Retera
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27ee234574
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Small updates
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2021-02-20 10:42:27 -05:00 |
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Retera
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e99b44222c
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Update with small fixes, data ui load level 1 tooltip, night elf build
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2021-02-15 23:41:36 -05:00 |
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Retera
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2c5c00d4ea
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Update build and train to show requirements, also sRGB filter change for fun
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2021-02-15 01:40:57 -05:00 |
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Retera
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780ed7b60b
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Checkpoint after adding tooltips with prices
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2021-02-13 19:56:11 -05:00 |
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Retera
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7cf7f30907
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Checkpoint after Furbolg battle
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2021-02-06 12:27:47 -05:00 |
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Retera
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581f51ef65
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Update to have lumber harvest, still bugged
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2021-02-01 08:38:04 -05:00 |
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Retera
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600ec9536b
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Initial commit for experimental effort to parse 1.32 format
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2021-01-31 23:09:25 -05:00 |
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Retera
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12ef127d0e
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Attempt to improve pathfinding performance
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2021-01-31 14:22:17 -05:00 |
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Retera
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28a24471fc
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Update with basic positional audio using an override on libgdx
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2021-01-24 17:22:06 -05:00 |
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Retera
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8111441f16
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Ignore repeat orders
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2021-01-24 15:10:13 -05:00 |
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Retera
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d4245e2e65
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Change pathfinding processor to have a per player per frame cycle limit
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2021-01-24 14:37:12 -05:00 |
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Retera
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cacdf7f266
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Disable auto attack for workers, fix NPE in return resources
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2021-01-24 12:46:34 -05:00 |
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Retera
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2d8b3e7cae
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Improve ramps and ramp shading with some heuristics
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2021-01-24 12:15:35 -05:00 |
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Retera
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056eed55da
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Update ini
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2021-01-23 23:35:40 -05:00 |
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Retera
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ec1510adcd
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Update ramps and cliffs
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2021-01-23 23:03:03 -05:00 |
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Retera
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4f7368eb57
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Clickable destructables, some cliff changes, shadows on bridges
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2021-01-23 03:09:55 -05:00 |
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Retera
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9da2160565
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Remove parse bogus classes
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2021-01-22 00:42:45 -05:00 |
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Retera
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c0e224234a
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Snapshot while working towards support for destructables
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2021-01-22 00:41:08 -05:00 |
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Retera
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11e9a965dc
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Update instant attack effects not to setScene until location is assigned
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2021-01-18 08:23:35 -05:00 |
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Retera
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fa1656922f
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Improve hold position and show shift click waypoints
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2021-01-18 08:20:01 -05:00 |
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Retera
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9a2dc090ca
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Updates to harvesting, reduce max depth of the quad trees
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2021-01-17 21:40:22 -05:00 |
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Retera
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eeed5953cc
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Add new harvest ability
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2021-01-11 01:59:25 -05:00 |
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Retera
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29c58be930
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Update harvest ability
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2021-01-09 23:43:36 -05:00 |
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Retera
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9210544e08
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Updates to UI
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2021-01-09 23:20:48 -05:00 |
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Retera
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5283b7a038
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Fix command card cancel menu icon, fix terrain handling missing cliff, improve build food cost handling
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2020-12-24 08:46:56 -05:00 |
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Retera
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6849d269ac
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Begin working on techtree pricing costs and related systems
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2020-12-22 00:27:10 -05:00 |
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Retera
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7ab1fa3193
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GNU+Linux support with folder data source patch
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2020-12-20 23:36:32 -06:00 |
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Retera
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a5d4085e47
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Backport terrain shaders to version 330 core
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2020-12-19 01:02:20 -05:00 |
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Retera
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03c3d34aa3
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Add worker icon to constructing structure
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2020-12-18 23:59:21 -05:00 |
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Retera
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4f4f585bee
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Update unit pushing functions and add unstuck on unit movement
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2020-12-17 00:10:12 -05:00 |
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Retera
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f647ce172e
|
Updates including basic FDF BACKDROP type and CantPlace errors when peon builds
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2020-12-12 18:32:14 -05:00 |
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Retera
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b60233a5a2
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Update to support red and green status under buildings
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2020-11-27 20:45:21 -05:00 |
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Retera
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94d5d51f93
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Update with attack ground aoe UI and other fixes
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2020-11-24 01:40:03 -05:00 |
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Retera
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d4595c5abc
|
Fix command card crashes
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2020-11-16 23:49:43 -05:00 |
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Retera
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9f80e62ead
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Unit training queue display working
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2020-11-15 05:00:11 -05:00 |
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Retera
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f589afdf46
|
First draft of build queue, better working structures built list
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2020-11-14 17:10:15 -05:00 |
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Retera
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4ffd0c3283
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Fix team color on build cursor
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2020-11-14 09:43:21 -05:00 |
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Retera
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1f9ccef70c
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Nudge peon outside building when complete
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2020-11-14 00:02:08 -05:00 |
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Retera
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2b3e5bdf4a
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Update with simple status bar
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2020-11-13 23:12:39 -05:00 |
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Retera
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632576323c
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Add build sounds and rough draft of build progress bar
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2020-11-13 20:00:33 -05:00 |
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Retera
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4fbb7adeaf
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Build behavior first draft
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2020-11-10 22:44:22 -05:00 |
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Retera
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bc9f7d37a0
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Remove code from behaviortest branch
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2020-11-08 19:08:01 -05:00 |
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Retera
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cf9beb9923
|
Working with behaviors
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2020-11-08 18:16:32 -05:00 |
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Retera
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b74b2f6c91
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Improve some edge cases when sequences are missing start and end keyframes
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2020-11-07 14:55:09 -05:00 |
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Retera
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b5bb731b29
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Fix UI exit function
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2020-11-01 20:28:22 -05:00 |
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Retera
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bec43bcb3e
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Fix mouse intersect underground, fix anim blend, icon click sound
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2020-11-01 13:05:38 -05:00 |
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Retera
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238015f21d
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Highlight proper movement icons, improve sequence filter
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2020-10-31 15:08:00 -04:00 |
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Retera
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fa94450d54
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Update autocast art
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2020-10-29 08:39:13 -04:00 |
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Retera
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0c0141cd71
|
Update ui
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2020-10-26 08:34:33 -04:00 |
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Retera
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e21bb492c1
|
Remove click drag test system
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2020-10-25 12:05:16 -04:00 |
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Retera
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5b7db285e2
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Merge and some fixes, includes click drag ui test
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2020-10-25 11:52:11 -04:00 |
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Retera
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2173c993bc
|
Make UI icons clickable
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2020-10-24 01:10:37 -04:00 |
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Retera
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7cea3e3fcd
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Support for walkable destructables
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2020-10-23 22:35:25 -04:00 |
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Retera
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e919f35904
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Update with fixes for ui
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2020-10-20 08:39:35 -04:00 |
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Retera
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faf1cb4b72
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Some fun updates to lighting system
|
2020-10-13 01:19:09 -04:00 |
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Retera
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3dc8aff716
|
Update bounding to fix phoenix attack
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2020-10-08 02:32:20 -04:00 |
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Retera
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843b04b4a8
|
Update with lighting system, and after test playing Projection Revolution.
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2020-10-06 02:19:25 -04:00 |
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Retera
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b0b0745af9
|
Upgrade scene to have light manager
|
2020-09-27 02:58:04 -04:00 |
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Retera
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59d350dd9e
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Add game clock functionality and begin work on lighting system
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2020-09-26 16:02:20 -04:00 |
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Retera
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cfa5f952de
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Update to include race, basic target types, better combat UI and behaviors
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2020-09-22 22:30:07 -04:00 |
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Retera
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bf16b4f698
|
Damage and armor UI and attack animation fixes
|
2020-09-04 08:29:37 -04:00 |
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Retera
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5abb9e3fd9
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Add warsmash ini, change model test file to load night elf campaign screen instead of arthas illidan fight
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2020-08-12 04:17:42 -04:00 |
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Retera
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dcb68ba6c9
|
Checkpoint with more updates and a decent single unit pathing experience
|
2020-07-25 20:31:10 -04:00 |
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Retera
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d5a1ee643d
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Fix pathing grid issue on certain maps
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2020-07-05 15:10:24 -04:00 |
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Retera
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b2900f50fc
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More work on collisions to fix issues
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2020-07-05 10:39:43 -04:00 |
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Retera
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a4a072be4f
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Improve unit pathing with some work on adding units to the pathing grid, but it still has issues
|
2020-07-03 00:28:23 -04:00 |
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Retera
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d21b8be728
|
No repeat sounds, pathing, collision size
|
2020-07-01 00:27:23 -04:00 |
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Retera
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93f91b0f4d
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Update for pathing
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2020-06-28 02:43:17 -04:00 |
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Retera
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1c084e9695
|
First draft of a jass parser for some configurable ui tests
|
2020-06-26 23:54:42 -04:00 |
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Retera
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55dfe10034
|
Mostly working render optimizations
|
2020-05-28 01:16:41 -04:00 |
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Retera
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f2af7d7f73
|
Scene revert
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2020-05-27 23:56:52 -04:00 |
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Retera
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813e7c9d9b
|
Snapshot after breaking scene, work on FDF, work on JASS
|
2020-05-27 23:55:48 -04:00 |
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Retera
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2ca02df71b
|
Key value pair parser for FDF, new design
|
2020-05-20 08:21:29 -04:00 |
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Retera
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57e7538ec8
|
Work on FDF
|
2020-05-20 01:32:52 -04:00 |
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Retera
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9bf38e0268
|
Begin work on sequence flags
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2020-05-17 14:57:42 -04:00 |
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Retera
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2ac6a5fa1d
|
Update with waves
|
2020-05-16 14:36:41 -04:00 |
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Retera
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fabc3f4e61
|
Begin networking
|
2020-03-08 15:23:51 -05:00 |
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Retera
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0e34a7d539
|
Some small updates
|
2020-03-07 16:18:56 -06:00 |
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Retera
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ec3fa06e01
|
Test with skew
|
2020-03-01 14:41:53 -06:00 |
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Retera
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f776a602f9
|
Update some movement code and fun with projectiles
|
2020-03-01 11:04:44 -06:00 |
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Retera
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c4a24934dd
|
Milestone after attempted dynamic shadow code. For now I am keeping it in the repo, but disabled, while I move forward towards something else
|
2020-02-18 23:36:24 -06:00 |
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Retera
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b50f911444
|
Unit right click move demo
|
2020-01-27 23:23:53 -06:00 |
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Retera
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8c1d64b1e4
|
Added some fun soundsets and stuff
|
2020-01-26 15:42:05 -06:00 |
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Retera
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ebf7bb93db
|
FPS meter
|
2020-01-25 12:49:03 -06:00 |
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Retera
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960f6b9738
|
Add splats and camera target height based on terrain and other stuff
|
2020-01-25 12:00:26 -06:00 |
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Retera
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67e37244bd
|
Basic map viewer and basic portrait
|
2020-01-24 00:59:18 -06:00 |
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Retera
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46942c2d8d
|
Sample test with ReforgedGeorgeVacation is beginning to work as a viewer
|
2020-01-23 01:42:49 -06:00 |
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Retera
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bfab516832
|
Terrain as separate file
|
2020-01-21 20:55:38 -06:00 |
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Retera
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e998367f77
|
Visually able to see units and glitchy terrain now
|
2020-01-21 20:20:37 -06:00 |
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Retera
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015b04c371
|
More work towards prototype
|
2020-01-20 19:28:18 -06:00 |
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Retera
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d39976fa18
|
Squashed character test
|
2020-01-17 22:49:20 -06:00 |
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Retera
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c157b0e368
|
More work but no prototype yet
|
2020-01-17 02:13:56 -06:00 |
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Retera
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c132b0d984
|
More work on handler code
|
2020-01-13 01:28:46 -06:00 |
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Retera
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005dd375ad
|
More updates for handlers mdx
|
2019-12-17 02:00:19 -06:00 |
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Retera
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dca8289d14
|
Changed sd
|
2019-12-08 11:04:05 -06:00 |
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Retera
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6acbd13f27
|
Working towards mdx handler
|
2019-11-29 01:41:09 -06:00 |
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Retera
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eb49c33eef
|
More work on initial setup, working towards hopefully a prototype
|
2019-11-26 00:58:02 -06:00 |
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Retera
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7175a28753
|
More progress, working on getting viewer
|
2019-11-24 16:02:24 -06:00 |
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Retera
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f0da595d20
|
Upgrade code
|
2019-09-08 16:39:20 -05:00 |
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Retera
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c2934e7fa9
|
Initial commit
|
2018-12-03 22:35:14 -06:00 |
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