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mirror of https://github.com/rwengine/openrw.git synced 2024-09-15 15:02:34 +02:00

Merge pull request #182 from darkf/filesystem

Switch filesystem handling to boost::filesystem
This commit is contained in:
Daniel Evans 2016-08-06 17:39:48 +01:00 committed by GitHub
commit 1fd6ae884f
8 changed files with 100 additions and 556 deletions

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@ -1,9 +1,17 @@
sudo: required
dist: trusty
language: cpp
before_install:
- sudo apt-get update -qq
- sudo apt-get install -y libbullet-dev libsdl2-dev libmad0-dev libglm-dev libsndfile-dev libopenal-dev libboost-test-dev
addons:
apt:
packages:
- libbullet-dev
- libsdl2-dev
- libmad0-dev
- libglm-dev
- libsndfile-dev
- libopenal-dev
- libboost-test-dev
- libboost-filesystem-dev
git:
depth: 3
script:

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@ -14,65 +14,13 @@
#include <loaders/LoaderGXT.hpp>
#include <loaders/BackgroundLoader.hpp>
#include <core/Logger.hpp>
#include <platform/FileIndex.hpp>
#include <iostream>
#include <fstream>
#include <sstream>
#include <algorithm>
#ifndef RW_WINDOWS
#include <dirent.h>
#else
#include <platform/msdirent.h>
#endif
#include <sys/types.h>
/**
* Finds the 'real' case for a path, to get around the fact that Rockstar's data is usually the wrong case.
* @param base The base of the path to start looking from.
* @param path the lowercase path.
*/
std::string findPathRealCase(const std::string& base, const std::string& path)
{
#ifndef RW_WINDOWS
size_t endslash = path.find("/");
bool isDirectory = true;
if(endslash == path.npos) {
isDirectory = false;
}
std::string orgFileName = isDirectory ? path.substr(0, endslash) : path;
std::transform(orgFileName.begin(), orgFileName.end(), orgFileName.begin(), ::tolower);
std::string realName;
// Open the current "base" path (i.e. the real path)
DIR* dp = opendir(base.c_str());
dirent* ep;
if( dp != NULL) {
while( (ep = readdir(dp)) ) {
realName = ep->d_name;
std::string lowerRealName = realName;
std::transform(lowerRealName.begin(), lowerRealName.end(), lowerRealName.begin(), ::tolower);
if( lowerRealName == orgFileName) {
closedir(dp);
if( isDirectory) {
return findPathRealCase(base + "/" + realName, path.substr(endslash+1));
}
else {
return base + "/" + realName;
}
}
}
closedir(dp);
}
return "";
#else
// Is anything other than Windows likely to fall here?
return base + "/" + path;
#endif
}
// Yet another hack function to fix these paths
std::string fixPath(std::string path) {
for( size_t t = 0; t < path.size(); ++t) {
@ -84,7 +32,6 @@ std::string fixPath(std::string path) {
return path;
}
GameData::GameData(Logger* log, WorkContext* work, const std::string& path)
: datpath(path), logger(log), workContext(work), engine(nullptr)
{

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@ -13,6 +13,9 @@
#include <cstring>
#include <iconv.h>
#include <boost/filesystem.hpp>
#include <boost/range/iterator_range.hpp>
// Original save game file data structures
typedef uint16_t BlockWord;
typedef uint32_t BlockDword;
@ -1216,11 +1219,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file)
return true;
}
#ifndef RW_WINDOWS
#include <dirent.h>
#else
#include <platform/msdirent.h>
#endif
bool SaveGame::getSaveInfo(const std::string& file, BasicState *basicState)
{
std::FILE* loadFile = std::fopen(file.c_str(), "rb");
@ -1258,8 +1257,10 @@ bool SaveGame::getSaveInfo(const std::string& file, BasicState *basicState)
return true;
}
std::vector< SaveGameInfo > SaveGame::getAllSaveGameInfo()
std::vector<SaveGameInfo> SaveGame::getAllSaveGameInfo()
{
using namespace boost::filesystem;
// TODO consider windows
auto homedir = getenv("HOME");
if( homedir == nullptr ) {
@ -1267,29 +1268,22 @@ std::vector< SaveGameInfo > SaveGame::getAllSaveGameInfo()
return {};
}
const char gameDir[] = "GTA3 User Files";
std::string gamePath(homedir);
gamePath.append("/");
gamePath.append(gameDir);
DIR* dp = opendir(gamePath.c_str());
dirent* ep;
std::string realName;
if ( dp == NULL ) {
path gamePath(homedir);
gamePath /= gameDir;
if(!exists(gamePath) || !is_directory(gamePath))
return {};
}
std::vector<SaveGameInfo> infos;
while( (ep = readdir(dp)) )
{
if ( ep->d_type == DT_REG ) {
realName = ep->d_name;
if(realName.find(".b") != realName.npos) {
std::string path = gamePath+"/"+realName;
infos.emplace_back(SaveGameInfo{path, false, BasicState()});
infos.back().valid = getSaveInfo(infos.back().savePath, &infos.back().basicState);
}
for(const path& save_path : boost::make_iterator_range(directory_iterator(gamePath), {})) {
if(save_path.extension() == ".b") {
std::cout << save_path.string() << std::endl;
infos.emplace_back(SaveGameInfo {save_path.string(), false, BasicState()});
infos.back().valid = getSaveInfo(infos.back().savePath, &infos.back().basicState);
}
}
closedir(dp);
return infos;
}

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@ -1,6 +1,9 @@
###########################################################
## RWLIB
###########################################################
find_package(Boost COMPONENTS filesystem system REQUIRED)
SET(RWLIB_SOURCES
# GL stuff is only here temporarily, hoping to move it back to rwengine
@ -44,11 +47,13 @@ add_library(rwlib
)
include_directories(
"${CMAKE_CURRENT_SOURCE_DIR}/source")
"${CMAKE_CURRENT_SOURCE_DIR}/source"
"${Boost_INCLUDE_DIRS}")
target_include_directories(rwlib
PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/source")
target_link_libraries(rwlib
${OPENGL_LIBRARIES}
${OPENRW_PLATFORM_LIBS})
${OPENRW_PLATFORM_LIBS}
${Boost_LIBRARIES})

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@ -1,100 +1,78 @@
#include <algorithm>
#include <fstream>
#include <boost/filesystem.hpp>
#include <boost/range/iterator_range.hpp>
#include <platform/FileIndex.hpp>
#include <loaders/LoaderIMG.hpp>
#include <algorithm>
#include <fstream>
#ifndef RW_WINDOWS
#include <dirent.h>
#else
#include <platform/msdirent.h>
#endif
using namespace boost::filesystem;
#include <sys/stat.h>
#include <sys/types.h>
void FileIndex::indexDirectory(const std::string& directory)
/**
* Finds the 'real' case for a path, to get around the fact that Rockstar's data is usually the wrong case.
* @param base The base of the path to start looking from.
* @param path the lowercase path.
*/
std::string findPathRealCase(const std::string& base_src, const std::string& path_src)
{
DIR* dp = opendir(directory.c_str());
dirent* ep;
std::string realName, lowerName;
if ( dp == NULL ) {
throw std::runtime_error("Unable to open directory: " + directory);
}
while( (ep = readdir(dp)) )
{
realName = ep->d_name;
lowerName = realName;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
bool isRegularFile = false;
if (ep->d_type != DT_UNKNOWN) {
isRegularFile = ep->d_type == DT_REG;
} else {
std::string filepath = directory +"/"+ realName;
struct stat filedata;
if (stat(filepath.c_str(), &filedata) == 0) {
isRegularFile = S_ISREG(filedata.st_mode);
path base(base_src);
path searchpath(path_src);
// Iterate over each component of the path
for(const path& path_component : boost::make_iterator_range(searchpath.begin(), searchpath.end())) {
std::string cmpLower = path_component.string();
std::transform(cmpLower.begin(), cmpLower.end(), cmpLower.begin(), ::tolower);
// Search the current base path for a filename matching the component we're searching for
bool found = false;
for(const path& entry : boost::make_iterator_range(directory_iterator(base), {})) {
std::string lowerName = entry.filename().string();
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
if(lowerName == cmpLower) {
// We got a match, so add it to base and continue
base /= entry.filename();
found = true;
break;
}
}
if (isRegularFile) {
files[ lowerName ] = {
lowerName,
realName,
directory,
""
};
if(!found) {
throw std::runtime_error("Can't find real path case of " + path_src);
}
}
closedir(dp);
return base.string();
}
void FileIndex::indexTree(const std::string& root)
{
indexDirectory(root);
DIR* dp = opendir(root.c_str());
dirent* ep;
if ( dp == NULL ) {
throw std::runtime_error("Unable to open directory: " + root);
}
while( (ep = readdir(dp)) )
{
std::string filepath = root +"/"+ ep->d_name;
for(const path& entry : boost::make_iterator_range(recursive_directory_iterator(root), {})) {
std::string directory = entry.parent_path().string();
std::string realName = entry.filename().string();
std::string lowerName = realName;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
bool isDirectory = false;
if (ep->d_type != DT_UNKNOWN) {
isDirectory = ep->d_type == DT_DIR;
} else {
struct stat filedata;
if (stat(filepath.c_str(), &filedata) == 0) {
isDirectory = S_ISDIR(filedata.st_mode);
}
}
if (isDirectory && ep->d_name[0] != '.') {
indexTree(filepath);
if(is_regular_file(entry)) {
files[lowerName] = {lowerName, realName, directory, ""};
}
}
closedir(dp);
}
void FileIndex::indexArchive(const std::string& archive)
{
// Split directory from archive name
auto slash = archive.find_last_of('/');
auto directory = archive.substr(0, slash);
auto archivebasename = archive.substr(slash+1);
auto archivepath = directory + "/" + archivebasename;
path archive_path = path(archive);
path directory = archive_path.parent_path();
path archive_basename = archive_path.filename();
path archive_full_path = directory/archive_basename;
LoaderIMG img;
if( ! img.load( archivepath ) )
{
throw std::runtime_error("Failed to load IMG archive: " + archivepath);
LoaderIMG img;
if(!img.load(archive_full_path.string())) {
throw std::runtime_error("Failed to load IMG archive: " + archive_full_path.string());
}
std::string lowerName;
for( size_t i = 0; i < img.getAssetCount(); ++i )
{
for( size_t i = 0; i < img.getAssetCount(); ++i ) {
auto& asset = img.getAssetInfoByIndex(i);
if( asset.size == 0 ) continue;
@ -102,20 +80,14 @@ void FileIndex::indexArchive(const std::string& archive)
lowerName = asset.name;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
files[ lowerName ] = {
lowerName,
asset.name,
directory,
archivebasename
};
files[lowerName] = {lowerName, asset.name, directory.string(), archive_basename.string()};
}
}
bool FileIndex::findFile(const std::string& filename, FileIndex::IndexData& filedata)
{
auto iterator = files.find( filename );
if( iterator == files.end() )
{
auto iterator = files.find(filename);
if( iterator == files.end() ) {
return false;
}
@ -127,8 +99,7 @@ bool FileIndex::findFile(const std::string& filename, FileIndex::IndexData& file
FileHandle FileIndex::openFile(const std::string& filename)
{
auto iterator = files.find( filename );
if( iterator == files.end() )
{
if( iterator == files.end() ) {
return nullptr;
}
@ -140,26 +111,22 @@ FileHandle FileIndex::openFile(const std::string& filename)
char* data = nullptr;
size_t length = 0;
if( isArchive )
{
if( isArchive ) {
fsName = f.directory + "/" + f.archive;
LoaderIMG img;
if( ! img.load(fsName) )
{
if( ! img.load(fsName) ) {
throw std::runtime_error("Failed to load IMG archive: " + fsName);
}
LoaderIMGFile file;
if( img.findAssetInfo(f.originalName, file) )
{
if( img.findAssetInfo(f.originalName, file) ) {
length = file.size * 2048;
data = img.loadToMemory(f.originalName);
}
}
else
{
else {
std::ifstream dfile(fsName.c_str(), std::ios_base::binary);
if ( ! dfile.is_open()) {
throw std::runtime_error("Unable to open file: " + fsName);
@ -172,8 +139,7 @@ FileHandle FileIndex::openFile(const std::string& filename)
dfile.read(data, length);
}
if( data == nullptr )
{
if( data == nullptr ) {
return nullptr;
}

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@ -4,6 +4,8 @@
#include <string>
#include <map>
std::string findPathRealCase(const std::string& base_src, const std::string& path_src);
class FileIndex
{
public:
@ -19,12 +21,6 @@ public:
/// The archive filename (if applicable)
std::string archive;
};
/**
* Adds the files contained within the given directory to the
* file index.
*/
void indexDirectory(const std::string& directory);
/**
* Adds the files contained within the given directory tree to the

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@ -1,372 +0,0 @@
/*****************************************************************************
* dirent.h - dirent API for Microsoft Visual Studio
*
* Copyright (C) 2006 Toni Ronkko
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* ``Software''), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL TONI RONKKO BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Mar 15, 2011, Toni Ronkko
* Defined FILE_ATTRIBUTE_DEVICE for MSVC 6.0.
*
* Aug 11, 2010, Toni Ronkko
* Added d_type and d_namlen fields to dirent structure. The former is
* especially useful for determining whether directory entry represents a
* file or a directory. For more information, see
* http://www.delorie.com/gnu/docs/glibc/libc_270.html
*
* Aug 11, 2010, Toni Ronkko
* Improved conformance to the standards. For example, errno is now set
* properly on failure and assert() is never used. Thanks to Peter Brockam
* for suggestions.
*
* Aug 11, 2010, Toni Ronkko
* Fixed a bug in rewinddir(): when using relative directory names, change
* of working directory no longer causes rewinddir() to fail.
*
* Dec 15, 2009, John Cunningham
* Added rewinddir member function
*
* Jan 18, 2008, Toni Ronkko
* Using FindFirstFileA and WIN32_FIND_DATAA to avoid converting string
* between multi-byte and unicode representations. This makes the
* code simpler and also allows the code to be compiled under MingW. Thanks
* to Azriel Fasten for the suggestion.
*
* Mar 4, 2007, Toni Ronkko
* Bug fix: due to the strncpy_s() function this file only compiled in
* Visual Studio 2005. Using the new string functions only when the
* compiler version allows.
*
* Nov 2, 2006, Toni Ronkko
* Major update: removed support for Watcom C, MS-DOS and Turbo C to
* simplify the file, updated the code to compile cleanly on Visual
* Studio 2005 with both unicode and multi-byte character strings,
* removed rewinddir() as it had a bug.
*
* Aug 20, 2006, Toni Ronkko
* Removed all remarks about MSVC 1.0, which is antiqued now. Simplified
* comments by removing SGML tags.
*
* May 14 2002, Toni Ronkko
* Embedded the function definitions directly to the header so that no
* source modules need to be included in the Visual Studio project. Removed
* all the dependencies to other projects so that this very header can be
* used independently.
*
* May 28 1998, Toni Ronkko
* First version.
*****************************************************************************/
#ifndef DIRENT_H
#define DIRENT_H
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <string.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <errno.h>
/* Entries missing from MSVC 6.0 */
#if !defined(FILE_ATTRIBUTE_DEVICE)
# define FILE_ATTRIBUTE_DEVICE 0x40
#endif
/* File type and permission flags for stat() */
#if defined(_MSC_VER) && !defined(S_IREAD)
# define S_IFMT _S_IFMT /* file type mask */
# define S_IFDIR _S_IFDIR /* directory */
# define S_IFCHR _S_IFCHR /* character device */
# define S_IFFIFO _S_IFFIFO /* pipe */
# define S_IFREG _S_IFREG /* regular file */
# define S_IREAD _S_IREAD /* read permission */
# define S_IWRITE _S_IWRITE /* write permission */
# define S_IEXEC _S_IEXEC /* execute permission */
#endif
#define S_IFBLK 0 /* block device */
#define S_IFLNK 0 /* link */
#define S_IFSOCK 0 /* socket */
#if defined(_MSC_VER)
# define S_IRUSR S_IREAD /* read, user */
# define S_IWUSR S_IWRITE /* write, user */
# define S_IXUSR 0 /* execute, user */
# define S_IRGRP 0 /* read, group */
# define S_IWGRP 0 /* write, group */
# define S_IXGRP 0 /* execute, group */
# define S_IROTH 0 /* read, others */
# define S_IWOTH 0 /* write, others */
# define S_IXOTH 0 /* execute, others */
#endif
/* Indicates that d_type field is available in dirent structure */
#define _DIRENT_HAVE_D_TYPE
/* File type flags for d_type */
#define DT_UNKNOWN 0
#define DT_REG S_IFREG
#define DT_DIR S_IFDIR
#define DT_FIFO S_IFFIFO
#define DT_SOCK S_IFSOCK
#define DT_CHR S_IFCHR
#define DT_BLK S_IFBLK
/* Macros for converting between st_mode and d_type */
#define IFTODT(mode) ((mode) & S_IFMT)
#define DTTOIF(type) (type)
/*
* File type macros. Note that block devices, sockets and links cannot be
* distinguished on Windows and the macros S_ISBLK, S_ISSOCK and S_ISLNK are
* only defined for compatibility. These macros should always return false
* on Windows.
*/
#define S_ISFIFO(mode) (((mode) & S_IFMT) == S_IFFIFO)
#define S_ISDIR(mode) (((mode) & S_IFMT) == S_IFDIR)
#define S_ISREG(mode) (((mode) & S_IFMT) == S_IFREG)
#define S_ISLNK(mode) (((mode) & S_IFMT) == S_IFLNK)
#define S_ISSOCK(mode) (((mode) & S_IFMT) == S_IFSOCK)
#define S_ISCHR(mode) (((mode) & S_IFMT) == S_IFCHR)
#define S_ISBLK(mode) (((mode) & S_IFMT) == S_IFBLK)
#ifdef __cplusplus
extern "C" {
#endif
typedef struct dirent
{
char d_name[MAX_PATH + 1]; /* File name */
size_t d_namlen; /* Length of name without \0 */
int d_type; /* File type */
} dirent;
typedef struct DIR
{
dirent curentry; /* Current directory entry */
WIN32_FIND_DATAA find_data; /* Private file data */
int cached; /* True if data is valid */
HANDLE search_handle; /* Win32 search handle */
char patt[MAX_PATH + 3]; /* Initial directory name */
} DIR;
/* Forward declarations */
static DIR *opendir(const char *dirname);
static struct dirent *readdir(DIR *dirp);
static int closedir(DIR *dirp);
static void rewinddir(DIR* dirp);
/* Use the new safe string functions introduced in Visual Studio 2005 */
#if defined(_MSC_VER) && _MSC_VER >= 1400
# define DIRENT_STRNCPY(dest,src,size) strncpy_s((dest),(size),(src),_TRUNCATE)
#else
# define DIRENT_STRNCPY(dest,src,size) strncpy((dest),(src),(size))
#endif
/* Set errno variable */
#if defined(_MSC_VER)
#define DIRENT_SET_ERRNO(x) _set_errno (x)
#else
#define DIRENT_SET_ERRNO(x) (errno = (x))
#endif
/*****************************************************************************
* Open directory stream DIRNAME for read and return a pointer to the
* internal working area that is used to retrieve individual directory
* entries.
*/
static DIR *opendir(const char *dirname)
{
DIR *dirp;
/* ensure that the resulting search pattern will be a valid file name */
if (dirname == NULL) {
DIRENT_SET_ERRNO (ENOENT);
return NULL;
}
if (strlen (dirname) + 3 >= MAX_PATH) {
DIRENT_SET_ERRNO (ENAMETOOLONG);
return NULL;
}
/* construct new DIR structure */
dirp = (DIR*) malloc (sizeof (struct DIR));
if (dirp != NULL) {
int error;
/*
* Convert relative directory name to an absolute one. This
* allows rewinddir() to function correctly when the current working
* directory is changed between opendir() and rewinddir().
*/
if (GetFullPathNameA (dirname, MAX_PATH, dirp->patt, NULL)) {
char *p;
/* append the search pattern "\\*\0" to the directory name */
p = strchr (dirp->patt, '\0');
if (dirp->patt < p && *(p-1) != '\\' && *(p-1) != ':') {
*p++ = '\\';
}
*p++ = '*';
*p = '\0';
/* open directory stream and retrieve the first entry */
dirp->search_handle = FindFirstFileA (dirp->patt, &dirp->find_data);
if (dirp->search_handle != INVALID_HANDLE_VALUE) {
/* a directory entry is now waiting in memory */
dirp->cached = 1;
error = 0;
} else {
/* search pattern is not a directory name? */
DIRENT_SET_ERRNO (ENOENT);
error = 1;
}
} else {
/* buffer too small */
DIRENT_SET_ERRNO (ENOMEM);
error = 1;
}
if (error) {
free (dirp);
dirp = NULL;
}
}
return dirp;
}
/*****************************************************************************
* Read a directory entry, and return a pointer to a dirent structure
* containing the name of the entry in d_name field. Individual directory
* entries returned by this very function include regular files,
* sub-directories, pseudo-directories "." and "..", but also volume labels,
* hidden files and system files may be returned.
*/
static struct dirent *readdir(DIR *dirp)
{
DWORD attr;
if (dirp == NULL) {
/* directory stream did not open */
DIRENT_SET_ERRNO (EBADF);
return NULL;
}
/* get next directory entry */
if (dirp->cached != 0) {
/* a valid directory entry already in memory */
dirp->cached = 0;
} else {
/* get the next directory entry from stream */
if (dirp->search_handle == INVALID_HANDLE_VALUE) {
return NULL;
}
if (FindNextFileA (dirp->search_handle, &dirp->find_data) == FALSE) {
/* the very last entry has been processed or an error occured */
FindClose (dirp->search_handle);
dirp->search_handle = INVALID_HANDLE_VALUE;
return NULL;
}
}
/* copy as a multibyte character string */
DIRENT_STRNCPY ( dirp->curentry.d_name,
dirp->find_data.cFileName,
sizeof(dirp->curentry.d_name) );
dirp->curentry.d_name[MAX_PATH] = '\0';
/* compute the length of name */
dirp->curentry.d_namlen = strlen (dirp->curentry.d_name);
/* determine file type */
attr = dirp->find_data.dwFileAttributes;
if ((attr & FILE_ATTRIBUTE_DEVICE) != 0) {
dirp->curentry.d_type = DT_CHR;
} else if ((attr & FILE_ATTRIBUTE_DIRECTORY) != 0) {
dirp->curentry.d_type = DT_DIR;
} else {
dirp->curentry.d_type = DT_REG;
}
return &dirp->curentry;
}
/*****************************************************************************
* Close directory stream opened by opendir() function. Close of the
* directory stream invalidates the DIR structure as well as any previously
* read directory entry.
*/
static int closedir(DIR *dirp)
{
if (dirp == NULL) {
/* invalid directory stream */
DIRENT_SET_ERRNO (EBADF);
return -1;
}
/* release search handle */
if (dirp->search_handle != INVALID_HANDLE_VALUE) {
FindClose (dirp->search_handle);
dirp->search_handle = INVALID_HANDLE_VALUE;
}
/* release directory structure */
free (dirp);
return 0;
}
/*****************************************************************************
* Resets the position of the directory stream to which dirp refers to the
* beginning of the directory. It also causes the directory stream to refer
* to the current state of the corresponding directory, as a call to opendir()
* would have done. If dirp does not refer to a directory stream, the effect
* is undefined.
*/
static void rewinddir(DIR* dirp)
{
if (dirp != NULL) {
/* release search handle */
if (dirp->search_handle != INVALID_HANDLE_VALUE) {
FindClose (dirp->search_handle);
}
/* open new search handle and retrieve the first entry */
dirp->search_handle = FindFirstFileA (dirp->patt, &dirp->find_data);
if (dirp->search_handle != INVALID_HANDLE_VALUE) {
/* a directory entry is now waiting in memory */
dirp->cached = 1;
} else {
/* failed to re-open directory: no directory entry in memory */
dirp->cached = 0;
}
}
}
#ifdef __cplusplus
}
#endif
#endif /*DIRENT_H*/

View File

@ -9,7 +9,7 @@ BOOST_AUTO_TEST_CASE(test_index)
{
FileIndex index;
index.indexDirectory(Global::getGamePath()+"/data");
index.indexTree(Global::getGamePath()+"/data");
FileIndex::IndexData data;
BOOST_CHECK( index.findFile("cullzone.dat", data) );
@ -22,7 +22,7 @@ BOOST_AUTO_TEST_CASE(test_file)
{
FileIndex index;
index.indexDirectory(Global::getGamePath()+"/data");
index.indexTree(Global::getGamePath()+"/data");
auto handle = index.openFile("cullzone.dat");
BOOST_CHECK( handle != nullptr );