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openrw/tests/test_config.cpp

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#include <GameConfig.hpp>
#include <boost/filesystem.hpp>
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#include <boost/test/unit_test.hpp>
#include <fstream>
#include <map>
namespace fs = boost::filesystem;
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typedef std::map<std::string, std::map<std::string, std::string>> simpleConfig_t;
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simpleConfig_t getValidConfig() {
simpleConfig_t result;
// Don't change game.path and input.invert_y keys. Tests depend on them.
result["game"]["path"] = "\t/dev/test \t \r\n";
result["game"]["\tlanguage\t "] = " american ;american english french german italian spanish.";
result["input"]["invert_y"] = "1 #values != 0 enable input inversion. Optional.";
return result;
}
std::ostream &operator<<(std::ostream &os, const simpleConfig_t &config) {
for (auto &section : config) {
os << "[" << section.first << "]" << "\n";
for (auto &keyValue : section.second) {
os << keyValue.first << "=" << keyValue.second << "\n";
}
}
return os;
}
class TempFile {
// A TempFile file will be removed on destruction
public:
TempFile() : m_path(getRandomFilePath()) {
}
~TempFile() {
this->remove();
}
void remove() {
fs::remove(this->m_path);
}
void touch() {
std::ofstream ofs(this->path());
ofs.close();
}
bool exists() {
return fs::exists(this->m_path);
}
std::string path() {
return this->m_path.string();
}
std::string filename() {
return this->m_path.filename().string();
}
std::string dirname() {
return this->m_path.parent_path().string();
}
template<typename T>
void write(T t) {
std::ofstream ofs(this->path());
ofs << t;
ofs.close();
}
private:
static fs::path getRandomFilePath() {
return fs::unique_path(fs::temp_directory_path() / "openrw_test_%%%%%%%%%%%%%%%%");
}
fs::path m_path;
};
BOOST_AUTO_TEST_SUITE(ConfigTests)
BOOST_AUTO_TEST_CASE(test_config_valid) {
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// Test reading a valid configuration file
auto cfg = getValidConfig();
TempFile tempFile;
tempFile.write(cfg);
GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(config.isValid());
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BOOST_CHECK_EQUAL(config.getGameDataPath(), "/dev/test");
BOOST_CHECK_EQUAL(config.getGameLanguage(), "american");
BOOST_CHECK_EQUAL(config.getInputInvertY(), true);
}
BOOST_AUTO_TEST_CASE(test_config_valid_modified) {
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// Test reading a valid modified configuration file
auto cfg = getValidConfig();
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cfg["game"]["path"] = "Liberty City";
cfg["input"]["invert_y"] = "0";
TempFile tempFile;
tempFile.write(cfg);
GameConfig config(tempFile.filename(), tempFile.dirname());
BOOST_CHECK(config.isValid());
BOOST_CHECK_EQUAL(config.getInputInvertY(), false);
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BOOST_CHECK_EQUAL(config.getGameDataPath(), "Liberty City");
}
BOOST_AUTO_TEST_CASE(test_config_save) {
// Test saving a configuration file
auto cfg = getValidConfig();
cfg["game"]["path"] = "Liberty City";
TempFile tempFile;
tempFile.write(cfg);
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(config.isValid());
tempFile.remove();
BOOST_CHECK(!tempFile.exists());
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BOOST_CHECK(config.saveConfig());
BOOST_CHECK(tempFile.exists());
GameConfig config2(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK_EQUAL(config2.getGameDataPath(), "Liberty City");
}
BOOST_AUTO_TEST_CASE(test_config_valid_default) {
// Test whether the default INI string is valid
TempFile tempFile;
BOOST_CHECK(!tempFile.exists());
GameConfig config(tempFile.filename(), tempFile.dirname());
BOOST_CHECK(!config.isValid());
auto defaultINI = config.getDefaultINIString();
tempFile.write(defaultINI);
config = GameConfig(tempFile.filename(), tempFile.dirname());
BOOST_CHECK(config.isValid());
}
BOOST_AUTO_TEST_CASE(test_config_invalid_duplicate) {
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// Test duplicate keys in invalid configuration file
auto cfg = getValidConfig();
cfg["input"]["invert_y "] = "0";
TempFile tempFile;
tempFile.write(cfg);
GameConfig config(tempFile.filename(), tempFile.dirname());
BOOST_CHECK(!config.isValid());
}
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BOOST_AUTO_TEST_CASE(test_config_invalid_required_missing) {
// Test missing required keys in invalid configuration file
auto cfg = getValidConfig();
cfg["game"].erase("path");
TempFile tempFile;
tempFile.write(cfg);
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GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(!config.isValid());
}
BOOST_AUTO_TEST_CASE(test_config_invalid_empty) {
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// Test reading empty configuration file
TempFile tempFile;
tempFile.touch();
BOOST_CHECK(tempFile.exists());
GameConfig config(tempFile.filename(), tempFile.dirname());
BOOST_CHECK(!config.isValid());
}
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BOOST_AUTO_TEST_CASE(test_config_invalid_nonexisting) {
// Test reading non-existing configuration file
TempFile tempFile;
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BOOST_CHECK(!tempFile.exists());
GameConfig config(tempFile.filename(), tempFile.dirname());
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BOOST_CHECK(!config.isValid());
}
BOOST_AUTO_TEST_SUITE_END()