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openrw/tests/test_data.cpp

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#include <boost/test/unit_test.hpp>
#include <data/WeaponData.hpp>
#include "test_globals.hpp"
#include <loaders/GenericDATLoader.hpp>
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// Tests against loading various data files
// These tests are bad but so are the interfaces so it cancels out.
BOOST_AUTO_TEST_SUITE(DataTests)
#if RW_TEST_WITH_DATA
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BOOST_AUTO_TEST_CASE(test_weapon_dat)
{
GenericDATLoader l;
WeaponDataPtrs weaponData;
l.loadWeapons(Global::get().getGamePath() + "/data/weapon.dat", weaponData);
BOOST_ASSERT( weaponData.size() > 0 );
WeaponDataPtr data = weaponData[0];
BOOST_CHECK( data->fireType == WeaponData::MELEE );
BOOST_CHECK( data->hitRange == 2.8f );
BOOST_CHECK( data->fireRate == 750 );
BOOST_CHECK( data->reloadMS == 300 );
BOOST_CHECK( data->clipSize == 1000 );
BOOST_CHECK( data->damage == 8);
BOOST_CHECK( data->speed == -1.f);
BOOST_CHECK( data->meleeRadius == 0.5f );
BOOST_CHECK( data->lifeSpan == -1.0f );
BOOST_CHECK( data->spread == -1.0f );
BOOST_CHECK( data->fireOffset == glm::vec3(0.1f, 0.65f, 0.2f) );
BOOST_CHECK( data->animation1 == "fightppunch" );
BOOST_CHECK( data->animation2 == "kick_floor");
BOOST_CHECK( data->animLoopStart == 0 );
BOOST_CHECK( data->animLoopEnd == 99 );
BOOST_CHECK( data->animFirePoint == 12 );
BOOST_CHECK( data->animCrouchFirePoint == 12 );
BOOST_CHECK( data->modelID == -1 );
BOOST_CHECK( data->flags == 0) ;
}
BOOST_AUTO_TEST_CASE(test_dynamic_dat_loader)
{
GenericDATLoader l;
DynamicObjectDataPtrs loaded;
l.loadDynamicObjects(Global::get().getGamePath() + "/data/object.dat", loaded);
BOOST_ASSERT( loaded.size() > 0 );
BOOST_ASSERT( loaded.find("wastebin") != loaded.end() );
BOOST_ASSERT( loaded.find("lamppost1") != loaded.end() );
DynamicObjectDataPtr lamp = loaded["lamppost1"];
BOOST_CHECK_EQUAL( lamp->mass, 600.0);
BOOST_CHECK_EQUAL( lamp->turnMass, 4000.0);
BOOST_CHECK_CLOSE( lamp->airRes, 0.99, 1.0);
BOOST_CHECK_CLOSE( lamp->elacticity, 0.05, 0.01);
BOOST_CHECK_EQUAL( lamp->bouancy, 50.0);
BOOST_CHECK_EQUAL( lamp->uprootForce, 400);
BOOST_CHECK_EQUAL( lamp->collDamageMulti, 1.0);
BOOST_CHECK_EQUAL( lamp->collDamageFlags, 1);
BOOST_CHECK_EQUAL( lamp->collResponseFlags, 1);
BOOST_CHECK_EQUAL( lamp->cameraAvoid, false);
}
BOOST_AUTO_TEST_CASE(test_handling_data_loader)
{
GenericDATLoader l;
VehicleInfoPtrs loaded;
l.loadHandling(Global::get().getGamePath() + "/data/handling.cfg", loaded);
BOOST_ASSERT( loaded.size() > 0 );
BOOST_ASSERT( loaded.find("STINGER") != loaded.end() );
VehicleInfoPtr info = loaded["STINGER"];
VehicleHandlingInfo& handling = info->handling;
BOOST_CHECK_EQUAL( handling.mass, 1000.0 );
BOOST_CHECK_EQUAL( handling.flags, 0xA182 );
BOOST_CHECK_EQUAL( handling.driveType, VehicleHandlingInfo::All );
BOOST_CHECK_EQUAL( handling.engineType, VehicleHandlingInfo::Petrol );
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}
#endif
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BOOST_AUTO_TEST_SUITE_END()