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152 lines
4.1 KiB
Markdown
152 lines
4.1 KiB
Markdown
# Contributing
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## Development environment setup
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This app is built using Electron.
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Make sure you have at least Node v16. The app uses ffmpeg from PATH when developing.
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```bash
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git clone https://github.com/mifi/lossless-cut.git
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cd lossless-cut
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yarn
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```
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Note: `yarn` may take some time to complete.
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### Installing `ffmpeg`
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Run one of the below commands:
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```bash
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yarn download-ffmpeg-darwin-x64
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yarn download-ffmpeg-darwin-arm64
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yarn download-ffmpeg-linux-x64
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yarn download-ffmpeg-win32-x64
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```
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For Windows, you may have to install [7z](https://www.7-zip.org/download.html), and then put the 7z folder in your `PATH`.
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### Running
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```bash
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yarn dev
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```
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## `mas-dev` (Mac App Store) local build
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This will sign using the development provisioning profile:
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```bash
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yarn pack-mas-dev
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```
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MAS builds have some restrictions, see `isMasBuild` variable in code. In particular, any file cannot be read without the user's consent.
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NOTE: when MAS (dev) build, Application Support will instead be located here:
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```
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~/Library/Containers/no.mifi.losslesscut-mac/Data/Library/Application Support
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```
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### Starting over fresh
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```bash
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rm -rf ~/Library/Containers/no.mifi.losslesscut-mac
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```
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## Windows Store notes
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Windows store version is built as a Desktop Bridge app (with `runFullTrust` capability). This means the app has access to essentially everything the user has access to, and even `internetClient` is redundant.
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- https://learn.microsoft.com/en-us/windows/uwp/packaging/app-capability-declarations
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- https://learn.microsoft.com/en-us/archive/blogs/appconsult/a-simpler-and-faster-way-to-publish-your-desktop-bridge-applications-on-the-microsoft-store
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- https://stackoverflow.com/a/52921641/6519037
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## Releasing
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For per-platform build/signing setup, see [this article](https://mifi.no/blog/automated-electron-build-with-release-to-mac-app-store-microsoft-store-snapcraft/).
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### Release new version
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- If Mac App Store / Windows Store
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- Checkout branch `stores`
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- Merge `master` into `stores`
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- `npm version ...`
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- `git push --follow-tags`
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- Wait for build and draft in Github actions
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- Open draft in github and add Release notes
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- For files `LosslessCut-mac-universal.pkg` and `LosslessCut-win-x64.appx` add prefix `-DO-NOT-DOWNLOAD`
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- If intended as Github, release the draft
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- If store-only release, release the draft as **pre-release**
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### After release
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- If Mac App Store / Windows Store
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- Merge `stores` into `master`
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- Bump [snap version](https://snapcraft.io/losslesscut/listing)
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- `yarn scan-i18n` to get the newest English strings and push so weblate gets them
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## Minimum OS version
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Minimum supported OS versions for Electron. As of electron 22:
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- MacOS High Sierra 10.13
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- Windows 10
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### MacOS [`LSMinimumSystemVersion`](https://developer.apple.com/documentation/bundleresources/information_property_list/lsminimumsystemversion)
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How to check the value:
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```bash
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yarn pack-mas-dev
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cat dist/mas-dev-arm64/LosslessCut.app/Contents/Info.plist
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```
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```xml
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<key>LSMinimumSystemVersion</key>
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<string>10.13</string>
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```
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`LSMinimumSystemVersion` can be overridden in `electron-builder` by [`mac.minimumSystemVersion`](https://www.electron.build/configuration/mac.html)
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See also `MACOS_MIN` in [ffmpeg-build-script](https://github.com/mifi/ffmpeg-build-script/blob/master/build-ffmpeg).
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Links:
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- https://support.google.com/chrome/a/answer/7100626
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- https://bignerdranch.com/blog/requiring-a-minimum-version-of-os-x-for-your-application/
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- [#1386](https://github.com/mifi/lossless-cut/issues/1386)
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## Maintainence chores
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### Keep dependencies up to date
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- ffmpeg
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- `electron`, `@electron/remote` and upgrade [electron.vite.config.ts](./electron.vite.config.ts) `target`s.
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- `package.json`
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### i18n
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```bash
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yarn scan-i18n
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```
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### Generate license summary
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```bash
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npx license-checker --summary
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```
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### Regenerate licenses file
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```bash
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yarn generate-licenses
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#cp licenses.txt losslesscut.mifi.no/public/
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```
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Then deploy.
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### Dependabot
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https://github.com/mifi/lossless-cut/security/dependabot
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## ffmpeg builds
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- https://github.com/BtbN/FFmpeg-Builds
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- https://www.gyan.dev/ffmpeg/builds/
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- https://github.com/m-ab-s/media-autobuild_suite
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