SilentPatch/SilentPatchSA/GeneralSA.cpp

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#include "StdAfxSA.h"
#include "GeneralSA.h"
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#include "PedSA.h"
#include "ModelInfoSA.h"
#include "PoolsSA.h"
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// Wrappers
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static void* EntityRender = AddressByVersion<void*>(0x534310, 0x5347B0, 0x545B30);
WRAPPER void CEntity::Render() { VARJMP(EntityRender); }
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static void* varEntityIsVisible = AddressByVersion<void*>( 0x536BC0, 0, 0 ); // TODO
WRAPPER bool CEntity::IsVisible() { VARJMP(varEntityIsVisible); }
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static void* varInvertRaster = AddressByVersion<void*>(0x705660, 0x705E90, 0x7497A0);
WRAPPER void CShadowCamera::InvertRaster() { VARJMP(varInvertRaster); }
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CWeaponInfo* (*CWeaponInfo::GetWeaponInfo)(eWeaponType, signed char) = AddressByVersion<CWeaponInfo*(*)(eWeaponType, signed char)>(0x743C60, 0x744490, 0x77D940);
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static RwTexture*& ms_pRemapTexture = **AddressByVersion<RwTexture***>(0x59F1BD, 0x6D6E53, 0x5B811D);
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auto SetEditableMaterialsCB = AddressByVersion<RpAtomic*(*)(RpAtomic*,void*)>(0x4C83E0, 0x4C8460, 0x4D2CE0);
static void ResetEditableMaterials(std::pair<void*,int>* pData)
{
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for ( auto* i = pData; i->first != nullptr; i++ )
*static_cast<int*>(i->first) = i->second;
}
RpAtomic* ShadowCameraRenderCB(RpAtomic* pAtomic)
{
if ( RpAtomicGetFlags(pAtomic) & rpATOMICRENDER )
{
RpGeometry* pGeometry = RpAtomicGetGeometry(pAtomic);
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if ( pGeometry->repEntry != nullptr ) // Only switch to optimized flags if already instanced so as not to break the instanced model
{
RwUInt32 geometryFlags = RpGeometryGetFlags(pGeometry);
pGeometry->flags &= ~(rpGEOMETRYTEXTURED|rpGEOMETRYPRELIT|rpGEOMETRYNORMALS|rpGEOMETRYLIGHT|rpGEOMETRYMODULATEMATERIALCOLOR|rpGEOMETRYTEXTURED2);
pAtomic = AtomicDefaultRenderCallBack(pAtomic);
RpGeometrySetFlags(pGeometry, geometryFlags);
}
else
{
pAtomic = AtomicDefaultRenderCallBack(pAtomic);
}
}
return pAtomic;
}
void CObject::Render()
{
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if ( m_bDoNotRender || !m_pRwObject )
return;
bool bCallRestore;
std::pair<void*,int> materialRestoreData[16];
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const int32_t carPartModelIndex = m_wCarPartModelIndex.Get();
if ( carPartModelIndex != -1 && m_objectCreatedBy == TEMP_OBJECT && bObjectFlag7 && RwObjectGetType(m_pRwObject) == rpATOMIC )
{
auto* pData = materialRestoreData;
ms_pRemapTexture = m_pPaintjobTex;
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static_cast<CVehicleModelInfo*>(ms_modelInfoPtrs[ carPartModelIndex ])->SetVehicleColour( m_nCarColor[0].Get(),
m_nCarColor[1].Get(), m_nCarColor[2].Get(), m_nCarColor[3].Get() );
SetEditableMaterialsCB(reinterpret_cast<RpAtomic*>(m_pRwObject), &pData);
pData->first = nullptr;
// Disable backface culling for the part
#ifdef _DEBUG
RwCullMode oldCullMode;
RwRenderStateGet(rwRENDERSTATECULLMODE, &oldCullMode);
assert(oldCullMode == rwCULLMODECULLBACK);
#endif
RwRenderStateSet(rwRENDERSTATECULLMODE, reinterpret_cast<void*>(rwCULLMODECULLNONE));
bCallRestore = true;
}
else
bCallRestore = false;
CEntity::Render();
if ( bCallRestore )
{
ResetEditableMaterials(materialRestoreData);
RwRenderStateSet(rwRENDERSTATECULLMODE, reinterpret_cast<void*>(rwCULLMODECULLBACK));
}
}
extern void (*WorldRemove)(CEntity*);
void CObject::TryToFreeUpTempObjects_SilentPatch( int numObjects )
{
int numProcessed, numFreed;
std::tie( numProcessed, numFreed ) = TryOrFreeUpTempObjects( numObjects, false );
if ( numProcessed >= numObjects && numObjects > numFreed )
{
TryOrFreeUpTempObjects( numObjects - numFreed, true );
}
}
std::tuple<int,int> CObject::TryOrFreeUpTempObjects( int numObjects, bool force )
{
int numProcessed = 0, numFreed = 0;
auto& pool = CPools::GetObjectPool();
for ( auto& obj : pool )
{
if ( numFreed >= numObjects ) break;
CObject* const objPtr = &obj;
if ( pool.IsValidPtr( objPtr ) )
{
if ( objPtr->m_objectCreatedBy == TEMP_OBJECT )
{
numProcessed++;
if ( force || !objPtr->IsVisible() )
{
numFreed++;
WorldRemove( objPtr );
delete objPtr;
}
}
}
}
return std::make_tuple( numProcessed, numFreed );
}
RwCamera* CShadowCamera::Update(CEntity* pEntity)
{
RwRGBA ClearColour = { 255, 255, 255, 0 };
RwCameraClear(m_pCamera, &ClearColour, rwCAMERACLEARIMAGE|rwCAMERACLEARZ);
if ( RwCameraBeginUpdate(m_pCamera ) )
{
if ( pEntity )
{
if ( pEntity->nType == 3 )
static_cast<CPed*>(pEntity)->RenderForShadow();
else
RpClumpForAllAtomics(reinterpret_cast<RpClump*>(pEntity->m_pRwObject), ShadowCameraRenderCB);
}
InvertRaster();
RwCameraEndUpdate(m_pCamera);
}
return m_pCamera;
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}
std::vector<CEntity*> CEscalator::ms_entitiesToRemove;
void CEscalator::SwitchOffNoRemove()
{
if ( !m_bExists )
return;
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for ( ptrdiff_t i = 0, j = field_7C + field_80 + field_84; i < j; ++i )
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{
if ( m_pSteps[i] != nullptr )
{
ms_entitiesToRemove.push_back( m_pSteps[i] );
m_pSteps[i] = nullptr;
}
}
m_bExists = false;
}