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openrw/rwgame/game.hpp

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#ifndef GAME_HPP
#define GAME_HPP
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
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#include <objects/GameObject.hpp>
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#include <engine/GameWorld.hpp>
constexpr double PiOver180 = 3.1415926535897932384626433832795028/180;
// TODO: Move all of this stuff so it's not just lying around.
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bool hitWorldRay(glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
bool hitWorldRay(const glm::vec3& start, const glm::vec3& direction,
glm::vec3& hit, glm::vec3& normal, GameObject** object = nullptr);
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#define GAME_TIMESTEP (1.f/30.f)
#define GAME_WINDOW_WIDTH 800
#define GAME_WINDOW_HEIGHT 600
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#endif // GAME_HPP