Fix linux build again again
6.4 KiB
Half-Life 2 Chaos—Download from here
https://github.com/Pinsplash/halflife2chaos/releases
Installation
Put the hl2chaos
folder into Steam/steamapps/sourcemods/
. The path to gameinfo.txt
should be Steam/steamapps/sourcemods/hl2chaos/gameinfo.txt
. Do the same with the ep1chaos
and ep2chaos
folders if you wish to play Chaos in Episode One/Two. In all places in this guide, replace "hl2chaos" with "ep1chaos" or "ep2chaos" if using Episode One/Two. Restart Steam for the mod(s) to appear in your library.
When running, you will be prompted to download Source SDK Base 2013 Singleplayer
if you don't have it already. This is normal. Download it, then right click on it and go to Properties...
, BETAS
, and change the dropdown from None
to upcoming - upcoming
. Changing this setting will prevent immediate crashes.
You must copy the map (.bsp) files from your installation of Half-Life 2/Episode One/Two. The mod may attempt to load maps without this step, but there will be issues. To do this go to Steam/steamapps/common/Half-Life 2/___/maps/
. Fill in the blank with which game you want to copy maps for:
- hl2 for Half-Life 2
- episodic for Episode One
- ep2 for Episode Two
Copy the map files and paste them in Steam/steamapps/sourcemods/hl2chaos/maps/
. Maps from mods (and Lost Coast) can also be used if you wish, though some things may not function correctly and additional original content (like textures and models) will need to be copied as well.
Building from source for Linux
No build enviroment setup required.
git clone https://github.com/Pinsplash/halflife2chaos
cd halflife2chaos
./sp/src/createallprojects
// TODO: this likely can be done with creategameprojects.make -f ./sp/src/everything.mak client_hl2 server_hl2
ln -s $(pwd)/sp/game/mod_hl2/bin ./sourcemods/hl2chaos/
Link bin directory from our build directorymkdir ~/.steam/steam/steamapps/sourcemods/hl2chaos; sudo mount --bind $(pwd)/sourcemods/hl2chaos ~/.steam/steam/steamapps/sourcemods/hl2chaos
Note the use of the bind mount instead of a symbolic link. Steam won't detect symbolic links. You can usemv
orcp
instead, if you don't care.
Compiling for the episodes is an excercise for the reader. (Should be similar but with mod_episodic
, client_episodic
and server_episodic
.)
Tips
- If issues arise while playing, try
chaos_restart
in the console. This should set everything back to normal and restart the map. - To modify things about Chaos like effect duration and probability, edit
hl2chaos/cfg/autoexec.cfg
. - Effect groups can be changed in
groups.cfg
. - Want a specific effect? Use
chaos_test_effect
followed by a number. You can get any effect's number throughchaos_print
. - Any CFG files you change must have their change reflected in the same file in all three mods if you wish for the change to apply in all of them. You can simply copy the file into the other two mod folders and replace the old version.
- Saving often will help you progress faster.
- If necessary, you can leave important NPCs behind. They will teleport into the next level with you.
- Enemy NPCs spawned by Chaos are gone forever once killed and remain wounded forever once hurt (unless they regenerate health), even if you reload a save, so don't give up on them.
- Fast weapon switch is best left off to easily know which weapons you have.
- Quickclip will not disable weapon switching if enabled by Chaos.
- Doing ep1_citadel_03 out of order is not recommended.
- Make keybinds for loading quicksaves and autosaves.
Some effect-specific advice, if you don't wish to figure it out on your own:
- Zero Gravity and Invert Gravity: You can stick to the ground as long as you don't jump or move off it. Land in water to avoid fall damage. Landing on slopes can prevent fall damage.
- Water World: Only the crowbar, gravity gun, pistol, and crossbow can be used underwater. Drowning damage heals once you leave water. If Superhot is on, stay still to minimize drowning damage. If Supercold is on, move around to minimize drowning damage. You can't drown in vehicles.
- Annoying Alyx: Don't use burst damage weapons such as the shotgun. Alyx can only lose 25% of her health at once and regenerates health, so will take at least 5 hits to kill.
- Sometimes things are invisible with Orthographic Camera. Turning on the flashlight may fix it.
Certain console variables are changed in this mod that you might want your own settings for. These settings have been put in their own CFG files so you can control what they are, except when chaos effects modify them.
pitch.cfg
: Setsm_pitch
, the vertical sensitivity. Default 0.022.yaw.cfg
: Setsm_yaw
, the horizontal sensitivity. Default 0.022.portalsopenall.cfg
: Setsr_portalsopenall
. Force-opens all areaportals. Most users will want to use 1 because if 0, areas of levels may become invisible until you enter them. This was intended to help performance, but Chaos can disrupt this feature due to sequence breaking. Normally the default is 0, but in Chaos, it's 1.
Known issues
- Sometimes the bar at the top won't appear after loading a save/map. The mod is still working. The bar should appear once the next effect starts.
- The "Saved..." message may not appear. The save is still made.
- The car compass HUD element does not display correctly.
- If you play maps from something that isn't Half-Life 2/Episode One/Two, the "Node graph out of date" message will appear every time you go to a new map for the first time. This message is harmless, but if you wish, you can copy the
.AIN
files from the mod as well. It will also stop appearing after you've visited each map a single time, because the mod has now generated its own copy of the node graph. The.AIN
files are included for Half-Life 2/Episode One/Two. - If you take a weird path through d3_c17_13, you may not activate the strider in the car pit. You will have to kill it before the intended route can continue.
- It's easy to get stuck with Player is Huge, but only temporarily. The issue seems to only happen when jumping and not holding crouch.
- Super Grab sometimes makes it harder to grab things.
- Sometimes things are invisible with Orthographic Camera. Turning on the flashlight may fix it.
- Collisions can be weird when Slow Physics is on.
Thanks for big and small bits of help
- Blixibon
- tmp64
- BoxFigs
- B.A.S.E
- TeamSpen210
- craftablescience
- EchoesForeAndAft
- ender
- 2838
- UncraftedName