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openrw/tests/test_config.cpp

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#include <GameConfig.hpp>
#include <boost/filesystem.hpp>
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#include <boost/test/unit_test.hpp>
#include <fstream>
#include <map>
namespace fs = boost::filesystem;
typedef std::map<std::string, std::map<std::string, std::string>> config_t;
fs::path getRandomFilePath() {
return fs::unique_path(fs::temp_directory_path() /= "openrw_test_%%%%%%%%%%%%%%%%");
}
config_t getValidConfig() {
config_t result;
result["game"]["\tpath "] = "\t/dev/test \t \r\n";
result["game"]["language\t "] = " american ;american english french german italian spanish.";
result["input"]["invert_y"] = "1 #values != 0 enable input inversion. Optional.";
return result;
}
std::ostream &writeConfig(std::ostream &os, const config_t &config) {
for (auto &section : config) {
os << "[" << section.first << "]" << "\n";
for (auto &keyValue : section.second) {
os << keyValue.first << "=" << keyValue.second << "\n";
}
}
return os;
}
#include <iostream>
BOOST_AUTO_TEST_SUITE(ConfigTests)
BOOST_AUTO_TEST_CASE(test_config_valid) {
auto cfg = getValidConfig();
auto configPath = getRandomFilePath();
std::ofstream ofs(configPath.string());
writeConfig(ofs, cfg);
ofs.close();
GameConfig config(configPath.filename().string(),
configPath.parent_path().string());
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BOOST_CHECK(config.isValid());
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BOOST_CHECK_EQUAL(config.getGameDataPath(), "/dev/test");
BOOST_CHECK_EQUAL(config.getGameLanguage(), "american");
BOOST_CHECK_EQUAL(config.getInputInvertY(), true);
}
BOOST_AUTO_TEST_CASE(test_config_valid_modified) {
auto cfg = getValidConfig();
cfg["input"]["invert_y"] = "0";
auto configPath = getRandomFilePath();
std::ofstream ofs(configPath.string());
writeConfig(ofs, cfg);
ofs.close();
GameConfig config(configPath.filename().string(),
configPath.parent_path().string());
BOOST_CHECK(config.isValid());
BOOST_CHECK_EQUAL(config.getInputInvertY(), false);
}
BOOST_AUTO_TEST_CASE(test_config_invalid_duplicate) {
auto cfg = getValidConfig();
cfg["input"]["invert_y "] = "0";
auto configPath = getRandomFilePath();
std::ofstream ofs(configPath.string());
writeConfig(ofs, cfg);
ofs.close();
GameConfig config(configPath.filename().string(),
configPath.parent_path().string());
BOOST_CHECK(!config.isValid());
}
BOOST_AUTO_TEST_CASE(test_config_invalid_empty) {
config_t cfg;
auto configPath = getRandomFilePath();
std::cout << configPath.string() << "\n";
std::ofstream ofs(configPath.string());
writeConfig(ofs, cfg);
ofs.close();
GameConfig config(configPath.filename().string(),
configPath.parent_path().string());
BOOST_CHECK(!config.isValid());
}
BOOST_AUTO_TEST_SUITE_END()