Add config files to the repo

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Silent 2024-05-18 19:11:07 +02:00
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Config/SilentPatchIII.ini Normal file
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[SilentPatch]
; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units,
; -1 makes the game use units based on system locale
Units=-1
; Enables fixes for corona placements on emergency vehicles and taxis
; This fixes siren placements on Enforcer, Firetruck, and Ambulance,
; it also corrects taxi sign light placement on Taxi
; and fixes placement of the search light of the search light on the police chopper.
EnableVehicleCoronaFixes=1
[ExtraCompSpecularityExceptions]
; Put model IDs or names (one ID/name per line) here to forcibly disable specularity on their extras
; Since SilentPatch applies proper environment maps on extras, specularity misconfigurations result
; in all extras being shiny, even if they are obviously meant not to be metallic.
; By default we exclude Stallion because of its leather roof
stallion

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Config/SilentPatchSA.ini Normal file
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[SilentPatch]
; This enables SCM-related fixes
; Currently, it includes Gym Glitch fix, Basketball Glitch fix
; It also fixes an issues in Sweet's Girl and Mountain Cloud Boys where the player freezes in the initial part of the mission
EnableScriptFixes=1
; This will make the game skip EAX/NVIDIA intro splashes, so it starts from the intro movies just like Steam version
; NOTE: Has no effect when used with Steam EXE
SkipIntroSplashes=1
; This resizes subtitles and radio station name to be in line with a Steam/RGL version
; Setting this to 1 when using 1.0/1.01 makes the texts match Steam/RGL size, while setting this to 0
; when using 3.0 makes the text match 1.0/1.01 size
; Set to -1 or comment it out with ; to disable fully
SmallSteamTexts=-1
; This re-enables a glitched feature where gang-occupied zone names display with a colour of that gang
; Setting it to 0 will disable the colour from showing in all cases, even in the cases it was showing on a clean game
ColouredZoneNames=0
; This setting increases sun size a bit
; While it's fine to use with a stock game, it's recommended to turn this option off when using
; a custom seabed.ipl or timecyc.dat
SunSizeHack=1
; This setting will make sun reflections on peds and vehicles change direction depending on time of day
; This matches the behaviour present in GTA III or VC, but may not look perfect in all cases - so consider it
; a matter of personal preference
DirectionalFromSun=0
; When this setting is enabled, police helicopter will not be able to hurt CJ when Invicibility Cheat is active
TrueInvicibility=0
; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units,
; -1 makes the game use units based on system locale
Units=-1
[RotorFixExceptions]
; Put model IDs or names (one ID/name per line) here to exclude them from using blurred rotors
; This way mods which don't have moving rotors done properly can still be used without bugs
; By default we exclude Maverick and Skimmer, since their textures are corrupted
maverick
skimmer
[DoubleRearWheels]
; Specifically for SA-MP (since for single player you can just edit the handling file)
; Specifies whether to forcibly enable or disable double rear wheels for a specific vehicle ID or name
; Put modelID = 1 or modelName = 1 to forcibly enable or modelID = 0 or modelName = 0 to forcibly disable
[LightbeamFixExceptions]
; Allows to disable "lightbeam fix" for specific model IDs or names (one ID/name per line)
; While you will never need this for stock vehicles, some custom vehicles may require this fix
; to be disabled - for example, Krystofer's police vehicles
[LSRPModeServers]
; Server IPs listed here will use LS-RP Mode
; This means weapons will not be visible through windows
; Put IP in AAA.BBB.CCC.DDD:PORT format, one per line

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Config/SilentPatchVC.ini Normal file
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[SilentPatch]
; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units,
; -1 makes the game use units based on system locale
Units=-1
; Enables fixes for corona placements on emergency vehicles and taxis
; This fixes siren placements on Police, Enforcer, Firetruck, Ambulance, FBI Rancher and Vice Cheetah,
; it also adds a siren to FBI Washington, corrects taxi sign light placement on Taxi
; and fixes placement of the search light and rear rotor light on Police Maverick.
EnableVehicleCoronaFixes=1
[ExtraCompSpecularityExceptions]
; Put model IDs or names (one ID/name per line) here to forcibly disable specularity on their extras
; Since SilentPatch applies proper environment maps on extras, specularity misconfigurations result
; in all extras being shiny, even if they are obviously meant not to be metallic.
; By default we exclude Stallion and Mesa Grande because of their leather roofs
stallion
mesa
[DrawBackfaces]
; Models on this list will draw with backface culling disabled, like DrawBackfaces.txt from the mobile versions
; Put model IDs or names (one ID/name per line)
lw_roombitsb
bikeshop_glass2
miamiland172
ap_stairsout04
deco_polbuild
RoosbrgeStart_r_nt
RoosbrgeStart_r_dt
doublestreetlght1
od_lightext
od_lightint
basketballcourt05
hot_room317
lhroofst18
mall_ammuwin
mall_ammu
ammu_windows1
pot_02
nbt_hotel01
od_wtlegs
manmrgbase1
lh_icecream02
mob_mobroom2
wash_hardwindow
wash_hardwares
nbt_pizzaplace
hot_trans1
lw_lights
cof_bardetail
cof_extwindw
hospital
drugstoreext
deli_exterior_front
strpclubsigns1
chairsntable
mall_hardware
ml_gap
ml_coffee_dsk
mlobjects_n
ml_jewellers
ci_redhead1_01
ci_industrial1
ci_manintstuff
ci_mansion1
dow_pizzaplacedt
lh_buildingg3
lha_carfence
hav_car_show_out2
lhbuild034
od_lightbeam
doontoon54
cl_yachtmdl
pw_priint
cop_mainroom
man_monitor_base
nbt_htlpiswr01
nbt_htlpoolbar01
nbt_balcony03
stripinterupside
doontoon65
ap_hookerinn1
miamiland174
wshbuildws20
washbuild018
man_backside
man_backside2
doontoon_22_b
newbuild01
doontoon_shops
miamiland170
wshxrefhirise1
wshbuildws38
BillBd1
BillBd3
BillBd2
wshnrthpstr03
wshnrthpstr1
wshnrthpstr02
wshnrthpstr07
wshsthpstr04
wshsthpstr02
wshsthpstr05
wshnrthpstr05
sjmbigsig2
od_clevelander_dy
od_clevelander_nt
mlrecords
ml_record
nbt_htlpiswr02
ap_billboards1
ap_billboards2
ap_billboards3
ap_barriergate1
ap_barriergate2
ap_barriergate3
ap_roadsigns1_02