mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 19:32:49 +01:00
ba7eb63941
rwengine + Make renderWorld() take a ViewCamera parameter. + add rotation and getView to ViewCamera + correct directions for vehicle and character movement. rwgame + Remove GenericState + Add State::getCamera() to control the ViewCamera used for rendering + Clean up state camera control + Remove now unused view parameters from main
28 lines
640 B
C++
28 lines
640 B
C++
#ifndef GAME_HPP
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#define GAME_HPP
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <engine/GameObject.hpp>
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#include <engine/GameWorld.hpp>
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constexpr double PiOver180 = 3.1415926535897932384626433832795028/180;
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// TODO: Move all of this stuff so it's not just lying around.
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bool hitWorldRay(glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
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bool hitWorldRay(const glm::vec3& start, const glm::vec3& direction,
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glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
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sf::Window& getWindow();
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GameWorld* getWorld();
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sf::Font& getFont();
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void skipTime(float time);
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#endif // GAME_HPP
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