III/VC: Two more minor scaling fixes

III: The position of the dialog question text in the main menu now
scales to resolution correctly.
VC: The vertical offset of the weapon name text in Ammu-Nation
now scales to resolution correctly.
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Silent 2024-11-01 19:44:40 +01:00
parent fd67cb4064
commit 7d055f9264
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GPG Key ID: AE53149BB0C45AF1
4 changed files with 70 additions and 0 deletions

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@ -49,6 +49,7 @@ All the remaining, non-critical fixes.
* Credits now scale to resolution correctly, and they don't cut to an empty screen at the very end anymore. * Credits now scale to resolution correctly, and they don't cut to an empty screen at the very end anymore.
* Mission title and 'Mission Passed' texts now stay on screen for the same duration, regardless of screen resolution. * Mission title and 'Mission Passed' texts now stay on screen for the same duration, regardless of screen resolution.
* The inner padding of the text boxes with a background now scales to resolution correctly. * The inner padding of the text boxes with a background now scales to resolution correctly.
* The position of the dialog question text in the main menu now scales to resolution correctly.
* `FILE_FLAG_NO_BUFFERING` flag has been removed from IMG reading functions - speeding up streaming. * `FILE_FLAG_NO_BUFFERING` flag has been removed from IMG reading functions - speeding up streaming.
* Free resprays will not carry on a New Game now. * Free resprays will not carry on a New Game now.
* Fixed ambulance and firetruck dispatch timers - they reset on New Game now. * Fixed ambulance and firetruck dispatch timers - they reset on New Game now.

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@ -45,6 +45,7 @@ All the remaining, non-critical fixes.
* Credits now scale to resolution correctly. * Credits now scale to resolution correctly.
* Mission title and 'Mission Passed' texts now stay on screen for the same duration, regardless of screen resolution. * Mission title and 'Mission Passed' texts now stay on screen for the same duration, regardless of screen resolution.
* The inner padding of the text boxes with a background now scales to resolution correctly. * The inner padding of the text boxes with a background now scales to resolution correctly.
* The vertical offset of the weapon name text in Ammu-Nation now scales to resolution correctly.
* `FILE_FLAG_NO_BUFFERING` flag has been removed from IMG reading functions - speeding up streaming. * `FILE_FLAG_NO_BUFFERING` flag has been removed from IMG reading functions - speeding up streaming.
* Free resprays will not carry on a New Game now. * Free resprays will not carry on a New Game now.
* Fixed ambulance and firetruck dispatch timers - they reset on New Game now. * Fixed ambulance and firetruck dispatch timers - they reset on New Game now.

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@ -1165,6 +1165,18 @@ namespace TextRectPaddingScalingFixes
HOOK_EACH_INIT(WrapX, orgWrapX, WrapX_Recalculated); HOOK_EACH_INIT(WrapX, orgWrapX, WrapX_Recalculated);
} }
// ============= Fix menu texts not scaling to resolution =============
namespace MenuManagerScalingFixes
{
static void (*orgPrintString)(float,float,const wchar_t*);
static void PrintString_Scale(float fX, float fY, const wchar_t* pText)
{
orgPrintString(fX * GetWidthMult() * RsGlobal->MaximumWidth, fY * GetHeightMult() * RsGlobal->MaximumHeight, pText);
}
}
namespace ModelIndicesReadyHook namespace ModelIndicesReadyHook
{ {
static void (*orgInitialiseObjectData)(const char*); static void (*orgInitialiseObjectData)(const char*);
@ -1607,6 +1619,17 @@ void InjectDelayedPatches_III_Common( bool bHasDebugMenu, const wchar_t* wcModul
} }
TXN_CATCH(); TXN_CATCH();
// ============= Fix menu texts not scaling to resolution =============
try
{
using namespace MenuManagerScalingFixes;
auto printStringMenuText = get_pattern("E8 ? ? ? ? 83 C4 0C DB 05 ? ? ? ? 50");
InterceptCall(printStringMenuText, orgPrintString, PrintString_Scale);
}
TXN_CATCH();
FLAUtils::Init(moduleList); FLAUtils::Init(moduleList);
} }

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@ -619,6 +619,35 @@ namespace TextRectPaddingScalingFixes
} }
// ============= Fix ammunation text (big message type 3) Y position offset not scaling to resolution =============
namespace BigMessage3ScalingFixes
{
template<std::size_t Index>
static const float* orgOffsetY;
template<std::size_t Index>
static float OffsetY_Recalculated;
template<std::size_t... I>
static void RecalculateYOffset(std::index_sequence<I...>)
{
const float multiplier = GetHeightMult() * RsGlobal->MaximumHeight;
((OffsetY_Recalculated<I> = *orgOffsetY<I> * multiplier), ...);
}
static void (*orgSetDropColor)(const CRGBA&);
template<std::size_t NumXOffsets>
static void SetDropColor_Scale(const CRGBA& color)
{
RecalculateYOffset(std::make_index_sequence<NumXOffsets>{});
orgSetDropColor(color);
}
HOOK_EACH_INIT(MessageYOffset, orgOffsetY, OffsetY_Recalculated);
}
float FixedRefValue() float FixedRefValue()
{ {
return 1.0f; return 1.0f;
@ -2022,6 +2051,22 @@ void InjectDelayedPatches_VC_Common( bool bHasDebugMenu, const wchar_t* wcModule
} }
TXN_CATCH(); TXN_CATCH();
// Fix ammunation text (big message type 3) Y position offset not scaling to resolution
try
{
using namespace BigMessage3ScalingFixes;
auto setDropColor = get_pattern("E8 ? ? ? ? 59 8D 4C 24 40");
std::array<float**, 1> YOffset = {
get_pattern<float*>("D8 25 ? ? ? ? D9 1C 24 A1", 2),
};
HookEach_MessageYOffset(YOffset, PatchFloat);
InterceptCall(setDropColor, orgSetDropColor, SetDropColor_Scale<YOffset.size()>);
}
TXN_CATCH();
FLAUtils::Init(moduleList); FLAUtils::Init(moduleList);
} }