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openrw/rwgame/GameInput.hpp
Daniel Evans f0e0e6e747 Extract game input state handling from IngameState
Prevents input getting "stuck" when input is removed in the pause menu
2016-11-19 23:50:34 +00:00

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C++

#ifndef RWGAME_GAMEINPUT_HPP
#define RWGAME_GAMEINPUT_HPP
#include "engine/GameState.hpp"
#include "SDL2/SDL.h"
namespace GameInput {
void updateGameInputState(GameInputState* state, const SDL_Event& event);
}
#endif