Silent
6c6700bcef
Bicycle on fire fix - SA 1.0
2018-02-17 13:59:44 +01:00
Silent
55a788025a
Fix undefined behaviour in WaveDecoderSA (delete on void*)
2018-02-11 14:11:00 +01:00
Silent
48ff3a0150
Changed 1.01 disclaimer
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Removed replay fix for now
2018-02-11 14:01:10 +01:00
Silent
889daff459
Patterns for SA newsteam variables
2018-02-10 20:04:12 +01:00
Silent
e0cc726099
Enabled pattern hints in SA
2018-02-10 18:53:12 +01:00
Silent
0214ace478
CPed::ResetGunFlashAlpha in code
2018-01-29 00:53:17 +01:00
Silent
e41870909a
No need to make IStream inheritance public here... cleans up the code a lot too
2018-01-28 23:43:55 +01:00
Silent
1f8b44384e
Fixed ammo granting from SCM - SA 1.0
2018-01-28 18:30:52 +01:00
Silent
a4bae15050
Compilation fix
2018-01-28 18:15:53 +01:00
Silent
916c82b5a4
Fun with credits
2018-01-28 14:21:27 +01:00
Silent
ae62b9f434
Fixed triangle above recruitable peds' heads (SA 1.0)
2018-01-26 18:18:52 +01:00
Silent
5ad460ff40
CPlayerInfo operator= (for SA 1.0
2018-01-26 18:18:36 +01:00
Silent
d93a5d6fc6
Mark modules as large address aware (in case it makes a difference)
2018-01-21 13:16:34 +01:00
Silent
eb2172945b
Different version numbers for Master and pre-release
2018-01-15 23:02:30 +01:00
Silent
78e4e3f414
Fix Master compilation
2018-01-15 23:01:57 +01:00
Silent
e021dfe53f
extra assertion
2018-01-15 01:51:36 +01:00
Silent
883b0dde94
Supply Lines/Beefy Baron SCM fix (player is placed under the building and not high in the sky)
2018-01-14 02:04:38 +01:00
Silent
5679c66311
Refactored gym glitch fix to please Danny
2018-01-14 01:13:27 +01:00
Silent
62ed9242bc
Supply Lines streaming fix (SA 1.0)
2018-01-11 21:45:59 +01:00
Silent
f30ebc487d
Revert "Parametrized vehiclegrunge256, carplate and carpback"
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This reverts commit 5af56db8d4
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2018-01-09 12:36:27 +01:00
Silent
5af56db8d4
Parametrized vehiclegrunge256, carplate and carpback
2018-01-08 23:15:59 +01:00
Silent
89e2a8d121
Small scope fix
2018-01-06 16:20:35 +01:00
Silent
63ba94e547
Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory)
2018-01-06 16:04:11 +01:00
Silent
dfb46efa88
Return predicate instead of meaningless pointer in rwpred functions
2018-01-06 15:48:47 +01:00
Silent
47cd773c46
Copyright year updated
2018-01-02 11:26:32 +01:00
Silent
b22bed5802
This code can be reused (and gets reused very fine)
2017-12-30 12:45:12 +01:00
Silent
88664b2279
Re-added missing lunar64 to resources
2017-12-30 12:37:30 +01:00
Silent
482686151e
6 extra directionals fix for SA newsteam
2017-12-29 00:41:22 +01:00
Silent
c136734bd2
Replaced asmy fix with normal code based fix
2017-12-26 01:59:22 +01:00
Silent
157a99f0c1
Big update to MemoryMgr - streamlined, removed code duplication, addresses now in one place
2017-12-26 00:14:39 +01:00
Silent
b454985d8b
Use make_range_pattern where applicable
2017-12-25 01:57:44 +01:00
Silent
1e9d526c7c
Thin templates for Memory
2017-12-23 18:25:58 +01:00
Silent
b7cf823ee7
Move initializer list instead of copying
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Use make_checked_array_iterator properly where applicable
2017-12-23 14:14:21 +01:00
Silent
01f7c39d1e
Modulo over CLoadingScreen::m_currDisplayedSplash - imfast compatible
2017-12-22 01:07:51 +01:00
Silent
b0439be77c
Stricter compilation options (strict strings)
2017-12-22 00:16:18 +01:00
Silent
69d9e4744f
Misc changes
2017-12-22 00:13:28 +01:00
Silent
ce0fe83e66
Fixes for C++17 conformance
2017-12-22 00:13:16 +01:00
Silent
70efc863c8
Tidied up
2017-11-30 18:19:43 +01:00
Silent
ff823f1eb9
Exposed ColouredZoneNames to debug menu (on 1.0 only)
2017-11-15 00:20:17 +01:00
Silent
2272250483
DirectionalFromSun exposed to INI
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Debug menu even in Master builds
2017-11-15 00:06:36 +01:00
Silent
fbe5c6c6bf
Corrected zone name colour blending
2017-11-10 00:24:27 +01:00
Silent
7c831ee2a9
Use structured bindings instead of std::tie
2017-11-09 12:31:03 +01:00
Silent
a76b06a400
Make CAEDataStream methods pure virtual so intellisense doesn't complain (and those methods shouldn't be used anyway)
2017-10-23 00:25:37 +02:00
Silent
771fd96ba7
"number_type - The numbering scheme used for the frame. As a convenience, the decoder will always convert a frame number to a sample number because the rules are complex."
2017-10-20 01:12:17 +02:00
Silent
71ebe0d9eb
Stricter constness
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Marked AE decoder classes as final to encourage devirtualization
2017-10-20 00:58:06 +02:00
Silent
4827c94a98
Use kernel32 export in ModuleList if possible
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Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50
Cleaned up imports
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Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34
Unnamed CdStream semaphore (allows to run III/VC/SA all at once)
2017-10-03 22:24:01 +02:00
Silent
4b2c145028
Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension)
2017-10-03 21:34:21 +02:00
Silent
f35b637b9e
Unsupported 3.0 message
2017-09-28 23:48:08 +02:00