SilentPatch/SilentPatchIII
Silent bee5b44af1
III/VC/SA: Fix sliding text leftovers causing texts to stay on screen for too long at high resolutions
Also introduced new INI/debug mode options to re-enable those cut features in all 3 games:
* SlidingMissionTitleText
* SlidingOddJobText
2024-10-11 23:11:39 +02:00
..
ModelInfoIII.cpp III/VC: Apply the environment mapping on extra components 2024-03-09 17:04:12 +01:00
ModelInfoIII.h III/VC: Apply the environment mapping on extra components 2024-03-09 17:04:12 +01:00
SilentPatchIII.cpp III/VC/SA: Fix sliding text leftovers causing texts to stay on screen for too long at high resolutions 2024-10-11 23:11:39 +02:00
SilentPatchIII.vcxproj Remove some local paths from the repository 2024-10-07 18:07:18 +02:00
SilentPatchIII.vcxproj.filters Unify randomness fixes to use PS2-like 31-bit rand 2024-05-21 18:34:44 +02:00
StdAfxIII.cpp Updated project files 2015-04-22 15:20:40 +02:00
VehicleIII.h III/VC: Integrate FLA utils 2024-05-09 19:11:20 +02:00
versionmeta.props Bump up version numbers 2024-05-11 23:26:28 +02:00