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openrw/rwgame/ingamestate.hpp

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#ifndef INGAMESTATE_HPP
#define INGAMESTATE_HPP
#include "State.hpp"
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#include <ai/PlayerController.hpp>
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class IngameState : public State
{
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PlayerController* _player;
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CharacterObject* _playerCharacter;
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glm::vec2 _lookAngles;
glm::vec3 _movement;
public:
IngameState();
void spawnPlayerVehicle();
virtual void enter();
virtual void exit();
virtual void tick(float dt);
virtual void handleEvent(const sf::Event& event);
};
#endif // INGAMESTATE_HPP