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openrw/framework2/include/renderwure/render/GTARenderer.hpp

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#ifndef _GTARENDERER_HPP_
#define _GTARENDERER_HPP_
#define GLEW_STATIC
#include <GL/glew.h>
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#include <memory>
#include <renderwure/render/ViewCamera.hpp>
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class Model;
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class GTAEngine;
class GTAVehicle;
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class GTARenderer
{
public:
GTARenderer();
ViewCamera camera;
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/// The numer of things rendered by the last renderWorld
size_t rendered;
size_t culled;
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GLint uniModel, uniProj, uniView, uniCol, uniAmbientCol, uniSunDirection, uniDynamicCol;
GLint uniMatDiffuse, uniMatAmbient, uniFogStart, uniFogEnd;
GLint posAttrib, normalAttrib, texAttrib, colourAttrib;
GLuint worldProgram;
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GLuint skyProgram;
GLint skyUniView, skyUniProj, skyUniTop, skyUniBottom;
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/// Internal VAO to avoid clobbering global state.
GLuint vao;
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GLuint planeVBO, skydomeVBO;
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void renderWorld(GTAEngine* engine);
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void renderNamedFrame(GTAEngine* engine, const std::unique_ptr<Model>&, const glm::vec3& pos, const glm::quat& rot, const glm::vec3& scale, const std::string& name);
void renderObject(GTAEngine* engine, const std::unique_ptr<Model>&, const glm::vec3& pos, const glm::quat& rot, const glm::vec3& scale);
void renderGeometry(GTAEngine* engine, const std::unique_ptr<Model>&, size_t geom, const glm::mat4& modelMatrix, GTAVehicle* vehicle = nullptr);
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};
#endif