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openrw/rwgame/states/DebugState.hpp

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#ifndef DEBUGSTATE_HPP
#define DEBUGSTATE_HPP
#include "State.hpp"
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class DebugState : public State {
ViewCamera _debugCam;
glm::vec3 _movement;
glm::vec2 _debugLook;
bool _freeLook = false;
bool _sonicMode = false;
bool _invertedY;
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std::shared_ptr<Menu> createDebugMenu();
std::shared_ptr<Menu> createMapMenu();
std::shared_ptr<Menu> createVehicleMenu();
std::shared_ptr<Menu> createAIMenu();
std::shared_ptr<Menu> createWeaponMenu();
public:
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DebugState(RWGame* game, const glm::vec3& vp = {},
const glm::quat& vd = {});
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virtual void enter();
virtual void exit();
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virtual void tick(float dt);
virtual void draw(GameRenderer* r);
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virtual void handleEvent(const SDL_Event& event);
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void printCameraDetails();
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void spawnVehicle(unsigned int id);
void spawnFollower(unsigned int id);
void giveItem(int slot);
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const ViewCamera& getCamera();
};
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#endif // DEBUGSTATE_HPP