longer archiving some useless things in config.cfg
Ran Out Of Glue can no longer happen on d1_trainstation_01
chaos_strike_max default is now 3 instead of 5
teleporting by Teleporter Bullets will now cause the shooter to be released from any barnacle tongues
if d1_canals_11 is entered with no airboat, the game will now give a new one
Give Random Weapon and Give All Weapons can now give bugbait
fixed Give Random Weapon and Give All Weapons putting weapon(s) at the map origin if the player was in a vehicle at the time
added chaos_unstuck_neweffect to control whether the game tries to get the player unstuck when a new effect starts. this may not be desired by players use clips.
barrels launched by Double Barrel Shotgun now offset more appropriately when the player is big or small
version number now included in mod title
Surprise Reforestation has been made to be less dense and less likely to block doorways. the effect has been given a larger "radius" to account for the smaller density of trees
the game now gives a gravity gun upon entering d3_citadel_03 if you don't have one so that the weapon destruction sequence can proceed properly
Wobbly can no longer reapply when loading a save which was made before it ended
Wobbly's strength has been halved and now scales with player size
Noriko, No! can no longer happen on any map where the magnet might touch a dissolving trigger, which will lead to a crash
fixed a crash related to manhack squads
Force In/Out Vehicle will no longer check the map list if forcing a player out of a vehicle, because there's no reason to
d3_breen_01 added to the map list for the Player Teleport context
removed the code for periodically checking if the player is stuck while Player Is Huge is active because it seems like the issues with it have been fixed
minor fixes related to crouching and player size
Suppression Field Hiccup can no longer happen on d3_breen_01
fixed everyone being forced to use my weird keybinds
removed seemingly harmless assert caused by Pause Physics
restricted clone_npcs from happening on d1_trainstation_01 because barney can end up perfectly blocking the doorway
fixed Player is Big getting you stuck when jumping and not holding duck
groups added so that Annoying Alyx and Left 4 Dead cannot happen at the same time as the No Looking Up/Down/Left/Right effects
fixed being teleported to odd places when the game was struggling to find a good place to put you at to get you unstuck
fixed trigger_changelevel not working if you touched it while not being inside the trigger_transition
added d1_canals_06 to map list for the Player Teleport context
fixed game crash when killing an ichthyosaur by ramming with a vehicle
fixed Lock Vehicles re-locking vehicles when meant to be unlocking them
Ran Out Of Glue can no longer happen on more maps
fixed game thinking you were drowning in a vehicle when loading a save made when Swim In Air was active
airboat gun no longer recharges when No One Can Reload is on
fixed un-stuck code thinking an elevator might not be valid standable ground
fixed un-stuck code thinking it wasn't possible to get an object unstuck if its origin was inside world geometry (the code wants to avoid teleporting objects through world geometry)
game no longer attempts to get you unstuck when using noclip
Suppression Field Hiccup can no longer happen on d1_eli_02