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Enabled pch in CMake.
No need to remove old pch includes.
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@ -51,7 +51,6 @@ set(SOURCE_FILES
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SpaceCadetPinball/partman.h
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SpaceCadetPinball/pb.cpp
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SpaceCadetPinball/pb.h
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SpaceCadetPinball/pch.cpp
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SpaceCadetPinball/pch.h
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SpaceCadetPinball/pinball.cpp
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SpaceCadetPinball/pinball.h
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@ -168,6 +167,22 @@ set(SOURCE_FILES
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add_executable(SpaceCadetPinball ${SOURCE_FILES})
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# Skip pch on foreign code
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set_source_files_properties(
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SpaceCadetPinball/imgui.cpp
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SpaceCadetPinball/imgui_sdl.cpp
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SpaceCadetPinball/imgui_draw.cpp
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SpaceCadetPinball/imgui_widgets.cpp
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SpaceCadetPinball/imgui_tables.cpp
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SpaceCadetPinball/imgui_demo.cpp
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SpaceCadetPinball/imgui_impl_sdl.cpp
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PROPERTIES SKIP_PRECOMPILE_HEADERS 1
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)
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target_precompile_headers(SpaceCadetPinball
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PUBLIC
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SpaceCadetPinball/pch.h
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)
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target_link_libraries(SpaceCadetPinball ${SDL2_LIBRARY} ${SDL2_MIXER_LIBRARY})
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# On Windows, copy DLL to output
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@ -1,5 +0,0 @@
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// pch.cpp: source file corresponding to pre-compiled header; necessary for compilation to succeed
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#include "pch.h"
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// In general, ignore this file, but keep it around if you are using pre-compiled headers.
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