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openrw/tests/test_GameData.cpp

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#include <boost/test/unit_test.hpp>
#include <engine/GameData.hpp>
#include <test_globals.hpp>
BOOST_AUTO_TEST_SUITE(GameDataTests)
#if RW_TEST_WITH_DATA
BOOST_AUTO_TEST_CASE(test_object_data)
{
GameData gd(&Global::get().log, &Global::get().work, Global::getGamePath());
GameWorld gw(&Global::get().log, &Global::get().work, &gd);
gd.load();
gd.loadObjects(Global::getGamePath() + "/data/maps/generic.ide");
{
auto def = gd.findObjectType<ObjectData>(1100);
BOOST_REQUIRE( def );
BOOST_ASSERT(def->class_type == ObjectInformation::_class("OBJS"));
BOOST_CHECK_EQUAL( def->modelName, "rd_Corner1" );
BOOST_CHECK_EQUAL( def->textureName, "generic" );
BOOST_CHECK_EQUAL( def->numClumps, 1 );
BOOST_CHECK_EQUAL( def->drawDistance[0], 220 );
BOOST_CHECK_EQUAL( def->flags, 0 );
}
}
#endif
BOOST_AUTO_TEST_SUITE_END()