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26983ffa3d
openrw
/
rwgame
/
game.hpp
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Refactor states
2014-05-26 06:34:49 +02:00
#
ifndef GAME_HPP
#
define GAME_HPP
Increase tickrate to 1/60 It should reduce level of perceptibility physics bugs and tearing non-interpolated objects.
2018-05-16 20:44:55 +02:00
#
define GAME_TIMESTEP (1.f
/
60.f)
Add many opcodes, implement some of them. + Fix thread-relative jumps + GameObject::setHeading(degrees) sets object rotation from a heading. + Add More GameState from opcodes. + Decouple game hours from the engine clock + Add VehicleObject::setRotation() + Add GameWorld::getGroundAtPosition(pos) for OpCodes + Fix Handling of fixed-point SCM parameters + Update IngameState to use GameState::player if it exists + Add skip-time button to skip opening cutscene (F12)
2014-07-27 01:38:01 +02:00
clang-format files in rwgame
2016-09-09 22:13:20 +02:00
#
endif
// GAME_HPP
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