2013-12-25 20:54:22 +01:00
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#ifndef _GAME_MENUSYSTEM_HPP_
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#define _GAME_MENUSYSTEM_HPP_
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#include <string>
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#include <memory>
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <glm/glm.hpp>
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#include <functional>
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class Menu
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{
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sf::Font font;
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public:
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Menu(const sf::Font& font)
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: font(font), activeEntry(-1) {}
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struct MenuEntry
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{
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std::string name;
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float _size;
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MenuEntry(const std::string& n, float size = 38.f) : name(n), _size(size) {}
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float getHeight() { return _size; }
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virtual void draw(const sf::Font& font, sf::RenderWindow& window, glm::vec2& basis)
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{
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sf::Text t;
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t.setFont(font);
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t.setPosition(basis.x + 6, basis.y + 2);
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t.setString(name);
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auto cSize = getHeight() - 10.f;
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t.setCharacterSize(cSize);
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window.draw(t);
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basis.y += getHeight();
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}
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virtual void activate(float clickX, float clickY) = 0;
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};
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struct Entry : public MenuEntry
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{
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std::function<void (void)> callback;
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Entry(const std::string& title, std::function<void (void)> cb, float size)
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: MenuEntry(title, size), callback(cb) {}
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void activate(float clickX, float clickY) { callback(); }
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};
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static std::shared_ptr<MenuEntry> lambda(const std::string& n, std::function<void (void)> callback, float size = 38.f)
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{
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return std::shared_ptr<MenuEntry>(new Entry(n, callback, size));
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}
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std::vector<std::shared_ptr<MenuEntry>> entries;
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/**
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* Active Entry index
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*/
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int activeEntry;
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glm::vec2 offset;
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void addEntry(std::shared_ptr<MenuEntry> entry)
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{
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entries.push_back(entry);
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}
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void draw(sf::RenderWindow& window)
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{
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glm::vec2 basis(offset);
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for(size_t i = 0;
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i < entries.size();
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++i)
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{
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if(activeEntry >= 0 && i == (unsigned) activeEntry) {
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sf::RectangleShape rs(sf::Vector2f(250.f, entries[i]->getHeight()));
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rs.setPosition(basis.x, basis.y);
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rs.setFillColor(sf::Color::Cyan);
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window.draw(rs);
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}
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entries[i]->draw(font, window, basis);
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}
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}
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void hover(const float x, const float y)
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{
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glm::vec2 c(x - offset.x, y - offset.y);
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for(size_t i = 0;
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i < entries.size();
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++i)
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{
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if( c.y > 0.f && c.y < entries[i]->getHeight() ) {
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activeEntry = i;
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return;
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}
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else {
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c.y -= entries[i]->getHeight();
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}
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}
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}
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void click(const float x, const float y)
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{
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glm::vec2 c(x - offset.x, y - offset.y);
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for(auto it = entries.begin();
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it != entries.end();
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++it)
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{
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if( c.y > 0.f && c.y < (*it)->getHeight() ) {
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(*it)->activate(c.x, c.y);
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return;
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}
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else {
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c.y -= (*it)->getHeight();
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}
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}
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}
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// Activates the menu entry at the current active index.
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void activate()
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{
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if(activeEntry >= 0 && (unsigned) activeEntry < entries.size()) {
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entries[activeEntry]->activate(0.f, 0.f);
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}
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}
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void move(int movement)
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{
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activeEntry = std::min<const int>(entries.size()-1, std::max<const int>(0, activeEntry + movement));
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}
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};
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#endif
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