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Add config files to the repo
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Config/SilentPatchIII.ini
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17
Config/SilentPatchIII.ini
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[SilentPatch]
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; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units,
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; -1 makes the game use units based on system locale
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Units=-1
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; Enables fixes for corona placements on emergency vehicles and taxis
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; This fixes siren placements on Enforcer, Firetruck, and Ambulance,
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; it also corrects taxi sign light placement on Taxi
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; and fixes placement of the search light of the search light on the police chopper.
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EnableVehicleCoronaFixes=1
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[ExtraCompSpecularityExceptions]
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; Put model IDs or names (one ID/name per line) here to forcibly disable specularity on their extras
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; Since SilentPatch applies proper environment maps on extras, specularity misconfigurations result
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; in all extras being shiny, even if they are obviously meant not to be metallic.
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; By default we exclude Stallion because of its leather roof
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stallion
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53
Config/SilentPatchSA.ini
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53
Config/SilentPatchSA.ini
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[SilentPatch]
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; This enables SCM-related fixes
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; Currently, it includes Gym Glitch fix, Basketball Glitch fix
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; It also fixes an issues in Sweet's Girl and Mountain Cloud Boys where the player freezes in the initial part of the mission
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EnableScriptFixes=1
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; This will make the game skip EAX/NVIDIA intro splashes, so it starts from the intro movies just like Steam version
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; NOTE: Has no effect when used with Steam EXE
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SkipIntroSplashes=1
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; This resizes subtitles and radio station name to be in line with a Steam/RGL version
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; Setting this to 1 when using 1.0/1.01 makes the texts match Steam/RGL size, while setting this to 0
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; when using 3.0 makes the text match 1.0/1.01 size
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; Set to -1 or comment it out with ; to disable fully
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SmallSteamTexts=-1
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; This re-enables a glitched feature where gang-occupied zone names display with a colour of that gang
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; Setting it to 0 will disable the colour from showing in all cases, even in the cases it was showing on a clean game
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ColouredZoneNames=0
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; This setting increases sun size a bit
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; While it's fine to use with a stock game, it's recommended to turn this option off when using
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; a custom seabed.ipl or timecyc.dat
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SunSizeHack=1
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; This setting will make sun reflections on peds and vehicles change direction depending on time of day
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; This matches the behaviour present in GTA III or VC, but may not look perfect in all cases - so consider it
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; a matter of personal preference
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DirectionalFromSun=0
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; When this setting is enabled, police helicopter will not be able to hurt CJ when Invicibility Cheat is active
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TrueInvicibility=0
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; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units,
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; -1 makes the game use units based on system locale
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Units=-1
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[RotorFixExceptions]
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; Put model IDs or names (one ID/name per line) here to exclude them from using blurred rotors
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; This way mods which don't have moving rotors done properly can still be used without bugs
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; By default we exclude Maverick and Skimmer, since their textures are corrupted
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maverick
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skimmer
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[DoubleRearWheels]
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; Specifically for SA-MP (since for single player you can just edit the handling file)
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; Specifies whether to forcibly enable or disable double rear wheels for a specific vehicle ID or name
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; Put modelID = 1 or modelName = 1 to forcibly enable or modelID = 0 or modelName = 0 to forcibly disable
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[LightbeamFixExceptions]
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; Allows to disable "lightbeam fix" for specific model IDs or names (one ID/name per line)
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; While you will never need this for stock vehicles, some custom vehicles may require this fix
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; to be disabled - for example, Krystofer's police vehicles
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[LSRPModeServers]
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; Server IPs listed here will use LS-RP Mode
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; This means weapons will not be visible through windows
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; Put IP in AAA.BBB.CCC.DDD:PORT format, one per line
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119
Config/SilentPatchVC.ini
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119
Config/SilentPatchVC.ini
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[SilentPatch]
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; Allows to override units used by the game - 0 forces metric units, 1 forces imperial units,
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; -1 makes the game use units based on system locale
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Units=-1
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; Enables fixes for corona placements on emergency vehicles and taxis
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; This fixes siren placements on Police, Enforcer, Firetruck, Ambulance, FBI Rancher and Vice Cheetah,
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; it also adds a siren to FBI Washington, corrects taxi sign light placement on Taxi
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; and fixes placement of the search light and rear rotor light on Police Maverick.
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EnableVehicleCoronaFixes=1
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[ExtraCompSpecularityExceptions]
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; Put model IDs or names (one ID/name per line) here to forcibly disable specularity on their extras
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; Since SilentPatch applies proper environment maps on extras, specularity misconfigurations result
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; in all extras being shiny, even if they are obviously meant not to be metallic.
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; By default we exclude Stallion and Mesa Grande because of their leather roofs
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stallion
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mesa
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[DrawBackfaces]
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; Models on this list will draw with backface culling disabled, like DrawBackfaces.txt from the mobile versions
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; Put model IDs or names (one ID/name per line)
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lw_roombitsb
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bikeshop_glass2
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miamiland172
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ap_stairsout04
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deco_polbuild
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RoosbrgeStart_r_nt
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RoosbrgeStart_r_dt
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doublestreetlght1
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od_lightext
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od_lightint
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basketballcourt05
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hot_room317
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lhroofst18
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mall_ammuwin
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mall_ammu
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ammu_windows1
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pot_02
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nbt_hotel01
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od_wtlegs
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manmrgbase1
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lh_icecream02
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mob_mobroom2
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wash_hardwindow
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wash_hardwares
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nbt_pizzaplace
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hot_trans1
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lw_lights
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cof_bardetail
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cof_extwindw
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hospital
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drugstoreext
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deli_exterior_front
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strpclubsigns1
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chairsntable
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mall_hardware
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ml_gap
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ml_coffee_dsk
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mlobjects_n
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ml_jewellers
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ci_redhead1_01
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ci_industrial1
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ci_manintstuff
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ci_mansion1
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dow_pizzaplacedt
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lh_buildingg3
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lha_carfence
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hav_car_show_out2
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lhbuild034
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od_lightbeam
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doontoon54
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cl_yachtmdl
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pw_priint
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cop_mainroom
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man_monitor_base
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nbt_htlpiswr01
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nbt_htlpoolbar01
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nbt_balcony03
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stripinterupside
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doontoon65
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ap_hookerinn1
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miamiland174
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wshbuildws20
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washbuild018
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man_backside
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man_backside2
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doontoon_22_b
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newbuild01
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doontoon_shops
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miamiland170
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wshxrefhirise1
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wshbuildws38
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BillBd1
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BillBd3
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BillBd2
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wshnrthpstr03
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wshnrthpstr1
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wshnrthpstr02
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wshnrthpstr07
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wshsthpstr04
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wshsthpstr02
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wshsthpstr05
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wshnrthpstr05
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sjmbigsig2
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od_clevelander_dy
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od_clevelander_nt
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mlrecords
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ml_record
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nbt_htlpiswr02
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ap_billboards1
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ap_billboards2
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ap_billboards3
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ap_barriergate1
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ap_barriergate2
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ap_barriergate3
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ap_roadsigns1_02
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