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SpaceCadetPinball/SpaceCadetPinball/TRollover.h

24 lines
657 B
C++

#pragma once
#include "TCollisionComponent.h"
class TRollover :
public TCollisionComponent
{
protected:
TRollover(TPinballTable* table, int groupIndex, bool createWall);
public:
TRollover(TPinballTable* table, int groupIndex);
~TRollover() override = default;
int Message(int code, float value) override;
void Collision(TBall* ball, vector_type* nextPosition, vector_type* direction, float coef,
TEdgeSegment* edge) override;
void put_scoring(int index, int score) override;
int get_scoring(int index) override;
void build_walls(int groupIndex);
static void TimerExpired(int timerId, void* caller);
char RolloverFlag{};
int Scores[2]{};
};