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openrw/rwlib/source/data/Clump.cpp

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#include "data/Clump.hpp"
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#include <iostream>
#include <glm/gtc/matrix_transform.hpp>
Geometry::Geometry() : flags(0) {
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}
Geometry::~Geometry() {
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}
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ModelFrame::ModelFrame(unsigned int index, ModelFrame* parent, glm::mat3 dR,
glm::vec3 dT)
: index(index)
, defaultRotation(dR)
, defaultTranslation(dT)
, parentFrame(parent) {
if (parent != nullptr) {
parent->childs.push_back(this);
}
reset();
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}
void ModelFrame::reset() {
matrix = glm::translate(glm::mat4(), defaultTranslation) *
glm::mat4(defaultRotation);
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}
void ModelFrame::addGeometry(size_t idx) {
geometries.push_back(idx);
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}
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Clump::~Clump() {
for (auto mf : frames) {
delete mf;
}
}
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void Clump::recalculateMetrics() {
boundingRadius = std::numeric_limits<float>::min();
for (size_t g = 0; g < geometries.size(); g++) {
RW::BSGeometryBounds& bounds = geometries[g]->geometryBounds;
boundingRadius = std::max(boundingRadius,
glm::length(bounds.center) + bounds.radius);
}
}