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Corrected framedelay fix
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@ -1401,7 +1401,8 @@ __forceinline void Patch_SA_10()
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Patch<int>(0x4C9292, ~(rwMATRIXTYPEMASK|rwMATRIXINTERNALIDENTITY));
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// No framedelay
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Patch<DWORD>(0x53E923, 0x42EB56);
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Patch<WORD>(0x53E923, 0x43EB);
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Nop(0x53E9A5, 1);
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// Disable re-initialization of DirectInput mouse device by the game
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Patch<BYTE>(0x576CCC, 0xEB);
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@ -1552,6 +1553,7 @@ __forceinline void Patch_SA_10()
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InjectHook(0x6CAC09, &CPlane::Fix_SilentPatch, PATCH_JUMP);
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// Weapon icon fix (crosshairs mess up rwRENDERSTATEZWRITEENABLE)
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// Only 1.0 and 1.01, Steam somehow fixed it (not the same way though)
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Nop(0x58E210, 3);
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Nop(0x58EAB7, 3);
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Nop(0x58EAE1, 3);
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