mirror of
https://github.com/Pinsplash/halflife2chaos.git
synced 2024-10-29 23:32:38 +01:00
added crucial cfg files for episode one
i don't know how i missed this. i guess when running in debug those files are magically loaded or something?
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39
sourcemods/ep1chaos/cfg/config_default.cfg
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39
sourcemods/ep1chaos/cfg/config_default.cfg
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// YWB 10/10/03:
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// If the user doesn't have a config.cfg when they run, this gets executed the first time they run the engine
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// It doesn't execute if they have their own config.cfg saved out.
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unbindall
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bind "ESCAPE" "cancelselect"
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bind "`" "toggleconsole"
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bind "w" "+forward"
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bind "s" "+back"
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bind "a" "+moveleft"
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bind "d" "+moveright"
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bind "SPACE" "+jump"
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bind "CTRL" "+duck"
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bind "e" "+use"
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bind "c" "impulse 50"
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bind "r" "+reload"
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bind "ALT" "+walk"
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bind "SHIFT" "+speed"
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bind "MOUSE1" "+attack"
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bind "MOUSE2" "+attack2"
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bind "f" "impulse 100"
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bind "1" "slot1"
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bind "2" "slot2"
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bind "3" "slot3"
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bind "4" "slot4"
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bind "5" "slot5"
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bind "6" "slot6"
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bind "7" "slot7"
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bind "MWHEELUP" "invprev"
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bind "MWHEELDOWN" "invnext"
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bind "q" "lastinv"
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bind "F5" "jpeg"
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bind "F6" "save quick"
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bind "F9" "load quick"
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bind "PAUSE" "pause"
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bind "z" "+zoom"
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bind "g" "phys_swap"
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skill 2
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12
sourcemods/ep1chaos/cfg/modsettings.cfg
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12
sourcemods/ep1chaos/cfg/modsettings.cfg
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//------------------------------------------------------------------------------
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//
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// Loaded by the engine on startup. If this file is not present in the mod's cfg
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// folder, will not fallback based on search path.
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//
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// So hl2\cfg\modsettings.cfg will be exec'ed by HL2 but not Episode One or Two.
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//
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//------------------------------------------------------------------------------
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// Tune bloomscale for all of Episode One
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mat_bloom_scalefactor_scalar .4
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246
sourcemods/ep1chaos/cfg/skill.cfg
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246
sourcemods/ep1chaos/cfg/skill.cfg
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// ===========
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// NPCs
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// ============
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// Barnacle
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sk_barnacle_health "35"
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// Barney
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sk_barney_health "35"
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// Bullseye
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sk_bullseye_health "35"
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// Bullsquid
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//sk_bullsquid_health "120"
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//sk_bullsquid_dmg_bite "15"
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//sk_bullsquid_dmg_whip "25"
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// Citizen
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sk_citizen_health "40"
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// Combine Soldier
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sk_combine_s_health "50"
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sk_combine_s_kick "10"
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// Combine Guard
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sk_combine_guard_health "70"
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sk_combine_guard_kick "15"
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// strider
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sk_strider_health "350"
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sk_strider_num_missiles1 "5"
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sk_strider_num_missiles2 "7"
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sk_strider_num_missiles3 "7"
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// Headcrab
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sk_headcrab_health "10"
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sk_headcrab_melee_dmg "5"
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// Fast Headcrab
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sk_headcrab_fast_health "10"
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// Poison Headcrab
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sk_headcrab_poison_health "35"
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// Houndeye
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//sk_houndeye_health "80"
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//sk_houndeye_dmg_blast "25"
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// Manhack
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sk_manhack_health "25"
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sk_manhack_melee_dmg "20"
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// Metropolice
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sk_metropolice_health "40"
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sk_metropolice_stitch_reaction "1.0"
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sk_metropolice_stitch_tight_hitcount "2"
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sk_metropolice_stitch_at_hitcount "1"
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sk_metropolice_stitch_behind_hitcount "3"
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sk_metropolice_stitch_along_hitcount "2"
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// Rollermine
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sk_rollermine_shock "10"
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sk_rollermine_stun_delay "3"
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sk_rollermine_vehicle_intercept "1"
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// Scanner (City)
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sk_scanner_health "30"
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sk_scanner_dmg_dive "25"
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// Stalker
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sk_stalker_health "50"
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sk_stalker_melee_dmg "5"
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// Vortigaunt
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sk_vortigaunt_health "100"
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sk_vortigaunt_dmg_claw "10"
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sk_vortigaunt_dmg_rake "25"
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sk_vortigaunt_dmg_zap "50"
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sk_vortigaunt_armor_charge "30"
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// Zombie
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sk_zombie_health "50"
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sk_zombie_dmg_one_slash "10"
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sk_zombie_dmg_both_slash "25"
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// Poison Zombie
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sk_zombie_poison_health "175"
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sk_zombie_poison_dmg_spit "20"
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//Antlion
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sk_antlion_health "30"
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sk_antlion_swipe_damage "5"
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sk_antlion_jump_damage "5"
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//Antlion Guard
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sk_antlionguard_health "500"
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sk_antlionguard_dmg_charge "20"
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sk_antlionguard_dmg_shove "10"
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//Antlion Grub
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//sk_antliongrub_health "5"
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//Ichthyosaur
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sk_ichthyosaur_health "200"
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sk_ichthyosaur_melee_dmg "8"
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// Combine Gunship
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sk_gunship_burst_size "15"
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sk_gunship_health_increments "5"
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sk_npc_dmg_gunship "40"
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sk_npc_dmg_gunship_to_plr "3"
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// Combine Helicopter
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sk_npc_dmg_helicopter "6"
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sk_npc_dmg_helicopter_to_plr "3"
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sk_helicopter_grenadedamage "30"
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sk_helicopter_grenaderadius "275"
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sk_helicopter_grenadeforce "55000"
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// Combine Dropship
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sk_npc_dmg_dropship "2"
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// Combine APC
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sk_apc_health "750"
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// =================
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// WEAPONS
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// =================
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sk_plr_dmg_ar2 "8"
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sk_npc_dmg_ar2 "3"
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sk_max_ar2 "60"
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sk_max_ar2_altfire "3"
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sk_plr_dmg_alyxgun "5"
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sk_npc_dmg_alyxgun "3"
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sk_max_alyxgun "150"
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sk_plr_dmg_pistol "5"
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sk_npc_dmg_pistol "3"
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sk_max_pistol "150"
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sk_plr_dmg_smg1 "4"
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sk_npc_dmg_smg1 "3"
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sk_max_smg1 "225"
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sk_plr_dmg_buckshot "8"
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sk_npc_dmg_buckshot "3"
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sk_max_buckshot "30"
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sk_plr_dmg_rpg_round "100"
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sk_npc_dmg_rpg_round "50"
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sk_max_rpg_round "3"
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sk_plr_dmg_smg1_grenade "100"
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sk_npc_dmg_smg1_grenade "50"
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sk_max_smg1_grenade "3"
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sk_smg1_grenade_radius "250"
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//sk_plr_dmg_gauss "25"
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//sk_plr_max_dmg_gauss "30"
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sk_plr_dmg_sniper_round "20"
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sk_npc_dmg_sniper_round "100"
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sk_max_sniper_round "30"
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sk_plr_dmg_357 "40"
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sk_npc_dmg_357 "30"
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sk_max_357 "12"
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sk_plr_dmg_crossbow "100"
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sk_npc_dmg_crossbow "10"
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sk_max_crossbow "10"
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sk_plr_dmg_airboat "3"
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sk_npc_dmg_airboat "3"
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//sk_dmg_sniper_penetrate_plr "10"
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//sk_dmg_sniper_penetrate_npc "100"
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sk_plr_dmg_grenade "150"
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sk_npc_dmg_grenade "75"
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sk_max_grenade "5"
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sk_plr_dmg_crowbar "10"
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sk_npc_dmg_crowbar "5"
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sk_plr_dmg_stunstick "10"
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sk_npc_dmg_stunstick "40" // Kill a citizen in one hit
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//sk_plr_dmg_satchel "150"
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//sk_npc_dmg_satchel "75"
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//sk_satchel_radius "150"
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// Mortar Synth projectile
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//sk_dmg_energy_grenade "2"
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//sk_energy_grenade_radius "100"
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sk_dmg_homer_grenade "20"
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sk_homer_grenade_radius "100"
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// Bullsquid spit
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//sk_dmg_spit_grenade "5"
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//sk_spit_grenade_radius "50"
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//sk_plr_dmg_tripmine "150"
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//sk_npc_dmg_tripmine "125"
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//sk_tripmine_radius "200"
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sk_plr_dmg_fraggrenade "125"
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sk_npc_dmg_fraggrenade "75"
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sk_fraggrenade_radius "250"
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// HEALTH/SUIT CHARGE DISTRIBUTION
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sk_suitcharger "75"
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sk_suitcharger_citadel "500"
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sk_suitcharger_citadel_maxarmor "200"
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sk_battery "15"
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sk_healthcharger "50"
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sk_healthkit "25"
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sk_healthvial "10"
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// Combine balls
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sk_combineball_seek_angle "15"
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sk_combineball_guidefactor "1.0"
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// NPC damage adjusters
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sk_npc_head "3"
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sk_npc_chest "1"
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sk_npc_stomach "1"
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sk_npc_arm "1"
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sk_npc_leg "1"
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// player damage adjusters
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sk_player_head "3"
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sk_player_chest "1"
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sk_player_stomach "1"
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sk_player_arm "1"
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sk_player_leg "1"
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// Allies
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sk_ally_regen_time "0.2"
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// Jeep
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sk_max_gauss_round "30"
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9
sourcemods/ep1chaos/cfg/skill_episodic.cfg
Normal file
9
sourcemods/ep1chaos/cfg/skill_episodic.cfg
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// zombine
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sk_zombie_soldier_health "100"
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// Episodic APC - Experimental
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sk_apc_missile_damage "50"
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// Antlion air attack
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sk_antlion_air_attack_dmg "10"
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2
sourcemods/ep1chaos/cfg/skill_manifest.cfg
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2
sourcemods/ep1chaos/cfg/skill_manifest.cfg
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exec skill.cfg
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exec skill_episodic.cfg
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10
sourcemods/ep1chaos/cfg/sourcevr_episodic.cfg
Normal file
10
sourcemods/ep1chaos/cfg/sourcevr_episodic.cfg
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vr_first_person_uses_world_model 0
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hud_draw_fixed_reticle 0
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r_flashlightscissor 0
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