Retera
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3f1a19ae5d
|
Hero revival
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2021-07-03 02:19:19 -04:00 |
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Retera
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28aeffd6d4
|
Vacation updates
|
2021-07-02 13:13:40 -04:00 |
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Retera
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85358c1173
|
Server logging
|
2021-06-30 00:44:32 -04:00 |
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Retera
|
72c5294412
|
Change smart ordering
|
2021-06-29 00:25:22 -04:00 |
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Retera
|
08fd06a882
|
Update networking to include udp reset on drop packet
|
2021-06-28 23:39:30 -04:00 |
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Retera
|
83fc753a0c
|
Update after merge
|
2021-06-27 17:30:54 -04:00 |
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Retera
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4c84c373b4
|
Merge branch 'main' of https://github.com/Retera/WarsmashModEngine into main
|
2021-06-27 17:18:55 -04:00 |
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Retera
|
90d55f3feb
|
Merge
|
2021-06-27 17:18:19 -04:00 |
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Retera
|
cb8a2ec887
|
Work on repair ability
|
2021-06-27 17:12:57 -04:00 |
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Retera
|
8a569f5d03
|
Change toggle for audio setting
|
2021-06-27 17:10:56 -04:00 |
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Retera
|
ec4c4295af
|
More multi select progress, some jass progress, and multiplayer hack test
|
2021-06-27 17:08:52 -04:00 |
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Retera
|
a8deeecd08
|
Working towards multi unit select
|
2021-06-12 11:33:55 -04:00 |
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Retera
|
71b9ac486e
|
Update couple instant to support gold and lumber cost for some fun testing
|
2021-06-06 16:28:02 -04:00 |
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Retera
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b3256b125d
|
Checkpoint with support for archer and hippo couple
|
2021-06-06 12:57:21 -04:00 |
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Retera
|
24590f7783
|
Invulnerable ability, first draft of multi select, colored selection circles
|
2021-06-06 01:29:05 -04:00 |
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Retera
|
46ac4ade21
|
Merge branch 'main' of https://github.com/Retera/WarsmashModEngine into main
|
2021-05-28 23:20:00 -04:00 |
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Retera
|
df47734682
|
Some engine tweaks and improvements found during playtesting
|
2021-05-28 23:19:23 -04:00 |
|
Retera
|
fdf60218cb
|
Update TVFS decoder
|
2021-04-18 15:40:26 -04:00 |
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Retera
|
574c8996f7
|
Update menu to support Reforged
|
2021-04-11 16:27:33 -04:00 |
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Retera
|
f1bcb4ae54
|
Update campaign menu behaviors and make some progress on untested common j apis
|
2021-04-04 10:28:40 -04:00 |
|
Retera
|
b5ab73fb47
|
Multiple maps in one process
|
2021-03-29 08:34:56 -04:00 |
|
Retera
|
94192c783c
|
Profile selection functionality
|
2021-03-25 08:30:41 -04:00 |
|
Retera
|
03bd5fcbaf
|
Some list box changes
|
2021-03-24 08:34:41 -04:00 |
|
Retera
|
2890e640e0
|
Update to allow test menu to enter a campaign screen
|
2021-03-22 08:34:44 -04:00 |
|
Retera
|
55bdfcb9fc
|
Update with some beginning on a jass API that does not run and is not usable yet
|
2021-03-20 14:54:38 -04:00 |
|
Retera
|
5e3150124a
|
Inventory system for basic item pickup and drop but no item behaviors yet
|
2021-03-16 01:03:24 -04:00 |
|
Retera
|
876b26e42f
|
Rename sample file
|
2021-03-08 08:31:23 -05:00 |
|
Retera
|
53c9e20c3f
|
Fix issues with billboard lock X and Y
|
2021-03-08 08:30:36 -05:00 |
|
Retera
|
9249c8e6df
|
Reworking how billboard locks work
|
2021-03-06 12:57:32 -05:00 |
|
Retera
|
22e07de19a
|
Fun with some menu button support and hero stats and levels
|
2021-03-06 12:46:51 -05:00 |
|
Retera
|
27ee234574
|
Small updates
|
2021-02-20 10:42:27 -05:00 |
|
Retera
|
e99b44222c
|
Update with small fixes, data ui load level 1 tooltip, night elf build
|
2021-02-15 23:41:36 -05:00 |
|
Retera
|
2c5c00d4ea
|
Update build and train to show requirements, also sRGB filter change for fun
|
2021-02-15 01:40:57 -05:00 |
|
Retera
|
780ed7b60b
|
Checkpoint after adding tooltips with prices
|
2021-02-13 19:56:11 -05:00 |
|
Retera
|
7cf7f30907
|
Checkpoint after Furbolg battle
|
2021-02-06 12:27:47 -05:00 |
|
Retera
|
581f51ef65
|
Update to have lumber harvest, still bugged
|
2021-02-01 08:38:04 -05:00 |
|
Retera
|
600ec9536b
|
Initial commit for experimental effort to parse 1.32 format
|
2021-01-31 23:09:25 -05:00 |
|
Retera
|
12ef127d0e
|
Attempt to improve pathfinding performance
|
2021-01-31 14:22:17 -05:00 |
|
Retera
|
28a24471fc
|
Update with basic positional audio using an override on libgdx
|
2021-01-24 17:22:06 -05:00 |
|
Retera
|
8111441f16
|
Ignore repeat orders
|
2021-01-24 15:10:13 -05:00 |
|
Retera
|
d4245e2e65
|
Change pathfinding processor to have a per player per frame cycle limit
|
2021-01-24 14:37:12 -05:00 |
|
Retera
|
cacdf7f266
|
Disable auto attack for workers, fix NPE in return resources
|
2021-01-24 12:46:34 -05:00 |
|
Retera
|
2d8b3e7cae
|
Improve ramps and ramp shading with some heuristics
|
2021-01-24 12:15:35 -05:00 |
|
Retera
|
056eed55da
|
Update ini
|
2021-01-23 23:35:40 -05:00 |
|
Retera
|
ec1510adcd
|
Update ramps and cliffs
|
2021-01-23 23:03:03 -05:00 |
|
Retera
|
4f7368eb57
|
Clickable destructables, some cliff changes, shadows on bridges
|
2021-01-23 03:09:55 -05:00 |
|
Retera
|
9da2160565
|
Remove parse bogus classes
|
2021-01-22 00:42:45 -05:00 |
|
Retera
|
c0e224234a
|
Snapshot while working towards support for destructables
|
2021-01-22 00:41:08 -05:00 |
|
Retera
|
11e9a965dc
|
Update instant attack effects not to setScene until location is assigned
|
2021-01-18 08:23:35 -05:00 |
|
Retera
|
fa1656922f
|
Improve hold position and show shift click waypoints
|
2021-01-18 08:20:01 -05:00 |
|
Retera
|
9a2dc090ca
|
Updates to harvesting, reduce max depth of the quad trees
|
2021-01-17 21:40:22 -05:00 |
|
Retera
|
eeed5953cc
|
Add new harvest ability
|
2021-01-11 01:59:25 -05:00 |
|
Retera
|
29c58be930
|
Update harvest ability
|
2021-01-09 23:43:36 -05:00 |
|
Retera
|
9210544e08
|
Updates to UI
|
2021-01-09 23:20:48 -05:00 |
|
Retera
|
5283b7a038
|
Fix command card cancel menu icon, fix terrain handling missing cliff, improve build food cost handling
|
2020-12-24 08:46:56 -05:00 |
|
Retera
|
6849d269ac
|
Begin working on techtree pricing costs and related systems
|
2020-12-22 00:27:10 -05:00 |
|
Retera
|
7ab1fa3193
|
GNU+Linux support with folder data source patch
|
2020-12-20 23:36:32 -06:00 |
|
Retera
|
a5d4085e47
|
Backport terrain shaders to version 330 core
|
2020-12-19 01:02:20 -05:00 |
|
Retera
|
03c3d34aa3
|
Add worker icon to constructing structure
|
2020-12-18 23:59:21 -05:00 |
|
Retera
|
4f4f585bee
|
Update unit pushing functions and add unstuck on unit movement
|
2020-12-17 00:10:12 -05:00 |
|
Retera
|
f647ce172e
|
Updates including basic FDF BACKDROP type and CantPlace errors when peon builds
|
2020-12-12 18:32:14 -05:00 |
|
Retera
|
b60233a5a2
|
Update to support red and green status under buildings
|
2020-11-27 20:45:21 -05:00 |
|
Retera
|
94d5d51f93
|
Update with attack ground aoe UI and other fixes
|
2020-11-24 01:40:03 -05:00 |
|
Retera
|
d4595c5abc
|
Fix command card crashes
|
2020-11-16 23:49:43 -05:00 |
|
Retera
|
9f80e62ead
|
Unit training queue display working
|
2020-11-15 05:00:11 -05:00 |
|
Retera
|
f589afdf46
|
First draft of build queue, better working structures built list
|
2020-11-14 17:10:15 -05:00 |
|
Retera
|
4ffd0c3283
|
Fix team color on build cursor
|
2020-11-14 09:43:21 -05:00 |
|
Retera
|
1f9ccef70c
|
Nudge peon outside building when complete
|
2020-11-14 00:02:08 -05:00 |
|
Retera
|
2b3e5bdf4a
|
Update with simple status bar
|
2020-11-13 23:12:39 -05:00 |
|
Retera
|
632576323c
|
Add build sounds and rough draft of build progress bar
|
2020-11-13 20:00:33 -05:00 |
|
Retera
|
4fbb7adeaf
|
Build behavior first draft
|
2020-11-10 22:44:22 -05:00 |
|
Retera
|
bc9f7d37a0
|
Remove code from behaviortest branch
|
2020-11-08 19:08:01 -05:00 |
|
Retera
|
cf9beb9923
|
Working with behaviors
|
2020-11-08 18:16:32 -05:00 |
|
Retera
|
b74b2f6c91
|
Improve some edge cases when sequences are missing start and end keyframes
|
2020-11-07 14:55:09 -05:00 |
|
Retera
|
b5bb731b29
|
Fix UI exit function
|
2020-11-01 20:28:22 -05:00 |
|
Retera
|
bec43bcb3e
|
Fix mouse intersect underground, fix anim blend, icon click sound
|
2020-11-01 13:05:38 -05:00 |
|
Retera
|
238015f21d
|
Highlight proper movement icons, improve sequence filter
|
2020-10-31 15:08:00 -04:00 |
|
Retera
|
fa94450d54
|
Update autocast art
|
2020-10-29 08:39:13 -04:00 |
|
Retera
|
0c0141cd71
|
Update ui
|
2020-10-26 08:34:33 -04:00 |
|
Retera
|
e21bb492c1
|
Remove click drag test system
|
2020-10-25 12:05:16 -04:00 |
|
Retera
|
5b7db285e2
|
Merge and some fixes, includes click drag ui test
|
2020-10-25 11:52:11 -04:00 |
|
Retera
|
2173c993bc
|
Make UI icons clickable
|
2020-10-24 01:10:37 -04:00 |
|
Retera
|
7cea3e3fcd
|
Support for walkable destructables
|
2020-10-23 22:35:25 -04:00 |
|
Retera
|
e919f35904
|
Update with fixes for ui
|
2020-10-20 08:39:35 -04:00 |
|
Retera
|
faf1cb4b72
|
Some fun updates to lighting system
|
2020-10-13 01:19:09 -04:00 |
|
Retera
|
3dc8aff716
|
Update bounding to fix phoenix attack
|
2020-10-08 02:32:20 -04:00 |
|
Retera
|
843b04b4a8
|
Update with lighting system, and after test playing Projection Revolution.
|
2020-10-06 02:19:25 -04:00 |
|
Retera
|
b0b0745af9
|
Upgrade scene to have light manager
|
2020-09-27 02:58:04 -04:00 |
|
Retera
|
59d350dd9e
|
Add game clock functionality and begin work on lighting system
|
2020-09-26 16:02:20 -04:00 |
|
Retera
|
cfa5f952de
|
Update to include race, basic target types, better combat UI and behaviors
|
2020-09-22 22:30:07 -04:00 |
|
Retera
|
bf16b4f698
|
Damage and armor UI and attack animation fixes
|
2020-09-04 08:29:37 -04:00 |
|
Retera
|
5abb9e3fd9
|
Add warsmash ini, change model test file to load night elf campaign screen instead of arthas illidan fight
|
2020-08-12 04:17:42 -04:00 |
|
Retera
|
dcb68ba6c9
|
Checkpoint with more updates and a decent single unit pathing experience
|
2020-07-25 20:31:10 -04:00 |
|
Retera
|
d5a1ee643d
|
Fix pathing grid issue on certain maps
|
2020-07-05 15:10:24 -04:00 |
|
Retera
|
b2900f50fc
|
More work on collisions to fix issues
|
2020-07-05 10:39:43 -04:00 |
|
Retera
|
a4a072be4f
|
Improve unit pathing with some work on adding units to the pathing grid, but it still has issues
|
2020-07-03 00:28:23 -04:00 |
|
Retera
|
d21b8be728
|
No repeat sounds, pathing, collision size
|
2020-07-01 00:27:23 -04:00 |
|
Retera
|
93f91b0f4d
|
Update for pathing
|
2020-06-28 02:43:17 -04:00 |
|
Retera
|
1c084e9695
|
First draft of a jass parser for some configurable ui tests
|
2020-06-26 23:54:42 -04:00 |
|
Retera
|
55dfe10034
|
Mostly working render optimizations
|
2020-05-28 01:16:41 -04:00 |
|