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openrw/rwengine/include/render/GameShaders.hpp

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2014-06-15 03:12:45 +02:00
#pragma once
#ifndef _GAMESHADERS_HPP_
#define _GAMESHADERS_HPP_
namespace GameShaders {
struct WaterHQ {
static const char* VertexShader;
static const char* FragmentShader;
};
struct WaterLQ {
static const char* VertexShader;
static const char* FragmentShader;
};
struct Sky {
static const char* VertexShader;
static const char* FragmentShader;
};
struct WorldObject {
static const char* VertexShader;
static const char* FragmentShader;
};
}
#endif