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openrw/framework2/include/renderwure/render/GTARenderer.hpp
Daniel Evans 946b9926ff Refactored in preperation for pedestrians
- Moved Rendering code around to reduce duplication
- Added data for pedestrians
2013-07-22 04:39:58 +01:00

48 lines
1.3 KiB
C++

#ifndef _GTARENDERER_HPP_
#define _GTARENDERER_HPP_
#define GLEW_STATIC
#include <GL/glew.h>
#include <memory>
#include <renderwure/render/ViewCamera.hpp>
class Model;
class GTAEngine;
class GTAVehicle;
class GTARenderer
{
public:
GTARenderer();
ViewCamera camera;
/// The numer of things rendered by the last renderWorld
size_t rendered;
size_t culled;
GLint uniModel, uniProj, uniView, uniCol, uniAmbientCol, uniSunDirection, uniDynamicCol;
GLint uniMatDiffuse, uniMatAmbient, uniFogStart, uniFogEnd;
GLint posAttrib, normalAttrib, texAttrib, colourAttrib;
GLuint worldProgram;
GLuint skyProgram;
GLint skyUniView, skyUniProj, skyUniTop, skyUniBottom;
/// Internal VAO to avoid clobbering global state.
GLuint vao;
GLuint planeVBO, skydomeVBO;
void renderWorld(GTAEngine* engine);
void renderNamedFrame(GTAEngine* engine, const std::unique_ptr<Model>&, const glm::vec3& pos, const glm::quat& rot, const glm::vec3& scale, const std::string& name);
void renderObject(GTAEngine* engine, const std::unique_ptr<Model>&, const glm::vec3& pos, const glm::quat& rot, const glm::vec3& scale);
void renderGeometry(GTAEngine* engine, const std::unique_ptr<Model>&, size_t geom, const glm::mat4& modelMatrix, GTAVehicle* vehicle = nullptr);
};
#endif