Commit Graph

135 Commits

Author SHA1 Message Date
Silent
1c40c65c05 Mountain Cloud Boys freeze fix 2016-03-13 13:33:52 +01:00
Silent
57d623aeae More updates to Memory 2016-03-12 23:20:55 +01:00
Silent
cc0280254a Don't lock mouse Y axis during fadeins - SA 2016-03-12 15:47:28 +01:00
Silent
63c6356db7 Fixed buffer overflow 2016-03-12 14:18:24 +01:00
Silent
737fa005c0 Y axis sensitivity fix - SA 2016-03-11 23:54:20 +01:00
Silent
8c9c4b949f Updated Memory 2016-03-11 23:54:06 +01:00
Silent
45133d12c4 Fine to use strcpy here 2016-03-11 21:11:35 +01:00
Silent
0b87f0e2ee Y axis sensitivity fix - Japanese VC 2016-03-11 20:48:14 +01:00
Silent
6a02617a83 VC - Y axis sensitivity fix 2016-03-10 23:14:25 +01:00
Silent
901a3c818b updated Memory 2016-03-10 20:27:53 +01:00
Silent
c587821c63 III 1.1 mouse sens fix backported to 1.0 2016-03-10 20:25:04 +01:00
Silent
9e0d878a46 Fixed III 1.1 Vigilante crash 2016-03-07 18:59:29 +01:00
Silent
f3311da509 % new paths 2016-03-07 18:59:19 +01:00
Silent
2fe9915ce7 Fixed lensflare 2016-01-11 23:55:25 +01:00
Silent
f8258b61d5 Mouse recentering fix for VC 2015-09-20 22:25:10 +02:00
Silent
ce785d5352 Fixes ported to other EXEs 2015-09-20 21:21:36 +02:00
Silent
c9e900fc87 31-bit randomizer for fixing missing ped paths 2015-09-14 01:00:39 +02:00
Silent
3b98e5abaf More stable framelimiter - III 2015-06-29 01:08:05 +02:00
Silent
4d459e0ad4 More stable framelimiter - VC 2015-06-29 00:53:49 +02:00
Silent
f3218c9ee3 More stable framelimiter - SA 2015-06-28 22:17:29 +02:00
Silent
dd96f14947 ddraw.dll patching code unified to work properly with encrypted EXEs 2015-06-25 01:19:46 +02:00
Silent
3c3a25933b SSE instructions disallowed 2015-06-21 00:44:55 +02:00
Silent
c63bdf748d SA-MP User Files fix 2015-05-05 23:32:50 +02:00
Silent
46969bf88f Rotor fix exceptions 2015-05-05 23:29:15 +02:00
Silent
fbc617697c Simpler init check for DirectDrawCreateEx 2015-05-02 00:46:46 +02:00
Silent
a9058040a3 DirectPlay dependency removed for real now 2015-05-02 00:27:56 +02:00
Silent
49e73bd130 Project files updated for MSVC2013 2015-05-02 00:27:30 +02:00
Silent
c50c0a2c1d Optimized NVC shader 2015-04-23 18:41:20 +02:00
Silent
403df49335 SHGetFolderPath on User Files - in SA 2015-04-23 17:32:18 +02:00
Silent
2d24b6fee5 III version of User Files fix 2015-04-22 15:47:56 +02:00
Silent
785ad0d3ad Updated project files 2015-04-22 15:20:40 +02:00
Silent
3106081c43 New TEST User Files obtaining code for VC 1.0 2015-04-22 01:00:36 +02:00
Silent
7d4e85b1dc Optional lunar.png loading from file 2015-03-20 21:10:13 +01:00
Silent
70e449fed0 lunar64.png stored as a resource 2015-03-20 20:44:36 +01:00
Silent
01a7cca723 VC mouse fix & final touches for III/VC 1.1 2015-03-05 15:51:52 +01:00
Silent
c0cff240e3 No DirectPlay dependency in SA 2015-02-21 17:54:43 +01:00
Silent
8cb73db756 No DirectPlay dependency in III/VC 2015-02-21 17:11:07 +01:00
Silent
fc6f5c576a Faster string comparing 2015-02-21 16:53:58 +01:00
Silent
a82447b1aa VRAM fix, DEP compat fix 2015-02-21 16:44:17 +01:00
Silent
3fd04e395a Shader as a resource 2015-02-08 19:52:41 +01:00
Silent
babe3c6f71 New libFLAC version 2015-02-01 22:20:45 +01:00
Silent
ff73b2099b Limit adjusters compatibility 2014-12-11 22:24:38 +01:00
Silent
a111ac1cb5 German newsteam r2 support 2014-12-11 01:15:05 +01:00
Silent
51b952d8a3 Newsteam r2 exe support 2014-12-09 23:51:07 +01:00
Silent
4590fe17e5 Fixed a crash with widescreen resolutions patch 2014-12-01 21:46:00 +01:00
Silent
79758df9b6 Merged both dual pass methods and made them selectable via the INI file 2014-11-30 15:17:47 +01:00
aap
2f3e170922 Previous dual pass can't work. Emulating PS2 alpha test now. 2014-11-30 13:48:02 +01:00
aap
d290806c66 Fixed dual pass (switched drawing order). 2014-11-30 01:27:09 +01:00
aap
f4514ad6b2 Changed nvc and dual pass code. 2014-11-29 18:34:36 +01:00
Silent
49ddc29312 Cleaned shader code up
Matched RwD3D9GetTransform in 1.01 and 3.0 EXEs
2014-11-28 18:36:48 +01:00