Commit Graph

228 Commits

Author SHA1 Message Date
Silent
6c6700bcef Bicycle on fire fix - SA 1.0 2018-02-17 13:59:44 +01:00
Silent
55a788025a Fix undefined behaviour in WaveDecoderSA (delete on void*) 2018-02-11 14:11:00 +01:00
Silent
48ff3a0150 Changed 1.01 disclaimer
Removed replay fix for now
2018-02-11 14:01:10 +01:00
Silent
889daff459 Patterns for SA newsteam variables 2018-02-10 20:04:12 +01:00
Silent
e0cc726099 Enabled pattern hints in SA 2018-02-10 18:53:12 +01:00
Silent
0214ace478 CPed::ResetGunFlashAlpha in code 2018-01-29 00:53:17 +01:00
Silent
e41870909a No need to make IStream inheritance public here... cleans up the code a lot too 2018-01-28 23:43:55 +01:00
Silent
1f8b44384e Fixed ammo granting from SCM - SA 1.0 2018-01-28 18:30:52 +01:00
Silent
a4bae15050 Compilation fix 2018-01-28 18:15:53 +01:00
Silent
916c82b5a4 Fun with credits 2018-01-28 14:21:27 +01:00
Silent
ae62b9f434 Fixed triangle above recruitable peds' heads (SA 1.0) 2018-01-26 18:18:52 +01:00
Silent
5ad460ff40 CPlayerInfo operator= (for SA 1.0 2018-01-26 18:18:36 +01:00
Silent
d93a5d6fc6 Mark modules as large address aware (in case it makes a difference) 2018-01-21 13:16:34 +01:00
Silent
eb2172945b Different version numbers for Master and pre-release 2018-01-15 23:02:30 +01:00
Silent
78e4e3f414 Fix Master compilation 2018-01-15 23:01:57 +01:00
Silent
e021dfe53f extra assertion 2018-01-15 01:51:36 +01:00
Silent
883b0dde94 Supply Lines/Beefy Baron SCM fix (player is placed under the building and not high in the sky) 2018-01-14 02:04:38 +01:00
Silent
5679c66311 Refactored gym glitch fix to please Danny 2018-01-14 01:13:27 +01:00
Silent
62ed9242bc Supply Lines streaming fix (SA 1.0) 2018-01-11 21:45:59 +01:00
Silent
f30ebc487d Revert "Parametrized vehiclegrunge256, carplate and carpback"
This reverts commit 5af56db8d4.
2018-01-09 12:36:27 +01:00
Silent
5af56db8d4 Parametrized vehiclegrunge256, carplate and carpback 2018-01-08 23:15:59 +01:00
Silent
89e2a8d121 Small scope fix 2018-01-06 16:20:35 +01:00
Silent
63ba94e547 Re-added fallback code if SHGetFolderPathA fails (like in stock code, falls back to "data" directory) 2018-01-06 16:04:11 +01:00
Silent
dfb46efa88 Return predicate instead of meaningless pointer in rwpred functions 2018-01-06 15:48:47 +01:00
Silent
47cd773c46 Copyright year updated 2018-01-02 11:26:32 +01:00
Silent
b22bed5802 This code can be reused (and gets reused very fine) 2017-12-30 12:45:12 +01:00
Silent
88664b2279 Re-added missing lunar64 to resources 2017-12-30 12:37:30 +01:00
Silent
482686151e 6 extra directionals fix for SA newsteam 2017-12-29 00:41:22 +01:00
Silent
c136734bd2 Replaced asmy fix with normal code based fix 2017-12-26 01:59:22 +01:00
Silent
157a99f0c1 Big update to MemoryMgr - streamlined, removed code duplication, addresses now in one place 2017-12-26 00:14:39 +01:00
Silent
b454985d8b Use make_range_pattern where applicable 2017-12-25 01:57:44 +01:00
Silent
1e9d526c7c Thin templates for Memory 2017-12-23 18:25:58 +01:00
Silent
b7cf823ee7 Move initializer list instead of copying
Use make_checked_array_iterator properly where applicable
2017-12-23 14:14:21 +01:00
Silent
01f7c39d1e Modulo over CLoadingScreen::m_currDisplayedSplash - imfast compatible 2017-12-22 01:07:51 +01:00
Silent
b0439be77c Stricter compilation options (strict strings) 2017-12-22 00:16:18 +01:00
Silent
69d9e4744f Misc changes 2017-12-22 00:13:28 +01:00
Silent
ce0fe83e66 Fixes for C++17 conformance 2017-12-22 00:13:16 +01:00
Silent
70efc863c8 Tidied up 2017-11-30 18:19:43 +01:00
Silent
ff823f1eb9 Exposed ColouredZoneNames to debug menu (on 1.0 only) 2017-11-15 00:20:17 +01:00
Silent
2272250483 DirectionalFromSun exposed to INI
Debug menu even in Master builds
2017-11-15 00:06:36 +01:00
Silent
fbe5c6c6bf Corrected zone name colour blending 2017-11-10 00:24:27 +01:00
Silent
7c831ee2a9 Use structured bindings instead of std::tie 2017-11-09 12:31:03 +01:00
Silent
a76b06a400 Make CAEDataStream methods pure virtual so intellisense doesn't complain (and those methods shouldn't be used anyway) 2017-10-23 00:25:37 +02:00
Silent
771fd96ba7 "number_type - The numbering scheme used for the frame. As a convenience, the decoder will always convert a frame number to a sample number because the rules are complex." 2017-10-20 01:12:17 +02:00
Silent
71ebe0d9eb Stricter constness
Marked AE decoder classes as final to encourage devirtualization
2017-10-20 00:58:06 +02:00
Silent
4827c94a98 Use kernel32 export in ModuleList if possible
Make ModuleList a local variable
2017-10-04 19:12:33 +02:00
Silent
e8b07f9f50 Cleaned up imports
Delay load shlwapi/shell32/psapi as we don't need those in DllMain (shell32 is used MUCH later) and stock game doesn't link them so we may speed up startup
2017-10-03 23:32:14 +02:00
Silent
080cc24f34 Unnamed CdStream semaphore (allows to run III/VC/SA all at once) 2017-10-03 22:24:01 +02:00
Silent
4b2c145028 Replaced GetASIModuleHandle with ModuleList (locate modules matching only by name without extension) 2017-10-03 21:34:21 +02:00
Silent
f35b637b9e Unsupported 3.0 message 2017-09-28 23:48:08 +02:00