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11 lines
219 B
C++
11 lines
219 B
C++
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#ifndef RWGAME_GAMEINPUT_HPP
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#define RWGAME_GAMEINPUT_HPP
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#include "engine/GameState.hpp"
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#include "SDL2/SDL.h"
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namespace GameInput {
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void updateGameInputState(GameInputState* state, const SDL_Event& event);
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}
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#endif
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