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SpaceCadetPinball/SpaceCadetPinball/TDemo.h

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#pragma once
#include "TCollisionComponent.h"
class TDemo :
public TCollisionComponent
{
public:
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TDemo(TPinballTable* table, int groupIndex);
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int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge) override;
static void PlungerRelease(int timerId, void* caller);
static void UnFlipRight(int timerId, void* caller);
static void UnFlipLeft(int timerId, void* caller);
static void FlipRight(int timerId, void* caller);
static void FlipLeft(int timerId, void* caller);
static void NewGameRestartTimer(int timerId, void* caller);
float FlipTimerTime1;
float FlipTimerTime2;
float UnFlipTimerTime1;
float UnFlipTimerTime2;
int FlipLeftFlag;
int FlipRightFlag;
int FlipLeftTimer;
int FlipRightTimer;
int PlungerFlag;
int RestartGameTimer;
TEdgeSegment* Edge1;
TEdgeSegment* Edge2;
TEdgeSegment* Edge3;
};