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openrw/rwlib/source/gl/DrawBuffer.cpp

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#include <gl/DrawBuffer.hpp>
#include <gl/GeometryBuffer.hpp>
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#include <map>
/* TODO: Come up with a more elegant solution to "WHICH ARRAY IS IT?" */
std::map<AttributeSemantic, GLuint> semantic_to_attrib_array = {
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{ATRS_Position, 0}, {ATRS_Normal, 1}, {ATRS_Colour, 2}, {ATRS_TexCoord, 3}};
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DrawBuffer::DrawBuffer() : vao(0) {
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}
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DrawBuffer::~DrawBuffer() {
if (vao) {
glDeleteVertexArrays(1, &vao);
}
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}
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void DrawBuffer::addGeometry(GeometryBuffer* gbuff) {
if (vao == 0) {
glGenVertexArrays(1, &vao);
}
glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, gbuff->getVBOName());
// Iterate the attributes present in the gbuff
for (const AttributeIndex& at : gbuff->getDataAttributes()) {
GLuint vaoindex = semantic_to_attrib_array[at.sem];
glEnableVertexAttribArray(vaoindex);
glVertexAttribPointer(vaoindex, at.size, at.type, GL_TRUE, at.stride,
reinterpret_cast<GLvoid*>(at.offset));
}
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}