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fix #122
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@ -9186,6 +9186,8 @@ void CEPhysConvert::StartEffect()
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variant_t emptyVariant;
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pEnt->AcceptInput("Break", pEnt, pEnt, emptyVariant, 0);
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pEnt->AcceptInput("Turnoff", pEnt, pEnt, emptyVariant, 0);//Also hit phys_thruster and torque
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if (pEnt->ClassMatches("phys_spring"))//no break or turnoff input, just directly kill i guess
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pEnt->AcceptInput("Kill", pEnt, pEnt, emptyVariant, 0);
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pEnt = gEntList.NextEnt(pEnt);
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continue;
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}
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