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rwlib: enable RW_DEBUG if RW_DEBUG is defined
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@ -40,10 +40,10 @@ endif()
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target_compile_definitions(rw_interface
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INTERFACE
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"$<$<CONFIG:Debug>:RW_DEBUG=1>"
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"$<$<CONFIG:Debug>:RW_DEBUG>"
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"GLM_FORCE_RADIANS"
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"GLM_ENABLE_EXPERIMENTAL"
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"RW_VERBOSE_DEBUG_MESSAGES=$<BOOL:${RW_VERBOSE_DEBUG_MESSAGES}>"
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"$<$<BOOL:${RW_VERBOSE_DEBUG_MESSAGES}>:RW_VERBOSE_DEBUG_MESSAGES>"
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"$<$<BOOL:${ENABLE_PROFILING}>:RW_PROFILER>"
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)
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@ -57,7 +57,7 @@ FileContentsInfo FileIndex::openFileRaw(const std::string &filePath) const {
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throw std::runtime_error("Unable to open file: " + filePath);
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}
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#if RW_DEBUG
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#ifdef RW_DEBUG
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if (indexData->type != IndexedDataType::FILE) {
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RW_MESSAGE("Reading raw data from archive \"" << filePath << "\"");
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}
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@ -1,6 +1,6 @@
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#include <functional>
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::function<void()> _rw_abort_cb[2] = {nullptr, nullptr};
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#if defined(RW_WINDOWS)
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@ -1,7 +1,7 @@
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#ifndef _LIBRW_DEBUG_HPP_
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#define _LIBRW_DEBUG_HPP_
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#if RW_DEBUG
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#ifdef RW_DEBUG
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#include <cstdlib>
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#include <functional>
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@ -39,7 +39,7 @@ void WinBreak();
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#define _RW_FAILED_CHECK_ACTION()
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#endif
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#if RW_DEBUG && RW_VERBOSE_DEBUG_MESSAGES
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#if defined(RW_DEBUG) && defined(RW_VERBOSE_DEBUG_MESSAGES)
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#include <iostream>
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#define RW_MESSAGE(msg) \
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std::cout << __FILE__ << ":" << __LINE__ << ": " << msg << std::endl
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@ -72,7 +72,7 @@ bool SoundManager::initializeOpenAL() {
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}
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bool SoundManager::initializeAVCodec() {
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#if RW_DEBUG && RW_VERBOSE_DEBUG_MESSAGES
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#if defined(RW_DEBUG) && defined(RW_VERBOSE_DEBUG_MESSAGES)
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av_log_set_level(AV_LOG_WARNING);
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#else
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av_log_set_level(AV_LOG_ERROR);
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@ -604,7 +604,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(ped.modelName)
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READ_VALUE(ped.align)
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "Player Health: " << ped.info.health << " ("
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<< ped.info.armour << ")" << std::endl;
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std::cout << "Player model: " << ped.modelName << std::endl;
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@ -639,7 +639,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(garages[i]);
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}
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "Garages: " << garageData.garageCount << std::endl;
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std::cout << "Bombs Free: " << garageData.freeBombs << std::endl;
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std::cout << "Sprays Free: " << garageData.freeResprays << std::endl;
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@ -674,7 +674,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(veh.modelId)
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READ_VALUE(veh.unknown2)
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READ_VALUE(veh.state)
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << " v " << veh.modelId << " " << veh.state.position.x << " "
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<< veh.state.position.y << " " << veh.state.position.z
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<< std::endl;
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@ -687,7 +687,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(veh.modelId)
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READ_VALUE(veh.unknown2)
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READ_VALUE(veh.state)
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << " b " << veh.modelId << " " << veh.state.position.x << " "
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<< veh.state.position.y << " " << veh.state.position.z
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<< std::endl;
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@ -736,7 +736,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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inst->setRotation(glm::normalize(static_cast<glm::quat>(m)));
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}
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "Objects " << objectCount << std::endl;
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for (size_t o = 0; o < objectCount; ++o) {
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auto& obj = objects[o];
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@ -786,7 +786,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(crane)
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}
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "Cranes: " << craneData.numCranes << std::endl;
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for (size_t c = 0; c < craneData.numCranes; ++c) {
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Block6Crane& crane = craneData.cranes[c];
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@ -806,7 +806,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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Block7Data pickupData;
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READ_VALUE(pickupData);
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#if RW_DEBUG
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#ifdef RW_DEBUG
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for (const auto &pickup : pickupData.pickups) {
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if (pickup.type == 0) continue;
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std::cout << " " << uint16_t(pickup.type) << " " << pickup.position.x << " "
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@ -827,7 +827,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(payphone)
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}
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "Payphones: " << payphoneData.numPayphones << std::endl;
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for (const auto& payphone : payphones) {
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std::cout << " " << uint16_t(payphone.state) << " " << payphone.position.x
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@ -847,7 +847,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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Block9Data restartData;
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READ_VALUE(restartData);
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "Hospitals: " << restartData.numHospitals
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<< " police: " << restartData.numPolice << std::endl;
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for (int s = 0; s < restartData.numHospitals; ++s) {
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@ -873,7 +873,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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Block10Data radarData;
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READ_VALUE(radarData);
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#if RW_DEBUG
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#ifdef RW_DEBUG
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for (const auto &blip : radarData.blips) {
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if (blip.type == 0) continue;
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std::cout << " " << blip.position.x << " " << blip.position.y << " "
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@ -934,7 +934,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(zoneData.numMapZones);
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READ_VALUE(zoneData.numAudioZones);
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "zones: " << zoneData.numNavZones << " "
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<< zoneData.numZoneInfos << " " << zoneData.numMapZones << " "
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<< zoneData.numAudioZones << std::endl;
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@ -1004,7 +1004,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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Block12Data gangData;
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READ_VALUE(gangData);
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#if RW_DEBUG
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#ifdef RW_DEBUG
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for (const auto &gang : gangData.gangs) {
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std::cout << " " << gang.carModelId << " " << gang.weaponPrimary << " "
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<< gang.weaponSecondary << std::endl;
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@ -1028,7 +1028,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(carGenerators[g])
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}
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "Car generators: " << carGeneratorData.generatorCount
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<< std::endl;
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for (size_t g = 0; g < carGeneratorData.generatorCount; ++g) {
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@ -1051,7 +1051,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(particles[p])
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}
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "particles: " << particleCount << std::endl;
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#endif
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@ -1071,7 +1071,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(audioObjects[a])
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}
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "Audio Objects: " << audioCount << std::endl;
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#endif
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@ -1094,7 +1094,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(state.playerInfo.singlePayerHealthcare)
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READ_VALUE(state.playerInfo.unknown5)
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "Player money: " << state.playerInfo.money << " ("
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<< state.playerInfo.displayedMoney << ")" << std::endl;
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#endif
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@ -1157,7 +1157,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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READ_VALUE(state.gameStats.peopleKilledSinceLastBustedOrWasted);
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READ_VALUE(state.gameStats.lastMissionGXT);
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#if RW_DEBUG
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#ifdef RW_DEBUG
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std::cout << "Player kills: " << state.gameStats.playerKills << std::endl;
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std::cout << "longest flight " << state.gameStats.longestDodoFlight
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<< std::endl;
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@ -1172,7 +1172,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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Block18Data streamingData;
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READ_VALUE(streamingData);
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#if RW_DEBUG && 0 // No idea what the data in the section means yet
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#if defined(RW_DEBUG) && 0 // No idea what the data in the section means yet
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static const size_t streamSize = sqrt(200 * 8);
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for (int x = 0; x < streamSize; ++x) {
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for (int y = 0; y < streamSize; ++y) {
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@ -1198,7 +1198,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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Block19Data pedTypeData;
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READ_VALUE(pedTypeData);
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#if RW_DEBUG
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#ifdef RW_DEBUG
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for (const auto &type : pedTypeData.types) {
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printf("%08x: %f %f %f %f %f threat %08x avoid %08x\n", type.bitstring_,
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static_cast<double>(type.unknown2),
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