mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 10:22:52 +01:00
Rearrange passing args to functions/ctors
Kill extra shared_ptr by passing them using const reference. Use perfect forwarding for strings. Remove redundant std::move.
This commit is contained in:
parent
0c4e38a95b
commit
4e1948c23c
@ -46,7 +46,7 @@ std::unique_ptr<TextureArchive> TextureArchive::create(
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bufSize);
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}
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textureArchive->textures.push_back(std::move(texture));
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textureArchive->textures.push_back(texture);
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section = section->next; // Extension
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}
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@ -3,6 +3,7 @@
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#include <initializer_list>
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#include <string>
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#include <utility>
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#include <vector>
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/**
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@ -22,9 +23,12 @@ public:
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/// Logged message
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std::string message;
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LogMessage(const std::string& cc, MessageSeverity ss,
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const std::string& mm)
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: component(cc), severity(ss), message(mm) {
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template <class String1, class String2>
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LogMessage(String1&& cc, MessageSeverity ss,
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String2&& mm)
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: component(std::forward<String1>(cc))
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, severity(ss)
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, message(std::forward<String2>(mm)) {
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}
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};
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@ -202,8 +202,13 @@ struct AnimCycleInfo {
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/// The actual animation
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AnimationPtr anim = nullptr;
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AnimCycleInfo(const std::string& name = "", uint32_t flags = 0)
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: name(name), flags(flags) {
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template <class String>
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AnimCycleInfo(String&& _name, uint32_t _flags = 0)
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: name(std::forward<String>(_name))
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, flags(_flags) {
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}
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AnimCycleInfo(uint32_t _flags = 0)
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: flags(_flags) {
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}
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};
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@ -226,9 +231,10 @@ struct AnimGroup {
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static uint32_t getAnimationFlags(const std::string& animation);
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AnimGroup(const std::string& name,
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template <class String>
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AnimGroup(String&& name,
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const std::initializer_list<AnimCycleInfo>& cycles = {})
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: name_(name) {
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: name_(std::forward<String>(name)) {
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std::copy(std::begin(cycles), std::end(cycles),
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std::begin(animations_));
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}
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@ -28,9 +28,10 @@ struct InstanceData {
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/**
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* Constructor
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*/
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InstanceData(int _id, std::string _model, glm::vec3 _pos, glm::vec3 _scale, glm::quat _rot)
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template <class String>
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InstanceData(int _id, String&& _model, glm::vec3 _pos, glm::vec3 _scale, glm::quat _rot)
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: id(_id)
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, model(_model)
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, model(std::forward<String>(_model))
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, pos(_pos)
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, scale(_scale)
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, rot(_rot){
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@ -137,7 +137,7 @@ public:
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}
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/// @todo change with librw
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void setAtomic(ClumpPtr model, int n, AtomicPtr atomic) {
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void setAtomic(const ClumpPtr& model, int n, const AtomicPtr& atomic) {
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model_ = model;
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/// @todo disassociated the Atomic from Clump
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atomics_[n] = atomic;
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@ -281,7 +281,7 @@ public:
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ClumpModelInfo(ModelDataType type) : BaseModelInfo(type) {
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}
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void setModel(ClumpPtr model) {
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void setModel(const ClumpPtr& model) {
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model_ = model;
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}
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@ -5,6 +5,7 @@
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#include <glm/glm.hpp>
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#include <memory>
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#include <string>
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#include <utility>
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#include <vector>
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#define ZONE_GANG_COUNT 13
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@ -73,11 +74,12 @@ struct ZoneData {
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*/
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std::vector<ZoneData*> children_ = {};
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ZoneData(const std::string& _name, const int& _type, const glm::vec3& _min,
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template <class String>
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ZoneData(String&& _name, const int& _type, const glm::vec3& _min,
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const glm::vec3& _max, const int& _island,
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const unsigned int& _pedGroupDay,
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const unsigned int& _pedGroupNight)
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: name(_name)
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: name(std::forward<String>(_name))
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, type(_type)
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, min(_min)
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, max(_max)
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@ -11,7 +11,7 @@
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#include <algorithm>
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#include <cmath>
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Animator::Animator(ClumpPtr model) : model(model) {
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Animator::Animator(const ClumpPtr& _model) : model(_model) {
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}
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void Animator::tick(float dt) {
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@ -46,7 +46,7 @@ class Animator {
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std::vector<AnimationState> animations;
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public:
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Animator(ClumpPtr model);
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Animator(const ClumpPtr& _model);
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AnimationPtr getAnimation(unsigned int slot) {
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if (slot < animations.size()) {
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@ -55,7 +55,7 @@ public:
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return nullptr;
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}
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void playAnimation(unsigned int slot, AnimationPtr anim, float speed,
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void playAnimation(unsigned int slot, const AnimationPtr& anim, float speed,
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bool repeat) {
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if (slot >= animations.size()) {
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animations.resize(slot + 1);
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@ -79,9 +79,7 @@ GameWorld::~GameWorld() {
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}
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}
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bool GameWorld::placeItems(const std::string& name) {
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std::string path = name;
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bool GameWorld::placeItems(const std::string& path) {
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LoaderIPL ipll;
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if (ipll.load(path)) {
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@ -237,7 +237,7 @@ bool LoaderIDE::load(const std::string &filename, const PedStatsList &stats) {
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getline(buffstream, buff, ',');
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node.other_thing2 = atoi(buff.c_str());
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path.nodes.push_back(std::move(node));
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path.nodes.push_back(node);
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}
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auto &object = objects[path.ID];
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@ -552,7 +552,7 @@ void CharacterObject::resetToAINode() {
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}
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}
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void CharacterObject::playActivityAnimation(AnimationPtr animation, bool repeat,
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void CharacterObject::playActivityAnimation(const AnimationPtr& animation, bool repeat,
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bool blocked) {
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RW_CHECK(animator != nullptr, "No Animator");
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animator->playAnimation(AnimIndexAction, animation, 1.f, repeat);
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@ -574,7 +574,7 @@ void CharacterObject::playCycle(AnimCycle cycle) {
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}
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void CharacterObject::playCycleAnimOverride(AnimCycle cycle,
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AnimationPtr anim) {
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const AnimationPtr& anim) {
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auto flags = animations->flags(cycle);
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cycle_ = cycle;
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@ -198,7 +198,7 @@ public:
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* This allows controller activities to play their own animations and
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* controll blending with movement.
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*/
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void playActivityAnimation(AnimationPtr animation, bool repeat,
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void playActivityAnimation(const AnimationPtr& animation, bool repeat,
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bool blocking);
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/**
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* @brief activityFinished removes activity animation
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@ -218,7 +218,7 @@ public:
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* This sets the same state as playCycle, but provides an alternate
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* animation to play.
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*/
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void playCycleAnimOverride(AnimCycle cycle, AnimationPtr anim);
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void playCycleAnimOverride(AnimCycle cycle, const AnimationPtr& anim);
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AnimCycle getCurrentCycle() const {
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return cycle_;
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@ -110,7 +110,7 @@ public:
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/**
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* Changes the current model, used for re-dressing chars
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*/
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void setModel(ClumpPtr model) {
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void setModel(const ClumpPtr& model) {
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model_ = model;
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}
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@ -248,7 +248,7 @@ class ClumpObject {
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ClumpPtr clump_;
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protected:
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void setClump(ClumpPtr ptr) {
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void setClump(const ClumpPtr& ptr) {
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clump_ = ptr;
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}
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@ -16,7 +16,7 @@
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InstanceObject::InstanceObject(GameWorld* engine, const glm::vec3& pos,
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const glm::quat& rot, const glm::vec3& scale,
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BaseModelInfo* modelinfo,
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std::shared_ptr<DynamicObjectData> dyn)
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const std::shared_ptr<DynamicObjectData>& dyn)
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: GameObject(engine, pos, rot, modelinfo)
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, health(100.f)
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, scale(scale)
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@ -36,7 +36,7 @@ public:
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InstanceObject(GameWorld* engine, const glm::vec3& pos,
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const glm::quat& rot, const glm::vec3& scale,
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BaseModelInfo* modelinfo,
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std::shared_ptr<DynamicObjectData> dyn);
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const std::shared_ptr<DynamicObjectData>& dyn);
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~InstanceObject() override;
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Type type() const override {
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@ -171,7 +171,7 @@ public:
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*
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* GameRenderer will take ownership of the Model* pointer
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*/
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void setSpecialModel(SpecialModel usage, ClumpPtr model) {
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void setSpecialModel(SpecialModel usage, const ClumpPtr& model) {
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specialmodels_[usage] = model;
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}
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@ -7,6 +7,7 @@
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#include <list>
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#include <sstream>
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#include <string>
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#include <utility>
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#include <vector>
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#include <random>
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#include <type_traits>
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@ -38,9 +39,10 @@ struct IllegalInstruction : SCMException {
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unsigned int offset;
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std::string thread;
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IllegalInstruction(SCMOpcode opcode, unsigned int offset,
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const std::string& thread)
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: opcode(opcode), offset(offset), thread(thread) {
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template <class String>
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IllegalInstruction(SCMOpcode _opcode, unsigned int _offset,
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String&& _thread)
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: opcode(_opcode), offset(_offset), thread(std::forward<String>(_thread)) {
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}
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std::string what() const override {
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@ -58,8 +60,9 @@ struct UnknownType : SCMException {
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unsigned int offset;
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std::string thread;
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UnknownType(SCMByte type, unsigned int offset, const std::string& thread)
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: type(type), offset(offset), thread(thread) {
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template <class String>
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UnknownType(SCMByte _type, unsigned int _offset, String&& _thread)
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: type(_type), offset(_offset), thread(std::forward<String>(_thread)) {
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}
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std::string what() const override {
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@ -153,7 +153,9 @@ void do_unpacked_call(Tret (*const& func)(Targs...),
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*/
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class ScriptModule {
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public:
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ScriptModule(const std::string& name) : name(name) {
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template <class String>
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ScriptModule(String&& _name)
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: name(std::forward<String>(_name)) {
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}
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const std::string& getName() const {
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@ -39,10 +39,10 @@ public:
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std::function<void(void)> callback;
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public:
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MenuEntry(const std::string& n, std::function<void(void)> cb)
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MenuEntry(const std::string& n, const std::function<void(void)>& cb)
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: text(GameStringUtil::fromString(n)), callback(cb) {
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}
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MenuEntry(const GameString& n, std::function<void(void)> cb)
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MenuEntry(const GameString& n, const std::function<void(void)>& cb)
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: text(n), callback(cb) {
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}
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@ -1,7 +1,7 @@
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#include "LoadingState.hpp"
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#include "RWGame.hpp"
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LoadingState::LoadingState(RWGame* game, std::function<void(void)> callback)
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LoadingState::LoadingState(RWGame* game, const std::function<void(void)>& callback)
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: State(game), complete(callback) {
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}
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@ -8,7 +8,7 @@ class LoadingState : public State {
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std::function<void(void)> complete;
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public:
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LoadingState(RWGame* game, std::function<void(void)> callback);
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LoadingState(RWGame* game, const std::function<void(void)>& callback);
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void enter() override;
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@ -203,7 +203,7 @@ public:
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ATOMIC_RENDER = 0x04
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};
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void setFrame(ModelFramePtr frame) {
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void setFrame(const ModelFramePtr& frame) {
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frame_ = frame;
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}
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@ -211,7 +211,7 @@ public:
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return frame_;
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}
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void setGeometry(GeometryPtr geom) {
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void setGeometry(const GeometryPtr& geom) {
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geometry_ = geom;
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}
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@ -15,7 +15,8 @@ class DFFLoaderException {
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std::string _message;
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public:
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DFFLoaderException(const std::string& message) : _message(message) {
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template <class String>
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DFFLoaderException(String&& message) : _message(message) {
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}
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const std::string& which() {
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@ -32,7 +33,7 @@ public:
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ClumpPtr loadFromMemory(FileHandle file);
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void setTextureLookupCallback(TextureLookupCallback tlc) {
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void setTextureLookupCallback(const TextureLookupCallback& tlc) {
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texturelookup = tlc;
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}
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@ -29,10 +29,9 @@ typedef struct {
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} data;
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} WaveHeader;
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bool LoaderSDT::load(const std::string& filename) {
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auto baseName = filename;
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auto sdtName = baseName + ".SDT";
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auto rawName = baseName + ".RAW";
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bool LoaderSDT::load(const std::string& baseName) {
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const auto sdtName = baseName + ".SDT";
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const auto rawName = baseName + ".RAW";
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FILE* fp = fopen(sdtName.c_str(), "rb");
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if (fp) {
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