2016-07-02 20:49:31 +02:00
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#include "DebugState.hpp"
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2014-08-12 22:15:26 +02:00
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#include <ai/PlayerController.hpp>
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2016-09-09 22:13:20 +02:00
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#include <data/WeaponData.hpp>
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#include <engine/GameState.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtx/string_cast.hpp>
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2018-05-15 14:18:46 +02:00
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#include <iostream>
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2014-06-06 16:22:26 +02:00
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#include <objects/CharacterObject.hpp>
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2016-06-02 17:44:20 +02:00
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#include <objects/InstanceObject.hpp>
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2014-06-20 01:47:13 +02:00
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#include <objects/VehicleObject.hpp>
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2018-05-15 14:18:46 +02:00
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#include <script/SCMFile.hpp>
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2015-04-04 18:48:36 +02:00
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#include <sstream>
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2016-09-09 22:13:20 +02:00
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#include "RWGame.hpp"
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2014-05-31 09:18:50 +02:00
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2016-06-17 00:31:05 +02:00
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constexpr float kDebugEntryHeight = 14.f;
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2018-05-15 14:18:46 +02:00
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constexpr float kDebugEntryHeightMissions = 12.f;
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2016-10-18 23:00:53 +02:00
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constexpr int kDebugFont = 2;
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2016-06-17 00:31:05 +02:00
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const glm::vec2 kDebugMenuOffset = glm::vec2(10.f, 50.f);
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2016-09-09 22:13:20 +02:00
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static void jumpCharacter(RWGame* game, CharacterObject* player,
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const glm::vec3& target, bool ground = true) {
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glm::vec3 newPosition = target;
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if (ground) {
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newPosition = game->getWorld()->getGroundAtPosition(newPosition) +
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glm::vec3(0.f, 0.f, 1.f);
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}
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if (player) {
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if (player->getCurrentVehicle()) {
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player->getCurrentVehicle()->setPosition(newPosition);
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} else {
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player->setPosition(newPosition);
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}
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}
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2015-01-22 12:11:16 +01:00
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}
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2018-12-01 18:26:35 +01:00
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std::optional<Menu> DebugState::createDebugMenu() {
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2016-09-09 22:13:20 +02:00
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CharacterObject* player = nullptr;
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2018-05-26 18:13:32 +02:00
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if (game->getWorld()->getPlayer()) {
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player = game->getWorld()->getPlayer()->getCharacter();
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2016-09-09 22:13:20 +02:00
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}
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2016-06-17 00:31:05 +02:00
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2016-10-18 23:00:53 +02:00
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auto menu = Menu::create(
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{{"Jump to Debug Camera",
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[=] {
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jumpCharacter(game, player,
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_debugCam.position +
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_debugCam.rotation * glm::vec3(3.f, 0.f, 0.f),
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false);
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}},
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{"-Map", [=] { this->enterMenu(createMapMenu()); }},
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{"-Vehicles", [=] { this->enterMenu(createVehicleMenu()); }},
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{"-AI", [=] { this->enterMenu(createAIMenu()); }},
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{"-Weapons", [=] { this->enterMenu(createWeaponMenu()); }},
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2018-02-08 12:31:56 +01:00
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{"-Weather", [=] { this->enterMenu(createWeatherMenu()); }},
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2018-05-15 14:18:46 +02:00
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{"-Missions", [=] { this->enterMenu(createMissionsMenu()); }},
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2016-10-18 23:00:53 +02:00
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{"Set Super Jump", [=] { player->setJumpSpeed(20.f); }},
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{"Set Normal Jump",
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[=] { player->setJumpSpeed(CharacterObject::DefaultJumpSpeed); }},
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{"Full Health", [=] { player->getCurrentState().health = 100.f; }},
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{"Full Armour", [=] { player->getCurrentState().armour = 100.f; }},
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{"Cull Here",
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[=] { game->getRenderer().setCullOverride(true, _debugCam); }}},
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2016-10-20 00:34:08 +02:00
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kDebugFont, kDebugEntryHeight);
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2016-10-18 23:00:53 +02:00
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menu->offset = kDebugMenuOffset;
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2016-09-09 22:13:20 +02:00
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// Optional block if the player is in a vehicle
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auto cv = player->getCurrentVehicle();
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if (cv) {
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2016-10-18 23:00:53 +02:00
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menu->lambda("Flip vehicle", [=] {
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cv->setRotation(cv->getRotation() *
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glm::quat(glm::vec3(0.f, glm::pi<float>(), 0.f)));
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});
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2016-09-09 22:13:20 +02:00
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}
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2016-10-18 23:00:53 +02:00
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return menu;
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2016-09-09 22:13:20 +02:00
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}
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2016-06-17 00:31:05 +02:00
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2018-12-01 18:26:35 +01:00
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std::optional<Menu> DebugState::createMapMenu() {
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2016-09-09 22:13:20 +02:00
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CharacterObject* player = nullptr;
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2018-05-26 18:13:32 +02:00
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if (game->getWorld()->getPlayer()) {
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player = game->getWorld()->getPlayer()->getCharacter();
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2016-09-09 22:13:20 +02:00
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}
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2016-10-18 23:00:53 +02:00
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auto menu = Menu::create(
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{{"Back", [=] { enterMenu(createDebugMenu()); }},
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{"Jump to Docks",
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[=] {
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jumpCharacter(game, player, glm::vec3(1390.f, -837.f, 100.f));
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}},
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{"Jump to Garage",
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[=] { jumpCharacter(game, player, glm::vec3(270.f, -605.f, 40.f)); }},
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{"Jump to Airport",
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[=] {
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jumpCharacter(game, player, glm::vec3(-950.f, -980.f, 12.f));
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}},
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{"Jump to Hideout",
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[=] {
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jumpCharacter(game, player, glm::vec3(875.0, -309.0, 100.0));
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}},
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{"Jump to Luigi's",
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[=] {
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jumpCharacter(game, player, glm::vec3(902.75, -425.56, 100.0));
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}},
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{"Jump to Hospital",
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[=] {
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jumpCharacter(game, player, glm::vec3(1123.77, -569.15, 100.0));
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}},
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{"Unsolid garage doors",
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[=] {
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2018-10-29 22:57:18 +01:00
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static constexpr std::array<char const*, 33> garageDoorModels{{
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2016-10-18 23:00:53 +02:00
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"8ballsuburbandoor", "amcogaragedoor",
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"bankjobdoor", "bombdoor",
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"crushercrush", "crushertop",
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"door2_garage", "door3_garage",
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"door4_garage", "door_bombshop",
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"door_col_compnd_01", "door_col_compnd_02",
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"door_col_compnd_03", "door_col_compnd_04",
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"door_col_compnd_05", "door_jmsgrage",
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"door_sfehousegrge", "double_garage_dr",
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"impex_door", "impexpsubgrgdoor",
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"ind_plyrwoor", "ind_slidedoor",
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"jamesgrge_kb", "leveldoor2",
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"oddjgaragdoor", "plysve_gragedoor",
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"SalvGarage", "shedgaragedoor",
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"Sub_sprayshopdoor", "towergaragedoor1",
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"towergaragedoor2", "towergaragedoor3",
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2018-10-29 22:57:18 +01:00
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"vheistlocdoor"}};
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2016-10-18 23:00:53 +02:00
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auto gw = game->getWorld();
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2018-10-29 22:57:18 +01:00
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for (auto& [id, instancePtr] : gw->instancePool.objects) {
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auto obj = static_cast<InstanceObject*>(instancePtr.get());
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2016-10-18 23:00:53 +02:00
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if (std::find(garageDoorModels.begin(),
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garageDoorModels.end(),
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obj->getModelInfo<BaseModelInfo>()->name) !=
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garageDoorModels.end()) {
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obj->setSolid(false);
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}
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}
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}}},
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2016-10-20 00:34:08 +02:00
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kDebugFont, kDebugEntryHeight);
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2016-10-18 23:00:53 +02:00
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menu->offset = kDebugMenuOffset;
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return menu;
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2016-06-17 00:31:05 +02:00
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}
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2018-12-01 18:26:35 +01:00
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std::optional<Menu> DebugState::createVehicleMenu() {
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2016-10-18 23:00:53 +02:00
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auto menu = Menu::create({{"Back", [=] { enterMenu(createDebugMenu()); }}},
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2016-10-20 00:34:08 +02:00
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kDebugFont, kDebugEntryHeight);
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2016-06-02 17:44:20 +02:00
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2018-10-29 22:57:18 +01:00
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static constexpr std::array<std::tuple<char const*, unsigned int>, 19>
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kVehicleTypes{{{"Landstalker", 90},
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{"Taxi", 110},
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{"Firetruck", 97},
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{"Police", 116},
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{"Ambulance", 106},
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{"Bobcat", 112},
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{"Banshee", 119},
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{"Rhino", 122},
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{"Barracks", 123},
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{"Rumpo", 130},
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{"Columbian", 138},
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{"Dodo", 126},
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{"Speeder", 142},
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{"Yakuza", 136},
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{"Cheetah", 105},
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{"Ambulance", 106},
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{"FBI", 107},
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{"Mafia", 134},
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{"Infernus", 101}}};
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for (const auto& [name, id] : kVehicleTypes) {
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menu->lambda(name, [this, id = id] { spawnVehicle(id); });
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2016-09-09 22:13:20 +02:00
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}
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2016-06-17 00:31:05 +02:00
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2016-10-18 23:00:53 +02:00
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menu->offset = kDebugMenuOffset;
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return menu;
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2016-06-17 00:31:05 +02:00
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}
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2018-12-01 18:26:35 +01:00
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std::optional<Menu> DebugState::createAIMenu() {
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2016-10-20 00:34:08 +02:00
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auto menu =
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Menu::create({{"Back", [=] { this->enterMenu(createDebugMenu()); }}},
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kDebugFont, kDebugEntryHeight);
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2016-09-09 22:13:20 +02:00
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2018-10-29 22:57:18 +01:00
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static constexpr std::array<std::tuple<char const*, unsigned int>, 6>
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kPedTypes{{
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{"Triad", 12},
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{"Cop", 1},
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{"SWAT", 2},
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{"FBI", 3},
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{"Fireman", 6},
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{"Construction", 74},
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}};
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for (const auto& [name, id] : kPedTypes) {
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menu->lambda(name, [this, id = id] { spawnFollower(id); });
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2016-09-09 22:13:20 +02:00
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}
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2016-10-18 23:00:53 +02:00
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menu->lambda("Kill All Peds", [=] {
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2018-10-29 22:57:18 +01:00
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for (auto& [id, pedestrianPtr] :
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game->getWorld()->pedestrianPool.objects) {
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if (pedestrianPtr->getLifetime() == GameObject::PlayerLifetime) {
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2016-10-18 23:00:53 +02:00
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continue;
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2016-09-09 22:13:20 +02:00
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}
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2018-10-29 22:57:18 +01:00
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pedestrianPtr->takeDamage({pedestrianPtr->getPosition(),
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pedestrianPtr->getPosition(), 100.f,
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GameObject::DamageInfo::Explosion, 0.f});
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2016-10-18 23:00:53 +02:00
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}
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});
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2016-06-17 00:31:05 +02:00
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2016-10-18 23:00:53 +02:00
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menu->offset = kDebugMenuOffset;
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return menu;
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}
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2016-06-19 14:50:06 +02:00
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2018-12-01 18:26:35 +01:00
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std::optional<Menu> DebugState::createWeaponMenu() {
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2016-10-20 00:34:08 +02:00
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auto menu =
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Menu::create({{"Back", [=] { this->enterMenu(createDebugMenu()); }}},
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kDebugFont, kDebugEntryHeight);
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2016-06-19 14:50:06 +02:00
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2016-10-19 03:22:33 +02:00
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for (int i = 1; i < kMaxInventorySlots; ++i) {
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2018-11-08 00:26:38 +01:00
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auto& name = getWorld()->data->weaponData[i].name;
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2016-10-18 23:00:53 +02:00
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menu->lambda(name, [=] { giveItem(i); });
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2016-09-09 22:13:20 +02:00
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}
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2014-07-09 21:47:20 +02:00
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2016-10-18 23:00:53 +02:00
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menu->offset = kDebugMenuOffset;
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return menu;
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2014-05-31 09:18:50 +02:00
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}
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2018-12-01 18:26:35 +01:00
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std::optional<Menu> DebugState::createWeatherMenu() {
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2018-02-08 12:31:56 +01:00
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auto menu =
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Menu::create({{"Back", [=] { this->enterMenu(createDebugMenu()); }}},
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kDebugFont, kDebugEntryHeight);
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2018-10-29 22:57:18 +01:00
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static constexpr std::array<char const*, 4> w{{"Sunny", "Cloudy", "Rainy", "Foggy"}};
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2018-02-08 12:31:56 +01:00
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2018-05-23 15:56:07 +02:00
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for (std::size_t i = 0; i < w.size(); ++i) {
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2018-05-15 14:18:46 +02:00
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menu->lambda(w[i],
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2018-08-30 02:02:02 +02:00
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[=] { game->getWorld()->state->basic.nextWeather = static_cast<std::uint16_t>(i); });
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2018-05-15 14:18:46 +02:00
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}
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menu->offset = kDebugMenuOffset;
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return menu;
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}
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2018-12-01 18:26:35 +01:00
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std::optional<Menu> DebugState::createMissionsMenu() {
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2018-05-15 14:18:46 +02:00
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auto menu =
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Menu::create({{"Back", [=] { this->enterMenu(createDebugMenu()); }}},
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kDebugFont, kDebugEntryHeightMissions);
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2018-10-29 22:57:18 +01:00
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static constexpr std::array<char const*, 80> w{{
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2018-05-15 14:18:46 +02:00
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"Intro Movie",
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"Hospital Info Scene",
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"Police Station Info Scene",
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"RC Diablo Destruction",
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"RC Mafia Massacre",
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"RC Rumpo Rampage",
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"RC Casino Calamity",
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"Patriot Playground",
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"A Ride In The Park",
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"Gripped!",
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"Multistorey Mayhem",
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"Paramedic",
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"Firefighter",
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"Vigilante",
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"Taxi Driver",
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"The Crook",
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"The Thieves",
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"The Wife",
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"Her Lover",
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"Give Me Liberty and Luigi's Girls",
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"Don't Spank My Bitch Up",
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"Drive Misty For Me",
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"Pump-Action Pimp",
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"The Fuzz Ball",
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"Mike Lips Last Lunch",
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"Farewell 'Chunky' Lee Chong",
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"Van Heist",
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"Cipriani's Chauffeur",
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"Dead Skunk In The Trunk",
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"The Getaway",
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"Taking Out The Laundry",
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"The Pick-Up",
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"Salvatore's Called A Meeting",
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"Triads And Tribulations",
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"Blow Fish",
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"Chaperone",
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"Cutting The Grass",
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"Bomb Da Base: Act I",
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"Bomb Da Base: Act II",
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"Last Requests",
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"Turismo",
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"I Scream, You Scream",
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"Trial By Fire",
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"Big'N'Veiny",
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"Sayonara Salvatore",
|
|
|
|
"Under Surveillance",
|
|
|
|
"Paparazzi Purge",
|
|
|
|
"Payday For Ray",
|
|
|
|
"Two-Faced Tanner",
|
|
|
|
"Kanbu Bust-Out",
|
|
|
|
"Grand Theft Auto",
|
|
|
|
"Deal Steal",
|
|
|
|
"Shima",
|
|
|
|
"Smack Down",
|
|
|
|
"Silence The Sneak",
|
|
|
|
"Arms Shortage",
|
|
|
|
"Evidence Dash",
|
|
|
|
"Gone Fishing",
|
|
|
|
"Plaster Blaster",
|
|
|
|
"Marked Man",
|
|
|
|
"Liberator",
|
|
|
|
"Waka-Gashira Wipeout!",
|
|
|
|
"A Drop In The Ocean",
|
|
|
|
"Bling-Bling Scramble",
|
|
|
|
"Uzi Rider",
|
|
|
|
"Gangcar Round-Up",
|
|
|
|
"Kingdom Come",
|
|
|
|
"Grand Theft Aero",
|
|
|
|
"Escort Service",
|
|
|
|
"Decoy",
|
|
|
|
"Love's Disappearance",
|
|
|
|
"Bait",
|
|
|
|
"Espresso-2-Go!",
|
|
|
|
"S.A.M.",
|
|
|
|
"Uzi Money",
|
|
|
|
"Toyminator",
|
|
|
|
"Rigged To Blow",
|
|
|
|
"Bullion Run",
|
|
|
|
"Rumble",
|
|
|
|
"The Exchange",
|
2018-09-01 04:09:03 +02:00
|
|
|
}};
|
2018-05-15 14:18:46 +02:00
|
|
|
|
2018-05-23 15:56:07 +02:00
|
|
|
for (std::size_t i = 0; i < w.size(); ++i) {
|
2018-05-15 14:18:46 +02:00
|
|
|
menu->lambda(w[i], [=] {
|
|
|
|
ScriptMachine* vm = game->getScriptVM();
|
|
|
|
|
|
|
|
if (vm) {
|
|
|
|
std::list<SCMThread>& threads = vm->getThreads();
|
2018-08-25 17:51:48 +02:00
|
|
|
const auto& offsets = vm->getFile().getMissionOffsets();
|
2018-06-07 00:09:09 +02:00
|
|
|
|
|
|
|
RW_ASSERT(!offsets.empty());
|
2018-05-15 14:18:46 +02:00
|
|
|
|
|
|
|
for (auto& thread : threads) {
|
2018-06-07 00:09:09 +02:00
|
|
|
if (thread.baseAddress >= offsets[0]) {
|
2018-05-15 14:18:46 +02:00
|
|
|
thread.wakeCounter = -1;
|
|
|
|
thread.finished = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-06-07 00:09:09 +02:00
|
|
|
game->getState()->radarBlips.clear();
|
|
|
|
|
|
|
|
RW_ASSERT(i < offsets.size());
|
2018-05-15 14:18:46 +02:00
|
|
|
|
2018-06-07 00:09:09 +02:00
|
|
|
vm->startThread(offsets[i], true);
|
2018-05-15 14:18:46 +02:00
|
|
|
}
|
|
|
|
});
|
2018-02-08 12:31:56 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
menu->offset = kDebugMenuOffset;
|
|
|
|
return menu;
|
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
DebugState::DebugState(RWGame* game, const glm::vec3& vp, const glm::quat& vd)
|
|
|
|
: State(game), _invertedY(game->getConfig().getInputInvertY()) {
|
|
|
|
this->enterMenu(createDebugMenu());
|
2014-05-31 09:18:50 +02:00
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
_debugCam.position = vp;
|
|
|
|
_debugCam.rotation = vd;
|
2014-05-31 09:18:50 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void DebugState::enter() {
|
|
|
|
getWindow().showCursor();
|
2014-05-31 09:18:50 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void DebugState::exit() {
|
2015-04-04 18:48:36 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void DebugState::tick(float dt) {
|
|
|
|
if (_freeLook) {
|
|
|
|
_debugCam.rotation =
|
|
|
|
glm::angleAxis(_debugLook.x, glm::vec3(0.f, 0.f, 1.f)) *
|
|
|
|
glm::angleAxis(_debugLook.y, glm::vec3(0.f, 1.f, 0.f));
|
|
|
|
|
|
|
|
_debugCam.position +=
|
|
|
|
_debugCam.rotation * _movement * dt * (_sonicMode ? 500.f : 50.f);
|
|
|
|
}
|
|
|
|
}
|
2016-06-22 12:29:39 +02:00
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void DebugState::draw(GameRenderer* r) {
|
|
|
|
// Draw useful information like camera position.
|
|
|
|
std::stringstream ss;
|
2017-01-18 00:57:20 +01:00
|
|
|
ss << "Camera Position: " << glm::to_string(_debugCam.position) << "\n";
|
|
|
|
auto zone = getWorld()->data->findZoneAt(_debugCam.position);
|
|
|
|
ss << (zone ? zone->name : "No Zone") << "\n";
|
2016-06-22 12:29:39 +02:00
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
TextRenderer::TextInfo ti;
|
2017-09-07 19:00:16 +02:00
|
|
|
ti.font = FONT_ARIAL;
|
|
|
|
ti.text = GameStringUtil::fromString(ss.str(), ti.font);
|
2016-09-09 22:13:20 +02:00
|
|
|
ti.screenPosition = glm::vec2(10.f, 10.f);
|
|
|
|
ti.size = 15.f;
|
|
|
|
ti.baseColour = glm::u8vec3(255);
|
|
|
|
r->text.renderText(ti);
|
2016-06-22 12:29:39 +02:00
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
State::draw(r);
|
2014-05-31 09:18:50 +02:00
|
|
|
}
|
2014-06-01 14:17:35 +02:00
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void DebugState::handleEvent(const SDL_Event& event) {
|
|
|
|
switch (event.type) {
|
|
|
|
case SDL_KEYDOWN:
|
|
|
|
switch (event.key.keysym.sym) {
|
|
|
|
case SDLK_ESCAPE:
|
2016-10-17 00:56:51 +02:00
|
|
|
done();
|
2016-09-09 22:13:20 +02:00
|
|
|
break;
|
|
|
|
case SDLK_w:
|
|
|
|
_movement.x = 1.f;
|
|
|
|
break;
|
|
|
|
case SDLK_s:
|
|
|
|
_movement.x = -1.f;
|
|
|
|
break;
|
|
|
|
case SDLK_a:
|
|
|
|
_movement.y = 1.f;
|
|
|
|
break;
|
|
|
|
case SDLK_d:
|
|
|
|
_movement.y = -1.f;
|
|
|
|
break;
|
|
|
|
case SDLK_f:
|
|
|
|
_freeLook = !_freeLook;
|
|
|
|
if (_freeLook)
|
|
|
|
getWindow().hideCursor();
|
|
|
|
else
|
|
|
|
getWindow().showCursor();
|
|
|
|
break;
|
|
|
|
case SDLK_p:
|
|
|
|
printCameraDetails();
|
|
|
|
break;
|
|
|
|
case SDLK_LSHIFT:
|
|
|
|
_sonicMode = true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SDL_KEYUP:
|
|
|
|
switch (event.key.keysym.sym) {
|
|
|
|
case SDLK_w:
|
|
|
|
case SDLK_s:
|
|
|
|
_movement.x = 0.f;
|
|
|
|
break;
|
|
|
|
case SDLK_a:
|
|
|
|
case SDLK_d:
|
|
|
|
_movement.y = 0.f;
|
|
|
|
break;
|
|
|
|
case SDLK_LSHIFT:
|
|
|
|
_sonicMode = false;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case SDL_MOUSEMOTION:
|
|
|
|
if (game->hasFocus()) {
|
|
|
|
glm::ivec2 screenSize = getWindow().getSize();
|
|
|
|
glm::vec2 mouseMove(
|
|
|
|
event.motion.xrel / static_cast<float>(screenSize.x),
|
|
|
|
event.motion.yrel / static_cast<float>(screenSize.y));
|
|
|
|
|
|
|
|
if (!_invertedY) mouseMove.y = -mouseMove.y;
|
|
|
|
|
|
|
|
_debugLook.x -= mouseMove.x;
|
|
|
|
|
|
|
|
float qpi = glm::half_pi<float>();
|
|
|
|
_debugLook.y -= glm::clamp(mouseMove.y, -qpi, qpi);
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
State::handleEvent(event);
|
2016-04-18 03:31:52 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void DebugState::printCameraDetails() {
|
|
|
|
std::cout << " " << _debugCam.position.x << " " << _debugCam.position.y
|
|
|
|
<< " " << _debugCam.position.z << " " << _debugCam.rotation.x
|
|
|
|
<< " " << _debugCam.rotation.y << " " << _debugCam.rotation.z
|
|
|
|
<< " " << _debugCam.rotation.w << std::endl;
|
2014-06-01 14:17:35 +02:00
|
|
|
}
|
2014-08-12 22:15:26 +02:00
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void DebugState::spawnVehicle(unsigned int id) {
|
2018-05-26 18:13:32 +02:00
|
|
|
auto ch = game->getWorld()->getPlayer()->getCharacter();
|
2016-09-09 22:13:20 +02:00
|
|
|
if (!ch) return;
|
2016-06-17 01:24:43 +02:00
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
auto playerRot = ch->getRotation();
|
|
|
|
auto spawnPos = ch->getPosition();
|
|
|
|
spawnPos += playerRot * glm::vec3(0.f, 3.f, 0.f);
|
|
|
|
auto spawnRot = glm::quat(
|
|
|
|
glm::vec3(0.f, 0.f, glm::roll(playerRot) + glm::half_pi<float>()));
|
|
|
|
getWorld()->createVehicle(id, spawnPos, spawnRot);
|
2016-06-17 01:24:43 +02:00
|
|
|
}
|
|
|
|
|
2016-09-09 22:13:20 +02:00
|
|
|
void DebugState::spawnFollower(unsigned int id) {
|
2018-05-26 18:13:32 +02:00
|
|
|
auto ch = game->getWorld()->getPlayer()->getCharacter();
|
2016-09-09 22:13:20 +02:00
|
|
|
if (!ch) return;
|
|
|
|
|
|
|
|
glm::vec3 fwd = ch->rotation * glm::vec3(0.f, 1.f, 0.f);
|
|
|
|
|
2018-02-06 20:47:31 +01:00
|
|
|
glm::vec3 hit{}, normal{};
|
2016-09-09 22:13:20 +02:00
|
|
|
if (game->hitWorldRay(ch->position + (fwd * 10.f), {0.f, 0.f, -2.f}, hit,
|
|
|
|
normal)) {
|
|
|
|
auto spawnPos = hit + normal;
|
|
|
|
auto follower = game->getWorld()->createPedestrian(id, spawnPos);
|
|
|
|
jumpCharacter(game, follower, spawnPos);
|
|
|
|
follower->controller->setGoal(CharacterController::FollowLeader);
|
|
|
|
follower->controller->setTargetCharacter(ch);
|
|
|
|
}
|
|
|
|
}
|
2016-06-19 14:50:06 +02:00
|
|
|
|
2016-10-19 03:22:33 +02:00
|
|
|
void DebugState::giveItem(int slot) {
|
2016-09-09 22:13:20 +02:00
|
|
|
CharacterObject* player = nullptr;
|
2018-05-26 18:13:32 +02:00
|
|
|
if (game->getWorld()->getPlayer()) {
|
|
|
|
player = game->getWorld()->getPlayer()->getCharacter();
|
2016-09-09 22:13:20 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (player) {
|
2016-10-19 03:22:33 +02:00
|
|
|
player->addToInventory(slot, 100);
|
2016-09-09 22:13:20 +02:00
|
|
|
}
|
2016-06-19 14:50:06 +02:00
|
|
|
}
|
|
|
|
|
Fix some warnings
openrw/rwengine/src/engine/GameData.cpp:358:26: warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
textureslots[slot] = std::move(loadTextureArchive(name));
^
openrw/rwengine/src/engine/GameData.cpp:358:26: note: remove std::move call here
textureslots[slot] = std::move(loadTextureArchive(name));
^~~~~~~~~~ ~
openrw/rwengine/src/objects/CharacterObject.cpp:16:18: warning: unused variable 'enter_offset' [-Wunused-variable]
static glm::vec3 enter_offset(0.81756252f, 0.34800607f, -0.486281008f);
^
In file included from openrw/rwgame/RWGame.cpp:5:
openrw/rwgame/states/BenchmarkState.hpp:33:23: warning: 'BenchmarkState::getCamera' hides overloaded virtual function
[-Woverloaded-virtual]
const ViewCamera& getCamera();
^
openrw/rwgame/State.hpp:51:31: note: hidden overloaded virtual function 'State::getCamera' declared here: different number of
parameters (1 vs 0)
virtual const ViewCamera& getCamera(float alpha);
^
In file included from openrw/rwgame/RWGame.cpp:6:
openrw/rwgame/states/IngameState.hpp:53:18: warning: 'draw' overrides a member function but is not marked 'override'
[-Winconsistent-missing-override]
virtual void draw(GameRenderer* r);
^
openrw/rwgame/State.hpp:28:18: note: overridden virtual function is here
virtual void draw(GameRenderer* r) {
^
In file included from openrw/rwgame/RWGame.cpp:6:
openrw/rwgame/states/IngameState.hpp:60:23: warning: 'getCamera' overrides a member function but is not marked 'override'
[-Winconsistent-missing-override]
const ViewCamera& getCamera(float alpha);
^
openrw/rwgame/State.hpp:51:31: note: overridden virtual function is here
virtual const ViewCamera& getCamera(float alpha);
^
openrw/rwgame/RWGame.cpp:242:22: warning: unused variable 'vehicleModel' [-Wunused-variable]
uint16_t vehicleModel = 110; // @todo Which cars are spawned?!
^
In file included from openrw/rwengine/src/script/modules/GTA3Module.cpp:1:
In file included from openrw/rwengine/src/engine/GameState.hpp:7:
openrw/rwengine/src/engine/ScreenText.hpp:140:63: warning: suggest braces around initialization of subobject [-Wmissing-braces]
const std::array<GameString, sizeof...(args)> vals = {args...};
^~~~
{ }
openrw/rwengine/src/script/modules/GTA3ModuleImpl.inl:5669:16: note: in instantiation of function template specialization
'ScreenText::format<std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> > >'
requested here
ScreenText::format(
^
In file included from openrw/rwengine/src/script/modules/GTA3Module.cpp:1:
In file included from openrw/rwengine/src/engine/GameState.hpp:7:
openrw/rwengine/src/engine/ScreenText.hpp:140:63: warning: suggest braces around initialization of subobject [-Wmissing-braces]
const std::array<GameString, sizeof...(args)> vals = {args...};
^~~~
{ }
openrw/rwengine/src/script/modules/GTA3ModuleImpl.inl:10214:18: note: in instantiation of function template specialization
'ScreenText::format<std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> >,
std::__1::basic_string<unsigned short, std::__1::char_traits<unsigned short>, std::__1::allocator<unsigned short> > >' requested here
ScreenText::format(script::gxt(args, gxtEntry),
^
openrw/rwgame/State.cpp:40:42: warning: unused parameter 'alpha' [-Wunused-parameter]
const ViewCamera& State::getCamera(float alpha) {
^
openrw/rwengine/src/render/ObjectRenderer.cpp:20:17: warning: unused variable 'kWorldDrawDistanceFactor'
[-Wunused-const-variable]
constexpr float kWorldDrawDistanceFactor = kDrawDistanceFactor;
^
2017-09-21 16:45:44 +02:00
|
|
|
const ViewCamera& DebugState::getCamera(float) {
|
2016-09-09 22:13:20 +02:00
|
|
|
return _debugCam;
|
2014-08-12 22:15:26 +02:00
|
|
|
}
|