Commit Graph

19 Commits

Author SHA1 Message Date
Pinsplash
69867b143c blob stuff kinda working 2024-05-02 13:07:27 -05:00
Pinsplash
8b1455ec66 secondary VPC shit
(2nd commit just to distinctualize necessary things)
2024-04-16 22:37:23 -05:00
Pinsplash
657301b9c4 fixed gravity gun pushing the jalopy really hard in ep2 2024-04-16 17:45:19 -05:00
Pinsplash
cded94b888 added effect Give Everyone RPGs, slightly improved error reporting when a youtube URL is invalid (close #94), some random VS shit 2024-04-10 03:55:29 -05:00
Pinsplash
95a70adc5c more SLAM stuff
integrated SLAMs into weapon-related effects
added damage and radius values. these are my best estimations based off observation in HL2DM
close #10
2024-04-07 15:47:25 -05:00
Pinsplash
8c86d79fa0 large flying NPCs now teleport when You Teleport? is on 2024-03-07 03:29:22 -06:00
Pinsplash
b615b7b69a few changes for visual studio code analysis 2024-03-01 06:47:12 -06:00
acuifex
d9f9e0b0d0 add some linux build artifacts to gitignore 2023-05-17 03:26:39 +03:00
acuifex
31443e8c05 remove some linux static libraries 2023-05-17 03:26:37 +03:00
Pinsplash
6dba7ddfc2 spawnable ground turrets
closes #12
2023-05-11 22:45:14 -05:00
Pinsplash
be47a3dad5 new effect Color Incorrection and disabled gravity gun screen flash 2023-05-04 10:02:48 -05:00
Pinsplash
3a04bc878b Update .gitignore 2023-04-29 23:23:44 -05:00
Pinsplash
0ba37d6fc0 getting rid of LST file crap 2023-04-29 23:22:06 -05:00
Pinsplash
e2c34c756c more issues seen from streams of hl2 chaos
longer archiving some useless things in config.cfg
Ran Out Of Glue can no longer happen on d1_trainstation_01
chaos_strike_max default is now 3 instead of 5
teleporting by Teleporter Bullets will now cause the shooter to be released from any barnacle tongues
if d1_canals_11 is entered with no airboat, the game will now give a new one
Give Random Weapon and Give All Weapons can now give bugbait
fixed Give Random Weapon and Give All Weapons putting weapon(s) at the map origin if the player was in a vehicle at the time
added chaos_unstuck_neweffect to control whether the game tries to get the player unstuck when a new effect starts. this may not be desired by players use clips.
barrels launched by Double Barrel Shotgun now offset more appropriately when the player is big or small
version number now included in mod title
Surprise Reforestation has been made to be less dense and less likely to block doorways. the effect has been given a larger "radius" to account for the smaller density of trees
the game now gives a gravity gun upon entering d3_citadel_03 if you don't have one so that the weapon destruction sequence can proceed properly
Wobbly can no longer reapply when loading a save which was made before it ended
Wobbly's strength has been halved and now scales with player size
Noriko, No! can no longer happen on any map where the magnet might touch a dissolving trigger, which will lead to a crash
fixed a crash related to manhack squads
Force In/Out Vehicle will no longer check the map list if forcing a player out of a vehicle, because there's no reason to
d3_breen_01 added to the map list for the Player Teleport context
removed the code for periodically checking if the player is stuck while Player Is Huge is active because it seems like the issues with it have been fixed
minor fixes related to crouching and player size
Suppression Field Hiccup can no longer happen on d3_breen_01
2023-04-28 08:33:32 -05:00
Pinsplash
094eb33f54 Fixed issues seen watching MarioInATopHat's stream
fixed everyone being forced to use my weird keybinds
removed seemingly harmless assert caused by Pause Physics
restricted clone_npcs from happening on d1_trainstation_01 because barney can end up perfectly blocking the doorway
fixed Player is Big getting you stuck when jumping and not holding duck
groups added so that Annoying Alyx and Left 4 Dead cannot happen at the same time as the No Looking Up/Down/Left/Right effects
fixed being teleported to odd places when the game was struggling to find a good place to put you at to get you unstuck
fixed trigger_changelevel not working if you touched it while not being inside the trigger_transition
added d1_canals_06 to map list for the Player Teleport context
fixed game crash when killing an ichthyosaur by ramming with a vehicle
fixed Lock Vehicles re-locking vehicles when meant to be unlocking them
Ran Out Of Glue can no longer happen on more maps
fixed game thinking you were drowning in a vehicle when loading a save made when Swim In Air was active
airboat gun no longer recharges when No One Can Reload is on
fixed un-stuck code thinking an elevator might not be valid standable ground
fixed un-stuck code thinking it wasn't possible to get an object unstuck if its origin was inside world geometry (the code wants to avoid teleporting objects through world geometry)
game no longer attempts to get you unstuck when using noclip
Suppression Field Hiccup can no longer happen on d1_eli_02
2023-04-27 05:15:25 -05:00
Pinsplash
c0db188bda Removed gun ghooting position offset thing, fixed GetUnstuck() giving huge speed when teleporting into props 2023-04-19 18:20:23 -05:00
Pinsplash
249c42a771 Improved Floor Is Lava's floor detection 2023-04-16 00:18:00 -05:00
Pinsplash
d2bec881fc Fixed scanner explode on death crash and stop committing misc files 2023-04-15 15:39:15 -05:00
Pinsplash
51a81b50b8 Added mod folders 2023-04-14 14:42:59 -05:00