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Merge pull request #493 from husho/pacman

Big'N'Veiny pickups
This commit is contained in:
Daniel Evans 2018-06-29 21:15:17 +01:00 committed by GitHub
commit 4c357ad618
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 278 additions and 69 deletions

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@ -344,6 +344,8 @@ public:
ScriptInt* scriptTimerVariable = nullptr; ScriptInt* scriptTimerVariable = nullptr;
bool scriptTimerPaused = false; bool scriptTimerPaused = false;
int bigNVeinyPickupsCollected = 0;
/** The camera near value currently set by the script */ /** The camera near value currently set by the script */
float cameraNear; float cameraNear;
bool cameraFixed; bool cameraFixed;

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@ -375,6 +375,9 @@ PickupObject* GameWorld::createPickup(const glm::vec3& pos, int id, int type) {
pickup = new AdrenalinePickup(this, pos, modelInfo, pickuptype); pickup = new AdrenalinePickup(this, pos, modelInfo, pickuptype);
} else if (modelInfo->name == "Money") { } else if (modelInfo->name == "Money") {
pickup = new MoneyPickup(this, pos, modelInfo, pickuptype, 0); pickup = new MoneyPickup(this, pos, modelInfo, pickuptype, 0);
} else if (modelInfo->name == "donkeymag") {
pickup = new BigNVeinyPickup(this, pos, modelInfo, pickuptype);
pickup->setBehaviourFlags(PickupObject::BehaviourFlags::PickupInVehicle);
} else { } else {
RW_UNIMPLEMENTED("Non-weapon pickups"); RW_UNIMPLEMENTED("Non-weapon pickups");
pickup = new PickupObject(this, pos, modelInfo, pickuptype); pickup = new PickupObject(this, pos, modelInfo, pickuptype);

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@ -14,6 +14,7 @@
#include "engine/ScreenText.hpp" #include "engine/ScreenText.hpp"
#include "objects/CharacterObject.hpp" #include "objects/CharacterObject.hpp"
#include "objects/PickupObject.hpp" #include "objects/PickupObject.hpp"
#include "objects/VehicleObject.hpp"
uint32_t colours[14] = { uint32_t colours[14] = {
0xff0000, // bat, detonator, adrenaline 0xff0000, // bat, detonator, adrenaline
@ -22,7 +23,7 @@ uint32_t colours[14] = {
0xffff00, // shotgun 0xffff00, // shotgun
0xff00ff, // ak47 0xff00ff, // ak47
0x00ffff, // m16 0x00ffff, // m16
0xff8000, // sniper 0xff8000, // sniper, donkeymag
0x00ff80, // rocket 0x00ff80, // rocket
0x8000ff, // flame 0x8000ff, // flame
0x80ff00, // molotov 0x80ff00, // molotov
@ -32,7 +33,7 @@ uint32_t colours[14] = {
0xffff00, // health, bonus 0xffff00, // health, bonus
}; };
bool PickupObject::doesRespawn(PickupType type) { bool PickupObject::defaultDoesRespawn(PickupType type) {
switch (type) { switch (type) {
case Once: case Once:
case OnceTimeout: case OnceTimeout:
@ -51,7 +52,7 @@ bool PickupObject::doesRespawn(PickupType type) {
} }
} }
float PickupObject::respawnTime(PickupType type) { float PickupObject::defaultRespawnTime(PickupType type) {
switch (type) { switch (type) {
case InShop: case InShop:
return 5.f; return 5.f;
@ -63,7 +64,8 @@ float PickupObject::respawnTime(PickupType type) {
} }
} }
uint32_t PickupObject::behaviourFlags(PickupType type) { PickupObject::BehaviourFlags PickupObject::defaultBehaviourFlags(
PickupType type) {
switch (type) { switch (type) {
case InShop: case InShop:
case OnStreet: case OnStreet:
@ -78,12 +80,12 @@ uint32_t PickupObject::behaviourFlags(PickupType type) {
case MineArmed: case MineArmed:
case NauticalMineInactive: case NauticalMineInactive:
case NauticalMineArmed: case NauticalMineArmed:
return 0; return None;
case FloatingPackage: case FloatingPackage:
case FloatingPackageFloating: case FloatingPackageFloating:
return PickupInVehicle; return PickupInVehicle;
default: default:
return 0; return None;
} }
} }
@ -118,7 +120,7 @@ PickupObject::PickupObject(GameWorld* world, const glm::vec3& position,
m_colourId = 4; m_colourId = 4;
else if (modelinfo->name == "m16") else if (modelinfo->name == "m16")
m_colourId = 5; m_colourId = 5;
else if (modelinfo->name == "sniper") else if (modelinfo->name == "sniper" || modelinfo->name == "donkeymag")
m_colourId = 6; m_colourId = 6;
else if (modelinfo->name == "rocket") else if (modelinfo->name == "rocket")
m_colourId = 7; m_colourId = 7;
@ -152,11 +154,9 @@ PickupObject::PickupObject(GameWorld* world, const glm::vec3& position,
engine->data->findSlotTexture("particle", "coronaringa"); engine->data->findSlotTexture("particle", "coronaringa");
} }
auto flags = behaviourFlags(m_type); respawn = defaultDoesRespawn(m_type);
RW_UNUSED(flags); respawnTime = defaultRespawnTime(m_type);
behaviourFlags = defaultBehaviourFlags(m_type);
RW_CHECK((flags & PickupInVehicle) == 0,
"In Vehicle pickup not implemented yet");
setEnabled(true); setEnabled(true);
setCollected(false); setCollected(false);
@ -186,7 +186,7 @@ void PickupObject::tick(float dt) {
if (!m_enabled) { if (!m_enabled) {
// Check if our type of pickup respawns // Check if our type of pickup respawns
if (doesRespawn(m_type)) { if (doesRespawn()) {
m_enableTimer -= dt; m_enableTimer -= dt;
if (m_enableTimer <= 0.f) { if (m_enableTimer <= 0.f) {
setEnabled(true); setEnabled(true);
@ -210,7 +210,7 @@ void PickupObject::tick(float dt) {
btBroadphasePairArray& pairArray = btBroadphasePairArray& pairArray =
m_ghost->getOverlappingPairCache()->getOverlappingPairArray(); m_ghost->getOverlappingPairCache()->getOverlappingPairArray();
int numPairs = pairArray.size(); int numPairs = pairArray.size();
auto flags = behaviourFlags(m_type); auto flags = getBehaviourFlags();
for (int i = 0; i < numPairs; i++) { for (int i = 0; i < numPairs; i++) {
manifoldArray.clear(); manifoldArray.clear();
@ -229,11 +229,27 @@ void PickupObject::tick(float dt) {
static_cast<CharacterObject*>(object); static_cast<CharacterObject*>(object);
if (character->isPlayer()) { if (character->isPlayer()) {
setCollected(onCharacterTouch(character)); setCollected(onPlayerTouch());
setEnabled(!isCollected()); setEnabled(!isCollected());
if (!m_enabled) { if (!m_enabled) {
m_enableTimer = respawnTime(m_type); m_enableTimer = getRespawnTime();
}
}
}
if ((flags & PickupInVehicle) == PickupInVehicle &&
object->type() == Vehicle) {
VehicleObject* vehicle =
static_cast<VehicleObject*>(object);
if (vehicle->getOccupant(0) ==
static_cast<GameObject*>(
engine->getPlayer()->getCharacter())) {
setCollected(onPlayerVehicleTouch());
setEnabled(!isCollected());
if (!m_enabled) {
m_enableTimer = getRespawnTime();
} }
} }
} }
@ -261,7 +277,7 @@ ItemPickup::ItemPickup(GameWorld* world, const glm::vec3& position,
: PickupObject(world, position, modelinfo, type), item(item) { : PickupObject(world, position, modelinfo, type), item(item) {
} }
bool ItemPickup::onCharacterTouch(CharacterObject* character) { bool ItemPickup::onPlayerTouch() {
auto totalRounds = 0; auto totalRounds = 0;
switch (item->modelID) { switch (item->modelID) {
@ -298,6 +314,8 @@ bool ItemPickup::onCharacterTouch(CharacterObject* character) {
totalRounds /= 5; totalRounds /= 5;
} }
auto character = engine->getPlayer()->getCharacter();
character->addToInventory(item->inventorySlot, totalRounds); character->addToInventory(item->inventorySlot, totalRounds);
return true; return true;
@ -308,8 +326,7 @@ DummyPickup::DummyPickup(GameWorld* world, const glm::vec3& position,
: PickupObject(world, position, modelinfo, type) { : PickupObject(world, position, modelinfo, type) {
} }
bool DummyPickup::onCharacterTouch(CharacterObject* character) { bool DummyPickup::onPlayerTouch() {
RW_UNUSED(character);
return true; return true;
} }
@ -318,9 +335,7 @@ RampagePickup::RampagePickup(GameWorld* world, const glm::vec3& position,
: PickupObject(world, position, modelinfo, type) { : PickupObject(world, position, modelinfo, type) {
} }
bool RampagePickup::onCharacterTouch(CharacterObject* character) { bool RampagePickup::onPlayerTouch() {
RW_UNUSED(character);
if (engine->state->scriptOnMissionFlag == nullptr) { if (engine->state->scriptOnMissionFlag == nullptr) {
return false; return false;
} }
@ -337,7 +352,9 @@ HealthPickup::HealthPickup(GameWorld* world, const glm::vec3& position,
: PickupObject(world, position, modelinfo, type) { : PickupObject(world, position, modelinfo, type) {
} }
bool HealthPickup::onCharacterTouch(CharacterObject* character) { bool HealthPickup::onPlayerTouch() {
auto character = engine->getPlayer()->getCharacter();
if (character->getCurrentState().health >= 100.f) { if (character->getCurrentState().health >= 100.f) {
return false; return false;
} }
@ -352,7 +369,9 @@ ArmourPickup::ArmourPickup(GameWorld* world, const glm::vec3& position,
: PickupObject(world, position, modelinfo, type) { : PickupObject(world, position, modelinfo, type) {
} }
bool ArmourPickup::onCharacterTouch(CharacterObject* character) { bool ArmourPickup::onPlayerTouch() {
auto character = engine->getPlayer()->getCharacter();
if (character->getCurrentState().armour >= 100.f) { if (character->getCurrentState().armour >= 100.f) {
return false; return false;
} }
@ -368,10 +387,8 @@ CollectablePickup::CollectablePickup(GameWorld* world,
: PickupObject(world, position, modelinfo, type) { : PickupObject(world, position, modelinfo, type) {
} }
bool CollectablePickup::onCharacterTouch(CharacterObject* character) { bool CollectablePickup::onPlayerTouch() {
RW_UNUSED(character); auto state = engine->state;
GameState* state = engine->state;
if (state->playerInfo.hiddenPackagesCollected == if (state->playerInfo.hiddenPackagesCollected ==
state->playerInfo.hiddenPackageCount) { state->playerInfo.hiddenPackageCount) {
@ -408,9 +425,8 @@ AdrenalinePickup::AdrenalinePickup(GameWorld* world, const glm::vec3& position,
: PickupObject(world, position, modelinfo, type) { : PickupObject(world, position, modelinfo, type) {
} }
bool AdrenalinePickup::onCharacterTouch(CharacterObject* character) { bool AdrenalinePickup::onPlayerTouch() {
static_cast<PlayerController*>(character->controller) engine->getPlayer()->activateAdrenalineEffect();
->activateAdrenalineEffect();
return true; return true;
} }
@ -421,10 +437,19 @@ MoneyPickup::MoneyPickup(GameWorld* world, const glm::vec3& position,
: PickupObject(world, position, modelinfo, type), money(money) { : PickupObject(world, position, modelinfo, type), money(money) {
} }
bool MoneyPickup::onCharacterTouch(CharacterObject* character) { bool MoneyPickup::onPlayerTouch() {
RW_UNUSED(character);
engine->state->playerInfo.money += money; engine->state->playerInfo.money += money;
return true; return true;
} }
BigNVeinyPickup::BigNVeinyPickup(GameWorld* world, const glm::vec3& position,
BaseModelInfo* modelinfo, PickupType type)
: PickupObject(world, position, modelinfo, type) {
}
bool BigNVeinyPickup::onPlayerVehicleTouch() {
engine->state->bigNVeinyPickupsCollected++;
return true;
}

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@ -14,6 +14,7 @@ class btSphereShape;
class BaseModelInfo; class BaseModelInfo;
class GameWorld; class GameWorld;
class CharacterObject; class CharacterObject;
class VehicleObject;
class VisualFX; class VisualFX;
/** /**
@ -38,11 +39,11 @@ public:
FloatingPackageFloating = 13, FloatingPackageFloating = 13,
OnStreetSlow = 14 OnStreetSlow = 14
}; };
enum /*BehaviourFlags*/ { PickupOnFoot = 1, PickupInVehicle = 2 }; enum BehaviourFlags { None = 0, PickupOnFoot = 1, PickupInVehicle = 2 };
static bool doesRespawn(PickupType type); static bool defaultDoesRespawn(PickupType type);
static float respawnTime(PickupType type); static float defaultRespawnTime(PickupType type);
static uint32_t behaviourFlags(PickupType type); static BehaviourFlags defaultBehaviourFlags(PickupType type);
PickupObject(GameWorld* world, const glm::vec3& position, PickupObject(GameWorld* world, const glm::vec3& position,
BaseModelInfo* modelinfo, PickupType type); BaseModelInfo* modelinfo, PickupType type);
@ -55,8 +56,11 @@ public:
void tick(float dt) override; void tick(float dt) override;
virtual bool onCharacterTouch(CharacterObject* character) { virtual bool onPlayerTouch() {
RW_UNUSED(character); return false;
}
virtual bool onPlayerVehicleTouch() {
return false; return false;
} }
@ -81,6 +85,34 @@ public:
return false; return false;
} }
virtual bool isBigNVeinyPickup() const {
return false;
}
bool doesRespawn() const {
return respawn;
}
void setRespawn(bool r) {
respawn = r;
}
float getRespawnTime() const {
return respawnTime;
}
void setRespawnTime(float time) {
respawnTime = time;
}
BehaviourFlags getBehaviourFlags() const {
return behaviourFlags;
}
void setBehaviourFlags(BehaviourFlags flags) {
behaviourFlags = flags;
}
private: private:
btPairCachingGhostObject* m_ghost; btPairCachingGhostObject* m_ghost;
btSphereShape* m_shape; btSphereShape* m_shape;
@ -89,6 +121,9 @@ private:
bool m_collected; bool m_collected;
VisualFX* m_corona; VisualFX* m_corona;
short m_colourId; short m_colourId;
bool respawn;
float respawnTime;
BehaviourFlags behaviourFlags;
PickupType m_type; PickupType m_type;
}; };
@ -107,7 +142,7 @@ public:
ItemPickup(GameWorld* world, const glm::vec3& position, ItemPickup(GameWorld* world, const glm::vec3& position,
BaseModelInfo* modelinfo, PickupType type, WeaponData* item); BaseModelInfo* modelinfo, PickupType type, WeaponData* item);
bool onCharacterTouch(CharacterObject* character) override; bool onPlayerTouch() override;
}; };
/** /**
@ -118,7 +153,7 @@ public:
DummyPickup(GameWorld* world, const glm::vec3& position, DummyPickup(GameWorld* world, const glm::vec3& position,
BaseModelInfo* modelinfo, PickupType type); BaseModelInfo* modelinfo, PickupType type);
bool onCharacterTouch(CharacterObject* character) override; bool onPlayerTouch() override;
}; };
/** /**
@ -133,7 +168,7 @@ public:
return true; return true;
} }
bool onCharacterTouch(CharacterObject* character) override; bool onPlayerTouch() override;
}; };
/** /**
@ -144,7 +179,7 @@ public:
HealthPickup(GameWorld* world, const glm::vec3& position, HealthPickup(GameWorld* world, const glm::vec3& position,
BaseModelInfo* modelinfo, PickupType type); BaseModelInfo* modelinfo, PickupType type);
bool onCharacterTouch(CharacterObject* character) override; bool onPlayerTouch() override;
}; };
/** /**
@ -155,7 +190,7 @@ public:
ArmourPickup(GameWorld* world, const glm::vec3& position, ArmourPickup(GameWorld* world, const glm::vec3& position,
BaseModelInfo* modelinfo, PickupType type); BaseModelInfo* modelinfo, PickupType type);
bool onCharacterTouch(CharacterObject* character) override; bool onPlayerTouch() override;
}; };
/** /**
@ -166,7 +201,7 @@ public:
CollectablePickup(GameWorld* world, const glm::vec3& position, CollectablePickup(GameWorld* world, const glm::vec3& position,
BaseModelInfo* modelinfo, PickupType type); BaseModelInfo* modelinfo, PickupType type);
bool onCharacterTouch(CharacterObject* character) override; bool onPlayerTouch() override;
}; };
/** /**
@ -177,7 +212,7 @@ public:
AdrenalinePickup(GameWorld* world, const glm::vec3& position, AdrenalinePickup(GameWorld* world, const glm::vec3& position,
BaseModelInfo* modelinfo, PickupType type); BaseModelInfo* modelinfo, PickupType type);
bool onCharacterTouch(CharacterObject* character) override; bool onPlayerTouch() override;
}; };
/** /**
@ -194,7 +229,134 @@ public:
money = m; money = m;
}; };
bool onCharacterTouch(CharacterObject* character) override; bool onPlayerTouch() override;
};
const static std::array<glm::vec3, 106> bigNVeinyPickupsLocations = {
glm::vec3(913.62219f, -155.13692f, 4.9699469f),
glm::vec3(913.92401f, -124.12943f, 4.9692569f),
glm::vec3(913.27899f, -93.524231f, 7.4325991f),
glm::vec3(912.60852f, -63.15905f, 7.4533591f),
glm::vec3(934.22144f, -42.049122f, 7.4511471f),
glm::vec3(958.88092f, -23.863735f, 7.4652338f),
glm::vec3(978.50812f, -0.78458798f, 5.13515f),
glm::vec3(1009.4175f, -2.1041219f, 2.4461579f),
glm::vec3(1040.6313f, -2.0793829f, 2.293175f),
glm::vec3(1070.7863f, -2.084095f, 2.2789791f),
glm::vec3(1100.5773f, -8.468729f, 5.3248072f),
glm::vec3(1119.9341f, -31.738031f, 7.1913071f),
glm::vec3(1122.1664f, -62.762737f, 7.4703908f),
glm::vec3(1122.814f, -93.650566f, 8.5577497f),
glm::vec3(1125.8253f, -124.26616f, 9.9803305f),
glm::vec3(1153.8727f, -135.47169f, 14.150617f),
glm::vec3(1184.0831f, -135.82845f, 14.973998f),
glm::vec3(1192.0432f, -164.57816f, 19.18627f),
glm::vec3(1192.7761f, -194.28871f, 24.799675f),
glm::vec3(1215.1527f, -215.0714f, 25.74975f),
glm::vec3(1245.79f, -215.39304f, 28.70726f),
glm::vec3(1276.2477f, -216.39485f, 33.71236f),
glm::vec3(1306.5535f, -216.71007f, 39.711472f),
glm::vec3(1335.0244f, -224.59329f, 46.474979f),
glm::vec3(1355.4879f, -246.27664f, 49.934841f),
glm::vec3(1362.6003f, -276.47064f, 49.96265f),
glm::vec3(1363.027f, -307.30847f, 49.969173f),
glm::vec3(1365.343f, -338.08609f, 49.967789f),
glm::vec3(1367.5957f, -368.01105f, 50.092304f),
glm::vec3(1368.2749f, -398.38049f, 50.061268f),
glm::vec3(1366.9034f, -429.98483f, 50.057545f),
glm::vec3(1356.8534f, -459.09259f, 50.035545f),
glm::vec3(1335.5819f, -481.13544f, 47.217903f),
glm::vec3(1306.7552f, -491.07443f, 40.202629f),
glm::vec3(1275.5978f, -491.33194f, 33.969223f),
glm::vec3(1244.702f, -491.46451f, 29.111021f),
glm::vec3(1213.2222f, -491.8754f, 25.771168f),
glm::vec3(1182.7729f, -492.19995f, 24.749964f),
glm::vec3(1152.6874f, -491.42221f, 21.70038f),
glm::vec3(1121.5352f, -491.94604f, 20.075182f),
glm::vec3(1090.7056f, -492.63751f, 17.585758f),
glm::vec3(1059.6008f, -491.65762f, 14.848632f),
glm::vec3(1029.113f, -489.66031f, 14.918498f),
glm::vec3(998.20679f, -486.78107f, 14.945688f),
glm::vec3(968.00555f, -484.91266f, 15.001229f),
glm::vec3(937.74939f, -492.09015f, 14.958629f),
glm::vec3(927.17352f, -520.97736f, 14.972308f),
glm::vec3(929.29749f, -552.08643f, 14.978855f),
glm::vec3(950.69525f, -574.47778f, 14.972788f),
glm::vec3(974.02826f, -593.56024f, 14.966445f),
glm::vec3(989.04779f, -620.12854f, 14.951016f),
glm::vec3(1014.1639f, -637.3905f, 14.966736f),
glm::vec3(1017.5961f, -667.3736f, 14.956415f),
glm::vec3(1041.9735f, -685.94391f, 15.003841f),
glm::vec3(1043.3064f, -716.11298f, 14.974236f),
glm::vec3(1043.5337f, -746.63855f, 14.96919f),
glm::vec3(1044.142f, -776.93823f, 14.965424f),
glm::vec3(1044.2657f, -807.29395f, 14.97171f),
glm::vec3(1017.0797f, -820.1076f, 14.975431f),
glm::vec3(986.23865f, -820.37103f, 14.972883f),
glm::vec3(956.10065f, -820.23291f, 14.981133f),
glm::vec3(925.86914f, -820.19049f, 14.976553f),
glm::vec3(897.69702f, -831.08734f, 14.962709f),
glm::vec3(868.06586f, -835.99237f, 14.970685f),
glm::vec3(836.93054f, -836.84387f, 14.965049f),
glm::vec3(811.63586f, -853.7915f, 15.067576f),
glm::vec3(811.46344f, -884.27368f, 12.247812f),
glm::vec3(811.60651f, -914.70959f, 9.2393751f),
glm::vec3(811.10425f, -945.16272f, 5.817255f),
glm::vec3(816.54584f, -975.64587f, 4.998558f),
glm::vec3(828.2951f, -1003.3685f, 5.0471172f),
glm::vec3(852.28839f, -1021.5963f, 4.9371028f),
glm::vec3(882.50067f, -1025.4459f, 5.14077f),
glm::vec3(912.84821f, -1026.7874f, 8.3415451f),
glm::vec3(943.68274f, -1026.6914f, 11.341879f),
glm::vec3(974.4129f, -1027.3682f, 14.410345f),
glm::vec3(1004.1079f, -1036.0778f, 14.92961f),
glm::vec3(1030.1144f, -1051.1224f, 14.850387f),
glm::vec3(1058.7585f, -1060.342f, 14.821624f),
glm::vec3(1087.7797f, -1068.3263f, 14.800561f),
glm::vec3(1099.8807f, -1095.656f, 11.877907f),
glm::vec3(1130.0005f, -1101.994f, 11.853914f),
glm::vec3(1160.3809f, -1101.6355f, 11.854824f),
glm::vec3(1191.8524f, -1102.1577f, 11.853843f),
glm::vec3(1223.3307f, -1102.7448f, 11.852233f),
glm::vec3(1253.564f, -1098.1045f, 11.853944f),
glm::vec3(1262.0203f, -1069.1785f, 14.8147f),
glm::vec3(1290.9998f, -1059.1882f, 14.816016f),
glm::vec3(1316.246f, -1041.0635f, 14.81109f),
glm::vec3(1331.7539f, -1013.835f, 14.81207f),
glm::vec3(1334.0579f, -983.55402f, 14.827253f),
glm::vec3(1323.2429f, -954.23083f, 14.954678f),
glm::vec3(1302.7495f, -932.21216f, 14.962917f),
glm::vec3(1317.418f, -905.89325f, 14.967506f),
glm::vec3(1337.9503f, -883.5025f, 14.969675f),
glm::vec3(1352.6929f, -855.96954f, 14.967854f),
glm::vec3(1357.2388f, -826.26971f, 14.97295f),
glm::vec3(1384.8668f, -812.47693f, 12.907736f),
glm::vec3(1410.8983f, -795.39056f, 12.052228f),
glm::vec3(1433.901f, -775.55811f, 11.96265f),
glm::vec3(1443.8615f, -746.92511f, 11.976114f),
glm::vec3(1457.7015f, -720.00903f, 11.971177f),
glm::vec3(1481.5685f, -701.30237f, 11.977908f),
glm::vec3(1511.4004f, -696.83295f, 11.972709f),
glm::vec3(1542.1796f, -695.61676f, 11.970441f),
glm::vec3(1570.3301f, -684.6239f, 11.969202f)};
/**
* @brief The BigNVeinyPickup class
*/
class BigNVeinyPickup : public PickupObject {
public:
BigNVeinyPickup(GameWorld* world, const glm::vec3& position,
BaseModelInfo* modelinfo, PickupType type);
bool onPlayerVehicleTouch() override;
bool isBigNVeinyPickup() const override {
return true;
}
const static std::array<glm::vec3, 106>& getBigNVeinyPickupsLocations() {
return bigNVeinyPickupsLocations;
}
}; };
#endif #endif

View File

@ -7402,24 +7402,27 @@ void opcode_02c2(const ScriptArguments& args, const ScriptVehicle vehicle, Scrip
@brief create_donkey_mags %1d% @brief create_donkey_mags %1d%
opcode 02c3 opcode 02c3
@arg arg1 @arg unused
*/ */
void opcode_02c3(const ScriptArguments& args, const ScriptInt arg1) { void opcode_02c3(const ScriptArguments& args, const ScriptInt unused) {
RW_UNIMPLEMENTED_OPCODE(0x02c3); RW_UNUSED(unused);
RW_UNUSED(arg1); args.getState()->bigNVeinyPickupsCollected = 0;
RW_UNUSED(args);
for (auto& pos : BigNVeinyPickup::getBigNVeinyPickupsLocations()) {
args.getWorld()->createPickup(
pos, args.getWorld()->data->findModelObject("donkeymag"),
PickupObject::PickupType::OnStreet);
}
} }
/** /**
@brief %1d% = donkey_mags_picked_up @brief %1d% = donkey_mags_picked_up
opcode 02c5 opcode 02c5
@arg arg1 @arg collected
*/ */
void opcode_02c5(const ScriptArguments& args, ScriptInt& arg1) { void opcode_02c5(const ScriptArguments& args, ScriptInt& collected) {
RW_UNIMPLEMENTED_OPCODE(0x02c5); collected = args.getState()->bigNVeinyPickupsCollected;
RW_UNUSED(arg1);
RW_UNUSED(args);
} }
/** /**
@ -7428,8 +7431,12 @@ void opcode_02c5(const ScriptArguments& args, ScriptInt& arg1) {
opcode 02c6 opcode 02c6
*/ */
void opcode_02c6(const ScriptArguments& args) { void opcode_02c6(const ScriptArguments& args) {
RW_UNIMPLEMENTED_OPCODE(0x02c6); for (auto& p : args.getWorld()->pickupPool.objects) {
RW_UNUSED(args); auto pickup = static_cast<BigNVeinyPickup*>(p.second);
if (pickup->isBigNVeinyPickup()) {
script::destroyObject(args, pickup);
}
}
} }
/** /**
@ -7666,8 +7673,7 @@ bool opcode_02d8(const ScriptArguments& args, const ScriptCharacter character, c
opcode 02d9 opcode 02d9
*/ */
void opcode_02d9(const ScriptArguments& args) { void opcode_02d9(const ScriptArguments& args) {
RW_UNIMPLEMENTED_OPCODE(0x02d9); args.getState()->bigNVeinyPickupsCollected = 0;
RW_UNUSED(args);
} }
/** /**

View File

@ -482,6 +482,7 @@ void RWGame::tick(float dt) {
static float clockAccumulator = 0.f; static float clockAccumulator = 0.f;
static float scriptTimerAccumulator = 0.f; static float scriptTimerAccumulator = 0.f;
static ScriptInt beepTime = std::numeric_limits<ScriptInt>::max();
if (currState->shouldWorldUpdate()) { if (currState->shouldWorldUpdate()) {
world->chase.update(dt); world->chase.update(dt);
@ -503,19 +504,25 @@ void RWGame::tick(float dt) {
clockAccumulator -= 1.f; clockAccumulator -= 1.f;
} }
constexpr float timerClockRate = 1.f / 30.f;
if (state.scriptTimerVariable && !state.scriptTimerPaused) { if (state.scriptTimerVariable && !state.scriptTimerPaused) {
scriptTimerAccumulator += dt; scriptTimerAccumulator += dt;
while (scriptTimerAccumulator >= 1.f) { while (scriptTimerAccumulator >= timerClockRate) {
(*state.scriptTimerVariable) -= 1000; // Original game uses milliseconds
(*state.scriptTimerVariable) -= timerClockRate * 1000;
if (*state.scriptTimerVariable <= 0) { if (*state.scriptTimerVariable <= 0) {
(*state.scriptTimerVariable) = 0; (*state.scriptTimerVariable) = 0;
state.scriptTimerVariable = nullptr; state.scriptTimerVariable = nullptr;
} }
// 11 seconds // 11 seconds
if (*state.scriptTimerVariable <= 11000) { if (*state.scriptTimerVariable <= 11000 &&
beepTime - *state.scriptTimerVariable >= 1000) {
beepTime = *state.scriptTimerVariable;
// @todo beep // @todo beep
} }
scriptTimerAccumulator -= 1.f; scriptTimerAccumulator -= timerClockRate;
} }
} }

View File

@ -14,7 +14,7 @@ public:
OnStreet) { OnStreet) {
} }
bool onCharacterTouch(CharacterObject*) { bool onPlayerTouch() {
picked_up = true; picked_up = true;
return true; return true;
} }
@ -24,9 +24,11 @@ BOOST_AUTO_TEST_SUITE(PickupTests)
BOOST_AUTO_TEST_CASE(test_pickup_interaction) { BOOST_AUTO_TEST_CASE(test_pickup_interaction) {
{ {
auto objectID = 9999;
auto character = auto character =
Global::get().e->createPedestrian(1, {30.1f, 0.f, 0.f}); Global::get().e->createPlayer({30.1f, 0.f, 0.f}, {1.f, 0.f, 0.f, 0.f}, objectID);
BOOST_REQUIRE(character != nullptr); BOOST_REQUIRE(character != nullptr);
Global::get().e->state->playerObject = objectID;
TestPickup* p = new TestPickup(Global::get().e, {30.f, 0.f, 0.f}); TestPickup* p = new TestPickup(Global::get().e, {30.f, 0.f, 0.f});
@ -60,9 +62,11 @@ BOOST_AUTO_TEST_CASE(test_pickup_interaction) {
BOOST_AUTO_TEST_CASE(test_item_pickup) { BOOST_AUTO_TEST_CASE(test_item_pickup) {
{ {
auto objectID = 9999;
auto character = auto character =
Global::get().e->createPedestrian(1, {30.1f, 0.f, 0.f}); Global::get().e->createPlayer({30.1f, 0.f, 0.f}, {1.f, 0.f, 0.f, 0.f}, objectID);
BOOST_REQUIRE(character != nullptr); BOOST_REQUIRE(character != nullptr);
Global::get().e->state->playerObject = objectID;
auto pistol = Global::get().d->weaponData[1].get(); auto pistol = Global::get().d->weaponData[1].get();
auto model = Global::get().d->modelinfo[pistol->modelID].get(); auto model = Global::get().d->modelinfo[pistol->modelID].get();