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29 lines
464 B
C++
29 lines
464 B
C++
#pragma once
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#ifndef _GAMESHADERS_HPP_
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#define _GAMESHADERS_HPP_
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namespace GameShaders {
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struct WaterHQ {
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static const char* VertexShader;
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static const char* FragmentShader;
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};
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struct WaterLQ {
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static const char* VertexShader;
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static const char* FragmentShader;
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};
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struct Sky {
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static const char* VertexShader;
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static const char* FragmentShader;
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};
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struct WorldObject {
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static const char* VertexShader;
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static const char* FragmentShader;
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};
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}
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#endif
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