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561 lines
18 KiB
Markdown
561 lines
18 KiB
Markdown
# HexChat Python Interface
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## Features
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Here are some of the features of the python plugin interface:
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* Comprehensive, consistent and straightforward API
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* Load, unload, reload, and autoload support
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* Per plugin independent interpreter state
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* Python interactive console
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* Python interactive command execution
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* Full thread support
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* Stdout and stderr redirected to HexChat console
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* Dynamic list management
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* Nice context treatment
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* Plugin preferences
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## Commands
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The following commands will be intercepted by the Python Plugin interface module, when it is loaded.
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* **/py load <filename>:** Load module with given filename.
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* **/py unload <filename|module name>:** Unload module with given filename, or module name.
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* **/py reload <filename|module name>:** Reload module with given filename, or module name.
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* **/py list:** List Python modules loaded.
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* **/py exec <command>:** Execute given Python command interactively. For example:
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<pre>
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/py exec import xchat
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/py exec print xchat.get_info('channel')
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</pre>
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* **/py console:** Open the Python interactive console in a query (>>python<<).
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Every message sent will be intercepted by the Python plugin interface,
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and interpreted interactively. Notice that the console and /py exec
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commands live in the same interpreter state.
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* **/py about:** Show some information about the Python plugin interface.
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## Autoloading modules
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If you want some module to be autoloaded together with the Python plugin
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interface (which usually loads at startup time), just make sure it has a
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`.py` extension and put it in your HexChat directory (`~/.config/hexchat/addons`, `%APPDATA%\\HexChat\\addons`).
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## Context theory
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Before starting to explain what the API offers, I'll do a short
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introduction about the HexChat context concept. Not because it's something
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hard to understand, but because you'll understand better the API
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explanations if you know what I'm talking about.
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You can think about a context as an HexChat channel, server, or query tab.
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Each of these tabs, has its own context, and is related to a given
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server and channel (queries are a special kind of channel).
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The *current* context is the one where HexChat passes control to the
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module. For example, when HexChat receives a command in a specific
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channel, and you have asked HexChat to tell you about this event, the
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current context will be set to this channel before your module is
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called.
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## Hello world
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Here is the traditional _hello world_ example.
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<pre>
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__module_name__ = "helloworld"
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__module_version__ = "1.0"
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__module_description__ = "Python module example"
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print "Hello world!"
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</pre>
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This module will print "Hello world!" in the HexChat console, and sleep
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forever until it's unloaded. It's a simple module, but already
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introduces some concepts. Notice how the module information is set. This
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information is obligatory, and will be shown when listing the loaded
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HexChat modules.
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## xchat module
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The xchat module is your passport to every HexChat functionality offered
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by the Python plugin interface. Here's a simple example:
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<pre>
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import xchat
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xchat.prnt("Hi everyone!")
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</pre>
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The following functions are available in the xchat module.
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### Generic functions
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#### xchat.prnt(string)
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This function will print string in the current context. It's mainly
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useful as a parameter to pass to some other function, since the usual
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print statement will have the same results. You have a usage example
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above.
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This function is badly named because `"print"` is a reserved keyword of the Python language.
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#### xchat.emit\_print(event\_name, \*args)
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This function will generate a *print event* with the given arguments. To
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check which events are available, and the number and meaning of
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arguments, have a look at the `Settings > Lists > Text Events` window.
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Here is one example:
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<pre>
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xchat.emit_print("Channel Message", "John", "Hi there", "@")
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</pre>
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#### xchat.command(string)
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Execute the given command in the current context. This has the same
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results as executing a command in the HexChat window, but notice that the
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`/` prefix is not used. Here is an example:
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<pre>
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xchat.command("server irc.openprojects.net")
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</pre>
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#### xchat.nickcmp(s1, s2)
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This function will do an RFC1459 compliant string comparing between `s1`
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and `s2`, and is useful to compare channels and nicknames. It returns an
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integer less than, equal to, or greater than zero if `s1` is found,
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respectively, to be less than, to match, or be greater than `s2`. For
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example:
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<pre>
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if xchat.nickcmp(nick, "mynick") == 0:
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print "They are the same!"
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</pre>
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### Information retreiving functions
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#### xchat.get\_info(type)
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Retrieve the information specified by the `type` string in the current
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context. At the moment of this writing, the following information types
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are available to be queried:
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* **away:** Away reason or None if you are not away.
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* **channel:** Channel name of the current context.
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* **charset:** Charset in current context.
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* **configdir:** HexChat config directory e.g.: "~/.config/hexchat".
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* **event_name NAME:** Returns text event string for requested event.
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* **gtkwin_ptr:** Current Gtk Window.
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* **host:** Real hostname of the server you connected to.
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* **inputbox:** Contents of inputbox.
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* **network:** Current network name or None.
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* **nick:** Your current nick name.
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* **nickserv:** Current networks nickserv password or None.
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* **modes:** Current channel modes or None.
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* **server:** Current server name (what the server claims to be) or None if you are not connected.
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* **topic:** Current channel topic.
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* **win_status:** Returns status of window: 'active', 'hidden', or 'normal'.
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* **version:** HexChat version number.
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Example:
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<pre>
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if xchat.get_info("server") is None:
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print "Not connected!"
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</pre>
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#### xchat.get\_prefs(name)
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Retrieve the HexChat setting information specified by the `name` string,
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as available by the `/set` command. For example:
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<pre>
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print "Current preferred nick:", xchat.get_prefs("irc_nick1")
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</pre>
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#### xchat.get\_list(type)
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With this function you may retrieve a list containing the selected
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information from the current context, like a DCC list, a channel list, a
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user list, etc. Each list item will have its attributes set dynamically
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depending on the information provided by the list type.
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The example below is a rewrite of the example provided with HexChat's
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plugin API documentation. It prints a list of every DCC transfer
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happening at the moment. Notice how similar the interface is to the C
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API provided by HexChat.
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<pre>
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list = xchat.get_list("dcc")
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if list:
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print "--- DCC LIST ------------------"
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print "File To/From KB/s Position"
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for i in list:
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print "%6s %10s %.2f %d" % (i.file, i.nick, i.cps/1024, i.pos)
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</pre>
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Below you will find what each list type has to offer.
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This information was taken from HexChat's plugin documentation. You may find any types not
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listed here, if they exist at all, in an updated HexChat documentation.
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Any list types accepted by HexChat should be dynamically accepted by the
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Python plugin interface.
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##### channels
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The channels list type gives you access to the channels, queries and
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their servers. The folloing attributes are available in each list item:
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* **channel:** Channel or query name.
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* **chantypes:** Channel types e.g. #!&.
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* **context:** A context object, giving access to that channel/server.
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* **id:** Unique server id.
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* **lag:** Latency in milliseconds.
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* **maxmodes:** Max modes per line.
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* **network:** Network name to which this channel belongs.
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* **nickprefixes:** Nickname prefixes e.g. @%+.
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* **nickmodes:** Nickname mode chars e.g. ov.
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* **queue:** Number of bytes in the send-queue.
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* **server:** Server name to which this channel belongs.
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* **users:** Number of users in the channel.
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* **type:** Type of context.
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* 1: Server
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* 2: Channel
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* 3: Dialog
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* **flags:** Bit field of flags:
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* 0: Connected
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* 1: Connecting
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* 2: Away
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* 3: End of MOTD (Login Complete)
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* 4: Has WHOX
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* 5: Has IDMSG
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* 6: Join/Parts hidden
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* 7: Unused
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* 8: Beep on Message
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* 9: Blink Tray
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* 10: Blink Task Bar
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##### dcc
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The dcc list type gives you access to a list of DCC file transfers. The
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following attributes are available in each list item:
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* **address32:** Address of the remote user (ipv4 address, as an int).
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* **cps:** Bytes per second (speed).
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* **destfile:** Destination full pathname.
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* **file:** Filename.
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* **nick:** Nickname of person who the file is from/to.
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* **port:** TCP port number.
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* **pos:** Bytes sent/received.
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* **resume:** Point at which this file was resumed (or zero if it was not resumed).
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* **size:** File size in bytes.
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* **status:** DCC status:
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* 0: queued
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* 1: active
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* 2: failed
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* 3: done
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* 4: connecting
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* 5: aborted
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* **type:** DCC type:
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* 0: send
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* 1: receive
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* 2: chatrecv
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* 3: chatsend
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##### users
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The users list type gives you access to a list of users in the current
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channel. The following attributes are available in each list item:
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* **away:** Away status.
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* **lasttalk:** Last time the user was seen talking.
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* **host:** Host name in the form user@host (or None, if not known).
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* **nick:** Nick name.
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* **prefix:** Prefix character, .e.g: @ or +. Points to a single char.
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* **realname:** Real name.
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* **selected:** Selected status in the userlist.
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##### ignore
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The ignore list type gives you access to the current ignored list. The
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following attributes are available in each list item:
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* **mask:** Ignore mask (for example, "\*!\*@\*.aol.com").
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* **flags:** Bit field of flags:
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* 0: private
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* 1: notice
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* 2: channel
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* 3: ctcp
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* 4: invite
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* 5: unignore
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* 6: nosave
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* 7: dcc
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### Hook functions
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These functions allow one to hook into HexChat events.
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#### Priorities
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When a priority keyword parameter is accepted, it means that this
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callback may be hooked with five different priorities: PRI\_HIGHEST,
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PRI\_HIGH, PRI\_NORM, PRI\_LOW, and PRI\_LOWEST. The usage of these
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constants, which are available in the xchat module, will define the
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order in which your plugin will be called. Most of the time, you won't
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want to change its default value (PRI\_NORM).
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#### Parameters word and word_eol
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These parameters, when available in a callback, are lists of strings
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which contain the parameters the user entered for the particular
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command. For example, if you executed:
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<pre>
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/command NICK Hi there!
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</pre>
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* **word[0]** is `command`
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* **word[1]** is `NICK`
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* **word[2]** is `Hi`
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* **word[3]** is `there!`
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* **word\_eol[0]** is `command NICK Hi there!`
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* **word\_eol[1]** is `NICK Hi there!`
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* **word\_eol[2]** is `Hi there!`
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* **word\_eol[3]** is `there!`
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#### Parameter userdata
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The parameter userdata, if given, allows you to pass a custom object to
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your callback.
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#### Callback return constants (EAT\_*)
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When a callback is supposed to return one of the EAT\_\* macros, it is
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able control how HexChat will proceed after the callback returns. These
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are the available constants, and their meanings:
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* **EAT_PLUGIN:** Don't let any other plugin receive this event.
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* **EAT_XCHAT:** Don't let HexChat treat this event as usual.
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* **EAT_ALL:** Eat the event completely.
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* **EAT_NONE:** Let everything happen as usual.
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Returning `None` is the same as returning `EAT_NONE`.
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#### xchat.hook\_command(name, callback, userdata=None, priority=PRI\_NORM, help=None)
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This function allows you to hook into the name HexChat command. It means
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that everytime you type `/name ...`, `callback` will be called.
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Parameters `userdata` and `priority` have their meanings explained
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above, and the parameter help, if given, allows you to pass a help text
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which will be shown when `/help name` is executed. This function returns
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a hook handler which may be used in the `xchat.unhook()` function. For
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example:
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<pre>
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def onotice_cb(word, word_eol, userdata):
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if len(word) < 2:
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print "Second arg must be the message!"
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else:
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xchat.command("NOTICE @%s %s" % (xchat.get_info("channel"), word_eol[1]))
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return xchat.EAT_ALL
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xchat.hook_command("ONOTICE", onotice_cb, help="/ONOTICE <message> Sends a notice to all ops")
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</pre>
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You may return one of `EAT_*` constants in the callback, to control
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HexChat's behavior, as explained above.
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#### xchat.hook\_print(name, callback, userdata=None, priority=PRI\_NORM)
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This function allows you to register a callback to trap any print
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events. The event names are available in the _Edit Event Texts_ window.
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Parameters `userdata` and `priority` have their meanings explained
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above. This function returns a hook handler which may be used in the
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`xchat.unhook()` function. For example:
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<pre>
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def youpart_cb(word, word_eol, userdata):
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print "You have left channel", word[2]
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return xchat.EAT_XCHAT # Don't let HexChat do its normal printing
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xchat.hook_print("You Part", youpart_cb)
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</pre>
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You may return one of `EAT_*` constants in the callback, to control
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HexChat's behavior, as explained above.
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#### xchat.hook\_server(name, callback, userdata=None, priority=PRI\_NORM)
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This function allows you to register a callback to be called when a
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certain server event occurs. You can use this to trap `PRIVMSG`,
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`NOTICE`, `PART`, a server numeric, etc. Parameters `userdata` and
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`priority` have their meanings explained above. This function returns a
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hook handler which may be used in the `xchat.unhook()` function. For
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example:
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<pre>
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def kick_cb(word, word_eol, userdata):
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print "%s was kicked from %s (%s)" % (word[3], word[2], word_eol[4])
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# Don't eat this event, let other plugins and HexChat see it too
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return xchat.EAT_NONE
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xchat.hook_server("KICK", kick_cb)
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</pre>
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You may return one of `EAT_*` constants in the callback, to control
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HexChat's behavior, as explained above.
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#### xchat.hook\_timer(timeout, callback, userdata=None)
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This function allows you to register a callback to be called every
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timeout milliseconds. Parameters userdata and priority have their
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meanings explained above. This function returns a hook handler which may
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be used in the `xchat.unhook()` function. For example:
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<pre>
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myhook = None
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def stop_cb(word, word_eol, userdata):
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global myhook
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if myhook is not None:
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xchat.unhook(myhook)
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myhook = None
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print "Timeout removed!"
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def timeout_cb(userdata):
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print "Annoying message every 5 seconds! Type /STOP to stop it."
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return 1 # Keep the timeout going
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myhook = xchat.hook_timer(5000, timeout_cb)
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xchat.hook_command("STOP", stop_cb)
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</pre>
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If you return a true value from the callback, the timer will be keeped,
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otherwise it is removed.
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#### xchat.hook\_unload(timeout, callback, userdata=None)
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This function allows you to register a callback to be called when the
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plugin is going to be unloaded. Parameters `userdata` and `priority`
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have their meanings explained above. This function returns a hook
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handler which may be used in the `xchat.unhook()` function. For example:
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<pre>
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def unload_cb(userdata):
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print "We're being unloaded!"
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xchat.hook_unload(unload_cb)
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</pre>
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#### xchat.unhook(handler)
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Unhooks any hook registered with the hook functions above.
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### Plugin preferences
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You can use pluginpref to easily store and retrieve settings. This was added in the Python plugin version 0.9
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#### xchat.set\_pluginpref(name, value)
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If neccessary creates a .conf file in the HexChat config folder named addon\_python.conf and stores the value in it. Returns 1 on success, 0 on failure.
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> Note: Until the plugin uses different a conf file per script it's recommened to use 'PluginName-SettingName' to avoid conflicts.
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#### xchat.get\_pluginpref(name)
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This will return the value of the variable of that name. If there is none by this name it will return `None`. Numbers are always returned as Integers.
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#### xchat.del\_pluginpref(name)
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Deletes the specified variable. Returns 1 on success (or never existing), 0 on failure.
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#### xchat.list\_pluginpref()
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Returns a list of all currently set preferences.
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### Context handling
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Below you will find information about how to work with contexts.
|
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#### Context objects
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As explained in the Context theory session above, contexts give access
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to a specific channel/query/server tab of HexChat. Every function
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available in the xchat module will be evaluated in the current context,
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which will be specified by HexChat itself before passing control to the
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module. Sometimes you may want to work in a specific context, and that's
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where context objects come into play.
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You may create a context object using the `xchat.get_context()` or
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`xchat.find_context()`, functions as explained below, or trough the
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`xchat.get_list()` function, as explained in its respective session.
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Each context object offers the following methods:
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* **context.set():** Changes the current context to be the one represented by this context object.
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||
* **context.prnt(string):** Does the same as the xchat.prnt() function, but in the given context.
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||
* **context.emit\_print(event\_name, \*args):** Does the same as the emit\_print() function, but in the given context.
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||
* **context.command(string):** Does the same as the xchat.command() function, but in the given context.
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||
* **context.get\_info(type):** Does the same as the xchat.get\_info() function, but in the given context.
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||
* **context.get\_list(type):** Does the same as the xchat.get\_list() function, but in the given context.
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||
|
||
|
||
#### xchat.get\_context()
|
||
|
||
Returns a context object corresponding the the current context.
|
||
|
||
#### xchat.find\_context(server=None, channel=None)
|
||
|
||
Finds a context based on a channel and servername. If `server` is
|
||
`None`, it finds any channel (or query) by the given name. If `channel`
|
||
is `None`, it finds the front-most tab/window of the given server. For
|
||
example:
|
||
|
||
<pre>
|
||
cnc = xchat.find_context(channel='#conectiva')
|
||
cnc.command('whois niemeyer')
|
||
</pre>
|
||
|
||
***
|
||
|
||
Original Author: Gustavo Niemeyer [gustavo@niemeyer.net](mailto:gustavo@niemeyer.net)
|
||
|
||
For purty html: `pandoc --toc python.md -s --highlight-style haddock -o python.html`
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