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openrw/tests/CMakeLists.txt

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CMake
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##############################################################################
# Unit Tests
##############################################################################
find_package(Boost COMPONENTS filesystem unit_test_framework system REQUIRED)
set(TEST_SOURCES
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main.cpp
test_globals.cpp
test_animation.cpp
test_archive.cpp
test_buoyancy.cpp
test_character.cpp
test_chase.cpp
test_cutscene.cpp
test_config.cpp
test_data.cpp
test_FileIndex.cpp
test_GameData.cpp
test_GameWorld.cpp
test_globals.hpp
test_items.cpp
test_Input.cpp
test_lifetime.cpp
test_loaderdff.cpp
test_LoaderIPL.cpp
test_Logger.cpp
test_menu.cpp
test_object.cpp
test_object_data.cpp
test_pickup.cpp
test_renderer.cpp
test_rwbstream.cpp
test_SaveGame.cpp
test_scriptmachine.cpp
test_state.cpp
test_text.cpp
test_trafficdirector.cpp
test_vehicle.cpp
test_VisualFX.cpp
test_weapon.cpp
test_world.cpp
test_ZoneData.cpp
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# Hack in rwgame sources until there's a per-target test suite
"${CMAKE_SOURCE_DIR}/rwgame/GameConfig.cpp"
"${CMAKE_SOURCE_DIR}/rwgame/GameWindow.cpp"
"${CMAKE_SOURCE_DIR}/rwgame/GameInput.cpp"
)
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add_executable(run_tests ${TEST_SOURCES})
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target_compile_definitions(run_tests
PRIVATE
"RW_TEST_WITH_DATA=$<NOT:$<BOOL:${TESTS_NODATA}>>"
"BOOST_TEST_DYN_LINK"
)
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target_include_directories(run_tests
SYSTEM
PRIVATE
${Boost_INCLUDE_DIRS}
)
target_include_directories(run_tests
PRIVATE
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"${CMAKE_SOURCE_DIR}/tests"
"${CMAKE_SOURCE_DIR}/rwgame"
)
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target_link_libraries(run_tests
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PRIVATE
rwengine
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SDL2::SDL2
${Boost_FILESYSTEM_LIBRARY}
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${Boost_UNIT_TEST_FRAMEWORK_LIBRARY}
${Boost_SYSTEM_LIBRARY}
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)
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add_test(UnitTests run_tests)