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https://github.com/rwengine/openrw.git
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105 lines
2.8 KiB
C++
105 lines
2.8 KiB
C++
#include <GameConfig.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/test/unit_test.hpp>
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#include <fstream>
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#include <map>
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namespace fs = boost::filesystem;
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typedef std::map<std::string, std::map<std::string, std::string>> config_t;
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fs::path getRandomFilePath() {
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return fs::unique_path(fs::temp_directory_path() /= "openrw_test_%%%%%%%%%%%%%%%%");
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}
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config_t getValidConfig() {
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config_t result;
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result["game"]["\tpath "] = "\t/dev/test \t \r\n";
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result["game"]["language\t "] = " american ;american english french german italian spanish.";
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result["input"]["invert_y"] = "1 #values != 0 enable input inversion. Optional.";
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return result;
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}
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std::ostream &writeConfig(std::ostream &os, const config_t &config) {
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for (auto §ion : config) {
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os << "[" << section.first << "]" << "\n";
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for (auto &keyValue : section.second) {
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os << keyValue.first << "=" << keyValue.second << "\n";
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}
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}
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return os;
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}
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#include <iostream>
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BOOST_AUTO_TEST_SUITE(ConfigTests)
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BOOST_AUTO_TEST_CASE(test_config_valid) {
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auto cfg = getValidConfig();
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auto configPath = getRandomFilePath();
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std::ofstream ofs(configPath.string());
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writeConfig(ofs, cfg);
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ofs.close();
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GameConfig config(configPath.filename().string(),
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configPath.parent_path().string());
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BOOST_CHECK(config.isValid());
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BOOST_CHECK_EQUAL(config.getGameDataPath(), "/dev/test");
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BOOST_CHECK_EQUAL(config.getGameLanguage(), "american");
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BOOST_CHECK_EQUAL(config.getInputInvertY(), true);
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}
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BOOST_AUTO_TEST_CASE(test_config_valid_modified) {
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auto cfg = getValidConfig();
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cfg["input"]["invert_y"] = "0";
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auto configPath = getRandomFilePath();
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std::ofstream ofs(configPath.string());
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writeConfig(ofs, cfg);
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ofs.close();
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GameConfig config(configPath.filename().string(),
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configPath.parent_path().string());
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BOOST_CHECK(config.isValid());
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BOOST_CHECK_EQUAL(config.getInputInvertY(), false);
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_duplicate) {
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auto cfg = getValidConfig();
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cfg["input"]["invert_y "] = "0";
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auto configPath = getRandomFilePath();
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std::ofstream ofs(configPath.string());
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writeConfig(ofs, cfg);
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ofs.close();
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GameConfig config(configPath.filename().string(),
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configPath.parent_path().string());
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BOOST_CHECK(!config.isValid());
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}
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BOOST_AUTO_TEST_CASE(test_config_invalid_empty) {
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config_t cfg;
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auto configPath = getRandomFilePath();
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std::cout << configPath.string() << "\n";
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std::ofstream ofs(configPath.string());
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writeConfig(ofs, cfg);
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ofs.close();
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GameConfig config(configPath.filename().string(),
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configPath.parent_path().string());
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BOOST_CHECK(!config.isValid());
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}
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BOOST_AUTO_TEST_SUITE_END()
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