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29 lines
465 B
C++
29 lines
465 B
C++
#ifndef INGAMESTATE_HPP
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#define INGAMESTATE_HPP
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#include "State.hpp"
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#include <ai/PlayerController.hpp>
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class IngameState : public State
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{
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PlayerController* _player;
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CharacterObject* _playerCharacter;
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glm::vec2 _lookAngles;
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glm::vec3 _movement;
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public:
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IngameState();
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void spawnPlayerVehicle();
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virtual void enter();
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virtual void exit();
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virtual void tick(float dt);
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virtual void handleEvent(const sf::Event& event);
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};
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#endif // INGAMESTATE_HPP
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