mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 10:22:52 +01:00
Replace sf::TcpListener/sf::TcpSocket with a drop-in implementation
This commit is contained in:
parent
572f61e076
commit
9835b0fc61
@ -18,6 +18,7 @@ add_executable(rwgame
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DrawUI.cpp
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debug/HttpServer.cpp
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debug/TcpSocket.cpp
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)
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include_directories(SYSTEM
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@ -1,8 +1,6 @@
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#include "HttpServer.hpp"
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#include <engine/GameState.hpp>
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#include <SFML/Network.hpp>
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#include <iostream>
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#include <regex>
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@ -126,47 +124,43 @@ HttpServer::HttpServer(RWGame* game, GameWorld* world)
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void HttpServer::run()
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{
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listener.listen(8091);
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if (!socket.bind(8091))
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return;
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std::cout << "STARTING HTTP SERVER" << std::endl;
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while ( game->getWindow().isOpen() ) {
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sf::TcpSocket client;
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if (listener.accept(client) == sf::Socket::Done) {
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std::cout << "New connection from "
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<< client.getRemoteAddress() << ":" << client.getRemotePort()
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<< std::endl;
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TcpSocket client;
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while (game->getWindow().isOpen() && socket.listen(client)) {
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std::cout << "New connection from "
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<< client.getRemoteAddress() << ":" << client.getRemotePort()
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<< std::endl;
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char buf[1024];
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size_t received;
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client.receive(buf, 1023, received);
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buf[received] = '\0';
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std::cout << "Got " << received << " bytes: " << buf << std::endl;
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std::string buffer;
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client.recv(buffer, 1024);
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try
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{
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std::regex regex_http_first_line("(\\w+)\\s+(/.*?)\\s+HTTP/\\d+.\\d+");
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std::cmatch regex_match;
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std::regex_search(buf, regex_match, regex_http_first_line);
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std::cout << "Got " << buffer.length() << " bytes: " << buffer.c_str() << std::endl;
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if (regex_match.size() == 3) {
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std::string http_method = regex_match.str(1);
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std::string http_path = regex_match.str(2);
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try
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{
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std::regex regex_http_first_line("(\\w+)\\s+(/.*?)\\s+HTTP/\\d+.\\d+");
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std::cmatch regex_match;
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std::regex_search(buffer.c_str(), regex_match, regex_http_first_line);
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std::string response = dispatch(http_method, http_path);
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client.send(response.c_str(), response.size());
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}
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if (regex_match.size() == 3) {
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std::string http_method = regex_match.str(1);
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std::string http_path = regex_match.str(2);
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std::string response = dispatch(http_method, http_path);
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client.send(response);
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}
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catch(std::regex_error er)
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{
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std::cerr << er.what() << " " << er.code() << std::endl;
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}
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client.disconnect();
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}
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}
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catch(std::regex_error er)
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{
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std::cerr << er.what() << " " << er.code() << std::endl;
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}
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listener.close();
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client.disconnect();
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}
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}
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void HttpServer::handleBreakpoint(const SCMBreakpoint &bp)
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@ -2,13 +2,8 @@
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#include "../RWGame.hpp"
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#include <engine/GameWorld.hpp>
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#include "TcpSocket.hpp"
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#include <SFML/Network/TcpListener.hpp>
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#ifdef SFML_SYSTEM_WINDOWS
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#include <winsock2.h>
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#else
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#include <sys/socket.h>
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#endif
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class HttpServer
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{
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@ -18,7 +13,7 @@ public:
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void handleBreakpoint(const SCMBreakpoint& bp);
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private:
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sf::TcpListener listener;
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TcpSocket socket;
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RWGame* game;
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GameWorld* world;
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bool paused;
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83
rwgame/debug/TcpSocket.cpp
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83
rwgame/debug/TcpSocket.cpp
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@ -0,0 +1,83 @@
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <unistd.h>
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#include <vector>
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#include "TcpSocket.hpp"
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TcpSocket::TcpSocket() :
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sock(-1), addr()
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{
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if ((sock = socket(AF_INET, SOCK_STREAM, 0)) == -1)
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perror("TcpSocket: Could not create socket");
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}
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bool TcpSocket::bind(short port)
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{
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addr.sin_family = AF_INET;
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addr.sin_addr.s_addr = htonl(INADDR_ANY);
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addr.sin_port = htons(port);
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if (::bind(sock, reinterpret_cast<sockaddr*>(&addr), sizeof(addr))) {
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perror("TcpSocket: Could not bind address to socket");
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return false;
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}
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if (::listen(sock, 1)) {
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perror("TcpSocket: Could not listen for connections");
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return false;
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}
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return true;
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}
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bool TcpSocket::listen(TcpSocket& client)
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{
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socklen_t len = sizeof(client.addr);
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client.sock = accept(sock, reinterpret_cast<sockaddr*>(&client.addr), &len);
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return client.sock != -1;
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}
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void TcpSocket::recv(std::string& out, size_t len)
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{
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std::vector<char> buffer(len);
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int ret = read(sock, buffer.data(), len);
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if (ret != -1)
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out = { buffer.begin(), buffer.begin()+ret };
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else
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out = "";
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}
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size_t TcpSocket::send(const std::string& str)
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{
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int ret = write(sock, str.c_str(), str.length());
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return ret != -1 ? ret : 0;
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}
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void TcpSocket::disconnect()
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{
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close(sock);
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sock = -1;
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}
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std::string TcpSocket::getRemoteAddress() const
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{
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char buffer[INET_ADDRSTRLEN+1] = { };
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return inet_ntop(AF_INET, &addr, buffer, INET_ADDRSTRLEN+1);
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}
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short TcpSocket::getRemotePort() const
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{
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return ntohs(addr.sin_port);
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}
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26
rwgame/debug/TcpSocket.hpp
Normal file
26
rwgame/debug/TcpSocket.hpp
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@ -0,0 +1,26 @@
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#pragma once
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#include <string>
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#include <netinet/in.h>
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class TcpSocket
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{
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public:
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TcpSocket();
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~TcpSocket() { disconnect(); }
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bool bind(short port);
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bool listen(TcpSocket& client);
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void recv(std::string& out, size_t len);
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size_t send(const std::string& str);
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void disconnect();
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std::string getRemoteAddress() const;
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short getRemotePort() const;
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private:
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int sock;
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sockaddr_in addr;
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};
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