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openrw/rwgame/State.cpp

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#include "State.hpp"
#include "RWGame.hpp"
// This serves as the "initial" camera position.
ViewCamera defaultView({-250.f, -550.f, 75.f}, glm::angleAxis(glm::radians(5.f), glm::vec3(0.f, 1.f, 0.f)));
const ViewCamera& State::getCamera()
{
return defaultView;
}
bool State::shouldWorldUpdate()
{
return false;
}
GameWorld* State::getWorld()
{
return game->getWorld();
}
sf::RenderWindow& State::getWindow()
{
return game->getWindow();
}