRendererSetup_Alpha :
push [ RenderVehicleHiDetailAlphaCB_BigVehicle ]
jmp PlaneAtomicRendererSetup_Return
PlaneAtomicRendererSetup_NoAlpha :
push [ RenderVehicleHiDetailCB_BigVehicle ]
PlaneAtomicRendererSetup_Return :
jmp PlaneAtomicRendererSetup_JumpBack
}
}
static unsigned int nCachedCRC ;
static void * RenderVehicleHiDetailCB = AddressByVersion < void * > ( 0x733240 , 0x733A70 , 0x76D4C0 ) ;
static void * RenderVehicleHiDetailAlphaCB = AddressByVersion < void * > ( 0x733F80 , 0x7347B0 , 0x76DFE0 ) ;
static void * RenderHeliRotorAlphaCB = AddressByVersion < void * > ( 0x7340B0 , 0x7348E0 , 0x76E110 ) ;
static void * RenderHeliTailRotorAlphaCB = AddressByVersion < void * > ( 0x734170 , 0x7349A0 , 0x76E1E0 ) ;
static void * HunterTest_JumpBack = AddressByVersion < void * > ( 0x4C7914 , 0x4C7994 , 0x4D2203 ) ;
void __declspec ( naked ) HunterTest ( )
{
static const char aDoorDummy [ ] = " door_lf_ok " ;
static const char aStaticRotor [ ] = " static_rotor " ;
static const char aStaticRotor2 [ ] = " static_rotor2 " ;
static const char aWindscreen [ ] = " windscreen " ;
_asm
{
setnz al
movzx di , al
push 10
push offset aWindscreen
push ebp
call strncmp
add esp , 0 Ch
test eax , eax
jz HunterTest_RegularAlpha
push 13
push offset aStaticRotor2
push ebp
call strncmp
add esp , 0 Ch
test eax , eax
jz HunterTest_StaticRotor2AlphaSet
push 12
push offset aStaticRotor
push ebp
call strncmp
add esp , 0 Ch
test eax , eax
jz HunterTest_StaticRotorAlphaSet
test di , di
jnz HunterTest_DoorTest
push [ RenderVehicleHiDetailCB ]
jmp HunterTest_JumpBack
HunterTest_DoorTest :
cmp nCachedCRC , 0x45D0B41C
jnz HunterTest_RegularAlpha
push 10
push offset aDoorDummy
push ebp
call strncmp
add esp , 0 Ch
test eax , eax
jnz HunterTest_RegularAlpha
push RenderVehicleHiDetailAlphaCB_HunterDoor
jmp HunterTest_JumpBack
HunterTest_RegularAlpha :
push [ RenderVehicleHiDetailAlphaCB ]
jmp HunterTest_JumpBack
HunterTest_StaticRotorAlphaSet :
push [ RenderHeliRotorAlphaCB ]
jmp HunterTest_JumpBack
HunterTest_StaticRotor2AlphaSet :
push [ RenderHeliTailRotorAlphaCB ]
jmp HunterTest_JumpBack
}
}
static void * CacheCRC32_JumpBack = AddressByVersion < void * > ( 0x4C7B10 , 0x4C7B90 , 0x4D2400 ) ;
void __declspec ( naked ) CacheCRC32 ( )
{
_asm
{
mov eax , [ ecx + 4 ]
mov nCachedCRC , eax
jmp CacheCRC32_JumpBack
}
}
static void * const TrailerDoubleRWheelsFix_ReturnFalse = AddressByVersion < void * > ( 0x4C9333 , 0x4C9533 , 0x4D3C59 ) ;
static void * const TrailerDoubleRWheelsFix_ReturnTrue = AddressByVersion < void * > ( 0x4C9235 , 0x4C9435 , 0x4D3B59 ) ;
void __declspec ( naked ) TrailerDoubleRWheelsFix ( )
{
_asm
{
cmp [ edi ] CVehicleModelInfo . m_dwType , VEHICLE_TRAILER
je TrailerDoubleRWheelsFix_DoWheels
cmp eax , 2
je TrailerDoubleRWheelsFix_False
cmp eax , 5
je TrailerDoubleRWheelsFix_False
TrailerDoubleRWheelsFix_DoWheels :
jmp TrailerDoubleRWheelsFix_ReturnTrue
TrailerDoubleRWheelsFix_False :
jmp TrailerDoubleRWheelsFix_ReturnFalse
}
}
void __declspec ( naked ) TrailerDoubleRWheelsFix2 ( )
{
_asm
{
add esp , 18 h
mov eax , [ ebx ]
mov eax , [ esi + eax + 4 ]
jmp TrailerDoubleRWheelsFix
}
}
void __declspec ( naked ) TrailerDoubleRWheelsFix_Steam ( )
{
_asm
{
cmp [ esi ] CVehicleModelInfo . m_dwType , VEHICLE_TRAILER
je TrailerDoubleRWheelsFix_DoWheels
cmp eax , 2
je TrailerDoubleRWheelsFix_False
cmp eax , 5
je TrailerDoubleRWheelsFix_False
TrailerDoubleRWheelsFix_DoWheels :
jmp TrailerDoubleRWheelsFix_ReturnTrue
TrailerDoubleRWheelsFix_False :
jmp TrailerDoubleRWheelsFix_ReturnFalse
}
}
void __declspec ( naked ) TrailerDoubleRWheelsFix2_Steam ( )
{
_asm
{
add esp , 18 h
mov eax , [ ebp ]
mov eax , [ ebx + eax + 4 ]
jmp TrailerDoubleRWheelsFix_Steam
}
}
static void * LoadFLAC_JumpBack = AddressByVersion < void * > ( 0x4F3743 , * GetVer ( ) = = 1 ? ( * ( BYTE * ) 0x4F3A50 = = 0x6A ? 0x4F3BA3 : 0x5B6B81 ) : 0 , 0x4FFC3F ) ;
void __declspec ( naked ) LoadFLAC ( )
{
_asm
{
jz LoadFLAC_WindowsMedia
sub ebp , 2
jnz LoadFLAC_Return
push esi
call DecoderCtor
jmp LoadFLAC_Success
LoadFLAC_WindowsMedia :
jmp LoadFLAC_JumpBack
LoadFLAC_Success :
test eax , eax
mov [ esp + 20 h + 4 ] , eax
jnz LoadFLAC_Return_NoDelete
LoadFLAC_Return :
mov ecx , esi
call CAEDataStreamOld : : ~ CAEDataStreamOld
push esi
call GTAdelete
add esp , 4
LoadFLAC_Return_NoDelete :
mov eax , [ esp + 20 h + 4 ]
mov ecx , [ esp + 20 h - 0 Ch ]
pop esi
pop ebp
pop edi
pop ebx
mov fs : 0 , ecx
add esp , 10 h
retn 4
}
}
// 1.01 securom butchered this func, might not be reliable
void __declspec ( naked ) LoadFLAC_11 ( )
{
_asm
{
jz LoadFLAC_WindowsMedia
sub ebp , 2
jnz LoadFLAC_Return
push esi
call DecoderCtor
jmp LoadFLAC_Success
LoadFLAC_WindowsMedia :
jmp LoadFLAC_JumpBack
LoadFLAC_Success :
test eax , eax
mov [ esp + 20 h + 4 ] , eax
jnz LoadFLAC_Return_NoDelete
LoadFLAC_Return :
mov ecx , esi
call CAEDataStreamNew : : ~ CAEDataStreamNew
push esi
call GTAdelete
add esp , 4
LoadFLAC_Return_NoDelete :
mov eax , [ esp + 20 h + 4 ]
mov ecx , [ esp + 20 h - 0 Ch ]
pop esi
pop ebp
pop edi
pop ebx
mov fs : 0 , ecx
add esp , 10 h
retn 4
}
}
void __declspec ( naked ) LoadFLAC_Steam ( )
{
_asm
{
jz LoadFLAC_WindowsMedia
sub ebp , 2
jnz LoadFLAC_Return
push esi
call DecoderCtor
jmp LoadFLAC_Success
LoadFLAC_WindowsMedia :
jmp LoadFLAC_JumpBack
LoadFLAC_Success :
test eax , eax
mov [ esp + 20 h + 4 ] , eax
jnz LoadFLAC_Return_NoDelete
LoadFLAC_Return :
mov ecx , esi
call CAEDataStreamOld : : ~ CAEDataStreamOld
push esi
call GTAdelete
add esp , 4
LoadFLAC_Return_NoDelete :
mov eax , [ esp + 20 h + 4 ]
mov ecx , [ esp + 20 h - 0 Ch ]
pop ebx
pop esi
pop ebp
pop edi
mov fs : 0 , ecx
add esp , 10 h
retn 4
}
}
void __declspec ( naked ) FLACInit ( )
{
_asm
{
mov byte ptr [ ecx + 0 Dh ] , 1
jmp InitializeUtrax
}
}
void __declspec ( naked ) FLACInit_Steam ( )
{
_asm
{
mov byte ptr [ ecx + 5 ] , 1
jmp InitializeUtrax
}
}
// Only 1.0/1.01
static void * HandleMoonStuffStub_JumpBack = AddressByVersion < void * > ( 0x713D24 , 0x714554 , 0x72F17F ) ;
void __declspec ( naked ) HandleMoonStuffStub ( )
{
__asm
{
mov eax , [ esp + 78 h - 64 h ] // screen x size
mov ecx , [ esp + 78 h - 68 h ] // screen y size
push ecx
push eax
lea ecx , [ esp + 80 h - 54 h ] // screen coord vector
push ecx
push esi
call DrawMoonWithPhases
add esp , 10 h
jmp HandleMoonStuffStub_JumpBack
}
}
void __declspec ( naked ) HandleMoonStuffStub_Steam ( )
{
__asm
{
mov eax , [ esp + 70 h - 58 h ] // screen x size
mov ecx , [ esp + 70 h - 5 Ch ] // screen y size
push ecx
push eax
lea ecx , [ esp + 78 h - 48 h ] // screen coord vector
push ecx
push esi
call DrawMoonWithPhases
add esp , 10 h
jmp HandleMoonStuffStub_JumpBack
}
}
// 1.0 ONLY BEGINS HERE
static bool bDarkVehicleThing ;
static RpLight * * pDirect ;
static void * DarkVehiclesFix1_JumpBack ;
void __declspec ( naked ) DarkVehiclesFix1 ( )
{
_asm
{
shr eax , 0 Eh
test al , 1
jz DarkVehiclesFix1_DontAppply
mov ecx , [ pDirect ]
mov ecx , [ ecx ]
mov al , [ ecx + 2 ]
test al , 1
jnz DarkVehiclesFix1_DontAppply
mov bDarkVehicleThing , 1
jmp DarkVehiclesFix1_Return
DarkVehiclesFix1_DontAppply :
mov bDarkVehicleThing , 0
DarkVehiclesFix1_Return :
jmp DarkVehiclesFix1_JumpBack
}
}
void __declspec ( naked ) DarkVehiclesFix2 ( )
{
_asm
{
jz DarkVehiclesFix2_MakeItDark
mov al , bDarkVehicleThing
test al , al
jnz DarkVehiclesFix2_MakeItDark
mov eax , 5 D9A7Ah
jmp eax
DarkVehiclesFix2_MakeItDark :
mov eax , 5 D9B09h
jmp eax
}
}
void __declspec ( naked ) DarkVehiclesFix3 ( )
{
_asm
{
jz DarkVehiclesFix3_MakeItDark
mov al , bDarkVehicleThing
test al , al
jnz DarkVehiclesFix3_MakeItDark
mov eax , 5 D9B4Ah
jmp eax
DarkVehiclesFix3_MakeItDark :
mov eax , 5 D9CACh
jmp eax
}
}
void __declspec ( naked ) DarkVehiclesFix4 ( )
{
_asm
{
jz DarkVehiclesFix4_MakeItDark
mov al , bDarkVehicleThing
test al , al
jnz DarkVehiclesFix4_MakeItDark
mov eax , 5 D9CB8h
jmp eax
DarkVehiclesFix4_MakeItDark :
mov eax , 5 D9E0Dh
jmp eax
}
}
// 1.0 ONLY ENDS HERE
static void * const FPSLimit_ReturnTrue = AddressByVersion < void * > ( 0x748D98 , 0x74969D , 0x782D22 ) ;
static void * const FPSLimit_ReturnFalse = AddressByVersion < void * > ( 0x748DA3 , 0x7496A8 , 0x782D2D ) ;
static int & FPSLimitVal = * * AddressByVersion < int * * > ( 0x619622 , 0x619E42 , 0x63B112 ) ;
void __declspec ( naked ) YesFPSLimit ( )
{
static const double f1000 = 1000.0 ;
_asm
{
mov eax , [ FPSLimitVal ]
fild [ eax ]
fdivr [ f1000 ]
fcomp [ esp + 94 h - 80 h ]
fnstsw ax
test ah , 5
jp YesFPSLimit_Skip
jmp FPSLimit_ReturnTrue
YesFPSLimit_Skip :
jmp FPSLimit_ReturnFalse
}
}
void __declspec ( naked ) NoFPSLimit ( )
{
_asm
{
test al , al
jnz YesFPSLimit
fld1
fcomp [ esp + 94 h - 80 h ]
fnstsw ax
test ah , 5
jp NoFPSLimit_Skip
jmp FPSLimit_ReturnTrue
NoFPSLimit_Skip :
jmp FPSLimit_ReturnFalse
}
}
void __declspec ( naked ) YesFPSLimit_11 ( )
{
static const double f1000 = 1000.0 ;
_asm
{
mov eax , [ FPSLimitVal ]
fild [ eax ]
fdivr [ f1000 ]
fcomp [ esp + 1 Ch ]
fnstsw ax
test ah , 5
jp YesFPSLimit_Skip
jmp FPSLimit_ReturnTrue
YesFPSLimit_Skip :
jmp FPSLimit_ReturnFalse
}
}
void __declspec ( naked ) NoFPSLimit_11 ( )
{
_asm
{
test al , al
jnz YesFPSLimit_11
fld1
fcomp [ esp + 1 Ch ]
fnstsw ax
test ah , 5
jp NoFPSLimit_Skip
jmp FPSLimit_ReturnTrue
NoFPSLimit_Skip :
jmp FPSLimit_ReturnFalse
}
}
void __declspec ( naked ) YesFPSLimit_Steam ( )
{
static const double f1000 = 1000.0 ;
_asm
{
mov eax , [ FPSLimitVal ]
fild [ eax ]
fdivr [ f1000 ]
fcomp [ esp + 90 h - 78 h ]
fnstsw ax
test ah , 5
jp YesFPSLimit_Skip
jmp FPSLimit_ReturnTrue
YesFPSLimit_Skip :
jmp FPSLimit_ReturnFalse
}
}
void __declspec ( naked ) NoFPSLimit_Steam ( )
{
_asm
{
test al , al
jnz YesFPSLimit_Steam
fld1
fcomp [ esp + 90 h - 78 h ]
fnstsw ax
test ah , 5
jp NoFPSLimit_Skip
jmp FPSLimit_ReturnTrue
NoFPSLimit_Skip :
jmp FPSLimit_ReturnFalse
}
}
void __declspec ( naked ) GetMaxExtraDirectionals ( )
{
_asm
{
call CanSeeOutSideFromCurrArea
test al , al
jz GetMaxExtraDirectionals_Six
// Low details?
mov eax , [ g_fx ]
cmp dword ptr [ eax + 54 h ] , 0
jne GetMaxExtraDirectionals_Six
mov ebx , 4
retn
GetMaxExtraDirectionals_Six :
mov ebx , 6
retn
}
}
2016-03-31 20:45:49 +02:00
void _declspec ( naked ) FixedCarDamage ( )
{
_asm
{
fldz
fcomp [ esp + 20 h + 10 h ]
fnstsw ax
test ah , 5
jp FixedCarDamage_Negative
movzx eax , byte ptr [ edi + 21 h ]
retn
FixedCarDamage_Negative :
movzx eax , byte ptr [ edi + 24 h ]
retn
}
}
void _declspec ( naked ) FixedCarDamage_Steam ( )
{
_asm
{
fldz
fcomp [ esp + 20 h + 10 h ]
fnstsw ax
test ah , 5
jp FixedCarDamage_Negative
movzx eax , byte ptr [ edi + 21 h ]
test ecx , ecx
retn
FixedCarDamage_Negative :
movzx eax , byte ptr [ edi + 24 h ]
test ecx , ecx
retn
}
}
void _declspec ( naked ) FixedCarDamage_Newsteam ( )
{
_asm
{
mov edi , [ ebp + 10 h ]
fldz
fcomp [ ebp + 14 h ]
fnstsw ax
test ah , 5
jp FixedCarDamage_Negative
movzx eax , byte ptr [ edi + 21 h ]
retn
FixedCarDamage_Negative :
movzx eax , byte ptr [ edi + 24 h ]
retn
}
}
2016-11-20 15:54:59 +01:00
void __declspec ( naked ) CdStreamThreadHighSize ( )
{
_asm
{
xor edx , edx
shld edx , ecx , 11
shl ecx , 11
mov [ esi + 1 Ch + 8 ] , ecx // OVERLAPPED.Offset
mov [ esi + 1 Ch + 0 Ch ] , edx // OVERLAPPED.OffsetHigh
mov edx , [ esi + 4 ]
retn
}
}
2015-04-22 15:20:40 +02:00
static const float fSteamSubtitleSizeX = 0.45f ;
static const float fSteamSubtitleSizeY = 0.9f ;
static const float fSteamRadioNamePosY = 33.0f ;
static const float fSteamRadioNameSizeX = 0.4f ;
static const float fSteamRadioNameSizeY = 0.6f ;
static const double dRetailSubtitleSizeX = 0.58 ;
static const double dRetailSubtitleSizeY = 1.2 ;
static const double dRetailSubtitleSizeY2 = 1.22 ;
static const double dRetailRadioNamePosY = 22.0 ;
static const double dRetailRadioNameSizeX = 0.6 ;
static const double dRetailRadioNameSizeY = 0.9 ;
BOOL InjectDelayedPatches_10 ( )
{
if ( ! IsAlreadyRunning ( ) )
{
2016-08-10 22:27:58 +02:00
using namespace Memory ;
ScopedUnprotect : : Section Protect ( ( HINSTANCE ) 0x400000 , " .text " ) ;
ScopedUnprotect : : Section Protect2 ( ( HINSTANCE ) 0x400000 , " .rdata " ) ;
2015-04-22 15:20:40 +02:00
// Obtain a path to the ASI
wchar_t wcModulePath [ MAX_PATH ] ;
GetModuleFileNameW ( hDLLModule , wcModulePath , MAX_PATH ) ;
// ASI -> INI
size_t nLen = wcslen ( wcModulePath ) ;
wcModulePath [ nLen - 1 ] = L ' i ' ;
wcModulePath [ nLen - 2 ] = L ' n ' ;
wcModulePath [ nLen - 3 ] = L ' i ' ;
bool bHasImVehFt = GetModuleHandle ( " ImVehFt.asi " ) ! = nullptr ;
bool bSAMP = GetModuleHandle ( " samp " ) ! = nullptr ;
bool bSARender = GetModuleHandle ( " SARender.asi " ) ! = nullptr ;
2015-05-05 23:29:15 +02:00
ReadRotorFixExceptions ( wcModulePath ) ;
2016-07-26 18:26:14 +02:00
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " SunSizeHack " , FALSE , wcModulePath ) ! = FALSE )
2015-04-22 15:20:40 +02:00
{
2016-07-26 18:26:14 +02:00
// PS2 sun - more
static const float fSunMult = ( 1050.0f * 0.95f ) / 1500.0f ;
Patch < const void * > ( 0x6FC5B0 , & fSunMult ) ;
if ( ! bSAMP )
{
2016-09-12 00:09:21 +02:00
ReadCall ( 0x53C136 , DoSunAndMoon ) ;
2016-07-26 18:26:14 +02:00
InjectHook ( 0x53C136 , SunAndMoonFarClip ) ;
Patch < const void * > ( 0x6FC5AA , & fSunFarClip ) ;
}
2015-04-22 15:20:40 +02:00
}
if ( ! bSARender )
{
// Twopass rendering (experimental)
unsigned int dwTwoPassMethod = GetPrivateProfileIntW ( L " SilentPatch " , L " TwoPassRendering " , 0 , wcModulePath ) ;
Patch < BYTE > ( 0x4C441E , 0x57 ) ;
Patch < DWORD > ( 0x4C4424 , 0x5F04C483 ) ;
Patch < DWORD > ( 0x4C4428 , 0x0004C25E ) ;
if ( dwTwoPassMethod = = 1 )
{
// Silent's twopass
InjectHook ( 0x4C441F , SetRendererForAtomic < TwoPassAlphaRender_Silent > , PATCH_CALL ) ;
Patch < const void * > ( 0x7341D9 , TwoPassAlphaRender_Silent ) ;
Patch < const void * > ( 0x734127 , TwoPassAlphaRender_Silent ) ;
Patch ( 0x73445E , RenderBigVehicleActomic < TwoPassAlphaRender_Silent > ) ;
// Twopass for peds
InjectHook ( 0x733614 , RenderPedCB < TwoPassAlphaRender_Silent > ) ;
}
else if ( dwTwoPassMethod = = 2 )
{
// aap's twopass
InjectHook ( 0x4C441F , SetRendererForAtomic_NoTest < TwoPassAlphaRender_aap > , PATCH_CALL ) ;
Patch < const void * > ( 0x7341D9 , TwoPassAlphaRender_aap ) ;
Patch < const void * > ( 0x734127 , TwoPassAlphaRender_aap ) ;
Patch ( 0x73445E , RenderBigVehicleActomic < TwoPassAlphaRender_aap > ) ;
// Twopass for peds
InjectHook ( 0x733614 , RenderPedCB < TwoPassAlphaRender_aap > ) ;
}
else
{
Patch < const void * > ( 0x7341D9 , TwoPassAlphaRender_aap ) ;
Patch < const void * > ( 0x734127 , TwoPassAlphaRender_aap ) ;
Patch ( 0x73445E , RenderBigVehicleActomic < TwoPassAlphaRender_aap > ) ;
InjectHook ( 0x4C441F , SetRendererForAtomic < OnePassAlphaRender > , PATCH_CALL ) ;
}
if ( ! bSAMP & & GetPrivateProfileIntW ( L " SilentPatch " , L " NVCShader " , TRUE , wcModulePath ) ! = FALSE )
{
// Shaders!
// plugin-sdk compatibility
2016-09-12 00:09:21 +02:00
ReadCall ( 0x5BF3A1 , InitialiseRenderWare ) ;
ReadCall ( 0x53D910 , ShutdownRenderWare ) ;
2017-03-02 21:23:17 +01:00
ReadCall ( 0x5D66F1 , D3D9RenderPreLit ) ;
2015-04-22 15:20:40 +02:00
InjectHook ( 0x5DA743 , SetShader ) ;
InjectHook ( 0x5D66F1 , SetShader2 ) ;
InjectHook ( 0x5D6116 , UsageIndex1 , PATCH_JUMP ) ;
InjectHook ( 0x5D63B7 , PassDayColoursToShader , PATCH_JUMP ) ;
InjectHook ( 0x5D637B , HijackEsi , PATCH_JUMP ) ;
InjectHook ( 0x5BF3A1 , ShaderAttach ) ;
InjectHook ( 0x53D910 , ShaderDetach ) ;
Patch < BYTE > ( 0x5D7200 , 0xC3 ) ;
Patch < WORD > ( 0x5D67BB , 0x6890 ) ;
Patch < WORD > ( 0x5D67D7 , 0x6890 ) ;
Patch < DWORD > ( 0x5D67BD , 0x5D5FE0 ) ;
Patch < DWORD > ( 0x5D67D9 , 0x5D5FE0 ) ;
Patch < DWORD > ( 0x5DA73F , 0x90909056 ) ;
Patch < BYTE > ( 0x5D60D9 , D3DDECLTYPE_D3DCOLOR ) ;
Patch < BYTE > ( 0x5D60E2 , D3DDECLUSAGE_COLOR ) ;
Patch < BYTE > ( 0x5D60CF , sizeof ( D3DCOLOR ) ) ;
Patch < BYTE > ( 0x5D60EA , sizeof ( D3DCOLOR ) ) ;
Patch < BYTE > ( 0x5D60C2 , 0x13 ) ;
Patch < BYTE > ( 0x5D62F0 , 0xEB ) ;
// PostFX fix
Patch < float > ( * ( float * * ) 0x7034C0 , 0.0 ) ;
}
// Weapons rendering
InjectHook ( 0x5E7859 , RenderWeapon ) ;
InjectHook ( 0x732F30 , RenderWeaponPedsForPC , PATCH_JUMP ) ;
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " EnableScriptFixes " , TRUE , wcModulePath ) ! = FALSE )
{
// Gym glitch fix
Patch < WORD > ( 0x470B03 , 0xCD8B ) ;
Patch < DWORD > ( 0x470B0A , 0x8B04508B ) ;
Patch < WORD > ( 0x470B0E , 0x9000 ) ;
Nop ( 0x470B10 , 1 ) ;
InjectHook ( 0x470B05 , & CRunningScript : : GetDay_GymGlitch , PATCH_CALL ) ;
// Basketball fix
2016-09-12 00:09:21 +02:00
ReadCall ( 0x489A70 , WipeLocalVariableMemoryForMissionScript ) ;
ReadCall ( 0x5D18F0 , TheScriptsLoad ) ;
2015-04-22 15:20:40 +02:00
InjectHook ( 0x5D18F0 , TheScriptsLoad_BasketballFix ) ;
// Fixed for Hoodlum
2016-03-13 13:33:52 +01:00
InjectHook ( 0x489A70 , StartNewMission_SCMFixes ) ;
InjectHook ( 0x4899F0 , StartNewMission_SCMFixes ) ;
2015-04-22 15:20:40 +02:00
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " SkipIntroSplashes " , TRUE , wcModulePath ) ! = FALSE )
{
// Skip the damn intro splash
Patch < WORD > ( AddressByRegion_10 < DWORD > ( 0x748AA8 ) , 0x3DEB ) ;
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " SmallSteamTexts " , TRUE , wcModulePath ) ! = FALSE )
{
// We're on 1.0 - make texts smaller
Patch < const void * > ( 0x58C387 , & fSteamSubtitleSizeY ) ;
Patch < const void * > ( 0x58C40F , & fSteamSubtitleSizeY ) ;
Patch < const void * > ( 0x58C4CE , & fSteamSubtitleSizeY ) ;
Patch < const void * > ( 0x58C39D , & fSteamSubtitleSizeX ) ;
Patch < const void * > ( 0x58C425 , & fSteamSubtitleSizeX ) ;
Patch < const void * > ( 0x58C4E4 , & fSteamSubtitleSizeX ) ;
Patch < const void * > ( 0x4E9FD8 , & fSteamRadioNamePosY ) ;
Patch < const void * > ( 0x4E9F22 , & fSteamRadioNameSizeY ) ;
Patch < const void * > ( 0x4E9F38 , & fSteamRadioNameSizeX ) ;
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " ColouredZoneNames " , FALSE , wcModulePath ) ! = FALSE )
{
// Coloured zone names
Patch < WORD > ( 0x58ADBE , 0x0E75 ) ;
Patch < WORD > ( 0x58ADC5 , 0x0775 ) ;
InjectHook ( 0x58ADE4 , & CRGBA : : BlendGangColour ) ;
}
else
{
Patch < BYTE > ( 0x58ADAE , 0xEB ) ;
}
// ImVehFt conflicts
if ( ! bHasImVehFt )
{
// Lights
InjectHook ( 0x4C830C , LightMaterialsFix , PATCH_CALL ) ;
// Flying components
InjectHook ( 0x59F180 , & CObject : : Render_Stub , PATCH_JUMP ) ;
// Cars getting dirty
// Only 1.0 and Steam
InjectHook ( 0x4C9648 , & CVehicleModelInfo : : FindEditableMaterialList , PATCH_CALL ) ;
Patch < DWORD > ( 0x4C964D , 0x0FEBCE8B ) ;
Patch < DWORD > ( 0x5D5DC2 , 32 ) ; // 1.0 ONLY
}
if ( ! bHasImVehFt & & ! bSAMP )
{
// Properly random numberplates
DWORD * pVMT = * ( DWORD * * ) 0x4C75FC ;
Patch ( & pVMT [ 7 ] , & CVehicleModelInfo : : Shutdown_Stub ) ;
Patch < BYTE > ( 0x6D0E43 , 0xEB ) ;
InjectHook ( 0x4C9660 , & CVehicleModelInfo : : SetCarCustomPlate ) ;
InjectHook ( 0x6D6A58 , & CVehicle : : CustomCarPlate_TextureCreate ) ;
InjectHook ( 0x6D651C , & CVehicle : : CustomCarPlate_BeforeRenderingStart ) ;
InjectHook ( 0x6FDFE0 , CCustomCarPlateMgr : : SetupClumpAfterVehicleUpgrade , PATCH_JUMP ) ;
//InjectMethodVP(0x6D0E53, CVehicle::CustomCarPlate_AfterRenderingStop, PATCH_NOTHING);
Nop ( 0x6D6517 , 2 ) ;
}
// SSE conflicts
if ( GetModuleHandle ( " shadows.asi " ) = = nullptr )
{
Patch < DWORD > ( 0x70665C , 0x52909090 ) ;
InjectHook ( 0x706662 , & CShadowCamera : : Update ) ;
}
// Bigger streamed entity linked lists
// Increase only if they're not increased already
if ( * ( DWORD * ) 0x5B8E55 = = 12000 )
{
Patch < DWORD > ( 0x5B8E55 , 15000 ) ;
Patch < DWORD > ( 0x5B8EB0 , 15000 ) ;
}
2016-04-22 20:54:32 +02:00
// Adblocker
# if DISABLE_FLA_DONATION_WINDOW
if ( GetModuleHandle ( " $fastman92limitAdjuster.asi " ) ! = nullptr )
{
if ( * ( DWORD * ) 0x748736 ! = 0xE8186A53 )
{
Patch < DWORD > ( 0x748736 , 0xE8186A53 ) ;
InjectHook ( AddressByRegion_10 < int > ( 0x748739 ) , 0x619B60 ) ;
}
}
# endif
2015-04-22 15:20:40 +02:00
return FALSE ;
}
return TRUE ;
}
BOOL InjectDelayedPatches_11 ( )
{
if ( ! IsAlreadyRunning ( ) )
{
2016-08-10 22:27:58 +02:00
using namespace Memory ;
ScopedUnprotect : : Section Protect ( ( HINSTANCE ) 0x400000 , " .text " ) ;
ScopedUnprotect : : Section Protect2 ( ( HINSTANCE ) 0x400000 , " .rdata " ) ;
2015-04-22 15:20:40 +02:00
// Obtain a path to the ASI
wchar_t wcModulePath [ MAX_PATH ] ;
GetModuleFileNameW ( hDLLModule , wcModulePath , MAX_PATH ) ;
// ASI -> INI
size_t nLen = wcslen ( wcModulePath ) ;
wcModulePath [ nLen - 1 ] = L ' i ' ;
wcModulePath [ nLen - 2 ] = L ' n ' ;
wcModulePath [ nLen - 3 ] = L ' i ' ;
bool bHasImVehFt = GetModuleHandle ( " ImVehFt.asi " ) ! = nullptr ;
bool bSAMP = GetModuleHandle ( " samp " ) ! = nullptr ;
bool bSARender = GetModuleHandle ( " SARender.asi " ) ! = nullptr ;
2015-05-05 23:29:15 +02:00
ReadRotorFixExceptions ( wcModulePath ) ;
2016-07-26 18:26:14 +02:00
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " SunSizeHack " , FALSE , wcModulePath ) ! = FALSE )
2015-04-22 15:20:40 +02:00
{
2016-07-26 18:26:14 +02:00
// PS2 sun - more
static const float fSunMult = ( 1050.0f * 0.95f ) / 1500.0f ;
Patch < const void * > ( 0x6FCDE0 , & fSunMult ) ;
2015-04-22 15:20:40 +02:00
2016-07-26 18:26:14 +02:00
if ( ! bSAMP )
{
2016-09-12 00:09:21 +02:00
ReadCall ( 0x53C5D6 , DoSunAndMoon ) ;
2016-07-26 18:26:14 +02:00
InjectHook ( 0x53C5D6 , SunAndMoonFarClip ) ;
Patch < const void * > ( 0x6FCDDA , & fSunFarClip ) ;
}
2015-04-22 15:20:40 +02:00
}
if ( ! bSARender )
{
// Twopass rendering (experimental)
unsigned int dwTwoPassMethod = GetPrivateProfileIntW ( L " SilentPatch " , L " TwoPassRendering " , 0 , wcModulePath ) ;
Patch < BYTE > ( 0x4C449E , 0x57 ) ;
Patch < DWORD > ( 0x4C44A4 , 0x5F04C483 ) ;
Patch < DWORD > ( 0x4C44A8 , 0x0004C25E ) ;
if ( dwTwoPassMethod = = 1 )
{
// Silent's twopass
InjectHook ( 0x4C449F , SetRendererForAtomic < TwoPassAlphaRender_Silent > , PATCH_CALL ) ;
Patch < const void * > ( 0x734A09 , TwoPassAlphaRender_Silent ) ;
Patch < const void * > ( 0x734957 , TwoPassAlphaRender_Silent ) ;
Patch ( 0x734C8E , RenderBigVehicleActomic < TwoPassAlphaRender_Silent > ) ;
// Twopass for peds
InjectHook ( 0x733E44 , RenderPedCB < TwoPassAlphaRender_Silent > ) ;
}
else if ( dwTwoPassMethod = = 2 )
{
// aap's twopass
InjectHook ( 0x4C449F , SetRendererForAtomic_NoTest < TwoPassAlphaRender_aap > , PATCH_CALL ) ;
Patch < const void * > ( 0x734A09 , TwoPassAlphaRender_aap ) ;
Patch < const void * > ( 0x734957 , TwoPassAlphaRender_aap ) ;
Patch ( 0x734C8E , RenderBigVehicleActomic < TwoPassAlphaRender_aap > ) ;
// Twopass for peds
InjectHook ( 0x733E44 , RenderPedCB < TwoPassAlphaRender_aap > ) ;
}
else
{
InjectHook ( 0x4C449F , SetRendererForAtomic < OnePassAlphaRender > , PATCH_CALL ) ;
Patch < const void * > ( 0x734A09 , TwoPassAlphaRender_aap ) ;
Patch < const void * > ( 0x734957 , TwoPassAlphaRender_aap ) ;
Patch ( 0x734C8E , RenderBigVehicleActomic < TwoPassAlphaRender_aap > ) ;
}
if ( ! bSAMP & & GetPrivateProfileIntW ( L " SilentPatch " , L " NVCShader " , TRUE , wcModulePath ) ! = FALSE )
{
// Shaders!
// plugin-sdk compatibility
// 1.01 needs to reverse Initialise3D
2016-09-12 00:09:21 +02:00
ReadCall ( 0x5BFB9E , InitialiseRenderWare ) ;
ReadCall ( 0x53DDB0 , ShutdownRenderWare ) ;
2017-03-02 21:23:17 +01:00
ReadCall ( 0x5D6ED1 , D3D9RenderPreLit ) ;
2015-04-22 15:20:40 +02:00
InjectHook ( 0x5BFB70 , Initialise3D , PATCH_JUMP ) ;
InjectHook ( 0x5D6ED1 , SetShader2 ) ;
InjectHook ( 0x5D68F6 , UsageIndex1 , PATCH_JUMP ) ;
InjectHook ( 0x5D6B97 , PassDayColoursToShader , PATCH_JUMP ) ;
InjectHook ( 0x5D6B5B , HijackEsi , PATCH_JUMP ) ;
//InjectHook(0x5BF3A1, ShaderAttach);
InjectHook ( 0x53DDB0 , ShaderDetach ) ;
Patch < BYTE > ( 0x5D79E0 , 0xC3 ) ;
Patch < WORD > ( 0x5D6F9B , 0x6890 ) ;
Patch < WORD > ( 0x5D6FB7 , 0x6890 ) ;
Patch < DWORD > ( 0x5D6F9D , 0x5D67C0 ) ;
Patch < DWORD > ( 0x5D6FB9 , 0x5D67C0 ) ;
Patch < BYTE > ( 0x5D68B9 , D3DDECLTYPE_D3DCOLOR ) ;
Patch < BYTE > ( 0x5D68C2 , D3DDECLUSAGE_COLOR ) ;
Patch < BYTE > ( 0x5D68AF , sizeof ( D3DCOLOR ) ) ;
Patch < BYTE > ( 0x5D68CA , sizeof ( D3DCOLOR ) ) ;
Patch < BYTE > ( 0x5D68A2 , 0x13 ) ;
Patch < BYTE > ( 0x5D6AD0 , 0xEB ) ;
if ( * ( DWORD * ) 0x5DAEC0 = = 0x0C2444F6 )
{
InjectHook ( 0x5DAEC0 + 0xA3 , SetShader ) ;
Patch < DWORD > ( 0x5DAEC0 + 0x9F , 0x90909056 ) ;
}
else
{
// securom'd EXE
if ( * ( DWORD * ) 0x14D0882 = = 0x51104E8B )
{
InjectHook ( 0x14D088B , SetShader , PATCH_JUMP ) ;
Patch < DWORD > ( 0x14D0882 , 0x90909056 ) ;
}
}
// PostFX fix
Patch < float > ( * ( float * * ) 0x703CF0 , 0.0 ) ;
}
// Weapons rendering
InjectHook ( 0x5E8079 , RenderWeapon ) ;
InjectHook ( 0x733760 , RenderWeaponPedsForPC , PATCH_JUMP ) ;
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " EnableScriptFixes " , TRUE , wcModulePath ) ! = FALSE )
{
// Gym glitch fix
Patch < WORD > ( 0x470B83 , 0xCD8B ) ;
Patch < DWORD > ( 0x470B8A , 0x8B04508B ) ;
Patch < WORD > ( 0x470B8E , 0x9000 ) ;
Nop ( 0x470B90 , 1 ) ;
InjectHook ( 0x470B85 , & CRunningScript : : GetDay_GymGlitch , PATCH_CALL ) ;
// Basketball fix
2016-09-12 00:09:21 +02:00
ReadCall ( 0x489AF0 , WipeLocalVariableMemoryForMissionScript ) ;
ReadCall ( 0x5D20D0 , TheScriptsLoad ) ;
2015-04-22 15:20:40 +02:00
InjectHook ( 0x5D20D0 , TheScriptsLoad_BasketballFix ) ;
// Fixed for Hoodlum
2016-03-13 13:33:52 +01:00
InjectHook ( 0x489A70 , StartNewMission_SCMFixes ) ;
InjectHook ( 0x489AF0 , StartNewMission_SCMFixes ) ;
2015-04-22 15:20:40 +02:00
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " SkipIntroSplashes " , TRUE , wcModulePath ) ! = FALSE )
{
// Skip the damn intro splash
Patch < WORD > ( AddressByRegion_11 < DWORD > ( 0x749388 ) , 0x62EB ) ;
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " SmallSteamTexts " , TRUE , wcModulePath ) ! = FALSE )
{
// We're on 1.01 - make texts smaller
Patch < const void * > ( 0x58CB57 , & fSteamSubtitleSizeY ) ;
Patch < const void * > ( 0x58CBDF , & fSteamSubtitleSizeY ) ;
Patch < const void * > ( 0x58CC9E , & fSteamSubtitleSizeY ) ;
Patch < const void * > ( 0x58CB6D , & fSteamSubtitleSizeX ) ;
Patch < const void * > ( 0x58CBF5 , & fSteamSubtitleSizeX ) ;
Patch < const void * > ( 0x58CCB4 , & fSteamSubtitleSizeX ) ;
Patch < const void * > ( 0x4EA428 , & fSteamRadioNamePosY ) ;
Patch < const void * > ( 0x4EA372 , & fSteamRadioNameSizeY ) ;
Patch < const void * > ( 0x4EA388 , & fSteamRadioNameSizeX ) ;
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " ColouredZoneNames " , FALSE , wcModulePath ) ! = FALSE )
{
// Coloured zone names
Patch < WORD > ( 0x58B58E , 0x0E75 ) ;
Patch < WORD > ( 0x58B595 , 0x0775 ) ;
InjectHook ( 0x58B5B4 , & CRGBA : : BlendGangColour ) ;
}
else
{
Patch < BYTE > ( 0x58B57E , 0xEB ) ;
}
// ImVehFt conflicts
if ( ! bHasImVehFt )
{
// Lights
InjectHook ( 0x4C838C , LightMaterialsFix , PATCH_CALL ) ;
// Flying components
InjectHook ( 0x59F950 , & CObject : : Render_Stub , PATCH_JUMP ) ;
}
if ( ! bHasImVehFt & & ! bSAMP )
{
// Properly random numberplates
DWORD * pVMT = * ( DWORD * * ) 0x4C767C ;
Patch ( & pVMT [ 7 ] , & CVehicleModelInfo : : Shutdown_Stub ) ;
Patch < BYTE > ( 0x6D1663 , 0xEB ) ;
InjectHook ( 0x4C984D , & CVehicleModelInfo : : SetCarCustomPlate ) ;
InjectHook ( 0x6D7288 , & CVehicle : : CustomCarPlate_TextureCreate ) ;
InjectHook ( 0x6D6D4C , & CVehicle : : CustomCarPlate_BeforeRenderingStart ) ;
InjectHook ( 0x6FE810 , CCustomCarPlateMgr : : SetupClumpAfterVehicleUpgrade , PATCH_JUMP ) ;
Nop ( 0x6D6D47 , 2 ) ;
}
// SSE conflicts
if ( GetModuleHandle ( " shadows.asi " ) = = nullptr )
{
Patch < DWORD > ( 0x706E8C , 0x52909090 ) ;
InjectHook ( 0x706E92 , & CShadowCamera : : Update ) ;
}
// Bigger streamed entity linked lists
// Increase only if they're not increased already
if ( * ( DWORD * ) 0x5B9635 = = 12000 )
{
Patch < DWORD > ( 0x5B9635 , 15000 ) ;
Patch < DWORD > ( 0x5B9690 , 15000 ) ;
}
return FALSE ;
}
return TRUE ;
}
BOOL InjectDelayedPatches_Steam ( )
{
if ( ! IsAlreadyRunning ( ) )
{
2016-08-10 22:27:58 +02:00
using namespace Memory ;
ScopedUnprotect : : Section Protect ( ( HINSTANCE ) 0x400000 , " .text " ) ;
ScopedUnprotect : : Section Protect2 ( ( HINSTANCE ) 0x400000 , " .rdata " ) ;
2015-04-22 15:20:40 +02:00
// Obtain a path to the ASI
wchar_t wcModulePath [ MAX_PATH ] ;
GetModuleFileNameW ( hDLLModule , wcModulePath , MAX_PATH ) ;
// ASI -> INI
size_t nLen = wcslen ( wcModulePath ) ;
wcModulePath [ nLen - 1 ] = L ' i ' ;
wcModulePath [ nLen - 2 ] = L ' n ' ;
wcModulePath [ nLen - 3 ] = L ' i ' ;
bool bHasImVehFt = GetModuleHandle ( " ImVehFt.asi " ) ! = nullptr ;
bool bSAMP = GetModuleHandle ( " samp " ) ! = nullptr ;
bool bSARender = GetModuleHandle ( " SARender.asi " ) ! = nullptr ;
2015-05-05 23:29:15 +02:00
ReadRotorFixExceptions ( wcModulePath ) ;
2016-07-26 18:26:14 +02:00
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " SunSizeHack " , FALSE , wcModulePath ) ! = FALSE )
2015-04-22 15:20:40 +02:00
{
2016-07-26 18:26:14 +02:00
// PS2 sun - more
static const double dSunMult = ( 1050.0 * 0.95 ) / 1500.0 ;
Patch < const void * > ( 0x734DF0 , & dSunMult ) ;
2015-04-22 15:20:40 +02:00
2016-07-26 18:26:14 +02:00
if ( ! bSAMP )
{
2016-09-12 00:09:21 +02:00
ReadCall ( 0x54E0B6 , DoSunAndMoon ) ;
2016-07-26 18:26:14 +02:00
InjectHook ( 0x54E0B6 , SunAndMoonFarClip ) ;
Patch < const void * > ( 0x734DEA , & fSunFarClip ) ;
}
2015-04-22 15:20:40 +02:00
}
if ( ! bSARender )
{
// Twopass rendering (experimental)
unsigned int dwTwoPassMethod = GetPrivateProfileIntW ( L " SilentPatch " , L " TwoPassRendering " , 0 , wcModulePath ) ;
Patch < BYTE > ( 0x4CEBF3 , 0x57 ) ;
Patch < DWORD > ( 0x4CEBF9 , 0xC25E5F5F ) ;
Patch < WORD > ( 0x4CEBFD , 0x0004 ) ;
if ( dwTwoPassMethod = = 1 )
{
// Silent's twopass
InjectHook ( 0x4CEBF4 , SetRendererForAtomic < TwoPassAlphaRender_Silent > , PATCH_CALL ) ;
Patch < const void * > ( 0x76E230 , TwoPassAlphaRender_Silent ) ;
Patch < const void * > ( 0x76E160 , TwoPassAlphaRender_Silent ) ;
Patch ( 0x76E4F0 , RenderBigVehicleActomic < TwoPassAlphaRender_Silent > ) ;
// Twopass for peds
InjectHook ( 0x76D88E , RenderPedCB < TwoPassAlphaRender_Silent > ) ;
}
else if ( dwTwoPassMethod = = 2 )
{
// aap's twopass
InjectHook ( 0x4CEBF4 , SetRendererForAtomic_NoTest < TwoPassAlphaRender_aap > , PATCH_CALL ) ;
Patch < const void * > ( 0x76E230 , TwoPassAlphaRender_aap ) ;
Patch < const void * > ( 0x76E160 , TwoPassAlphaRender_aap ) ;
Patch ( 0x76E4F0 , RenderBigVehicleActomic < TwoPassAlphaRender_aap > ) ;
// Twopass for peds
InjectHook ( 0x76D88E , RenderPedCB < TwoPassAlphaRender_aap > ) ;
}
else
{
InjectHook ( 0x4CEBF4 , SetRendererForAtomic < OnePassAlphaRender > , PATCH_CALL ) ;
Patch < const void * > ( 0x76E230 , TwoPassAlphaRender_aap ) ;
Patch < const void * > ( 0x76E160 , TwoPassAlphaRender_aap ) ;
Patch ( 0x76E4F0 , RenderBigVehicleActomic < TwoPassAlphaRender_aap > ) ;
}
if ( ! bSAMP & & GetPrivateProfileIntW ( L " SilentPatch " , L " NVCShader " , TRUE , wcModulePath ) ! = FALSE )
{
// Shaders!
// plugin-sdk compatibility
2016-09-12 00:09:21 +02:00
ReadCall ( 0x5DE5A1 , InitialiseRenderWare ) ;
ReadCall ( 0x550070 , ShutdownRenderWare ) ;
2017-03-02 21:23:17 +01:00
ReadCall ( 0x5F663E , D3D9RenderPreLit ) ;
2015-04-22 15:20:40 +02:00
InjectHook ( 0x5F6EB3 , SetShader ) ;
InjectHook ( 0x5F2F02 , SetShader2 ) ;
//InjectHook(0x5F292C, UsageIndex1, PATCH_JUMP);
InjectHook ( 0x5F2BAF , PassDayColoursToShader_Steam , PATCH_JUMP ) ;
InjectHook ( 0x5F2B7A , HijackEsi , PATCH_JUMP ) ;
InjectHook ( 0x5DE5A1 , ShaderAttach ) ;
InjectHook ( 0x550070 , ShaderDetach ) ;
Patch < BYTE > ( 0x5F3760 , 0xC3 ) ;
Patch < WORD > ( 0x5F2FCB , 0x6890 ) ;
Patch < WORD > ( 0x5F2FE7 , 0x6890 ) ;
Patch < DWORD > ( 0x5F2FCD , 0x5F27C0 ) ;
Patch < DWORD > ( 0x5F2FE9 , 0x5F27C0 ) ;
Patch < DWORD > ( 0x5F6EAF , 0x90909056 ) ;
Patch < BYTE > ( 0x5F28D0 , 1 ) ;
Patch < BYTE > ( 0x5F28C1 , D3DDECLTYPE_D3DCOLOR ) ;
Patch < BYTE > ( 0x5F28CB , D3DDECLUSAGE_COLOR ) ;
//Patch<BYTE>(0x5D60CF, sizeof(D3DCOLOR));
//Patch<BYTE>(0x5D60EA, sizeof(D3DCOLOR));
InjectHook ( 0x5F28A7 , ChangeEdi_Steam , PATCH_CALL ) ;
//Patch<BYTE>(0x5D60C2, 0x13);
Patch < BYTE > ( 0x5F2AE7 , 0xEB ) ;
// PostFX fix
Patch < float > ( * ( float * * ) 0x746E57 , 0.0 ) ;
}
// Weapons rendering
InjectHook ( 0x604DD9 , RenderWeapon ) ;
InjectHook ( 0x76D170 , RenderWeaponPedsForPC , PATCH_JUMP ) ;
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " EnableScriptFixes " , TRUE , wcModulePath ) ! = FALSE )
{
// Gym glitch fix
Patch < WORD > ( 0x476C2A , 0xCD8B ) ;
Patch < DWORD > ( 0x476C31 , 0x408B088B ) ;
Patch < WORD > ( 0x476C35 , 0x9004 ) ;
Nop ( 0x476C37 , 1 ) ;
InjectHook ( 0x476C2C , & CRunningScript : : GetDay_GymGlitch , PATCH_CALL ) ;
// Basketball fix
2016-09-12 00:09:21 +02:00
ReadCall ( 0x4907AE , WipeLocalVariableMemoryForMissionScript ) ;
ReadCall ( 0x5EE017 , TheScriptsLoad ) ;
2015-04-22 15:20:40 +02:00
InjectHook ( 0x5EE017 , TheScriptsLoad_BasketballFix ) ;
// Fixed for Hoodlum
2016-03-13 13:33:52 +01:00
InjectHook ( 0x4907AE , StartNewMission_SCMFixes ) ;
InjectHook ( 0x49072E , StartNewMission_SCMFixes ) ;
2015-04-22 15:20:40 +02:00
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " SmallSteamTexts " , TRUE , wcModulePath ) = = FALSE )
{
// We're on Steam - make texts bigger
Patch < const void * > ( 0x59A719 , & dRetailSubtitleSizeY ) ;
Patch < const void * > ( 0x59A7B7 , & dRetailSubtitleSizeY2 ) ;
Patch < const void * > ( 0x59A8A1 , & dRetailSubtitleSizeY2 ) ;
Patch < const void * > ( 0x59A737 , & dRetailSubtitleSizeX ) ;
Patch < const void * > ( 0x59A7D5 , & dRetailSubtitleSizeX ) ;
Patch < const void * > ( 0x59A8BF , & dRetailSubtitleSizeX ) ;
Patch < const void * > ( 0x4F5A71 , & dRetailRadioNamePosY ) ;
Patch < const void * > ( 0x4F59A1 , & dRetailRadioNameSizeY ) ;
Patch < const void * > ( 0x4F59BF , & dRetailRadioNameSizeX ) ;
}
if ( GetPrivateProfileIntW ( L " SilentPatch " , L " ColouredZoneNames " , FALSE , wcModulePath ) ! = FALSE )
{
// Coloured zone names
Patch < WORD > ( 0x598F65 , 0x0C75 ) ;
Patch < WORD > ( 0x598F6B , 0x0675 ) ;
InjectHook ( 0x598F87 , & CRGBA : : BlendGangColour ) ;
}
else
{
Patch < BYTE > ( 0x598F56 , 0xEB ) ;
}
// ImVehFt conflicts
if ( ! bHasImVehFt )
{
// Lights
InjectHook ( 0x4D2C06 , LightMaterialsFix , PATCH_CALL ) ;
// Flying components
InjectHook ( 0x5B80E0 , & CObject : : Render_Stub , PATCH_JUMP ) ;
// Cars getting dirty
// Only 1.0 and Steam
InjectHook ( 0x4D3F4D , & CVehicleModelInfo : : FindEditableMaterialList , PATCH_CALL ) ;
Patch < DWORD > ( 0x4D3F52 , 0x0FEBCE8B ) ;
}
if ( ! bHasImVehFt & & ! bSAMP )
{
// Properly random numberplates
DWORD * pVMT = * ( DWORD * * ) 0x4D1E9A ;
Patch ( & pVMT [ 7 ] , & CVehicleModelInfo : : Shutdown_Stub ) ;
Patch < BYTE > ( 0x70C094 , 0xEB ) ;
InjectHook ( 0x4D3F65 , & CVehicleModelInfo : : SetCarCustomPlate ) ;
InjectHook ( 0x711F28 , & CVehicle : : CustomCarPlate_TextureCreate ) ;
InjectHook ( 0x71194D , & CVehicle : : CustomCarPlate_BeforeRenderingStart ) ;
InjectHook ( 0x736BD0 , CCustomCarPlateMgr : : SetupClumpAfterVehicleUpgrade , PATCH_JUMP ) ;
//InjectMethodVP(0x6D0E53, CVehicle::CustomCarPlate_AfterRenderingStop, PATCH_NOTHING);
Nop ( 0x711948 , 2 ) ;
}
// SSE conflicts
if ( GetModuleHandle ( " shadows.asi " ) = = nullptr )
{
Patch < DWORD > ( 0x74A864 , 0x52909090 ) ;
InjectHook ( 0x74A86A , & CShadowCamera : : Update ) ;
}
// Bigger streamed entity linked lists
// Increase only if they're not increased already
if ( * ( DWORD * ) 0x5D5780 = = 12000 )
{
Patch < DWORD > ( 0x5D5720 , 1250 ) ;
Patch < DWORD > ( 0x5D5780 , 15000 ) ;
}
return FALSE ;
}
return TRUE ;
}
static char aNoDesktopMode [ 64 ] ;
2016-04-24 20:37:14 +02:00
2015-04-22 15:20:40 +02:00
void Patch_SA_10 ( )
{
2016-08-10 22:27:58 +02:00
using namespace Memory ;
2015-04-22 15:20:40 +02:00
// IsAlreadyRunning needs to be read relatively late - the later, the better
int pIsAlreadyRunning = AddressByRegion_10 < int > ( 0x74872D ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( pIsAlreadyRunning , IsAlreadyRunning ) ;
2015-04-22 15:20:40 +02:00
InjectHook ( pIsAlreadyRunning , InjectDelayedPatches_10 ) ;
// Newsteam crash fix
pDirect = * ( RpLight * * * ) 0x5BA573 ;
DarkVehiclesFix1_JumpBack = AddressByRegion_10 < void * > ( 0x756D90 ) ;
2015-06-28 22:17:29 +02:00
// (Hopefully) more precise frame limiter
int pAddress = AddressByRegion_10 < int > ( 0x748D9B ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( pAddress , RsEventHandler ) ;
2015-06-28 22:17:29 +02:00
InjectHook ( pAddress , NewFrameRender ) ;
InjectHook ( AddressByRegion_10 < int > ( 0x748D1F ) , GetTimeSinceLastFrame ) ;
2015-04-22 15:20:40 +02:00
// Set CAEDataStream to use an old structure
CAEDataStream : : SetStructType ( false ) ;
//Patch<BYTE>(0x5D7265, 0xEB);
// Heli rotors
InjectHook ( 0x6CAB70 , & CPlane : : Render_Stub , PATCH_JUMP ) ;
InjectHook ( 0x6C4400 , & CHeli : : Render_Stub , PATCH_JUMP ) ;
//InjectHook(0x553318, RenderAlphaAtomics);
//Patch<const void*>(0x73406E, TwoPassAlphaRender);
// Boats
/*Patch<BYTE>(0x4C79DF, 0x19);
Patch < DWORD > ( 0x733A87 , EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof ( AlphaObjectInfo ) ) ;
Patch < DWORD > ( 0x733AD7 , EXPAND_BOAT_ALPHA_ATOMIC_LISTS * sizeof ( AlphaObjectInfo ) ) ; */
// Fixed strafing? Hopefully
/*static const float fStrafeCheck = 0.1f;
Patch < const void * > ( 0x61E0C2 , & fStrafeCheck ) ;
Nop ( 0x61E0CA , 6 ) ; */
// RefFix
static const float fRefZVal = 1.0f ;
static const float * const pRefFal = & fRefZVal ;
Patch < const void * > ( 0x6FB97A , & pRefFal ) ;
Patch < BYTE > ( 0x6FB9A0 , 0 ) ;
// Plane rotors
InjectHook ( 0x4C7981 , PlaneAtomicRendererSetup , PATCH_JUMP ) ;
// DOUBLE_RWHEELS
Patch < WORD > ( 0x4C9290 , 0xE281 ) ;
Patch < int > ( 0x4C9292 , ~ ( rwMATRIXTYPEMASK | rwMATRIXINTERNALIDENTITY ) ) ;
// A fix for DOUBLE_RWHEELS trailers
InjectHook ( 0x4C9223 , TrailerDoubleRWheelsFix , PATCH_JUMP ) ;
InjectHook ( 0x4C92F4 , TrailerDoubleRWheelsFix2 , PATCH_JUMP ) ;
// No framedelay
Patch < WORD > ( 0x53E923 , 0x43EB ) ;
Patch < BYTE > ( 0x53E99F , 0x10 ) ;
Nop ( 0x53E9A5 , 1 ) ;
// Disable re-initialization of DirectInput mouse device by the game
Patch < BYTE > ( 0x576CCC , 0xEB ) ;
Patch < BYTE > ( 0x576EBA , 0xEB ) ;
Patch < BYTE > ( 0x576F8A , 0xEB ) ;
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Patch < DWORD > ( AddressByRegion_10 < DWORD > ( 0x7469A0 ) , 0x9090C030 ) ;
// Hunter interior & static_rotor for helis
InjectHook ( 0x4C78F2 , HunterTest , PATCH_JUMP ) ;
InjectHook ( 0x4C9618 , CacheCRC32 ) ;
// Fixed blown up car rendering
// ONLY 1.0
InjectHook ( 0x5D993F , DarkVehiclesFix1 ) ;
InjectHook ( 0x5D9A74 , DarkVehiclesFix2 , PATCH_JUMP ) ;
InjectHook ( 0x5D9B44 , DarkVehiclesFix3 , PATCH_JUMP ) ;
InjectHook ( 0x5D9CB2 , DarkVehiclesFix4 , PATCH_JUMP ) ;
// Bindable NUM5
// Only 1.0 and Steam
Nop ( 0x57DC55 , 2 ) ;
// Moonphases
InjectHook ( 0x713ACB , HandleMoonStuffStub , PATCH_JUMP ) ;
// TEMP
//Patch<DWORD>(0x733B05, 40);
//Patch<DWORD>(0x733B55, 40);
//Patch<BYTE>(0x5B3ADD, 4);
// Lightbeam fix
Patch < WORD > ( 0x6A2E88 , 0x0EEB ) ;
Nop ( 0x6A2E9C , 3 ) ;
Patch < WORD > ( 0x6E0F63 , 0x0AEB ) ;
Patch < WORD > ( 0x6E0F7C , 0x0BEB ) ;
Patch < WORD > ( 0x6E0F95 , 0x0BEB ) ;
Patch < WORD > ( 0x6E0FAF , 0x1AEB ) ;
Patch < WORD > ( 0x6E13D5 , 0x09EB ) ;
Patch < WORD > ( 0x6E13ED , 0x17EB ) ;
Patch < WORD > ( 0x6E141F , 0x0AEB ) ;
Patch < BYTE > ( 0x6E0FE0 , 0x28 ) ;
Patch < BYTE > ( 0x6E142D , 0x18 ) ;
Patch < BYTE > ( 0x6E0FDB , 0xC8 - 0x7C ) ;
//InjectHook(0x6A2EDA, CullTest);
InjectHook ( 0x6A2EF7 , ResetAlphaFuncRefAfterRender , PATCH_JUMP ) ;
// PS2 SUN!!!!!!!!!!!!!!!!!
Nop ( 0x6FB17C , 3 ) ;
# if defined EXPAND_ALPHA_ENTITY_LISTS
// Bigger alpha entity lists
Patch < DWORD > ( 0x733B05 , EXPAND_ALPHA_ENTITY_LISTS * 20 ) ;
Patch < DWORD > ( 0x733B55 , EXPAND_ALPHA_ENTITY_LISTS * 20 ) ;
# endif
// Unlocked widescreen resolutions
//Patch<DWORD>(0x745B71, 0x9090687D);
Patch < DWORD > ( 0x745B81 , 0x9090587D ) ;
Patch < DWORD > ( 0x74596C , 0x9090127D ) ;
Nop ( 0x745970 , 2 ) ;
//Nop(0x745B75, 2);
Nop ( 0x745B85 , 2 ) ;
Nop ( 0x7459E1 , 2 ) ;
// Heap corruption fix
Nop ( 0x5C25D3 , 5 ) ;
// User Tracks fix
InjectHook ( 0x4D9B66 , UserTracksFix ) ;
InjectHook ( 0x4D9BB5 , 0x4F2FD0 ) ;
//Nop(0x4D9BB5, 5);
// FLAC support
InjectHook ( 0x4F373D , LoadFLAC , PATCH_JUMP ) ;
InjectHook ( 0x57BEFE , FLACInit ) ;
InjectHook ( 0x4F3787 , CAEWaveDecoderInit ) ;
Patch < WORD > ( 0x4F376A , 0x18EB ) ;
//Patch<BYTE>(0x4F378F, sizeof(CAEWaveDecoder));
Patch < const void * > ( 0x4F3210 , UserTrackExtensions ) ;
Patch < const void * > ( 0x4F3241 , & UserTrackExtensions - > Codec ) ;
Patch < const void * > ( 0x4F35E7 , & UserTrackExtensions [ 1 ] . Codec ) ;
Patch < BYTE > ( 0x4F322D , sizeof ( UserTrackExtensions ) ) ;
// Impound garages working correctly
InjectHook ( 0x425179 , 0x448990 ) ;
InjectHook ( 0x425369 , 0x448990 ) ;
InjectHook ( 0x425411 , 0x448990 ) ;
// Impounding after busted works
Nop ( 0x443292 , 5 ) ;
// Mouse rotates an airbone car only with Steer with Mouse option enabled
bool * bEnableMouseSteering = * ( bool * * ) 0x6AD7AD ; // CVehicle::m_bEnableMouseSteering
Patch < bool * > ( 0x6B4EC0 , bEnableMouseSteering ) ;
Patch < bool * > ( 0x6CE827 , bEnableMouseSteering ) ;
// Patched CAutomobile::Fix
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
Patch < WORD > ( 0x6A34C9 , 0x5EEB ) ;
Patch < DWORD > ( 0x6A3555 , 0x5E5FCF8B ) ;
Patch < DWORD > ( 0x6A3559 , 0x448B5B5D ) ;
Patch < DWORD > ( 0x6A355D , 0x89644824 ) ;
Patch < DWORD > ( 0x6A3561 , 5 ) ;
Patch < DWORD > ( 0x6A3565 , 0x54C48300 ) ;
InjectHook ( 0x6A3569 , & CAutomobile : : Fix_SilentPatch , PATCH_JUMP ) ;
// Patched CPlane::Fix
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
// but not on Vortex
Patch < BYTE > ( 0x6CABD0 , 0xEB ) ;
Patch < DWORD > ( 0x6CAC05 , 0x5E5FCF8B ) ;
InjectHook ( 0x6CAC09 , & CPlane : : Fix_SilentPatch , PATCH_JUMP ) ;
// Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE)
// Only 1.0 and 1.01, Steam somehow fixed it (not the same way though)
Nop ( 0x58E210 , 3 ) ;
Nop ( 0x58EAB7 , 3 ) ;
Nop ( 0x58EAE1 , 3 ) ;
// Zones fix
// Only 1.0 and Steam
InjectHook ( 0x572130 , GetCurrentZoneLockedOrUnlocked , PATCH_JUMP ) ;
// CGarages::RespraysAreFree resetting on new game
Patch < WORD > ( 0x448BD8 , 0x8966 ) ;
Patch < BYTE > ( 0x448BDA , 0x0D ) ;
Patch < bool * > ( 0x448BDB , * ( bool * * ) 0x44AC98 ) ;
Patch < BYTE > ( 0x448BDF , 0xC3 ) ;
// Bilinear filtering for license plates
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
Patch < BYTE > ( 0x6FDF47 , rwFILTERLINEAR ) ;
// -//- Roadsign maganer
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
// Bilinear filtering with mipmaps for weapon icons
Patch < BYTE > ( 0x58D7DA , rwFILTERMIPLINEAR ) ;
// Illumination value from timecyc.dat properly using floats
Patch < WORD > ( 0x5BBFC9 , 0x14EB ) ;
// Illumination defaults to 1.0
Patch < DWORD > ( 0x5BBB04 , 0xCC2484C7 ) ;
Patch < DWORD > ( 0x5BBB08 , 0x00000000 ) ;
Patch < DWORD > ( 0x5BBB0C , 0x903F8000 ) ;
// All lights get casted at vehicles
Patch < BYTE > ( 0x5D9A88 , 8 ) ;
Patch < BYTE > ( 0x5D9A91 , 8 ) ;
Patch < BYTE > ( 0x5D9F1F , 8 ) ;
// 6 extra directionals on Medium and higher
InjectHook ( 0x735881 , GetMaxExtraDirectionals , PATCH_CALL ) ;
Patch < WORD > ( 0x735886 , 0x07EB ) ;
// Default resolution to native resolution
RECT desktop ;
GetWindowRect ( GetDesktopWindow ( ) , & desktop ) ;
2016-03-31 19:51:14 +02:00
sprintf_s ( aNoDesktopMode , " Cannot find %dx%dx32 video mode " , desktop . right , desktop . bottom ) ;
2015-04-22 15:20:40 +02:00
Patch < DWORD > ( 0x746363 , desktop . right ) ;
Patch < DWORD > ( 0x746368 , desktop . bottom ) ;
Patch < const char * > ( 0x7463C8 , aNoDesktopMode ) ;
// 1000 FPS cap
Patch < BYTE > ( AddressByRegion_10 < DWORD > ( 0x748D69 ) , 0x18 ) ;
Patch < BYTE > ( AddressByRegion_10 < DWORD > ( 0x748D72 ) , 0x0F ) ;
InjectHook ( AddressByRegion_10 < DWORD > ( 0x748D7D ) , NoFPSLimit , PATCH_JUMP ) ;
InjectHook ( AddressByRegion_10 < DWORD > ( 0x748D82 ) , YesFPSLimit , PATCH_JUMP ) ;
// Corrected Map screen 1px issue
Patch < float > ( 0x575DE7 , - 0.5f ) ;
Patch < float > ( 0x575DA7 , - 0.5f ) ;
Patch < float > ( 0x575DAF , - 0.5f ) ;
Patch < float > ( 0x575D5C , - 0.5f ) ;
Patch < float > ( 0x575CDA , - 0.5f ) ;
Patch < float > ( 0x575D0C , - 0.5f ) ;
// Cars drive on water cheat
Patch < DWORD > ( & ( * ( DWORD * * ) 0x438513 ) [ 34 ] , 0xE5FC92C3 ) ;
// No DirectPlay dependency
Patch < BYTE > ( AddressByRegion_10 < DWORD > ( 0x74754A ) , 0xB8 ) ;
Patch < DWORD > ( AddressByRegion_10 < DWORD > ( 0x74754B ) , 0x900 ) ;
2015-04-23 17:32:18 +02:00
// SHGetFolderPath on User Files
InjectHook ( 0x744FB0 , GetMyDocumentsPath , PATCH_JUMP ) ;
2015-09-20 21:21:36 +02:00
// Fixed muzzleflash not showing from last bullet
Nop ( 0x61ECE4 , 2 ) ;
// Proper randomizations
InjectHook ( 0x44E82E , Int32Rand ) ; // Missing ped paths
InjectHook ( 0x44ECEE , Int32Rand ) ; // Missing ped paths
InjectHook ( 0x666EA0 , Int32Rand ) ; // Prostitutes
// Help boxes showing with big message
// Game seems to assume they can show together
Nop ( 0x58BA8F , 6 ) ;
2016-01-11 23:55:25 +01:00
// Fixed lens flare
Patch < DWORD > ( 0x70F45A , 0 ) ;
Patch < BYTE > ( 0x6FB621 , 0xC3 ) ;
Patch < BYTE > ( 0x6FB600 , 0x21 ) ;
InjectHook ( 0x6FB622 , 0x70CF20 , PATCH_CALL ) ;
Patch < WORD > ( 0x6FB627 , 0xDCEB ) ;
Patch < WORD > ( 0x6FB476 , 0xB990 ) ;
Patch ( 0x6FB478 , & FlushLensSwitchZ ) ;
Patch < WORD > ( 0x6FB480 , 0xD1FF ) ;
Nop ( 0x6FB482 , 1 ) ;
Patch < WORD > ( 0x6FAF28 , 0xB990 ) ;
Patch ( 0x6FAF2A , & InitBufferSwitchZ ) ;
Patch < WORD > ( 0x6FAF32 , 0xD1FF ) ;
Nop ( 0x6FAF34 , 1 ) ;
2016-03-11 23:54:20 +01:00
// Y axis sensitivity fix
// By ThirteenAG
float * sens = * ( float * * ) 0x50F03C ;
Patch < const void * > ( 0x50EB70 + 0x4D6 + 0x2 , sens ) ;
Patch < const void * > ( 0x50F970 + 0x1B6 + 0x2 , sens ) ;
Patch < const void * > ( 0x5105C0 + 0x666 + 0x2 , sens ) ;
Patch < const void * > ( 0x511B50 + 0x2B8 + 0x2 , sens ) ;
Patch < const void * > ( 0x521500 + 0xD8C + 0x2 , sens ) ;
2016-03-12 15:47:28 +01:00
// Don't lock mouse Y axis during fadeins
Patch < WORD > ( 0x50FBB4 , 0x27EB ) ;
Patch < WORD > ( 0x510512 , 0xE990 ) ;
InjectHook ( 0x524071 , 0x524139 , PATCH_JUMP ) ;
2016-01-11 23:55:25 +01:00
2016-03-31 20:45:49 +02:00
// Fixed mirrors crash
Patch < uint64_t > ( 0x7271CB , 0xC604C4833474C085 ) ;
// Mirrors depth fix & bumped quality
InjectHook ( 0x72701D , CreateMirrorBuffers ) ;
// Fixed MSAA options
Patch < BYTE > ( 0x57D126 , 0xEB ) ;
Nop ( 0x57D0E8 , 2 ) ;
Patch < BYTE > ( AddressByRegion_10 < BYTE * > ( 0x7F6C9B ) , 0xEB ) ;
Patch < BYTE > ( AddressByRegion_10 < BYTE * > ( 0x7F60C6 ) , 0xEB ) ;
Patch < WORD > ( AddressByRegion_10 < BYTE * > ( 0x7F6683 ) , 0xE990 ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( 0x57D136 , orgGetMaxMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x57D136 , GetMaxMultiSamplingLevels ) ;
InjectHook ( 0x57D0EA , GetMaxMultiSamplingLevels ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( 0x5744FD , orgChangeMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x5744FD , ChangeMultiSamplingLevels ) ;
InjectHook ( 0x57D162 , ChangeMultiSamplingLevels ) ;
InjectHook ( 0x57D2A6 , ChangeMultiSamplingLevels ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( 0x746350 , orgSetMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x746350 , SetMultiSamplingLevels ) ;
Nop ( 0x57A0FC , 1 ) ;
InjectHook ( 0x57A0FD , MSAAText , PATCH_CALL ) ;
// Fixed car collisions - car you're hitting gets proper damage now
InjectHook ( 0x5428EA , FixedCarDamage , PATCH_CALL ) ;
2016-04-22 20:45:33 +02:00
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
2016-05-28 20:14:29 +02:00
{
int pHoodlumCompat ;
if ( * ( BYTE * ) 0x40F870 = = 0xE9 )
pHoodlumCompat = 0x40F875 + * ( int * ) 0x40F871 ;
else
pHoodlumCompat = 0x40F870 ;
int pMemMgrMalloc = pHoodlumCompat + 0x63 ;
2016-09-12 00:09:21 +02:00
ReadCall ( pMemMgrMalloc , orgMemMgrMalloc ) ;
2016-05-28 20:14:29 +02:00
InjectHook ( pMemMgrMalloc , CollisionData_MallocAndInit ) ;
}
{
int pHoodlumCompat , pHoodlumCompat2 ;
if ( * ( BYTE * ) 0x40F740 = = 0xE9 )
{
pHoodlumCompat = 0x40F745 + * ( int * ) 0x40F741 ;
pHoodlumCompat2 = 0x40F815 + * ( int * ) 0x40F811 ;
}
else
{
pHoodlumCompat = 0x40F740 ;
pHoodlumCompat2 = 0x40F810 ;
}
int pNewAlloc = pHoodlumCompat + 0xC ;
2016-09-12 00:09:21 +02:00
ReadCall ( pNewAlloc , orgNewAlloc ) ;
2016-05-28 20:14:29 +02:00
InjectHook ( pHoodlumCompat + 0xC , CollisionData_NewAndInit ) ;
InjectHook ( pHoodlumCompat2 + 0xD , CollisionData_NewAndInit ) ;
}
2016-04-22 20:45:33 +02:00
2016-04-22 21:42:10 +02:00
// Crash when entering advanced display options on a dual monitor machine after:
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
2016-05-28 22:44:33 +02:00
// Not in 1.01
2016-09-12 00:09:21 +02:00
ReadCall ( 0x745B1E , orgGetNumVideoModes ) ;
2016-04-22 21:42:10 +02:00
InjectHook ( 0x745B1E , GetNumVideoModes_Store ) ;
InjectHook ( 0x745A81 , GetNumVideoModes_Retrieve ) ;
2016-04-24 20:37:14 +02:00
// Fixed escalators crash
2016-09-12 00:09:21 +02:00
ReadCall ( 0x7185B5 , orgEscalatorsUpdate ) ;
2016-04-24 20:37:14 +02:00
InjectHook ( 0x7185B5 , UpdateEscalators ) ;
InjectHook ( 0x71791F , & CEscalator : : SwitchOffNoRemove ) ;
2016-04-24 22:00:51 +02:00
// Don't allocate constant memory for stencil shadows every frame
InjectHook ( 0x711DD5 , StencilShadowAlloc , PATCH_CALL ) ;
Nop ( 0x711E0D , 3 ) ;
Patch < WORD > ( 0x711DDA , 0x2CEB ) ;
Patch < DWORD > ( 0x711E5F , 0x90C35D5F ) ; // pop edi, pop ebp, ret
2016-07-26 19:43:45 +02:00
// "Streaming memory bug" fix
InjectHook ( 0x4C51A9 , GTARtAnimInterpolatorSetCurrentAnim ) ;
2016-04-24 20:37:14 +02:00
2016-07-27 02:00:18 +02:00
// Fixed ammo for melee weapons in cheats
Patch < BYTE > ( 0x43890B + 1 , 1 ) ; // knife
Patch < BYTE > ( 0x4389F8 + 1 , 1 ) ; // knife
Patch < BYTE > ( 0x438B9F + 1 , 1 ) ; // chainsaw
Patch < BYTE > ( 0x438C58 + 1 , 1 ) ; // chainsaw
Patch < BYTE > ( 0x4395C8 + 1 , 1 ) ; // parachute
Patch < BYTE > ( 0x439F1F , 0x53 ) ; // katana
Patch < WORD > ( 0x439F20 , 0x016A ) ;
2016-04-24 20:37:14 +02:00
2015-04-22 15:20:40 +02:00
// Fixed police scanner names
char * pScannerNames = * ( char * * ) 0x4E72D4 ;
2016-03-11 21:11:35 +01:00
strcpy ( pScannerNames + ( 8 * 113 ) , " WESTP " ) ;
strcpy ( pScannerNames + ( 8 * 134 ) , " ???? " ) ;
2016-11-20 15:54:59 +01:00
// Handle IMGs bigger than 4GB
Nop ( 0x4065BB , 3 ) ;
Nop ( 0x4065C2 , 1 ) ;
InjectHook ( 0x4065C2 + 1 , CdStreamThreadHighSize , PATCH_CALL ) ;
Patch < const void * > ( 0x406620 + 2 , & pCdStreamSetFilePointer ) ;
2015-04-22 15:20:40 +02:00
}
void Patch_SA_11 ( )
{
2016-08-10 22:27:58 +02:00
using namespace Memory ;
2015-04-22 15:20:40 +02:00
// IsAlreadyRunning needs to be read relatively late - the later, the better
int pIsAlreadyRunning = AddressByRegion_11 < int > ( 0x749000 ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( pIsAlreadyRunning , IsAlreadyRunning ) ;
2015-04-22 15:20:40 +02:00
InjectHook ( pIsAlreadyRunning , InjectDelayedPatches_11 ) ;
2015-06-28 22:17:29 +02:00
// (Hopefully) more precise frame limiter
int pAddress = AddressByRegion_11 < int > ( 0x7496A0 ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( pAddress , RsEventHandler ) ;
2015-06-28 22:17:29 +02:00
InjectHook ( pAddress , NewFrameRender ) ;
InjectHook ( AddressByRegion_11 < int > ( 0x749624 ) , GetTimeSinceLastFrame ) ;
2015-04-22 15:20:40 +02:00
// Set CAEDataStream to use a NEW structure
CAEDataStream : : SetStructType ( true ) ;
// Heli rotors
InjectHook ( 0x6CB390 , & CPlane : : Render_Stub , PATCH_JUMP ) ;
InjectHook ( 0x6C4C20 , & CHeli : : Render_Stub , PATCH_JUMP ) ;
// RefFix
static const float fRefZVal = 1.0f ;
static const float * const pRefFal = & fRefZVal ;
Patch < const void * > ( 0x6FC1AA , & pRefFal ) ;
Patch < BYTE > ( 0x6FC1D0 , 0 ) ;
// Plane rotors
InjectHook ( 0x4C7A01 , PlaneAtomicRendererSetup , PATCH_JUMP ) ;
// DOUBLE_RWHEELS
Patch < WORD > ( 0x4C9490 , 0xE281 ) ;
Patch < int > ( 0x4C9492 , ~ ( rwMATRIXTYPEMASK | rwMATRIXINTERNALIDENTITY ) ) ;
// A fix for DOUBLE_RWHEELS trailers
InjectHook ( 0x4C9423 , TrailerDoubleRWheelsFix , PATCH_JUMP ) ;
InjectHook ( 0x4C94F4 , TrailerDoubleRWheelsFix2 , PATCH_JUMP ) ;
// No framedelay
Patch < WORD > ( 0x53EDC3 , 0x43EB ) ;
Patch < BYTE > ( 0x53EE3F , 0x10 ) ;
Nop ( 0x53EE45 , 1 ) ;
// Disable re-initialization of DirectInput mouse device by the game
Patch < BYTE > ( 0x57723C , 0xEB ) ;
Patch < BYTE > ( 0x57742A , 0xEB ) ;
Patch < BYTE > ( 0x5774FA , 0xEB ) ;
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Patch < DWORD > ( AddressByRegion_11 < DWORD > ( 0x747270 ) , 0x9090C030 ) ;
// Hunter interior & static_rotor for helis
InjectHook ( 0x4C7972 , HunterTest , PATCH_JUMP ) ;
InjectHook ( 0x4C9818 , CacheCRC32 ) ;
// Moonphases
InjectHook ( 0x7142FB , HandleMoonStuffStub , PATCH_JUMP ) ;
// Lightbeam fix
Patch < WORD > ( 0x6A36A8 , 0x0EEB ) ;
Nop ( 0x6A36BC , 3 ) ;
Patch < WORD > ( 0x6E1793 , 0x0AEB ) ;
Patch < WORD > ( 0x6E17AC , 0x0BEB ) ;
Patch < WORD > ( 0x6E17C5 , 0x0BEB ) ;
Patch < WORD > ( 0x6E17DF , 0x1AEB ) ;
Patch < WORD > ( 0x6E1C05 , 0x09EB ) ;
Patch < WORD > ( 0x6E1C1D , 0x17EB ) ;
Patch < WORD > ( 0x6E1C4F , 0x0AEB ) ;
Patch < BYTE > ( 0x6E1810 , 0x28 ) ;
Patch < BYTE > ( 0x6E1C5D , 0x18 ) ;
Patch < BYTE > ( 0x6E180B , 0xC8 - 0x7C ) ;
InjectHook ( 0x6A3717 , ResetAlphaFuncRefAfterRender , PATCH_JUMP ) ;
// PS2 SUN!!!!!!!!!!!!!!!!!
Nop ( 0x6FB9AC , 3 ) ;
// Unlocked widescreen resolutions
Patch < DWORD > ( 0x74619C , 0x9090127D ) ;
Nop ( 0x7461A0 , 2 ) ;
Nop ( 0x746222 , 2 ) ;
if ( * ( BYTE * ) 0x746333 = = 0xE9 )
{
// securom'd EXE
// I better check if it's an address I want to patch, I don't want to break the game
if ( * ( DWORD * ) 0x14E7387 = = 0x00E48C0F )
{
Patch < DWORD > ( 0x14E7387 , 0x90905D7D ) ;
Nop ( 0x14E738B , 2 ) ;
}
}
else
{
// Sadly, this func is different in 1.01 - so I don't know the original offset
}
// Heap corruption fix
Patch < BYTE > ( 0x4A9D50 , 0xC3 ) ;
// User Tracks fix
InjectHook ( 0x4DA057 , UserTracksFix ) ;
InjectHook ( 0x4DA0A5 , 0x4F3430 ) ;
// FLAC support
InjectHook ( 0x57C566 , FLACInit ) ;
if ( * ( BYTE * ) 0x4F3A50 = = 0x6A )
{
InjectHook ( 0x4F3A50 + 0x14D , LoadFLAC_11 , PATCH_JUMP ) ;
InjectHook ( 0x4F3A50 + 0x197 , CAEWaveDecoderInit ) ;
Patch < WORD > ( 0x4F3A50 + 0x17A , 0x18EB ) ;
Patch < const void * > ( 0x4F3650 + 0x20 , UserTrackExtensions ) ;
Patch < const void * > ( 0x4F3650 + 0x51 , & UserTrackExtensions - > Codec ) ;
Patch < const void * > ( 0x4F3A10 + 0x37 , & UserTrackExtensions [ 1 ] . Codec ) ;
Patch < BYTE > ( 0x4F3650 + 0x3D , sizeof ( UserTrackExtensions ) ) ;
}
else
{
// securom'd EXE
InjectHook ( 0x5B6B7B , LoadFLAC_11 , PATCH_JUMP ) ;
InjectHook ( 0x5B6BFB , CAEWaveDecoderInit , PATCH_JUMP ) ;
Patch < WORD > ( 0x5B6BCB , 0x26EB ) ;
if ( * ( DWORD * ) 0x14E4954 = = 0x05C70A75 )
Patch < const void * > ( 0x14E4958 , & UserTrackExtensions [ 1 ] . Codec ) ;
// Deobfuscating an opcode
Patch < BYTE > ( 0x4EBD25 , 0xBF ) ;
Patch < const void * > ( 0x4EBD26 , UserTrackExtensions ) ;
Patch < const void * > ( 0x4EBDD4 , & UserTrackExtensions - > Codec ) ;
Patch < WORD > ( 0x4EBD2A , 0x72EB ) ;
Patch < BYTE > ( 0x4EBDC0 , sizeof ( UserTrackExtensions ) ) ;
}
// Impound garages working correctly
InjectHook ( 0x4251F9 , 0x448A10 ) ;
InjectHook ( 0x4253E9 , 0x448A10 ) ;
InjectHook ( 0x425491 , 0x448A10 ) ;
// Impounding after busted works
Nop ( 0x443312 , 5 ) ;
// Mouse rotates an airbone car only with Steer with Mouse option enabled
bool * bEnableMouseSteering = * ( bool * * ) 0x6ADFCD ; // CVehicle::m_bEnableMouseSteering
Patch < bool * > ( 0x6B56E0 , bEnableMouseSteering ) ;
Patch < bool * > ( 0x6CF047 , bEnableMouseSteering ) ;
// Patched CAutomobile::Fix
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
Patch < WORD > ( 0x6A3CE9 , 0x5EEB ) ;
Patch < DWORD > ( 0x6A3D75 , 0x5E5FCF8B ) ;
Patch < DWORD > ( 0x6A3D79 , 0x448B5B5D ) ;
Patch < DWORD > ( 0x6A3D7D , 0x89644824 ) ;
Patch < DWORD > ( 0x6A3D81 , 5 ) ;
Patch < DWORD > ( 0x6A3D85 , 0x54C48300 ) ;
InjectHook ( 0x6A3D89 , & CAutomobile : : Fix_SilentPatch , PATCH_JUMP ) ;
// Patched CPlane::Fix
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
// but not on Vortex
Patch < BYTE > ( 0x6CB3F0 , 0xEB ) ;
Patch < DWORD > ( 0x6CB425 , 0x5E5FCF8B ) ;
InjectHook ( 0x6CB429 , & CPlane : : Fix_SilentPatch , PATCH_JUMP ) ;
// Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE)
// Only 1.0 and 1.01, Steam somehow fixed it (not the same way though)
Nop ( 0x58E9E0 , 3 ) ;
Nop ( 0x58F287 , 3 ) ;
Nop ( 0x58F2B1 , 3 ) ;
// CGarages::RespraysAreFree resetting on new game
Patch < WORD > ( 0x448C58 , 0x8966 ) ;
Patch < BYTE > ( 0x448C5A , 0x0D ) ;
Patch < bool * > ( 0x448C5B , * ( bool * * ) 0x44AD18 ) ;
Patch < BYTE > ( 0x448C5F , 0xC3 ) ;
// Bilinear filtering for license plates
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
Patch < BYTE > ( 0x6FE777 , rwFILTERLINEAR ) ;
// -//- Roadsign maganer
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
// Bilinear filtering with mipmaps for weapon icons
Patch < BYTE > ( 0x58DFAA , rwFILTERMIPLINEAR ) ;
// Illumination value from timecyc.dat properly using floats
Patch < WORD > ( 0x5BC7A9 , 0x14EB ) ;
// Illumination defaults to 1.0
Patch < DWORD > ( 0x5BC2E4 , 0xCC2484C7 ) ;
Patch < DWORD > ( 0x5BC2E8 , 0x00000000 ) ;
Patch < DWORD > ( 0x5BC2EC , 0x903F8000 ) ;
// All lights get casted at vehicles
Patch < BYTE > ( 0x5DA297 , 8 ) ;
Patch < BYTE > ( 0x5DA2A0 , 8 ) ;
Patch < BYTE > ( 0x5DA73F , 8 ) ;
// 6 extra directionals on Medium and higher
InjectHook ( 0x7360B1 , GetMaxExtraDirectionals , PATCH_CALL ) ;
Patch < WORD > ( 0x7360B6 , 0x07EB ) ;
// Default resolution to native resolution
RECT desktop ;
GetWindowRect ( GetDesktopWindow ( ) , & desktop ) ;
2016-03-31 19:51:14 +02:00
sprintf_s ( aNoDesktopMode , " Cannot find %dx%dx32 video mode " , desktop . right , desktop . bottom ) ;
2015-04-22 15:20:40 +02:00
Patch < DWORD > ( 0x746BE3 , desktop . right ) ;
Patch < DWORD > ( 0x746BE8 , desktop . bottom ) ;
Patch < const char * > ( 0x746C48 , aNoDesktopMode ) ;
// 1000 FPS cap
Patch < BYTE > ( AddressByRegion_11 < DWORD > ( 0x74966E ) , 0x18 ) ;
Patch < BYTE > ( AddressByRegion_11 < DWORD > ( 0x749677 ) , 0x0F ) ;
InjectHook ( AddressByRegion_11 < DWORD > ( 0x749682 ) , NoFPSLimit_11 , PATCH_JUMP ) ;
InjectHook ( AddressByRegion_11 < DWORD > ( 0x749687 ) , YesFPSLimit_11 , PATCH_JUMP ) ;
// Corrected Map screen 1px issue
Patch < float > ( 0x576357 , - 0.5f ) ;
Patch < float > ( 0x576317 , - 0.5f ) ;
Patch < float > ( 0x57631F , - 0.5f ) ;
Patch < float > ( 0x5762CC , - 0.5f ) ;
Patch < float > ( 0x57624A , - 0.5f ) ;
Patch < float > ( 0x57627C , - 0.5f ) ;
// Cars drive on water cheat
Patch < DWORD > ( & ( * ( DWORD * * ) 0x438593 ) [ 34 ] , 0xE5FC92C3 ) ;
// No DirectPlay dependency
Patch < BYTE > ( AddressByRegion_11 < DWORD > ( 0x747E1A ) , 0xB8 ) ;
Patch < DWORD > ( AddressByRegion_11 < DWORD > ( 0x747E1B ) , 0x900 ) ;
2015-04-23 17:32:18 +02:00
// SHGetFolderPath on User Files
InjectHook ( 0x7457E0 , GetMyDocumentsPath , PATCH_JUMP ) ;
2015-09-20 21:21:36 +02:00
// Fixed muzzleflash not showing from last bullet
Nop ( 0x61F504 , 2 ) ;
// Proper randomizations
InjectHook ( 0x44E8AE , Int32Rand ) ; // Missing ped paths
InjectHook ( 0x44ED6E , Int32Rand ) ; // Missing ped paths
InjectHook ( 0x6676C0 , Int32Rand ) ; // Prostitutes
// Help boxes showing with big message
// Game seems to assume they can show together
Nop ( 0x58C25F , 6 ) ;
2016-03-31 20:45:49 +02:00
// Fixed lens flare
Patch < DWORD > ( 0x70FC8A , 0 ) ;
Patch < BYTE > ( 0x6FBE51 , 0xC3 ) ;
Patch < BYTE > ( 0x6FBE30 , 0x21 ) ;
InjectHook ( 0x6FBE52 , 0x70D750 , PATCH_CALL ) ;
Patch < WORD > ( 0x6FBE57 , 0xDCEB ) ;
Patch < WORD > ( 0x6FBCA6 , 0xB990 ) ;
Patch ( 0x6FBCA8 , & FlushLensSwitchZ ) ;
Patch < WORD > ( 0x6FBCB0 , 0xD1FF ) ;
Nop ( 0x6FBCB2 , 1 ) ;
Patch < WORD > ( 0x6FB758 , 0xB990 ) ;
Patch ( 0x6FB75A , & InitBufferSwitchZ ) ;
Patch < WORD > ( 0x6FB762 , 0xD1FF ) ;
Nop ( 0x6FB764 , 1 ) ;
2016-03-11 23:54:20 +01:00
// Y axis sensitivity fix
float * sens = * ( float * * ) 0x50F4DC ;
Patch < const void * > ( 0x50F4E6 + 0x2 , sens ) ;
Patch < const void * > ( 0x50FFC6 + 0x2 , sens ) ;
Patch < const void * > ( 0x5110C6 + 0x2 , sens ) ;
Patch < const void * > ( 0x5122A8 + 0x2 , sens ) ;
Patch < const void * > ( 0x52272C + 0x2 , sens ) ;
2016-03-12 15:47:28 +01:00
// Don't lock mouse Y axis during fadeins
Patch < WORD > ( 0x510054 , 0x27EB ) ;
Patch < WORD > ( 0x5109B2 , 0xE990 ) ;
InjectHook ( 0x524511 , 0x5245D9 , PATCH_JUMP ) ;
2016-03-31 20:45:49 +02:00
// Fixed mirrors crash
Patch < uint64_t > ( 0x7279FB , 0xC604C4833474C085 ) ;
// Mirrors depth fix & bumped quality
InjectHook ( 0x72784D , CreateMirrorBuffers ) ;
// Fixed MSAA options
Patch < BYTE > ( 0x57D906 , 0xEB ) ;
Nop ( 0x57D8C8 , 2 ) ;
Patch < BYTE > ( AddressByRegion_11 < BYTE * > ( 0x7F759B ) , 0xEB ) ;
Patch < BYTE > ( AddressByRegion_11 < BYTE * > ( 0x7F69C6 ) , 0xEB ) ;
Patch < WORD > ( AddressByRegion_11 < BYTE * > ( 0x7F6F83 ) , 0xE990 ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( 0x57D916 , orgGetMaxMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x57D916 , GetMaxMultiSamplingLevels ) ;
InjectHook ( 0x57D8CA , GetMaxMultiSamplingLevels ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( 0x574A6D , orgChangeMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x574A6D , ChangeMultiSamplingLevels ) ;
InjectHook ( 0x57D942 , ChangeMultiSamplingLevels ) ;
InjectHook ( 0x57DA86 , ChangeMultiSamplingLevels ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( 0x746BD0 , orgSetMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x746BD0 , SetMultiSamplingLevels ) ;
Nop ( 0x57A66C , 1 ) ;
InjectHook ( 0x57A66D , MSAAText , PATCH_CALL ) ;
// Fixed car collisions - car you're hitting gets proper damage now
InjectHook ( 0x542D8A , FixedCarDamage , PATCH_CALL ) ;
2016-05-28 22:44:33 +02:00
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
// FUCK THIS IN 1.01
// Fixed escalators crash
// FUCK THIS IN 1.01
// Don't allocate constant memory for stencil shadows every frame
// FUCK THIS IN 1.01
2015-04-22 15:20:40 +02:00
// Fixed police scanner names
char * pScannerNames = * ( char * * ) 0x4E7714 ;
2016-03-11 21:11:35 +01:00
strcpy ( pScannerNames + ( 8 * 113 ) , " WESTP " ) ;
strcpy ( pScannerNames + ( 8 * 134 ) , " ???? " ) ;
2015-04-22 15:20:40 +02:00
// 1.01 ONLY
// I'm not sure what was this new audio code supposed to do, but it leaks memory
// and due to this I have to make extra effort if I want FLAC to work on 1.01
Patch < DWORD > ( 0x4E124C , 0x4DEBC78B ) ;
}
void Patch_SA_Steam ( )
{
2016-08-10 22:27:58 +02:00
using namespace Memory ;
2015-04-22 15:20:40 +02:00
// IsAlreadyRunning needs to be read relatively late - the later, the better
2016-09-12 00:09:21 +02:00
ReadCall ( 0x7826ED , IsAlreadyRunning ) ;
2015-04-22 15:20:40 +02:00
InjectHook ( 0x7826ED , InjectDelayedPatches_Steam ) ;
2015-06-28 22:17:29 +02:00
// (Hopefully) more precise frame limiter
2016-09-12 00:09:21 +02:00
ReadCall ( 0x782D25 , RsEventHandler ) ;
InjectHook ( 0x782D25 , NewFrameRender ) ;
2015-06-28 22:17:29 +02:00
InjectHook ( 0x782CA8 , GetTimeSinceLastFrame ) ;
2015-04-22 15:20:40 +02:00
// Set CAEDataStream to use an old structure
CAEDataStream : : SetStructType ( false ) ;
// Heli rotors
InjectHook ( 0x700620 , & CPlane : : Render_Stub , PATCH_JUMP ) ;
InjectHook ( 0x6F9550 , & CHeli : : Render_Stub , PATCH_JUMP ) ;
// RefFix
static const float fRefZVal = 1.0f ;
static const float * const pRefFal = & fRefZVal ;
Patch < const void * > ( 0x733FF0 , & pRefFal ) ;
Patch < BYTE > ( 0x73401A , 0 ) ;
// Plane rotors
InjectHook ( 0x4D2270 , PlaneAtomicRendererSetup , PATCH_JUMP ) ;
// DOUBLE_RWHEELS
Patch < WORD > ( 0x4D3B9D , 0x6781 ) ;
Patch < int > ( 0x4D3BA0 , ~ ( rwMATRIXTYPEMASK | rwMATRIXINTERNALIDENTITY ) ) ;
// A fix for DOUBLE_RWHEELS trailers
InjectHook ( 0x4D3B47 , TrailerDoubleRWheelsFix_Steam , PATCH_JUMP ) ;
InjectHook ( 0x4D3C1A , TrailerDoubleRWheelsFix2_Steam , PATCH_JUMP ) ;
// No framedelay
Patch < WORD > ( 0x551113 , 0x46EB ) ;
Patch < BYTE > ( 0x551195 , 0xC ) ;
Nop ( 0x551197 , 1 ) ;
// Disable re-initialization of DirectInput mouse device by the game
Patch < BYTE > ( 0x58C0E5 , 0xEB ) ;
Patch < BYTE > ( 0x58C2CF , 0xEB ) ;
Patch < BYTE > ( 0x58C3B3 , 0xEB ) ;
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Patch < DWORD > ( 0x7807D0 , 0x9090C030 ) ;
// Hunter interior & static_rotor for helis
InjectHook ( 0x4D21E1 , HunterTest , PATCH_JUMP ) ;
InjectHook ( 0x4D3F1D , CacheCRC32 ) ;
// Bindable NUM5
// Only 1.0 and Steam
Nop ( 0x59363B , 2 ) ;
// Moonphases
InjectHook ( 0x72F058 , HandleMoonStuffStub_Steam , PATCH_JUMP ) ;
// Lightbeam fix
Patch < WORD > ( 0x6CFEF9 , 0x10EB ) ;
Nop ( 0x6CFF0F , 3 ) ;
Patch < WORD > ( 0x71D1F5 , 0x0DEB ) ;
Patch < WORD > ( 0x71D213 , 0x0CEB ) ;
Patch < WORD > ( 0x71D230 , 0x0DEB ) ;
Patch < WORD > ( 0x71D24D , 0x1FEB ) ;
Patch < WORD > ( 0x71D72F , 0x0BEB ) ;
Patch < WORD > ( 0x71D74B , 0x1BEB ) ;
Patch < WORD > ( 0x71D785 , 0x0CEB ) ;
Patch < BYTE > ( 0x71D284 , 0x28 ) ;
Patch < BYTE > ( 0x71D795 , 0x18 ) ;
Patch < BYTE > ( 0x71D27F , 0xD0 - 0x9C ) ;
//InjectHook(0x6A2EDA, CullTest);
InjectHook ( 0x6CFF69 , ResetAlphaFuncRefAfterRender_Steam , PATCH_JUMP ) ;
// PS2 SUN!!!!!!!!!!!!!!!!!
Nop ( 0x73362F , 2 ) ;
// Unlocked widescreen resolutions
//Patch<WORD>(0x77F9F0, 0x6E7D);
Patch < WORD > ( 0x77F9FC , 0x627D ) ;
Patch < DWORD > ( 0x77F80B , 0x9090127D ) ;
Nop ( 0x77F80F , 2 ) ;
Nop ( 0x77F880 , 2 ) ;
// Heap corruption fix
Nop ( 0x5D88AE , 5 ) ;
// User Tracks fix
Patch < BYTE > ( 0x4E4A28 , 0xBA ) ;
Patch < const void * > ( 0x4E4A29 , UserTracksFix_Steam ) ;
InjectHook ( 0x4E4A8B , 0x4FF2B0 ) ;
// FLAC support
InjectHook ( 0x4FFC39 , LoadFLAC_Steam , PATCH_JUMP ) ;
InjectHook ( 0x591814 , FLACInit_Steam ) ;
InjectHook ( 0x4FFC83 , CAEWaveDecoderInit ) ;
Patch < WORD > ( 0x4FFC66 , 0x18EB ) ;
Patch < const void * > ( 0x4FF4F0 , UserTrackExtensions ) ;
Patch < const void * > ( 0x4FF523 , & UserTrackExtensions - > Codec ) ;
Patch < const void * > ( 0x4FFAB6 , & UserTrackExtensions [ 1 ] . Codec ) ;
Patch < BYTE > ( 0x4FF50F , sizeof ( UserTrackExtensions ) ) ;
// Impound garages working correctly
InjectHook ( 0x426B48 , 0x44C950 ) ;
InjectHook ( 0x426D16 , 0x44C950 ) ;
InjectHook ( 0x426DC5 , 0x44C950 ) ;
// Impounding after busted works
Nop ( 0x446F58 , 5 ) ;
// Mouse rotates an airbone car only with Steer with Mouse option enabled
bool * bEnableMouseSteering = * ( bool * * ) 0x6DB76D ; // CVehicle::m_bEnableMouseSteering
Patch < bool * > ( 0x6E3199 , bEnableMouseSteering ) ;
Patch < bool * > ( 0x7046AB , bEnableMouseSteering ) ;
// Patched CAutomobile::Fix
// misc_x parts don't get reset (Bandito fix), Towtruck's bouncing panel is not reset
Patch < DWORD > ( 0x6D05B3 , 0x6BEBED31 ) ;
Patch < DWORD > ( 0x6D0649 , 0x5E5FCF8B ) ;
Patch < DWORD > ( 0x6D064D , 0x448B5B5D ) ;
Patch < DWORD > ( 0x6D0651 , 0x89644824 ) ;
Patch < DWORD > ( 0x6D0655 , 5 ) ;
Patch < DWORD > ( 0x6D0659 , 0x54C48300 ) ;
InjectHook ( 0x6D065D , & CAutomobile : : Fix_SilentPatch , PATCH_JUMP ) ;
// Patched CPlane::Fix
// Doors don't get reset (they can't get damaged anyway), bouncing panels DO reset
// but not on Vortex
Patch < BYTE > ( 0x700681 , 0xEB ) ;
Patch < DWORD > ( 0x7006B6 , 0x5E5FCF8B ) ;
InjectHook ( 0x7006BA , & CPlane : : Fix_SilentPatch , PATCH_JUMP ) ;
// Zones fix
InjectHook ( 0x587080 , GetCurrentZoneLockedOrUnlocked , PATCH_JUMP ) ;
// CGarages::RespraysAreFree resetting on new game
Patch < WORD > ( 0x44CB55 , 0xC766 ) ;
Patch < BYTE > ( 0x44CB57 , 0x05 ) ;
Patch < bool * > ( 0x44CB58 , * ( bool * * ) 0x44EEBA ) ;
Patch < WORD > ( 0x44CB5C , 0x0000 ) ;
// Bilinear filtering for license plates
//Patch<BYTE>(0x6FD528, rwFILTERLINEAR);
Patch < BYTE > ( 0x736B30 , rwFILTERLINEAR ) ;
// -//- Roadsign maganer
//Patch<BYTE>(0x6FE147, rwFILTERLINEAR);
// Bilinear filtering with mipmaps for weapon icons
Patch < BYTE > ( 0x59BD9C , rwFILTERMIPLINEAR ) ;
// Illumination value from timecyc.dat properly using floats
Patch < WORD > ( 0x5DAF6B , 0x2CEB ) ;
// Illumination defaults to 1.0
Patch < DWORD > ( 0x5DA8D4 , 0xD82484C7 ) ;
Patch < DWORD > ( 0x5DA8D8 , 0x00000000 ) ;
Patch < DWORD > ( 0x5DA8DC , 0x903F8000 ) ;
// All lights get casted at vehicles
Patch < BYTE > ( 0x5F61C7 , 8 ) ;
Patch < BYTE > ( 0x5F61D0 , 8 ) ;
Patch < BYTE > ( 0x5F666D , 8 ) ;
// 6 extra directionals on Medium and higher
InjectHook ( 0x768046 , GetMaxExtraDirectionals , PATCH_CALL ) ;
Patch < WORD > ( 0x76804B , 0x0AEB ) ;
// Default resolution to native resolution
RECT desktop ;
GetWindowRect ( GetDesktopWindow ( ) , & desktop ) ;
2016-03-31 19:51:14 +02:00
sprintf_s ( aNoDesktopMode , " Cannot find %dx%dx32 video mode " , desktop . right , desktop . bottom ) ;
2015-04-22 15:20:40 +02:00
Patch < DWORD > ( 0x780219 , desktop . right ) ;
Patch < DWORD > ( 0x78021E , desktop . bottom ) ;
Patch < const char * > ( 0x78027E , aNoDesktopMode ) ;
// 1000 FPS cap
Patch < BYTE > ( 0x782CF1 , 0x18 ) ;
Patch < BYTE > ( 0x782CFA , 0x0F ) ;
InjectHook ( 0x782D05 , NoFPSLimit_Steam , PATCH_JUMP ) ;
InjectHook ( 0x782D0A , YesFPSLimit_Steam , PATCH_JUMP ) ;
// Corrected Map screen 1px issue
/*Patch<float>(0x575DE7, -5.0f);
Patch < float > ( 0x575DA7 , - 5.0f ) ;
Patch < float > ( 0x575DAF , - 5.0f ) ;
Patch < float > ( 0x575D5C , - 5.0f ) ;
Patch < float > ( 0x575CDA , - 5.0f ) ;
Patch < float > ( 0x575D0C , - 5.0f ) ; */
InjectHook ( 0x58B0F8 , DrawRect_HalfPixel_Steam < true , false , false , true > ) ;
InjectHook ( 0x58B146 , DrawRect_HalfPixel_Steam < true , false , false , false > ) ;
InjectHook ( 0x58B193 , DrawRect_HalfPixel_Steam < true , false , false , true > ) ;
InjectHook ( 0x58B1E1 , DrawRect_HalfPixel_Steam < false , false , false , true > ) ;
// Cars drive on water cheat
Patch < DWORD > ( & ( * ( DWORD * * ) 0x43B793 ) [ 34 ] , 0xE5FC92C3 ) ;
// No DirectPlay dependency
Patch < BYTE > ( 0x781456 , 0xB8 ) ;
Patch < DWORD > ( 0x781457 , 0x900 ) ;
2015-04-23 17:32:18 +02:00
// SHGetFolderPath on User Files
InjectHook ( 0x77EDC0 , GetMyDocumentsPath , PATCH_JUMP ) ;
2015-09-20 21:21:36 +02:00
// Fixed muzzleflash not showing from last bullet
Nop ( 0x61F504 , 2 ) ;
// Proper randomizations
InjectHook ( 0x452CCF , Int32Rand ) ; // Missing ped paths
InjectHook ( 0x45322C , Int32Rand ) ; // Missing ped paths
InjectHook ( 0x690263 , Int32Rand ) ; // Prostitutes
// Help boxes showing with big message
// Game seems to assume they can show together
Nop ( 0x599CD3 , 6 ) ;
2016-03-31 20:45:49 +02:00
// Fixed lens flare
Nop ( 0x733C65 , 5 ) ;
Patch < BYTE > ( 0x733C4E , 0x26 ) ;
InjectHook ( 0x733C75 , 0x7591E0 , PATCH_CALL ) ;
Patch < WORD > ( 0x733C7A , 0xDBEB ) ;
Nop ( 0x733A5A , 4 ) ;
Patch < BYTE > ( 0x733A5E , 0xB8 ) ;
Patch ( 0x733A5F , & FlushLensSwitchZ ) ;
Patch < DWORD > ( 0x7333B0 , 0xB9909090 ) ;
Patch ( 0x7333B4 , & InitBufferSwitchZ ) ;
2016-03-11 23:54:20 +01:00
// Y axis sensitivity fix
float * sens = * ( float * * ) 0x51D4FA ;
Patch < const void * > ( 0x51D508 + 0x2 , sens ) ;
Patch < const void * > ( 0x51E25A + 0x2 , sens ) ;
Patch < const void * > ( 0x51F459 + 0x2 , sens ) ;
Patch < const void * > ( 0x52086A + 0x2 , sens ) ;
Patch < const void * > ( 0x532B9B + 0x2 , sens ) ;
2016-03-12 15:47:28 +01:00
// Don't lock mouse Y axis during fadeins
Patch < WORD > ( 0x51E192 , 0x2BEB ) ;
Patch < WORD > ( 0x51ED38 , 0xE990 ) ;
InjectHook ( 0x534D3E , 0x534DF7 , PATCH_JUMP ) ;
2016-03-31 20:45:49 +02:00
// Fixed mirrors crash
Patch < uint64_t > ( 0x75903A , 0xC604C4833474C085 ) ;
// Mirrors depth fix & bumped quality
InjectHook ( 0x758E91 , CreateMirrorBuffers ) ;
// Fixed MSAA options
Patch < BYTE > ( 0x592BBB , 0xEB ) ;
Nop ( 0x592B7F , 2 ) ;
Patch < BYTE > ( 0x830C5B , 0xEB ) ;
Patch < BYTE > ( 0x830086 , 0xEB ) ;
Patch < WORD > ( 0x830643 , 0xE990 ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( 0x592BCF , orgGetMaxMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x592BCF , GetMaxMultiSamplingLevels ) ;
InjectHook ( 0x592B81 , GetMaxMultiSamplingLevels ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( 0x5897CD , orgChangeMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x5897CD , ChangeMultiSamplingLevels ) ;
InjectHook ( 0x592BFB , ChangeMultiSamplingLevels ) ;
InjectHook ( 0x592D2E , ChangeMultiSamplingLevels ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( 0x780206 , orgSetMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x780206 , SetMultiSamplingLevels ) ;
Patch < WORD > ( 0x58F88C , 0xBA90 ) ;
Patch ( 0x58F88E , MSAAText ) ;
// Fixed car collisions - car you're hitting gets proper damage now
Nop ( 0x555AB8 , 2 ) ;
InjectHook ( 0x555AC0 , FixedCarDamage_Steam , PATCH_CALL ) ;
2016-05-28 22:44:33 +02:00
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
2016-09-12 00:09:21 +02:00
ReadCall ( 0x41A216 , orgMemMgrMalloc ) ;
2016-05-28 22:44:33 +02:00
InjectHook ( 0x41A216 , CollisionData_MallocAndInit ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( 0x41A07C , orgNewAlloc ) ;
2016-05-28 22:44:33 +02:00
InjectHook ( 0x41A07C , CollisionData_NewAndInit ) ;
InjectHook ( 0x41A159 , CollisionData_NewAndInit ) ;
// Crash when entering advanced display options on a dual monitor machine after:
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
// Not in 1.01
2016-09-12 00:09:21 +02:00
ReadCall ( 0x77F99E , orgGetNumVideoModes ) ;
2016-05-28 22:44:33 +02:00
InjectHook ( 0x77F99E , GetNumVideoModes_Store ) ;
InjectHook ( 0x77F901 , GetNumVideoModes_Retrieve ) ;
// Fixed escalators crash
2016-09-12 00:09:21 +02:00
ReadCall ( 0x739975 , orgEscalatorsUpdate ) ;
2016-05-28 22:44:33 +02:00
InjectHook ( 0x739975 , UpdateEscalators ) ;
InjectHook ( 0x738BBD , & CEscalator : : SwitchOffNoRemove ) ;
// Don't allocate constant memory for stencil shadows every frame
InjectHook ( 0x760795 , StencilShadowAlloc , PATCH_CALL ) ;
Nop ( 0x7607CD , 3 ) ;
Patch < WORD > ( 0x76079A , 0x2CEB ) ;
Patch < DWORD > ( 0x76082C , 0x90C35D5F ) ; // pop edi, pop ebp, ret
2016-07-26 20:12:56 +02:00
// "Streaming memory bug" fix
InjectHook ( 0x4CF9E8 , GTARtAnimInterpolatorSetCurrentAnim ) ;
2016-07-27 02:00:18 +02:00
// Fixed ammo for melee weapons in cheats
Patch < BYTE > ( 0x43BB8B + 1 , 1 ) ; // knife
Patch < BYTE > ( 0x43BC78 + 1 , 1 ) ; // knife
Patch < BYTE > ( 0x43BE1F + 1 , 1 ) ; // chainsaw
Patch < BYTE > ( 0x43BED8 + 1 , 1 ) ; // chainsaw
Patch < BYTE > ( 0x43C868 + 1 , 1 ) ; // parachute
Patch < BYTE > ( 0x43D24C , 0x53 ) ; // katana
Patch < WORD > ( 0x43D24D , 0x016A ) ;
2015-04-22 15:20:40 +02:00
// Fixed police scanner names
char * pScannerNames = * ( char * * ) 0x4F2B83 ;
2016-03-11 21:11:35 +01:00
strcpy ( pScannerNames + ( 8 * 113 ) , " WESTP " ) ;
strcpy ( pScannerNames + ( 8 * 134 ) , " ???? " ) ;
2015-04-22 15:20:40 +02:00
// STEAM ONLY
// Proper aspect ratios - why Rockstar, why?
// Steam aspect ratios were additionally divided by 1.1, producing a squashed image
static const float f43 = 4.0f / 3.0f , f54 = 5.0f / 4.0f , f169 = 16.0f / 9.0f ;
Patch < const void * > ( 0x73822B , & f169 ) ;
Patch < const void * > ( 0x738247 , & f54 ) ;
Patch < const void * > ( 0x73825A , & f43 ) ;
// No IMG size check
Nop ( 0x406CD0 , 7 ) ;
Nop ( 0x406D00 , 7 ) ;
// Unlock 1.0/1.01 saves loading
InjectHook ( 0x5EDFD9 , 0x5EE0FA , PATCH_JUMP ) ;
}
void Patch_SA_NewSteam_r1 ( )
{
2016-08-10 22:27:58 +02:00
using namespace Memory : : DynBase ;
2015-04-22 15:20:40 +02:00
// Nazi EXE?
if ( * ( DWORD * ) DynBaseAddress ( 0x49F810 ) = = 0x64EC8B55 )
{
// Regular
// No framedelay
InjectHook ( 0x54ECC6 , DynBaseAddress ( 0x54ED0C ) , PATCH_JUMP ) ;
Patch < BYTE > ( 0x54ED45 , 0x4 ) ;
Nop ( 0x54ED47 , 1 ) ;
// Unlock 1.0/1.01 saves loading
Patch < WORD > ( 0x5ED3E9 , 0xE990 ) ;
// Old .set files working again
static const DWORD dwSetVersion = 6 ;
Patch < const void * > ( 0x59058A , & dwSetVersion ) ;
Patch < BYTE > ( 0x59086D , 6 ) ;
Patch < BYTE > ( 0x53EC4A , 6 ) ;
// Disable re-initialization of DirectInput mouse device by the game
Patch < BYTE > ( 0x58A891 , 0xEB ) ;
Patch < BYTE > ( 0x58AA77 , 0xEB ) ;
Patch < BYTE > ( 0x58AB59 , 0xEB ) ;
}
else
{
// Nazi
// No framedelay
InjectHook ( 0x54EC06 , DynBaseAddress ( 0x54EC4C ) , PATCH_JUMP ) ;
Patch < BYTE > ( 0x54EC85 , 0x4 ) ;
Nop ( 0x54EC87 , 1 ) ;
// Unlock 1.0/1.01 saves loading
Patch < WORD > ( 0x5ED349 , 0xE990 ) ;
// Old .set files working again
static const DWORD dwSetVersion = 6 ;
Patch < const void * > ( 0x5904DA , & dwSetVersion ) ;
Patch < BYTE > ( 0x5907BD , 6 ) ;
Patch < BYTE > ( 0x53EB9A , 6 ) ;
// Disable re-initialization of DirectInput mouse device by the game
Patch < BYTE > ( 0x58A7D1 , 0xEB ) ;
Patch < BYTE > ( 0x58A9B7 , 0xEB ) ;
Patch < BYTE > ( 0x58AA99 , 0xEB ) ;
}
// Unlocked widescreen resolutions
//Patch<WORD>(0x779BAD, 0x607D);
Patch < WORD > ( 0x779BB8 , 0x557D ) ;
Patch < DWORD > ( 0x7799D8 , 0x9090117D ) ;
Nop ( 0x779A45 , 2 ) ;
Nop ( 0x7799DC , 2 ) ;
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Nop ( 0x77AB3F , 1 ) ;
Patch < WORD > ( 0x77AB40 , 0x01B0 ) ;
// Default resolution to native resolution
RECT desktop ;
GetWindowRect ( GetDesktopWindow ( ) , & desktop ) ;
2016-03-31 19:51:14 +02:00
sprintf_s ( aNoDesktopMode , " Cannot find %dx%dx32 video mode " , desktop . right , desktop . bottom ) ;
2015-04-22 15:20:40 +02:00
Patch < DWORD > ( 0x77A3EF , desktop . right ) ;
Patch < DWORD > ( 0x77A3F4 , desktop . bottom ) ;
Patch < const char * > ( 0x77A44B , aNoDesktopMode ) ;
// Proper aspect ratios
static const float f43 = 4.0f / 3.0f , f54 = 5.0f / 4.0f , f169 = 16.0f / 9.0f ;
Patch < const void * > ( 0x73424B , & f169 ) ;
Patch < const void * > ( 0x734267 , & f54 ) ;
Patch < const void * > ( 0x73427A , & f43 ) ;
}
void Patch_SA_NewSteam_r2 ( )
{
2016-08-10 22:27:58 +02:00
using namespace Memory : : DynBase ;
2015-04-22 15:20:40 +02:00
2015-06-28 22:17:29 +02:00
// (Hopefully) more precise frame limiter
2016-09-12 00:09:21 +02:00
ReadCall ( DynBaseAddress ( 0x77D55F ) , RsEventHandler ) ;
2015-06-28 22:17:29 +02:00
InjectHook ( 0x77D55F , NewFrameRender ) ;
InjectHook ( 0x77D4E8 , GetTimeSinceLastFrame ) ;
2015-04-22 15:20:40 +02:00
// No framedelay
InjectHook ( 0x54ECC6 , DynBaseAddress ( 0x54ED0C ) , PATCH_JUMP ) ;
Patch < BYTE > ( 0x54ED45 , 0x4 ) ;
Nop ( 0x54ED47 , 1 ) ;
// Unlock 1.0/1.01 saves loading
Patch < WORD > ( 0x5ED349 , 0xE990 ) ;
// Old .set files working again
static const DWORD dwSetVersion = 6 ;
Patch < const void * > ( 0x5904CA , & dwSetVersion ) ;
Patch < BYTE > ( 0x5907AD , 6 ) ;
Patch < BYTE > ( 0x53EC4A , 6 ) ;
// Disable re-initialization of DirectInput mouse device by the game
Patch < BYTE > ( 0x58A881 , 0xEB ) ;
Patch < BYTE > ( 0x58AA67 , 0xEB ) ;
Patch < BYTE > ( 0x58AB49 , 0xEB ) ;
// Unlocked widescreen resolutions
//Patch<WORD>(0x779BAD, 0x607D);
Patch < WORD > ( 0x779BC8 , 0x697D ) ;
Patch < DWORD > ( 0x7799D8 , 0x9090117D ) ;
Nop ( 0x779A56 , 2 ) ;
Nop ( 0x7799DC , 2 ) ;
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Nop ( 0x77AB6F , 1 ) ;
Patch < WORD > ( 0x77AB70 , 0x01B0 ) ;
// Default resolution to native resolution
RECT desktop ;
GetWindowRect ( GetDesktopWindow ( ) , & desktop ) ;
2016-03-31 19:51:14 +02:00
sprintf_s ( aNoDesktopMode , " Cannot find %dx%dx32 video mode " , desktop . right , desktop . bottom ) ;
2015-04-22 15:20:40 +02:00
Patch < DWORD > ( 0x77A41F , desktop . right ) ;
Patch < DWORD > ( 0x77A424 , desktop . bottom ) ;
Patch < const char * > ( 0x77A47B , aNoDesktopMode ) ;
// No DirectPlay dependency
Patch < BYTE > ( 0x77B46E , 0xB8 ) ;
Patch < DWORD > ( 0x77B46F , 0x900 ) ;
2015-04-23 17:32:18 +02:00
// SHGetFolderPath on User Files
InjectHook ( 0x778FA0 , GetMyDocumentsPath , PATCH_JUMP ) ;
2015-09-20 21:21:36 +02:00
// Fixed muzzleflash not showing from last bullet
Nop ( 0x63E8A9 , 2 ) ;
// Proper randomizations
InjectHook ( 0x45234C , Int32Rand ) ; // Missing ped paths
InjectHook ( 0x45284C , Int32Rand ) ; // Missing ped paths
InjectHook ( 0x69046F , Int32Rand ) ; // Prostitutes
// Help boxes showing with big message
// Game seems to assume they can show together
Nop ( 0x597EEA , 6 ) ;
2016-03-31 20:45:49 +02:00
// Fixed lens flare
Nop ( 0x7300F8 , 5 ) ;
Patch < BYTE > ( 0x7300E3 , 0x20 ) ;
InjectHook ( 0x730104 , DynBaseAddress ( 0x753AE0 ) , PATCH_CALL ) ;
Patch < WORD > ( 0x730109 , 0xE1EB ) ;
Nop ( 0x72FF17 , 4 ) ;
Patch < BYTE > ( 0x72FF1B , 0xB8 ) ;
Patch ( 0x72FF1C , & FlushLensSwitchZ ) ;
Patch < DWORD > ( 0x72F91D , 0xB9909090 ) ;
Patch ( 0x72F921 , & InitBufferSwitchZ ) ;
2016-03-11 23:54:20 +01:00
// Y axis sensitivity fix
float * sens = * ( float * * ) DynBaseAddress ( 0x51B987 ) ;
Patch < const void * > ( 0x51B993 + 0x2 , sens ) ;
Patch < const void * > ( 0x51C68C + 0x2 , sens ) ;
Patch < const void * > ( 0x51D73A + 0x2 , sens ) ;
Patch < const void * > ( 0x51EA3A + 0x2 , sens ) ;
Patch < const void * > ( 0x52FBE1 + 0x2 , sens ) ;
2016-03-12 15:47:28 +01:00
// Don't lock mouse Y axis during fadeins
Patch < WORD > ( 0x51C5CD , 0x29EB ) ;
Patch < WORD > ( 0x51D053 , 0xE990 ) ;
InjectHook ( 0x531BBE , DynBaseAddress ( 0x531C6F ) , PATCH_JUMP ) ;
2016-03-31 20:45:49 +02:00
// Fixed mirrors crash
Patch < uint64_t > ( 0x753941 , 0xC604C4832F74C085 ) ;
// Mirrors depth fix & bumped quality
InjectHook ( 0x7537A0 , CreateMirrorBuffers ) ;
// Fixed MSAA options
Patch < BYTE > ( 0x590F77 , 0xEB ) ;
Nop ( 0x590F34 , 2 ) ;
Patch < BYTE > ( 0x82B4EB , 0xEB ) ;
Patch < BYTE > ( 0x82A916 , 0xEB ) ;
Patch < WORD > ( 0x82AED3 , 0xE990 ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( DynBaseAddress ( 0x590F8B ) , orgGetMaxMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x590F8B , GetMaxMultiSamplingLevels ) ;
InjectHook ( 0x590F36 , GetMaxMultiSamplingLevels ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( DynBaseAddress ( 0x5881C0 ) , orgChangeMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x5881C0 , ChangeMultiSamplingLevels ) ;
InjectHook ( 0x590FBB , ChangeMultiSamplingLevels ) ;
InjectHook ( 0x591111 , ChangeMultiSamplingLevels ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( DynBaseAddress ( 0x77A40D ) , orgSetMultiSamplingLevels ) ;
2016-03-31 20:45:49 +02:00
InjectHook ( 0x77A40D , SetMultiSamplingLevels ) ;
Patch < WORD > ( 0x58DDEF , 0xBA90 ) ;
Patch ( 0x58DDF1 , MSAAText ) ;
// Fixed car collisions - car you're hitting gets proper damage now
Nop ( 0x5538D0 , 2 ) ;
InjectHook ( 0x5538D2 , FixedCarDamage_Newsteam , PATCH_CALL ) ;
2016-04-22 20:45:33 +02:00
// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
2016-09-12 00:09:21 +02:00
ReadCall ( DynBaseAddress ( 0x41A661 ) , orgMemMgrMalloc ) ;
2016-04-22 20:45:33 +02:00
InjectHook ( 0x41A661 , CollisionData_MallocAndInit ) ;
2016-09-12 00:09:21 +02:00
ReadCall ( DynBaseAddress ( 0x41A4CC ) , orgNewAlloc ) ;
2016-04-22 20:45:33 +02:00
InjectHook ( 0x41A4CC , CollisionData_NewAndInit ) ;
InjectHook ( 0x41A5A9 , CollisionData_NewAndInit ) ;
2016-05-29 00:37:29 +02:00
// Crash when entering advanced display options on a dual monitor machine after:
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
// Not in 1.01
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ReadCall ( DynBaseAddress ( 0x779B71 ) , orgGetNumVideoModes ) ;
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InjectHook ( 0x779B71 , GetNumVideoModes_Store ) ;
InjectHook ( 0x779AD1 , GetNumVideoModes_Retrieve ) ;
// Fixed escalators crash
orgEscalatorsUpdate = ( void ( * ) ( ) ) DynBaseAddress ( 0x735B90 ) ;
InjectHook ( 0x735BC5 , UpdateEscalators , PATCH_JUMP ) ;
Patch < WORD > ( 0x734BAE , 0x4E8D ) ;
Patch < BYTE > ( 0x734BB0 , 0x84 ) ;
InjectHook ( 0x734BB1 , & CEscalator : : SwitchOffNoRemove , PATCH_CALL ) ;
Patch < WORD > ( 0x734BB6 , 0x52EB ) ;
// Don't allocate constant memory for stencil shadows every frame
InjectHook ( 0x75ADA9 , StencilShadowAlloc , PATCH_CALL ) ;
Nop ( 0x75ADE1 , 3 ) ;
Patch < WORD > ( 0x75ADAE , 0x2CEB ) ;
Patch < DWORD > ( 0x75AE35 , 0x5D5B5E5F ) ; // pop edi, pop esi, pop ebx, pop ebp, retn
Patch < BYTE > ( 0x75AE39 , 0xC3 ) ;
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// "Streaming memory bug" fix
InjectHook ( 0x4CF1FB , GTARtAnimInterpolatorSetCurrentAnim ) ;
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// Fixed ammo for melee weapons in cheats
Patch < BYTE > ( 0x43AD0B + 1 , 1 ) ; // knife
Patch < BYTE > ( 0x43ADF8 + 1 , 1 ) ; // knife
Patch < BYTE > ( 0x43AF9F + 1 , 1 ) ; // chainsaw
Patch < BYTE > ( 0x43B058 + 1 , 1 ) ; // chainsaw
Patch < BYTE > ( 0x43B9B8 + 1 , 1 ) ; // parachute
Patch < BYTE > ( 0x43C492 , 0x53 ) ; // katana
Patch < WORD > ( 0x43C493 , 0x016A ) ;
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// Proper aspect ratios
static const float f43 = 4.0f / 3.0f , f54 = 5.0f / 4.0f , f169 = 16.0f / 9.0f ;
Patch < const void * > ( 0x73424B , & f169 ) ;
Patch < const void * > ( 0x734267 , & f54 ) ;
Patch < const void * > ( 0x73427A , & f43 ) ;
}
void Patch_SA_NewSteam_r2_lv ( )
{
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using namespace Memory : : DynBase ;
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// (Hopefully) more precise frame limiter
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ReadCall ( DynBaseAddress ( 0x77D44F ) , RsEventHandler ) ;
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InjectHook ( 0x77D44F , NewFrameRender ) ;
InjectHook ( 0x77D3D8 , GetTimeSinceLastFrame ) ;
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// No framedelay
InjectHook ( 0x54EC06 , DynBaseAddress ( 0x54EC4C ) , PATCH_JUMP ) ;
Patch < BYTE > ( 0x54EC85 , 0x4 ) ;
Nop ( 0x54EC87 , 1 ) ;
// Unlock 1.0/1.01 saves loading
Patch < WORD > ( 0x5ED299 , 0xE990 ) ;
// Old .set files working again
static const DWORD dwSetVersion = 6 ;
Patch < const void * > ( 0x59040A , & dwSetVersion ) ;
Patch < BYTE > ( 0x5906ED , 6 ) ;
Patch < BYTE > ( 0x53EB9A , 6 ) ;
// Disable re-initialization of DirectInput mouse device by the game
Patch < BYTE > ( 0x58A7C1 , 0xEB ) ;
Patch < BYTE > ( 0x58A9A7 , 0xEB ) ;
Patch < BYTE > ( 0x58AA89 , 0xEB ) ;
// Unlocked widescreen resolutions
//Patch<WORD>(0x779BAD, 0x607D);
Patch < WORD > ( 0x779AB8 , 0x697D ) ;
Patch < DWORD > ( 0x7798C8 , 0x9090117D ) ;
Nop ( 0x779946 , 2 ) ;
Nop ( 0x7798CC , 2 ) ;
// Make sure DirectInput mouse device is set non-exclusive (may not be needed?)
Nop ( 0x77AA5F , 1 ) ;
Patch < WORD > ( 0x77AA60 , 0x01B0 ) ;
// Default resolution to native resolution
RECT desktop ;
GetWindowRect ( GetDesktopWindow ( ) , & desktop ) ;
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sprintf_s ( aNoDesktopMode , " Cannot find %dx%dx32 video mode " , desktop . right , desktop . bottom ) ;
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Patch < DWORD > ( 0x77A30F , desktop . right ) ;
Patch < DWORD > ( 0x77A314 , desktop . bottom ) ;
Patch < const char * > ( 0x77A36B , aNoDesktopMode ) ;
// No DirectPlay dependency
Patch < BYTE > ( 0x77B35E , 0xB8 ) ;
Patch < DWORD > ( 0x77B35F , 0x900 ) ;
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// SHGetFolderPath on User Files
InjectHook ( 0x778E90 , GetMyDocumentsPath , PATCH_JUMP ) ;
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// Fixed muzzleflash not showing from last bullet
Nop ( 0x63E789 , 2 ) ;
// Proper randomizations
InjectHook ( 0x45234C , Int32Rand ) ; // Missing ped paths
InjectHook ( 0x45284C , Int32Rand ) ; // Missing ped paths
InjectHook ( 0x69034F , Int32Rand ) ; // Prostitutes
// Help boxes showing with big message
// Game seems to assume they can show together
Nop ( 0x597E3A , 6 ) ;
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// Fixed lens flare
Nop ( 0x72FFF8 , 5 ) ;
Patch < BYTE > ( 0x72FFE3 , 0x20 ) ;
InjectHook ( 0x730004 , DynBaseAddress ( 0x753A00 ) , PATCH_CALL ) ;
Patch < WORD > ( 0x730009 , 0xE1EB ) ;
Nop ( 0x72FE17 , 4 ) ;
Patch < BYTE > ( 0x72FE1B , 0xB8 ) ;
Patch ( 0x72FE1C , & FlushLensSwitchZ ) ;
Patch < DWORD > ( 0x72F81D , 0xB9909090 ) ;
Patch ( 0x72F821 , & InitBufferSwitchZ ) ;
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// Y axis sensitivity fix
float * sens = * ( float * * ) DynBaseAddress ( 0x51B8D7 ) ;
Patch < const void * > ( 0x51B8E3 + 0x2 , sens ) ;
Patch < const void * > ( 0x51C5DC + 0x2 , sens ) ;
Patch < const void * > ( 0x51D68A + 0x2 , sens ) ;
Patch < const void * > ( 0x51E98A + 0x2 , sens ) ;
Patch < const void * > ( 0x52FB31 + 0x2 , sens ) ;
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// Don't lock mouse Y axis during fadeins
Patch < WORD > ( 0x51C51D , 0x29EB ) ;
Patch < WORD > ( 0x51CFA3 , 0xE990 ) ;
InjectHook ( 0x531B1E , DynBaseAddress ( 0x531BCF ) , PATCH_JUMP ) ;
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// Fixed mirrors crash
Patch < uint64_t > ( 0x753861 , 0xC604C4832F74C085 ) ;
// Mirrors depth fix & bumped quality
InjectHook ( 0x7536C0 , CreateMirrorBuffers ) ;
// Fixed MSAA options
Patch < BYTE > ( 0x590EB7 , 0xEB ) ;
Nop ( 0x590E74 , 2 ) ;
Patch < BYTE > ( 0x82B3BB , 0xEB ) ;
Patch < BYTE > ( 0x82A7E6 , 0xEB ) ;
Patch < WORD > ( 0x82ADA3 , 0xE990 ) ;
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ReadCall ( DynBaseAddress ( 0x590ECB ) , orgGetMaxMultiSamplingLevels ) ;
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InjectHook ( 0x590ECB , GetMaxMultiSamplingLevels ) ;
InjectHook ( 0x590E76 , GetMaxMultiSamplingLevels ) ;
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ReadCall ( DynBaseAddress ( 0x588100 ) , orgChangeMultiSamplingLevels ) ;
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InjectHook ( 0x588100 , ChangeMultiSamplingLevels ) ;
InjectHook ( 0x590EFB , ChangeMultiSamplingLevels ) ;
InjectHook ( 0x591051 , ChangeMultiSamplingLevels ) ;
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ReadCall ( DynBaseAddress ( 0x77A2FD ) , orgSetMultiSamplingLevels ) ;
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InjectHook ( 0x77A2FD , SetMultiSamplingLevels ) ;
Patch < WORD > ( 0x58DD2F , 0xBA90 ) ;
Patch ( 0x58DD31 , MSAAText ) ;
// Fixed car collisions - car you're hitting gets proper damage now
Nop ( 0x553800 , 2 ) ;
InjectHook ( 0x553802 , FixedCarDamage_Newsteam , PATCH_CALL ) ;
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// Car explosion crash with multimonitor
// Unitialized collision data breaking stencil shadows
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ReadCall ( DynBaseAddress ( 0x41A661 ) , orgMemMgrMalloc ) ;
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InjectHook ( 0x41A661 , CollisionData_MallocAndInit ) ;
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ReadCall ( DynBaseAddress ( 0x41A4CC ) , orgNewAlloc ) ;
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InjectHook ( 0x41A4CC , CollisionData_NewAndInit ) ;
InjectHook ( 0x41A5A9 , CollisionData_NewAndInit ) ;
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// Crash when entering advanced display options on a dual monitor machine after:
// - starting game on primary monitor in maximum resolution, exiting,
// starting again in maximum resolution on secondary monitor.
// Secondary monitor maximum resolution had to be greater than maximum resolution of primary monitor.
// Not in 1.01
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ReadCall ( DynBaseAddress ( 0x779A61 ) , orgGetNumVideoModes ) ;
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InjectHook ( 0x779A61 , GetNumVideoModes_Store ) ;
InjectHook ( 0x7799C1 , GetNumVideoModes_Retrieve ) ;
// Fixed escalators crash
orgEscalatorsUpdate = ( void ( * ) ( ) ) DynBaseAddress ( 0x735A90 ) ;
InjectHook ( 0x735AC5 , UpdateEscalators , PATCH_JUMP ) ;
Patch < WORD > ( 0x734AAE , 0x4E8D ) ;
Patch < BYTE > ( 0x734AB0 , 0x84 ) ;
InjectHook ( 0x734AB1 , & CEscalator : : SwitchOffNoRemove , PATCH_CALL ) ;
Patch < WORD > ( 0x734AB6 , 0x52EB ) ;
// Don't allocate constant memory for stencil shadows every frame
InjectHook ( 0x75AC99 , StencilShadowAlloc , PATCH_CALL ) ;
Nop ( 0x75ACD1 , 3 ) ;
Patch < WORD > ( 0x75AC9E , 0x2CEB ) ;
Patch < DWORD > ( 0x75AD25 , 0x5D5B5E5F ) ; // pop edi, pop esi, pop ebx, pop ebp, retn
Patch < BYTE > ( 0x75AD29 , 0xC3 ) ;
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// "Streaming memory bug" fix
InjectHook ( 0x4CF1DB , GTARtAnimInterpolatorSetCurrentAnim ) ;
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// Fixed ammo for melee weapons in cheats
Patch < BYTE > ( 0x43AD0B + 1 , 1 ) ; // knife
Patch < BYTE > ( 0x43ADF8 + 1 , 1 ) ; // knife
Patch < BYTE > ( 0x43AF9F + 1 , 1 ) ; // chainsaw
Patch < BYTE > ( 0x43B058 + 1 , 1 ) ; // chainsaw
Patch < BYTE > ( 0x43B9B8 + 1 , 1 ) ; // parachute
Patch < BYTE > ( 0x43C492 , 0x53 ) ; // katana
Patch < WORD > ( 0x43C493 , 0x016A ) ;
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// Proper aspect ratios
static const float f43 = 4.0f / 3.0f , f54 = 5.0f / 4.0f , f169 = 16.0f / 9.0f ;
Patch < const void * > ( 0x73414B , & f169 ) ;
Patch < const void * > ( 0x734167 , & f54 ) ;
Patch < const void * > ( 0x73417A , & f43 ) ;
}
BOOL WINAPI DllMain ( HINSTANCE hinstDLL , DWORD fdwReason , LPVOID lpvReserved )
{
UNREFERENCED_PARAMETER ( lpvReserved ) ;
if ( fdwReason = = DLL_PROCESS_ATTACH )
{
hDLLModule = hinstDLL ;
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HINSTANCE hGameHandle = GetModuleHandle ( nullptr ) ;
ScopedUnprotect : : Section Protect ( hGameHandle , " .text " ) ;
ScopedUnprotect : : Section Protect2 ( hGameHandle , " .rdata " ) ;
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if ( * ( DWORD * ) DynBaseAddress ( 0x82457C ) = = 0x94BF | | * ( DWORD * ) DynBaseAddress ( 0x8245BC ) = = 0x94BF ) Patch_SA_10 ( ) ;
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else if ( * ( DWORD * ) DynBaseAddress ( 0x8252FC ) = = 0x94BF | | * ( DWORD * ) DynBaseAddress ( 0x82533C ) = = 0x94BF ) Patch_SA_11 ( ) , MessageBox ( nullptr , " You're using a 1.01 executable which is no longer supported by SilentPatch! \n \n I have no idea if anyone was still using it, so if you do - shoot me an e-mail! " , " SilentPatch " , MB_OK | MB_ICONWARNING ) ;
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else if ( * ( DWORD * ) DynBaseAddress ( 0x85EC4A ) = = 0x94BF ) Patch_SA_Steam ( ) ;
else if ( * ( DWORD * ) DynBaseAddress ( 0x858D21 ) = = 0x3539F633 ) Patch_SA_NewSteam_r1 ( ) ;
else if ( * ( DWORD * ) DynBaseAddress ( 0x858D51 ) = = 0x3539F633 ) Patch_SA_NewSteam_r2 ( ) ;
else if ( * ( DWORD * ) DynBaseAddress ( 0x858C61 ) = = 0x3539F633 ) Patch_SA_NewSteam_r2_lv ( ) ;
else return FALSE ;
}
return TRUE ;
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}