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openrw/tests/test_globals.hpp

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#ifndef _TESTGLOBABLS_HPP_
#define _TESTGLOBABLS_HPP_
#include <SFML/Window.hpp>
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#include <engine/GameWorld.hpp>
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#include <engine/GameData.hpp>
#include <engine/GameState.hpp>
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#include <core/Logger.hpp>
#include <glm/gtx/string_cast.hpp>
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#define ENV_GAME_PATH_NAME ("OPENRW_GAME_PATH")
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std::ostream& operator<<( std::ostream& stream, glm::vec3 const& v );
// Boost moved the print_log_value struct in version 1.59
// TODO: use another testing library
#if BOOST_VERSION >= 105900
#define BOOST_NS_MAGIC namespace tt_detail {
#define BOOST_NS_MAGIC_CLOSING }
#else
#define BOOST_NS_MAGIC
#define BOOST_NS_MAGIC_CLOSING
#endif
namespace boost { namespace test_tools { BOOST_NS_MAGIC
template<>
struct print_log_value<glm::vec3> {
void operator()( std::ostream& s , glm::vec3 const& v )
{
s << glm::to_string(v);
}
};
}} BOOST_NS_MAGIC_CLOSING
namespace boost { namespace test_tools { BOOST_NS_MAGIC
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template<>
struct print_log_value<std::nullptr_t> {
void operator()( std::ostream& s , std::nullptr_t )
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{
s << "nullptr";
}
};
}} BOOST_NS_MAGIC_CLOSING
#undef BOOST_NS_MAGIC
#undef BOOST_NS_MAGIC_CLOSING
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class Global
{
public:
sf::Window wnd;
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GameData* d;
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GameWorld* e;
GameState* s;
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Logger log;
WorkContext work;
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Global() {
wnd.create(sf::VideoMode(640, 360), "Testing");
d = new GameData(&log, &work, getGamePath());
d->loadIMG("/models/gta3");
d->loadIMG("/anim/cuts");
d->load();
e = new GameWorld(&log, &work, d);
s = new GameState;
e->state = s;
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for(std::map<std::string, std::string>::iterator it = e->data->ideLocations.begin();
it != e->data->ideLocations.end();
++it) {
d->loadObjects(it->second);
}
e->dynamicsWorld->setGravity(btVector3(0.f, 0.f, 0.f));
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while( ! e->_work->isEmpty() ) {
std::this_thread::yield();
}
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}
~Global() {
wnd.close();
delete e;
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}
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static std::string getGamePath()
{
// TODO: Is this "the way to do it" on windows.
auto v = getenv(ENV_GAME_PATH_NAME);
return v ? v : "";
}
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static Global& get()
{
static Global g;
return g;
}
};
#endif