2014-05-26 06:34:49 +02:00
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#ifndef GAME_HPP
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#define GAME_HPP
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <engine/GameObject.hpp>
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#include <engine/GameWorld.hpp>
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constexpr double PiOver180 = 3.1415926535897932384626433832795028/180;
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2014-05-31 09:18:50 +02:00
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// TODO: Move all of this stuff so it's not just lying around.
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2014-05-26 06:34:49 +02:00
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bool hitWorldRay(glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
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2014-05-31 09:18:50 +02:00
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bool hitWorldRay(const glm::vec3& start, const glm::vec3& direction,
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glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
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2014-05-26 06:34:49 +02:00
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sf::Window& getWindow();
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GameWorld* getWorld();
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sf::Font& getFont();
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2014-07-27 01:38:01 +02:00
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void skipTime(float time);
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2014-05-26 06:34:49 +02:00
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#endif // GAME_HPP
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