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https://github.com/rwengine/openrw.git
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4e1948c23c
Kill extra shared_ptr by passing them using const reference. Use perfect forwarding for strings. Remove redundant std::move.
27 lines
522 B
C++
27 lines
522 B
C++
#ifndef LOADINGSTATE_HPP
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#define LOADINGSTATE_HPP
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#include "StateManager.hpp"
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#include <functional>
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class LoadingState : public State {
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std::function<void(void)> complete;
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public:
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LoadingState(RWGame* game, const std::function<void(void)>& callback);
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void enter() override;
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void exit() override;
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void tick(float dt) override;
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void draw(GameRenderer* r) override;
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bool shouldWorldUpdate() override;
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void handleEvent(const SDL_Event& event) override;
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};
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#endif // LOADINGSTATE_HPP
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